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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlgraphicsrepeater.h"
+#include "qmlgraphicsrepeater_p.h"
+#include "qmllistaccessor.h"
+#include "qmlgraphicsvisualitemmodel.h"
+#include <qlistmodelinterface.h>
+
+
+QT_BEGIN_NAMESPACE
+QmlGraphicsRepeaterPrivate::QmlGraphicsRepeaterPrivate()
+: model(0), ownModel(false)
+{
+}
+
+QmlGraphicsRepeaterPrivate::~QmlGraphicsRepeaterPrivate()
+{
+}
+
+QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Repeater,QmlGraphicsRepeater)
+
+/*!
+ \qmlclass Repeater
+ \inherits Item
+
+ \brief The Repeater item allows you to repeat a component based on a model.
+
+ The Repeater item is used when you want to create a large number of
+ similar items. For each entry in the model, an item is instantiated
+ in a context seeded with data from the model. If the repeater will
+ be instantiating a large number of instances, it may be more efficient to
+ use one of Qt Declarative's \l {xmlViews}{view items}.
+
+ The model may be either an object list, a string list, a number or a Qt model.
+ In each case, the data element and the index is exposed to each instantiated
+ component.
+
+ The index is always exposed as an accessible \c index property.
+ In the case of an object or string list, the data element (of type string
+ or object) is available as the \c modelData property. In the case of a Qt model,
+ all roles are available as named properties just like in the view classes. The
+ following example shows how to use the index property inside the instantiated
+ items.
+
+ \snippet doc/src/snippets/declarative/repeater-index.qml 0
+
+ \image repeater-index.png
+
+ Items instantiated by the Repeater are inserted, in order, as
+ children of the Repeater's parent. The insertion starts immediately after
+ the repeater's position in its parent stacking list. This is to allow
+ you to use a Repeater inside a layout. The following QML example shows how
+ the instantiated items would visually appear stacked between the red and
+ blue rectangles.
+
+ \snippet doc/src/snippets/declarative/repeater.qml 0
+
+ \image repeater.png
+
+ The repeater instance continues to own all items it instantiates, even
+ if they are otherwise manipulated. It is illegal to manually remove an item
+ created by the Repeater.
+ */
+
+/*!
+ \internal
+ \class QmlGraphicsRepeater
+ \qmlclass Repeater
+
+ XXX Repeater is very conservative in how it instatiates/deletes items. Also
+ new model entries will not be created and old ones will not be removed.
+ */
+
+/*!
+ Create a new QmlGraphicsRepeater instance.
+ */
+QmlGraphicsRepeater::QmlGraphicsRepeater(QmlGraphicsItem *parent)
+ : QmlGraphicsItem(*(new QmlGraphicsRepeaterPrivate), parent)
+{
+}
+
+/*!
+ \internal
+ */
+QmlGraphicsRepeater::QmlGraphicsRepeater(QmlGraphicsRepeaterPrivate &dd, QmlGraphicsItem *parent)
+ : QmlGraphicsItem(dd, parent)
+{
+}
+
+/*!
+ Destroy the repeater instance. All items it instantiated are also
+ destroyed.
+ */
+QmlGraphicsRepeater::~QmlGraphicsRepeater()
+{
+}
+
+/*!
+ \qmlproperty any Repeater::model
+
+ The model providing data for the repeater.
+
+ The model may be either an object list, a string list, a number or a Qt model.
+ In each case, the data element and the index is exposed to each instantiated
+ component. The index is always exposed as an accessible \c index property.
+ In the case of an object or string list, the data element (of type string
+ or object) is available as the \c modelData property. In the case of a Qt model,
+ all roles are available as named properties just like in the view classes.
+
+ As a special case the model can also be merely a number. In this case it will
+ create that many instances of the component. They will also be assigned an index
+ based on the order they are created.
+
+ Models can also be created directly in QML, using a \l{ListModel} or \l{XmlListModel}.
