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-rw-r--r--src/declarative/graphicsitems/qdeclarativeimage.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeimage.cpp b/src/declarative/graphicsitems/qdeclarativeimage.cpp
index 99ab053..425976f 100644
--- a/src/declarative/graphicsitems/qdeclarativeimage.cpp
+++ b/src/declarative/graphicsitems/qdeclarativeimage.cpp
@@ -127,7 +127,6 @@ QT_BEGIN_NAMESPACE
QDeclarativeImage::QDeclarativeImage(QDeclarativeItem *parent)
: QDeclarativeImageBase(*(new QDeclarativeImagePrivate), parent)
{
- connect(this, SIGNAL(pixmapChanged()), this, SLOT(updatePaintedGeometry()));
}
QDeclarativeImage::QDeclarativeImage(QDeclarativeImagePrivate &dd, QDeclarativeItem *parent)
@@ -172,7 +171,7 @@ void QDeclarativeImagePrivate::setPixmap(const QPixmap &pixmap)
status = pix.isNull() ? QDeclarativeImageBase::Null : QDeclarativeImageBase::Ready;
q->update();
- emit q->pixmapChanged();
+ q->pixmapChange();
}
/*!
@@ -232,6 +231,16 @@ qreal QDeclarativeImage::paintedHeight() const
\o Error - an error occurred while loading the image
\endlist
+ Note that a change in the status property does not cause anything to happen
+ (although it reflects what has happened with the image internally). If you wish
+ to react to the change in status you need to do it yourself, for example in one
+ of the following ways:
+ \list
+ \o Create a state, so that a state change occurs, e.g. State{name: 'loaded'; when: image.status = Image.Ready;}
+ \o Do something inside the onStatusChanged signal handler, e.g. Image{id: image; onStatusChanged: if(image.status == Image.Ready) console.log('Loaded');}
+ \o Bind to the status variable somewhere, e.g. Text{text: if(image.status!=Image.Ready){'Not Loaded';}else{'Loaded';}}
+ \endlist
+
\sa progress
*/
@@ -374,4 +383,10 @@ void QDeclarativeImage::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWi
}
}
+void QDeclarativeImage::pixmapChange()
+{
+ updatePaintedGeometry();
+ emit pixmapChanged();
+}
+
QT_END_NAMESPACE