diff options
Diffstat (limited to 'src/declarative/graphicsitems/qdeclarativeitem.cpp')
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativeitem.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp index 5b74129..ff05997 100644 --- a/src/declarative/graphicsitems/qdeclarativeitem.cpp +++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp @@ -3196,8 +3196,7 @@ bool QDeclarativeItem::hasActiveFocus() const { Q_D(const QDeclarativeItem); return focusItem() == this || - (d->flags & QGraphicsItem::ItemIsFocusScope && focusItem() != 0) || - (!parentItem() && focusItem() != 0); + (d->flags & QGraphicsItem::ItemIsFocusScope && focusItem() != 0); } /*! @@ -3217,10 +3216,8 @@ bool QDeclarativeItem::hasActiveFocus() const } \endqml - For the purposes of this property, the top level item in the scene - is assumed to act like a focus scope, and to always have active focus - when the scene has focus. On a practical level, that means the following - QML will give active focus to \c input on startup. + For the purposes of this property, the scene as a whole is assumed to act like a focus scope. + On a practical level, that means the following QML will give active focus to \c input on startup. \qml Rectangle { @@ -3246,7 +3243,7 @@ bool QDeclarativeItem::hasFocus() const p = p->parentItem(); } - return hasActiveFocus() ? true : (!QGraphicsItem::parentItem() ? true : false); + return hasActiveFocus(); } /*! \internal */ |