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-rw-r--r--src/declarative/fx/qfxrect.cpp282
1 files changed, 180 insertions, 102 deletions
diff --git a/src/declarative/fx/qfxrect.cpp b/src/declarative/fx/qfxrect.cpp
index dafd8a2..f1cbb58 100644
--- a/src/declarative/fx/qfxrect.cpp
+++ b/src/declarative/fx/qfxrect.cpp
@@ -52,6 +52,11 @@ QML_DEFINE_TYPE(QFxPen,Pen);
\ingroup group_utility
\brief The QFxPen class provides a pen used for drawing rect borders on a QFxView.
+ By default, the pen is invalid and nothing is drawn. You must either set a color (then the default
+ width is 0) or a width (then the default color is black).
+
+ A width of 0 is a single-pixel line on the border of the item being painted.
+
Example:
\qml
Rect { pen.width: 2; pen.color: "red" ... }
@@ -61,8 +66,9 @@ QML_DEFINE_TYPE(QFxPen,Pen);
/*! \property QFxPen::width
\brief the width of the pen.
- The default width is 1. If the width is less than 1 the pen is considered invalid
- and won't be used.
+ A width of 0 is a single-pixel line on the border of the item being painted.
+
+ If the width is less than 0 the pen is considered invalid and won't be used.
*/
/*!
@@ -86,8 +92,28 @@ QML_DEFINE_TYPE(QFxPen,Pen);
void QFxPen::setColor(const QColor &c)
{
_color = c;
- emit updated();
_valid = _color.alpha() ? true : false;
+ emit updated();
+}
+
+/*!
+ \property QFxPen::width
+ \brief the width of the pen.
+
+ \qml
+ // rect with green border using hexidecimal notation
+ Rect { pen.width: 4 }
+ \endqml
+
+ A width of 0 creates a thin line. For no line, use a negative width or a transparent color.
+
+ Odd pen widths generally lead to half-pixel painting.
+*/
+void QFxPen::setWidth(int w)
+{
+ _width = w;
+ _valid = (_width < 0) ? false : true;
+ emit updated();
}
@@ -167,6 +193,8 @@ void QFxRect::doUpdate()
Q_D(QFxRect);
d->_rectTexture.clear();
#endif
+ const int pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0;
+ setPaintMargin((pw+1)/2);
update();
}
@@ -372,14 +400,19 @@ void QFxRect::generateRoundedRect()
{
Q_D(QFxRect);
if (d->_rectImage.isNull()) {
- d->_rectImage = QImage(d->_radius*2 + 1, d->_radius*2 + 1, QImage::Format_ARGB32_Premultiplied);
+ const int pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0;
+ d->_rectImage = QImage(d->_radius*2 + 1 + pw*2, d->_radius*2 + 1 + pw*2, QImage::Format_ARGB32_Premultiplied);
d->_rectImage.fill(0);
QPainter p(&(d->_rectImage));
- QPen pn(QColor(pen()->color()), pen()->width());
p.setRenderHint(QPainter::Antialiasing);
- p.setPen(pn);
+ if (d->_pen && d->_pen->isValid()) {
+ QPen pn(QColor(pen()->color()), pen()->width());
+ p.setPen(pn);
+ } else {
+ p.setPen(Qt::NoPen);
+ }
p.setBrush(d->_color);
- p.drawRoundedRect(0, 0, d->_rectImage.width(), d->_rectImage.height(), d->_radius, d->_radius);
+ p.drawRoundedRect((pw+1)/2, (pw+1)/2, d->_rectImage.width()-(pw+1)/2*2, d->_rectImage.height()-(pw+1)/2*2, d->_radius, d->_radius);
}
}
@@ -387,14 +420,19 @@ void QFxRect::generateBorderedRect()
{
Q_D(QFxRect);
if (d->_rectImage.isNull()) {
- d->_rectImage = QImage(d->pen()->width()*2 + 1, d->pen()->width()*2 + 1, QImage::Format_ARGB32_Premultiplied);
