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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QFXTRANSFORM_H
+#define QFXTRANSFORM_H
+
+#include <QtCore/QObject>
+#include <QtGui/QTransform>
+#if defined(QFX_RENDER_OPENGL)
+#include <QtGui/qmatrix4x4.h>
+#endif
+#include <QtDeclarative/qfxitem.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class Q_DECLARATIVE_EXPORT QFxTransform : public QObject
+{
+ Q_OBJECT
+public:
+ QFxTransform(QObject *parent=0);
+ ~QFxTransform();
+
+ void update();
+
+ virtual bool isIdentity() const;
+ virtual QSimpleCanvas::Matrix transform() const;
+};
+QML_DECLARE_TYPE(QFxTransform)
+
+class Q_DECLARATIVE_EXPORT QFxAxis : public QObject
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal startX READ startX WRITE setStartX)
+ Q_PROPERTY(qreal startY READ startY WRITE setStartY)
+ Q_PROPERTY(qreal endX READ endX WRITE setEndX)
+ Q_PROPERTY(qreal endY READ endY WRITE setEndY)
+ Q_PROPERTY(qreal endZ READ endZ WRITE setEndZ)
+public:
+ QFxAxis(QObject *parent=0);
+ ~QFxAxis();
+
+ qreal startX() const;
+ void setStartX(qreal);
+
+ qreal startY() const;
+ void setStartY(qreal);
+
+ qreal endX() const;
+ void setEndX(qreal);
+
+ qreal endY() const;
+ void setEndY(qreal);
+
+ qreal endZ() const;
+ void setEndZ(qreal);
+
+Q_SIGNALS:
+ void updated();
+
+private:
+ qreal _startX;
+ qreal _startY;
+ qreal _endX;
+ qreal _endY;
+ qreal _endZ;
+};
+QML_DECLARE_TYPE(QFxAxis)
+
+class Q_DECLARATIVE_EXPORT QFxRotation : public QFxTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal originX READ originX WRITE setOriginX)
+ Q_PROPERTY(qreal originY READ originY WRITE setOriginY)
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged())
+public:
+ QFxRotation(QObject *parent=0);
+ ~QFxRotation();
+
+ qreal originX() const;
+ void setOriginX(qreal);
+
+ qreal originY() const;
+ void setOriginY(qreal);
+
+ qreal angle() const;
+ void setAngle(qreal);
+
+ virtual bool isIdentity() const;
+ virtual QSimpleCanvas::Matrix transform() const;
+
+Q_SIGNALS:
+ void angleChanged();
+
+private Q_SLOTS:
+ void update();
+private:
+ qreal _originX;
+ qreal _originY;
+ qreal _angle;
+
+ mutable bool _dirty;
+ mutable QSimpleCanvas::Matrix _transform;
+};
+QML_DECLARE_TYPE(QFxRotation)
+
+class Q_DECLARATIVE_EXPORT QFxRotation3D : public QFxTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QFxAxis *axis READ axis)
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle)
+public:
+ QFxRotation3D(QObject *parent=0);
+ ~QFxRotation3D();
+
+ QFxAxis *axis();
+
+ qreal angle() const;
+ void setAngle(qreal);
+
+ virtual bool isIdentity() const;
+ virtual QSimpleCanvas::Matrix transform() const;
+
+private Q_SLOTS:
+ void update();
+private:
+ QFxAxis _axis;
+ qreal _angle;
+
+ mutable bool _dirty;
+ mutable QSimpleCanvas::Matrix _transform;
+};
+QML_DECLARE_TYPE(QFxRotation3D)
+
+class Q_DECLARATIVE_EXPORT QFxTranslation3D : public QFxTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QFxAxis *axis READ axis)
+ Q_PROPERTY(qreal distance READ distance WRITE setDistance)
+public:
+ QFxTranslation3D(QObject *parent=0);
+ ~QFxTranslation3D();
+
+ QFxAxis *axis();
+
+ qreal distance() const;
