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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativeitem_p.h"
+#include "qdeclarativeitem.h"
+
+#include "qdeclarativeevents_p_p.h"
+
+#include <qfxperf_p_p.h>
+#include <qdeclarativeengine.h>
+#include <qdeclarativeopenmetaobject_p.h>
+#include <qdeclarativestate_p.h>
+#include <qdeclarativeview.h>
+#include <qdeclarativestategroup_p.h>
+#include <qdeclarativecomponent.h>
+
+#include <QDebug>
+#include <QPen>
+#include <QFile>
+#include <QEvent>
+#include <QGraphicsSceneMouseEvent>
+#include <QtCore/qnumeric.h>
+#include <QtScript/qscriptengine.h>
+#include <QtGui/qgraphicstransform.h>
+#include <QtGui/qgraphicseffect.h>
+#include <qlistmodelinterface_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#ifndef FLT_MAX
+#define FLT_MAX 1E+37
+#endif
+
+#include "qdeclarativeeffects.cpp"
+
+/*!
+ \qmlclass Transform QGraphicsTransform
+ \since 4.7
+ \brief The Transform elements provide a way of building advanced transformations on Items.
+
+ The Transform elements let you create and control advanced transformations that can be configured
+ independently using specialized properties.
+
+ You can assign any number of Transform elements to an Item. Each Transform is applied in order,
+ one at a time, to the Item it's assigned to.
+
+ \sa Rotation, Scale
+*/
+
+/*!
+ \qmlclass Scale QGraphicsScale
+ \since 4.7
+ \brief The Scale object provides a way to scale an Item.
+
+ The Scale object gives more control over scaling than using Item's scale property. Specifically,
+ it allows a different scale for the x and y axes, and allows the scale to be relative to an
+ arbitrary point.
+
+ The following example scales the X axis of the Rectangle, relative to its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Scale { origin.x: 25; origin.y: 25; xScale: 3}
+ }
+ \endqml
+*/
+
+/*!
+ \qmlproperty real Scale::origin.x
+ \qmlproperty real Scale::origin.y
+
+ The point that the item is scaled from (i.e., the point that stays fixed relative to the parent as
+ the rest of the item grows). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real Scale::xScale
+
+ The scaling factor for the X axis.
+*/
+
+/*!
+ \qmlproperty real Scale::yScale
+
+ The scaling factor for the Y axis.
+*/
+
+/*!
+ \qmlclass Rotation QGraphicsRotation
+ \since 4.7
+ \brief The Rotation object provides a way to rotate an Item.
+
+ The Rotation object gives more control over rotation than using Item's rotation property.
+ Specifically, it allows (z axis) rotation to be relative to an arbitrary point.
+
+ The following example rotates a Rectangle around its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Rotation { origin.x: 25; origin.y: 25; angle: 45}
+ }
+ \endqml
+
+ Rotation also provides a way to specify 3D-like rotations for Items. For these types of
+ rotations you must specify the axis to rotate around in addition to the origin point.
+
+ The following example shows various 3D-like rotations applied to an \l Image.
+ \snippet doc/src/snippets/declarative/rotation.qml 0
+
+ \image axisrotation.png
+*/
+
+/*!
+ \qmlproperty real Rotation::origin.x
+ \qmlproperty real Rotation::origin.y
+
+ The origin point of the rotation (i.e., the point that stays fixed relative to the parent as
+ the rest of the item rotates). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real Rotation::axis.x
+ \qmlproperty real Rotation::axis.y
+ \qmlproperty real Rotation::axis.z
+
+ The axis to rotate around. For simple (2D) rotation around a point, you do not need to specify an axis,
+ as the default axis is the z axis (\c{ axis { x: 0; y: 0; z: 1 } }).
+
+ For a typical 3D-like rotation you will usually specify both the origin and the axis.
+
+ \image 3d-rotation-axis.png
+*/
+
+/*!
+ \qmlproperty real Rotation::angle
+
+ The angle to rotate, in degrees clockwise.
+*/
+
+
+/*!
+ \group group_animation
+ \title Animation
+*/
+
+/*!
+ \group group_coreitems
+ \title Basic Items
+*/
+
+/*!
+ \group group_effects
+ \title Effects
+*/
+
+/*!
+ \group group_layouts
+ \title Layouts
+*/
+
+/*!
+ \group group_states
+ \title States and Transitions
+*/
+
+/*!