+ const int pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0;
+ d->_rectImage = QImage(d->pen()->width()*2 + 1 + pw*2, d->pen()->width()*2 + 1 + pw*2, QImage::Format_ARGB32_Premultiplied);
d->_rectImage.fill(0);
QPainter p(&(d->_rectImage));
- QPen pn(QColor(pen()->color()), pen()->width());
p.setRenderHint(QPainter::Antialiasing);
- p.setPen(pn);
+ if (d->_pen && d->_pen->isValid()) {
+ QPen pn(QColor(pen()->color()), pen()->width());
+ p.setPen(pn);
+ } else {
+ p.setPen(Qt::NoPen);
+ }
p.setBrush(d->_color);
- p.drawRect(0, 0, d->_rectImage.width(), d->_rectImage.height());
+ p.drawRect(qreal(pw+1)/2, qreal(pw+1)/2, d->_rectImage.width()-(pw+1)/2*2, d->_rectImage.height()-(pw+1)/2*2);
}
}
#elif defined(QFX_RENDER_OPENGL)
@@ -402,14 +440,19 @@ void QFxRect::generateRoundedRect()
{
Q_D(QFxRect);
if (d->_rectTexture.isNull()) {
- QImage roundRect(int(d->_radius*2 + 1), int(d->_radius*2 + 1), QImage::Format_ARGB32);
+ const int pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0;
+ QImage roundRect(d->_radius*2 + 4 + pw*2, d->_radius*2 + 4 + pw*2, QImage::Format_ARGB32_Premultiplied);
roundRect.fill(0);
QPainter p(&roundRect);
- QPen pn(QColor(pen()->color()), pen()->width());
p.setRenderHint(QPainter::Antialiasing);
- p.setPen(pn);
+ if (d->_pen && d->_pen->isValid()) {
+ QPen pn(QColor(pen()->color()), pen()->width());
+ p.setPen(pn);
+ } else {
+ p.setPen(Qt::NoPen);
+ }
p.setBrush(d->_color);
- p.drawRoundedRect(0, 0, roundRect.width(), roundRect.height(), d->_radius, d->_radius);
+ p.drawRoundedRect((pw+1)/2, (pw+1)/2, roundRect.width()-(pw+1)/2*2, roundRect.height()-(pw+1)/2*2, d->_radius, d->_radius);
d->_rectTexture.setImage(roundRect);
}
}
@@ -418,14 +461,19 @@ void QFxRect::generateBorderedRect()
{
Q_D(QFxRect);
if (d->_rectTexture.isNull()) {
- QImage borderedRect(d->pen()->width()*2 + 1, d->pen()->width()*2 + 1, QImage::Format_ARGB32_Premultiplied);
+ const int pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0;
+ QImage borderedRect(pw*2 + 4, pw*2 + 4, QImage::Format_ARGB32_Premultiplied);
borderedRect.fill(0);
QPainter p(&(borderedRect));
- QPen pn(QColor(pen()->color()), pen()->width());
p.setRenderHint(QPainter::Antialiasing);
- p.setPen(pn);
+ if (d->_pen && d->_pen->isValid()) {
+ QPen pn(QColor(pen()->color()), pen()->width());
+ p.setPen(pn);
+ } else {
+ p.setPen(Qt::NoPen);
+ }
p.setBrush(d->_color);
- p.drawRect(0, 0, borderedRect.width(), borderedRect.height());
+ p.drawRect(qreal(pw+1)/2, qreal(pw+1)/2, borderedRect.width()-(pw+1)/2*2, borderedRect.height()-(pw+1)/2*2);
d->_rectTexture.setImage(borderedRect);
}
}
@@ -458,9 +506,13 @@ void QFxRect::drawRect(QPainter &p)
// XXX This path is still slower than the image path
// Image path won't work for gradients though
p.save();
- QPen pn(QColor(pen()->color()), pen()->width());
p.setRenderHint(QPainter::Antialiasing);
- p.setPen(pn);
+ if (d->_pen && d->_pen->isValid()) {
+ QPen pn(QColor(pen()->color()), pen()->width());
+ p.setPen(pn);
+ } else {
+ p.setPen(Qt::NoPen);
+ }