+
+ \sa {qmlmodels}{Data Models}
+*/
+QVariant QmlGraphicsRepeater::model() const
+{
+ Q_D(const QmlGraphicsRepeater);
+ return d->dataSource;
+}
+
+void QmlGraphicsRepeater::setModel(const QVariant &model)
+{
+ Q_D(QmlGraphicsRepeater);
+ clear();
+ if (d->model) {
+ disconnect(d->model, SIGNAL(itemsInserted(int,int)), this, SLOT(itemsInserted(int,int)));
+ disconnect(d->model, SIGNAL(itemsRemoved(int,int)), this, SLOT(itemsRemoved(int,int)));
+ disconnect(d->model, SIGNAL(itemsMoved(int,int,int)), this, SLOT(itemsMoved(int,int,int)));
+ /*
+ disconnect(d->model, SIGNAL(createdItem(int, QmlGraphicsItem*)), this, SLOT(createdItem(int,QmlGraphicsItem*)));
+ disconnect(d->model, SIGNAL(destroyingItem(QmlGraphicsItem*)), this, SLOT(destroyingItem(QmlGraphicsItem*)));
+ */
+ }
+ d->dataSource = model;
+ QObject *object = qvariant_cast<QObject*>(model);
+ QmlGraphicsVisualModel *vim = 0;
+ if (object && (vim = qobject_cast<QmlGraphicsVisualModel *>(object))) {
+ if (d->ownModel) {
+ delete d->model;
+ d->ownModel = false;
+ }
+ d->model = vim;
+ } else {
+ if (!d->ownModel) {
+ d->model = new QmlGraphicsVisualDataModel(qmlContext(this));
+ d->ownModel = true;
+ }
+ if (QmlGraphicsVisualDataModel *dataModel = qobject_cast<QmlGraphicsVisualDataModel*>(d->model))
+ dataModel->setModel(model);
+ }
+ if (d->model) {
+ connect(d->model, SIGNAL(itemsInserted(int,int)), this, SLOT(itemsInserted(int,int)));
+ connect(d->model, SIGNAL(itemsRemoved(int,int)), this, SLOT(itemsRemoved(int,int)));
+ connect(d->model, SIGNAL(itemsMoved(int,int,int)), this, SLOT(itemsMoved(int,int,int)));
+ /*
+ connect(d->model, SIGNAL(createdItem(int, QmlGraphicsItem*)), this, SLOT(createdItem(int,QmlGraphicsItem*)));
+ connect(d->model, SIGNAL(destroyingItem(QmlGraphicsItem*)), this, SLOT(destroyingItem(QmlGraphicsItem*)));
+ */
+ regenerate();
+ emit countChanged();
+ }
+}
+
+/*!
+ \qmlproperty Component Repeater::delegate
+ \default
+
+ The delegate provides a template describing what each item instantiated by the repeater should look and act like.
+ */
+QmlComponent *QmlGraphicsRepeater::delegate() const
+{
+ Q_D(const QmlGraphicsRepeater);
+ if (d->model) {
+ if (QmlGraphicsVisualDataModel *dataModel = qobject_cast<QmlGraphicsVisualDataModel*>(d->model))
+ return dataModel->delegate();
+ }
+
+ return 0;
+}
+
+void QmlGraphicsRepeater::setDelegate(QmlComponent *delegate)
+{
+ Q_D(QmlGraphicsRepeater);
+ if (!d->ownModel) {
+ d->model = new QmlGraphicsVisualDataModel(qmlContext(this));
+ d->ownModel = true;
+ }
+ if (QmlGraphicsVisualDataModel *dataModel = qobject_cast<QmlGraphicsVisualDataModel*>(d->model)) {
+ dataModel->setDelegate(delegate);
+ regenerate();
+ }
+}
+
+/*!
+ \qmlproperty int Repeater::count
+
+ This property holds the number of items in the repeater.
+*/
+int QmlGraphicsRepeater::count() const
+{
+ Q_D(const QmlGraphicsRepeater);
+ if (d->model)
+ return d->model->count();
+ return 0;
+}
+
+
+/*!
+ \internal
+ */
+void QmlGraphicsRepeater::componentComplete()
+{
+ QmlGraphicsItem::componentComplete();
+ regenerate();
+}
+
+/*!
+ \internal
+ */
+QVariant QmlGraphicsRepeater::itemChange(GraphicsItemChange change,
+ const QVariant &value)
+{
+ QVariant rv = QmlGraphicsItem::itemChange(change, value);
+ if (change == ItemParentHasChanged) {
+ regenerate();
+ }
+
+ return rv;
+}
+
+void QmlGraphicsRepeater::clear()
+{
+ Q_D(QmlGraphicsRepeater);
+ if (d->model) {
+ foreach (QmlGraphicsItem *item, d->deletables)
+ d->model->release(item);
+ }
+ d->deletables.clear();
+}
+
+/*!
+ \internal
+ */
+void QmlGraphicsRepeater::regenerate()
+{
+ Q_D(QmlGraphicsRepeater);
+
+ clear();
+
+ if (!d->model || !d->model->count() || !d->model->isValid() || !parentItem() || !isComponentComplete())
+ return;
+
+ for (int ii = 0; ii < count(); ++ii) {
+ QmlGraphicsItem *item = d->model->item(ii);
+ if (item) {
+ item->setParent(parentItem());
+ item->stackBefore(this);
+ d->deletables << item;
+ }
+ }
+}
+
+void QmlGraphicsRepeater::itemsInserted(int, int)
+{
+ regenerate();
+}
+
+void QmlGraphicsRepeater::itemsRemoved(int, int)
+{
+ regenerate();
+}
+
+void QmlGraphicsRepeater::itemsMoved(int,int,int)
+{
+ regenerate();
+}
+
+QT_END_NAMESPACE