+ \group group_utility
+ \title Utility
+*/
+
+/*!
+ \group group_views
+ \title Views
+*/
+
+/*!
+ \group group_widgets
+ \title Widgets
+*/
+
+/*!
+ \internal
+ \class QDeclarativeContents
+ \ingroup group_utility
+ \brief The QDeclarativeContents class gives access to the height and width of an item's contents.
+
+*/
+
+QDeclarativeContents::QDeclarativeContents() : m_x(0), m_y(0), m_width(0), m_height(0)
+{
+}
+
+/*!
+ \qmlproperty real Item::childrenRect.x
+ \qmlproperty real Item::childrenRect.y
+ \qmlproperty real Item::childrenRect.width
+ \qmlproperty real Item::childrenRect.height
+
+ The childrenRect properties allow an item access to the geometry of its
+ children. This property is useful if you have an item that needs to be
+ sized to fit its children.
+*/
+
+QRectF QDeclarativeContents::rectF() const
+{
+ return QRectF(m_x, m_y, m_width, m_height);
+}
+
+//TODO: optimization: only check sender(), if there is one
+void QDeclarativeContents::calcHeight()
+{
+ qreal oldy = m_y;
+ qreal oldheight = m_height;
+
+ qreal top = FLT_MAX;
+ qreal bottom = 0;
+
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ qreal y = child->y();
+ if (y + child->height() > bottom)
+ bottom = y + child->height();
+ if (y < top)
+ top = y;
+ }
+ if (!children.isEmpty())
+ m_y = top;
+ m_height = qMax(bottom - top, qreal(0.0));
+
+ if (m_height != oldheight || m_y != oldy)
+ emit rectChanged();
+}
+
+//TODO: optimization: only check sender(), if there is one
+void QDeclarativeContents::calcWidth()
+{
+ qreal oldx = m_x;
+ qreal oldwidth = m_width;
+
+ qreal left = FLT_MAX;
+ qreal right = 0;
+
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ qreal x = child->x();
+ if (x + child->width() > right)
+ right = x + child->width();
+ if (x < left)
+ left = x;
+ }
+ if (!children.isEmpty())
+ m_x = left;
+ m_width = qMax(right - left, qreal(0.0));
+
+ if (m_width != oldwidth || m_x != oldx)
+ emit rectChanged();
+}
+
+void QDeclarativeContents::setItem(QDeclarativeItem *item)
+{
+ m_item = item;
+
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ connect(child, SIGNAL(heightChanged()), this, SLOT(calcHeight()));
+ connect(child, SIGNAL(yChanged()), this, SLOT(calcHeight()));
+ connect(child, SIGNAL(widthChanged()), this, SLOT(calcWidth()));
+ connect(child, SIGNAL(xChanged()), this, SLOT(calcWidth()));
+ connect(this, SIGNAL(rectChanged()), m_item, SIGNAL(childrenRectChanged()));
+ }
+
+ calcHeight();
+ calcWidth();
+}
+
+QDeclarativeItemKeyFilter::QDeclarativeItemKeyFilter(QDeclarativeItem *item)
+: m_next(0)
+{
+ QDeclarativeItemPrivate *p =
+ item?static_cast<QDeclarativeItemPrivate *>(QGraphicsItemPrivate::get(item)):0;
+ if (p) {
+ m_next = p->keyHandler;
+ p->keyHandler = this;
+ }
+}
+
+QDeclarativeItemKeyFilter::~QDeclarativeItemKeyFilter()
+{
+}
+
+void QDeclarativeItemKeyFilter::keyPressed(QKeyEvent *event)
+{
+ if (m_next) m_next->keyPressed(event);
+}
+
+void QDeclarativeItemKeyFilter::keyReleased(QKeyEvent *event)
+{
+ if (m_next) m_next->keyReleased(event);
+}
+
+void QDeclarativeItemKeyFilter::inputMethodEvent(QInputMethodEvent *event)
+{
+ if (m_next) m_next->inputMethodEvent(event);
+}
+
+QVariant QDeclarativeItemKeyFilter::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (m_next) return m_next->inputMethodQuery(query);
+ return QVariant();
+}
+
+void QDeclarativeItemKeyFilter::componentComplete()
+{
+ if (m_next) m_next->componentComplete();
+}
+
+
+/*!