if (d->_gradcolor.isValid()){
QLinearGradient grad(0, 0, 0, height());
grad.setColorAt(0, d->_color);
@@ -476,55 +528,72 @@ void QFxRect::drawRect(QPainter &p)
p.restore();
} else {
int offset = 0;
+ const int pw = d->_pen && d->_pen->isValid() ? (d->_pen->width()+1)/2*2 : 0;
+
if (d->_radius > 0) {
generateRoundedRect();
//### implicit conversion to int
- offset = d->_radius;
+ offset = int(d->_radius+0.5+pw);
} else {
generateBorderedRect();
- offset = d->pen()->width();
+ offset = pw;
}
//basically same code as QFxImage uses to paint sci images
- int xSide = qMin(offset * 2, int(width()));
- int ySide = qMin(offset * 2, int(height()));;
+ int w = width()+pw;
+ int h = height()+pw;
+ int xOffset = offset;
+ int xSide = xOffset * 2;
+ bool xMiddles=true;
+ if (xSide > w) {
+ xMiddles=false;
+ xOffset = w/2 + 1;
+ xSide = xOffset * 2;
+ }
+ int yOffset = offset;
+ int ySide = yOffset * 2;
+ bool yMiddles=true;
+ if (ySide > h) {
+ yMiddles = false;
+ yOffset = h/2 + 1;
+ ySide = yOffset * 2;
+ }
// Upper left
- p.drawImage(QRect(0, 0, offset, offset), d->_rectImage, QRect(0, 0, offset, offset));
+ p.drawImage(QRect(-pw/2, -pw/2, xOffset, yOffset), d->_rectImage, QRect(0, 0, xOffset, yOffset));
// Upper middle
- if (d->_rectImage.width() - xSide)
- p.drawImage(QRect(offset, 0, width() - xSide, offset), d->_rectImage,
- QRect(offset, 0, d->_rectImage.width() - xSide, offset));
+ if (xMiddles)
+ p.drawImage(QRect(xOffset-pw/2, -pw/2, width() - xSide + pw, yOffset), d->_rectImage,
+ QRect(d->_rectImage.width()/2, 0, 1, yOffset));
// Upper right
- if (d->_rectImage.width() - offset) {
- p.drawImage(QPoint(width()-offset, 0), d->_rectImage,
- QRect(d->_rectImage.width()-offset, 0, offset, offset));
- }
+ p.drawImage(QPoint(width()-xOffset+pw/2, -pw/2), d->_rectImage,
+ QRect(d->_rectImage.width()-xOffset, 0, xOffset, yOffset));
// Middle left
- if (d->_rectImage.height() - ySide)
- p.drawImage(QRect(0, offset, offset, height() - ySide), d->_rectImage,
- QRect(0, offset, offset, d->_rectImage.height() - ySide));
+ if (yMiddles)
+ p.drawImage(QRect(-pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->_rectImage,
+ QRect(0, d->_rectImage.height()/2, xOffset, 1));
// Middle
- if (d->_rectImage.width() - xSide && d->_rectImage.height() - ySide)
- p.drawImage(QRect(offset, offset, width() - xSide, height() - ySide), d->_rectImage,
- QRect(offset, offset, d->_rectImage.width() - xSide, d->_rectImage.height() - ySide));
- // Midlle right
- if (d->_rectImage.height() - ySide)
- p.drawImage(QRect(width()-offset, offset, offset, height() - ySide), d->_rectImage,
- QRect(d->_rectImage.width()-offset, offset, offset, d->_rectImage.height() - ySide));
+ if (xMiddles && yMiddles)
+ // XXX paint errors in animation example
+ //p.fillRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw, d->getColor());
+ p.drawImage(QRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw), d->_rectImage,
+ QRect(d->_rectImage.width()/2, d->_rectImage.height()/2, 1, 1));
+ // Middle right
+ if (yMiddles)
+ p.drawImage(QRect(width()-xOffset+pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->_rectImage,
