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path: root/src/declarative/fx/qfxparticles.cpp
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-rw-r--r--src/declarative/fx/qfxparticles.cpp81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/declarative/fx/qfxparticles.cpp b/src/declarative/fx/qfxparticles.cpp
index 4cd34c4..5e84c88 100644
--- a/src/declarative/fx/qfxparticles.cpp
+++ b/src/declarative/fx/qfxparticles.cpp
@@ -40,9 +40,6 @@
****************************************************************************/
#include "qfxitem_p.h"
-#if defined(QFX_RENDER_OPENGL)
-#include "gltexture.h"
-#endif
#include <stdlib.h>
#include <math.h>
@@ -350,11 +347,7 @@ public:
maxX = minX = maxY = minY = 0;
}
-#if defined(QFX_RENDER_QPAINTER)
void paintContents(QPainter &p);
-#elif defined(QFX_RENDER_OPENGL2)
- void paintGLContents(GLPainter &);
-#endif
void updateSize();
@@ -375,9 +368,6 @@ public:
, angle(0), angleDev(0), velocity(0), velocityDev(0)
, addParticleTime(0), addParticleCount(0), lastAdvTime(0), stream(false), streamDelay(0)
, emitting(true), motion(0), clock(this)
-#if defined(QFX_RENDER_OPENGL)
- , texDirty(true)
-#endif
{
}
@@ -418,10 +408,6 @@ public:
QList<QFxParticle> particles;
QTickAnimationProxy<QFxParticlesPrivate, &QFxParticlesPrivate::tick> clock;
-#if defined(QFX_RENDER_OPENGL)
- bool texDirty;
- GLTexture tex;
-#endif
};
//TODO: Stop the clock if no visible particles and not emitting (restart on emittingChanged)
@@ -654,10 +640,6 @@ void QFxParticles::imageLoaded()
{
Q_D(QFxParticles);
d->image = QFxPixmap(d->url);
-#if defined(QFX_RENDER_OPENGL)
- d->texDirty = true;
- d->tex.clear();
-#endif
update();
}
@@ -673,10 +655,6 @@ void QFxParticles::setSource(const QUrl &name)
if (name.isEmpty()) {
d->url = name;
d->image = QPixmap();
-#if defined(QFX_RENDER_OPENGL)
- d->texDirty = true;
- d->tex.clear();
-#endif
update();
} else {
d->url = name;
@@ -1106,7 +1084,6 @@ void QFxParticlesPainter::updateSize(){
setY(myY);
}
-#if defined(QFX_RENDER_QPAINTER)
void QFxParticles::paintContents(QPainter &p)
{
Q_UNUSED(p);
@@ -1129,64 +1106,6 @@ void QFxParticlesPainter::paintContents(QPainter &p)
}
update();//Should I need this? (GV does)
}
-#elif defined(QFX_RENDER_OPENGL2)
-void QFxParticles::paintGLContents(GLPainter &)
-{
- //painting is done by the ParticlesPainter, so it can have the right size
-}
-
-void QFxParticlesPainter::paintGLContents(GLPainter &p)
-{
-
- if (d->image.isNull())
- return;
-
- updateSize();
-
- if (d->texDirty && !d->image.isNull()) {
- d->tex.setImage(d->image.toImage());
- d->tex.setHorizontalWrap(GLTexture::Repeat);
- d->tex.setVerticalWrap(GLTexture::Repeat);
- }
- d->texDirty = false;
-
- SingleTextureOpacityShader *shader = basicShaders()->singleTextureOpacity();
- shader->enable();
- shader->setTransform(p.activeTransform);
-
- glBindTexture(GL_TEXTURE_2D, d->tex.texture());
-
- const int myX = (int)(x() + parent()->x());
- const int myY = (int)(y() + parent()->y());
- float widthV = d->image.width();
- float heightV = d->image.height();
- for (int i = 0; i < d->particles.count(); ++i) {
- const QFxParticle &particle = d->particles.at(i);
- float left = particle.x - myX;
- float right = particle.x - myX + widthV;
- float top = particle.y - myY;
- float bottom = particle.y - myY + heightV;
-
- GLfloat vertices[] = { left, bottom,
- right, bottom,
- left, top,
- right, top };
-
- GLfloat texVertices[] = { 0, 0,
- 1, 0,
- 0, 1,
- 1, 1 };
-
- shader->setAttributeArray(SingleTextureShader::Vertices, vertices, 2);
- shader->setAttributeArray(SingleTextureShader::TextureCoords, texVertices, 2);
- shader->setOpacity(particle.opacity * p.activeOpacity);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
-
- shader->disableAttributeArray(SingleTextureShader::Vertices);
- shader->disableAttributeArray(SingleTextureShader::TextureCoords);
-}
-#endif
void QFxParticles::componentComplete()
{