+ \qmlclass KeyNavigation
+ \since 4.7
+ \brief The KeyNavigation attached property supports key navigation by arrow keys.
+
+ It is common in key-based UIs to use arrow keys to navigate
+ between focussed items. The KeyNavigation property provides a
+ convenient way of specifying which item will gain focus
+ when an arrow key is pressed. The following example provides
+ key navigation for a 2x2 grid of items.
+
+ \code
+ Grid {
+ columns: 2
+ width: 100; height: 100
+ Rectangle {
+ id: item1
+ focus: true
+ width: 50; height: 50
+ color: focus ? "red" : "lightgray"
+ KeyNavigation.right: item2
+ KeyNavigation.down: item3
+ }
+ Rectangle {
+ id: item2
+ width: 50; height: 50
+ color: focus ? "red" : "lightgray"
+ KeyNavigation.left: item1
+ KeyNavigation.down: item4
+ }
+ Rectangle {
+ id: item3
+ width: 50; height: 50
+ color: focus ? "red" : "lightgray"
+ KeyNavigation.right: item4
+ KeyNavigation.up: item1
+ }
+ Rectangle {
+ id: item4
+ width: 50; height: 50
+ color: focus ? "red" : "lightgray"
+ KeyNavigation.left: item3
+ KeyNavigation.up: item2
+ }
+ }
+ \endcode
+
+ KeyNavigation receives key events after the item it is attached to.
+ If the item accepts an arrow key event, the KeyNavigation
+ attached property will not receive an event for that key.
+
+ If an item has been set for a direction and the KeyNavigation
+ attached property receives the corresponding
+ key press and release events, the events will be accepted by
+ KeyNaviagtion and will not propagate any further.
+
+ \sa {Keys}{Keys attached property}
+*/
+
+/*!
+ \qmlproperty Item KeyNavigation::left
+ \qmlproperty Item KeyNavigation::right
+ \qmlproperty Item KeyNavigation::up
+ \qmlproperty Item KeyNavigation::down
+
+ These properties hold the item to assign focus to
+ when Key_Left, Key_Right, Key_Up or Key_Down are
+ pressed.
+*/
+
+QDeclarativeKeyNavigationAttached::QDeclarativeKeyNavigationAttached(QObject *parent)
+: QObject(*(new QDeclarativeKeyNavigationAttachedPrivate), parent),
+ QDeclarativeItemKeyFilter(qobject_cast<QDeclarativeItem*>(parent))
+{
+}
+
+QDeclarativeKeyNavigationAttached *
+QDeclarativeKeyNavigationAttached::qmlAttachedProperties(QObject *obj)
+{
+ return new QDeclarativeKeyNavigationAttached(obj);
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::left() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->left;
+}
+
+void QDeclarativeKeyNavigationAttached::setLeft(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ d->left = i;
+ emit changed();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::right() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->right;
+}
+
+void QDeclarativeKeyNavigationAttached::setRight(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ d->right = i;
+ emit changed();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::up() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->up;
+}
+
+void QDeclarativeKeyNavigationAttached::setUp(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ d->up = i;
+ emit changed();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::down() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->down;
+}
+
+void QDeclarativeKeyNavigationAttached::setDown(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ d->down = i;
+ emit changed();
+}
+
+void QDeclarativeKeyNavigationAttached::keyPressed(QKeyEvent *event)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+
+ event->ignore();
+
+ switch(event->key()) {
+ case Qt::Key_Left:
+ if (d->left) {
+ d->left->setFocus(true);
+ event->accept();
+ }
+ break;
+ case Qt::Key_Right:
+ if (d->right) {
+ d->right->setFocus(true);
+ event->accept();
+ }
+ break;
+ case Qt::Key_Up:
+ if (d->up) {
+ d->up->setFocus(true);
+ event->accept();
+ }
+ break;
+ case Qt::Key_Down:
+ if (d->down) {
+ d->down->setFocus(true);
+ event->accept();
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyPressed(event);
+}
+
+void QDeclarativeKeyNavigationAttached::keyReleased(QKeyEvent *event)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+
+ event->ignore();
+
+ switch(event->key()) {
+ case Qt::Key_Left:
+ if (d->left) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Right:
+ if (d->right) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Up:
+ if (d->up) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Down:
+ if (d->down) {
+ event->accept();
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyReleased(event);
+}
+
+/*!