+ QRect(d->_rectImage.width()-xOffset, d->_rectImage.height()/2, xOffset, 1));
// Lower left
- p.drawImage(QPoint(0, height() - offset), d->_rectImage, QRect(0, d->_rectImage.height() - offset, offset, offset));
+ p.drawImage(QPoint(-pw/2, height() - yOffset + pw/2), d->_rectImage, QRect(0, d->_rectImage.height() - yOffset, xOffset, yOffset));
// Lower Middle
- if (d->_rectImage.width() - xSide)
- p.drawImage(QRect(offset, height() - offset, width() - xSide, offset), d->_rectImage,
- QRect(offset, d->_rectImage.height() - offset, d->_rectImage.width() - xSide, offset));
+ if (xMiddles)
+ p.drawImage(QRect(xOffset-pw/2, height() - yOffset +pw/2, width() - xSide + pw, yOffset), d->_rectImage,
+ QRect(d->_rectImage.width()/2, d->_rectImage.height() - yOffset, 1, yOffset));
// Lower Right
- if (d->_rectImage.width() - offset)
- p.drawImage(QPoint(width()-offset, height() - offset), d->_rectImage,
- QRect(d->_rectImage.width()-offset, d->_rectImage.height() - offset, offset, offset));
+ p.drawImage(QPoint(width()-xOffset+pw/2, height() - yOffset+pw/2), d->_rectImage,
+ QRect(d->_rectImage.width()-xOffset, d->_rectImage.height() - yOffset, xOffset, yOffset));
}
}
#endif
@@ -586,53 +655,60 @@ void QFxRect::paintGLContents(GLPainter &p)
}
} else {
qreal offset = 0;
+ qreal pw = d->_pen && d->_pen->isValid() ? d->_pen->width() : 0.0;
+
if (d->_radius > 0) {
generateRoundedRect();
- offset = d->_radius;
+ offset = d->_radius + pw+1.5;
} else {
generateBorderedRect();
- offset = d->pen()->width();
+ offset = pw+1.5;
}
QGLShaderProgram *shader = p.useTextureShader();
- float imgWidth = d->_rectTexture.width();
- float imgHeight = d->_rectTexture.height();
- if (!imgWidth || !imgHeight)
+ float texWidth = d->_rectTexture.width();
+ float texHeight = d->_rectTexture.height();
+ if (!texWidth || !texHeight)
return;
- float widthV = width();
- float heightV = height();
+ float widthV = qreal(width())+pw/2;
+ float heightV = qreal(height())+pw/2;
- float texleft = 0;
- float texright = 1;
- float textop = 1;
- float texbottom = 0;
- float imgleft = 0;
- float imgright = widthV;
- float imgtop = 0;
- float imgbottom = heightV;
+ float xOffset = offset;
+ bool xMiddles = true;
+ if (xOffset*2 > width()+pw) {
+ xMiddles = false;
+ xOffset = (width()+pw)/2;
+ }
+ float yOffset = offset;
+ bool yMiddles = true;
+ if (yOffset*2 > height()+pw) {
+ yMiddles = false;
+ yOffset = (height()+pw)/2;
+ }
- texleft = float(offset) / imgWidth;
- imgleft = offset;
- texright = 1. - float(offset) / imgWidth;
- imgright = widthV - offset;
- textop = 1. - float(offset) / imgHeight;
- imgtop = offset;
- texbottom = float(offset) / imgHeight;
- imgbottom = heightV - offset;
+ float texleft = xOffset / texWidth;
+ float imgleft = xOffset-pw/2;
+ float texright = (texWidth-xOffset) / texWidth;
+ float imgright = widthV - xOffset;
+
+ float textop = yOffset / texHeight;
+ float imgtop = yOffset-pw/2;
+ float texbottom = (texHeight-yOffset) / texHeight;
+ float imgbottom = heightV - yOffset;