+ void setDistance(qreal);
+
+ virtual bool isIdentity() const;
+ virtual QSimpleCanvas::Matrix transform() const;
+
+private Q_SLOTS:
+ void update();
+private:
+ QFxAxis _axis;
+ qreal _distance;
+
+ mutable bool _dirty;
+ mutable QSimpleCanvas::Matrix _transform;
+};
+QML_DECLARE_TYPE(QFxTranslation3D)
+
+class Q_DECLARATIVE_EXPORT QFxPerspective : public QFxTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle)
+ Q_PROPERTY(qreal aspect READ aspect WRITE setAspect)
+ Q_PROPERTY(qreal x READ x WRITE setX)
+ Q_PROPERTY(qreal y READ y WRITE setY)
+ Q_PROPERTY(qreal scale READ scale WRITE setScale)
+public:
+ QFxPerspective(QObject *parent=0);
+ ~QFxPerspective();
+
+ qreal angle() const { return _angle; }
+ void setAngle(qreal v) { _angle = v; update(); }
+
+ qreal aspect() const { return _aspect; }
+ void setAspect(qreal v) { _aspect = v; update(); }
+
+ qreal x() const { return _x; }
+ void setX(qreal v) { _x = v; update(); }
+
+ qreal y() const { return _y; }
+ void setY(qreal v) { _y = v; update(); }
+
+ qreal scale() const { return _scale; }
+ void setScale(qreal v) { _scale = v; update(); }
+
+#if defined(QFX_RENDER_OPENGL)
+ virtual bool isIdentity() const;
+ virtual QMatrix4x4 transform() const;
+#endif
+private:
+ qreal _scale;
+ qreal _x;
+ qreal _y;
+ qreal _angle;
+ qreal _aspect;
+};
+QML_DECLARE_TYPE(QFxPerspective)
+
+class Q_DECLARATIVE_EXPORT QFxSquish : public QFxTransform
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal x READ x WRITE setX)
+ Q_PROPERTY(qreal y READ y WRITE setY)
+ Q_PROPERTY(qreal width READ width WRITE setWidth)
+ Q_PROPERTY(qreal height READ height WRITE setHeight)
+ Q_PROPERTY(qreal topLeftX READ topLeft_x WRITE settopLeft_x)
+ Q_PROPERTY(qreal topLeftY READ topLeft_y WRITE settopLeft_y)
+ Q_PROPERTY(qreal topRightX READ topRight_x WRITE settopRight_x)
+ Q_PROPERTY(qreal topRightY READ topRight_y WRITE settopRight_y)
+ Q_PROPERTY(qreal bottomLeftX READ bottomLeft_x WRITE setbottomLeft_x)
+ Q_PROPERTY(qreal bottomLeftY READ bottomLeft_y WRITE setbottomLeft_y)
+ Q_PROPERTY(qreal bottomRightX READ bottomRight_x WRITE setbottomRight_x)
+ Q_PROPERTY(qreal bottomRightY READ bottomRight_y WRITE setbottomRight_y)
+public:
+ QFxSquish(QObject *parent=0);
+ ~QFxSquish();
+
+ qreal x() const;
+ void setX(qreal);
+
+ qreal y() const;
+ void setY(qreal);
+
+ qreal width() const;
+ void setWidth(qreal);
+
+ qreal height() const;
+ void setHeight(qreal);
+
+ qreal topLeft_x() const;
+ void settopLeft_x(qreal);
+
+ qreal topLeft_y() const;
+ void settopLeft_y(qreal);
+
+ qreal topRight_x() const;
+ void settopRight_x(qreal);
+
+ qreal topRight_y() const;
+ void settopRight_y(qreal);
+
+ qreal bottomLeft_x() const;
+ void setbottomLeft_x(qreal);
+
+ qreal bottomLeft_y() const;
+ void setbottomLeft_y(qreal);
+
+ qreal bottomRight_y() const;
+ void setbottomRight_y(qreal);
+
+ qreal bottomRight_x() const;
+ void setbottomRight_x(qreal);
+
+ virtual bool isIdentity() const;
+ virtual QSimpleCanvas::Matrix transform() const;
+
+private:
+ QPointF p;
+ QSizeF s;
+ QPointF p1, p2, p3, p4;
+};
+QML_DECLARE_TYPE(QFxSquish)
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QFXTRANSFORM_H