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-rw-r--r--src/declarative/fx/qfxtextedit.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/declarative/fx/qfxtextedit.cpp b/src/declarative/fx/qfxtextedit.cpp
index 85e0a5a..fcc9e69 100644
--- a/src/declarative/fx/qfxtextedit.cpp
+++ b/src/declarative/fx/qfxtextedit.cpp
@@ -329,7 +329,7 @@ void QFxTextEdit::setHighlightColor(const QColor &color)
QColor QFxTextEdit::highlightedTextColor() const
{
Q_D(const QFxTextEdit);
- return d->highlightColor;
+ return d->highlightedTextColor;
}
void QFxTextEdit::setHighlightedTextColor(const QColor &color)
@@ -1001,11 +1001,24 @@ void QFxTextEdit::updateImgCache(const QRectF &r)
emit update();
}
+/*!
+ \qmlproperty bool TextEdit::smooth
+
+ Set this property if you want the text to be smoothly scaled or
+ transformed. Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
void QFxTextEditPrivate::init()
{
Q_Q(QFxTextEdit);
- q->setSmoothTransform(true);
+ q->setSmoothTransform(smooth);
q->setAcceptedMouseButtons(Qt::LeftButton);
q->setFlag(QGraphicsItem::ItemHasNoContents, false);
q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);