//Bug 231768: Inappropriate interpolation was occuring on 3x3 textures
if (offset==1)
texleft=texright=textop=texbottom=0.5;
- float vert1[] = { 0, 0,
- 0, imgtop,
- imgleft, 0,
+ float vert1[] = { -pw/2, -pw/2,
+ -pw/2, imgtop,
+ imgleft, -pw/2,
imgleft, imgtop,
- imgright, 0,
+ imgright, -pw/2,
imgright, imgtop,
- widthV, 0,
+ widthV, -pw/2,
widthV, imgtop };
float tex1[] = { 0, 0,
0, textop,
@@ -642,8 +718,8 @@ void QFxRect::paintGLContents(GLPainter &p)
texright, textop,
1, 0,
1, textop };
- float vert2[] = { 0, imgtop,
- 0, imgbottom,
+ float vert2[] = { -pw/2, imgtop,
+ -pw/2, imgbottom,
imgleft, imgtop,
imgleft, imgbottom,
imgright, imgtop,
@@ -658,31 +734,33 @@ void QFxRect::paintGLContents(GLPainter &p)
texright, texbottom,
1, textop,
1, texbottom };
- float vert3[] = { 0, imgbottom,
- 0, heightV,
- imgleft, imgbottom,
+ float vert3[] = { -pw/2, heightV,
+ -pw/2, imgbottom,
imgleft, heightV,
- imgright, imgbottom,
+ imgleft, imgbottom,
imgright, heightV,
- widthV, imgbottom,
- widthV, heightV };
- float tex3[] = { 0, texbottom,
- 0, 0,
+ imgright, imgbottom,
+ widthV, heightV,
+ widthV, imgbottom };
+ float tex3[] = { 0, 1,
+ 0, texbottom,
+ texleft, 1,
texleft, texbottom,
- texleft, 0,
+ texright, 1,
texright, texbottom,
- texright, 0,
- 1, texbottom,
- 1, 0 };
+ 1, 1,
+ 1, texbottom };
glBindTexture(GL_TEXTURE_2D, d->_rectTexture.texture());
shader->setAttributeArray(SingleTextureShader::Vertices, vert1, 2);
shader->setAttributeArray(SingleTextureShader::TextureCoords, tex1, 2);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
- shader->setAttributeArray(SingleTextureShader::Vertices, vert2, 2);
- shader->setAttributeArray(SingleTextureShader::TextureCoords, tex2, 2);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
+ if (yMiddles) {
+ shader->setAttributeArray(SingleTextureShader::Vertices, vert2, 2);
+ shader->setAttributeArray(SingleTextureShader::TextureCoords, tex2, 2);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
+ }
shader->setAttributeArray(SingleTextureShader::Vertices, vert3, 2);
shader->setAttributeArray(SingleTextureShader::TextureCoords, tex3, 2);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
@@ -761,9 +839,9 @@ void QFxRect::paintGLContents(GLPainter &p)
glColor4f(1, 1, 1, p.activeOpacity);
}
- float imgWidth = d->_rectTexture.width();
- float imgHeight = d->_rectTexture.height();
- if (!imgWidth || !imgHeight)
+ float texWidth = d->_rectTexture.width();
+ float texHeight = d->_rectTexture.height();
+ if (!texWidth || !texHeight)
return;
float widthV = width();
@@ -778,13 +856,13 @@ void QFxRect::paintGLContents(GLPainter &p)
float imgtop = 0;
float imgbottom = heightV;
- texleft = float(offset) / imgWidth;
+ texleft = float(offset) / texWidth;
imgleft = offset;
- texright = 1. - float(offset) / imgWidth;
+ texright = 1. - float(offset) / texWidth;
imgright = widthV - offset;
- textop = 1. - float(offset) / imgHeight;
+ textop = 1. - float(offset) / texHeight;
imgtop = offset;
- texbottom = float(offset) / imgHeight;
+ texbottom = float(offset) / texHeight;
imgbottom = heightV - offset;
float vert1[] = { 0, 0,