+ \qmlclass Keys
+ \since 4.7
+ \brief The Keys attached property provides key handling to Items.
+
+ All visual primitives support key handling via the \e Keys
+ attached property. Keys can be handled via the \e onPressed
+ and \e onReleased signal properties.
+
+ The signal properties have a \l KeyEvent parameter, named
+ \e event which contains details of the event. If a key is
+ handled \e event.accepted should be set to true to prevent the
+ event from propagating up the item heirarchy.
+
+ \code
+ Item {
+ focus: true
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Left) {
+ console.log("move left");
+ event.accepted = true;
+ }
+ }
+ }
+ \endcode
+
+ Some keys may alternatively be handled via specific signal properties,
+ for example \e onSelectPressed. These handlers automatically set
+ \e event.accepted to true.
+
+ \code
+ Item {
+ focus: true
+ Keys.onLeftPressed: console.log("move left")
+ }
+ \endcode
+
+ See \l {Qt::Key}{Qt.Key} for the list of keyboard codes.
+
+ \sa KeyEvent, {KeyNavigation}{KeyNavigation attached property}
+*/
+
+/*!
+ \qmlproperty bool Keys::enabled
+
+ This flags enables key handling if true (default); otherwise
+ no key handlers will be called.
+*/
+
+/*!
+ \qmlproperty List<Object> Keys::forwardTo
+
+ This property provides a way to forward key presses, key releases, and keyboard input
+ coming from input methods to other items. This can be useful when you want
+ one item to handle some keys (e.g. the up and down arrow keys), and another item to
+ handle other keys (e.g. the left and right arrow keys). Once an item that has been
+ forwarded keys accepts the event it is no longer forwarded to items later in the
+ list.
+
+ This example forwards key events to two lists:
+ \qml
+ ListView { id: list1 ... }
+ ListView { id: list2 ... }
+ Keys.forwardTo: [list1, list2]
+ focus: true
+ \endqml
+*/
+
+/*!
+ \qmlsignal Keys::onPressed(event)
+
+ This handler is called when a key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onReleased(event)
+
+ This handler is called when a key has been released. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit0Pressed(event)
+
+ This handler is called when the digit '0' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit1Pressed(event)
+
+ This handler is called when the digit '1' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit2Pressed(event)
+
+ This handler is called when the digit '2' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit3Pressed(event)
+
+ This handler is called when the digit '3' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit4Pressed(event)
+
+ This handler is called when the digit '4' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit5Pressed(event)
+
+ This handler is called when the digit '5' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit6Pressed(event)
+
+ This handler is called when the digit '6' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit7Pressed(event)
+
+ This handler is called when the digit '7' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit8Pressed(event)
+
+ This handler is called when the digit '8' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit9Pressed(event)
+
+ This handler is called when the digit '9' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onLeftPressed(event)
+
+ This handler is called when the Left arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onRightPressed(event)
+
+ This handler is called when the Right arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onUpPressed(event)
+
+ This handler is called when the Up arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDownPressed(event)
+
+ This handler is called when the Down arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onAsteriskPressed(event)
+
+ This handler is called when the Asterisk '*' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onEscapePressed(event)
+
+ This handler is called when the Escape key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onReturnPressed(event)
+
+ This handler is called when the Return key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onEnterPressed(event)
+
+ This handler is called when the Enter key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDeletePressed(event)
+
+ This handler is called when the Delete key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onSpacePressed(event)
+
+ This handler is called when the Space key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onBackPressed(event)
+
+ This handler is called when the Back key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onCancelPressed(event)
+
+ This handler is called when the Cancel key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onSelectPressed(event)
+
+ This handler is called when the Select key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onYesPressed(event)
+
+ This handler is called when the Yes key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onNoPressed(event)
+
+ This handler is called when the No key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext1Pressed(event)
+
+ This handler is called when the Context1 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext2Pressed(event)
+
+ This handler is called when the Context2 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext3Pressed(event)
+
+ This handler is called when the Context3 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext4Pressed(event)
+
+ This handler is called when the Context4 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onCallPressed(event)
+
+ This handler is called when the Call key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onHangupPressed(event)
+
+ This handler is called when the Hangup key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onFlipPressed(event)
+
+ This handler is called when the Flip key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onMenuPressed(event)
+
+ This handler is called when the Menu key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onVolumeUpPressed(event)
+
+ This handler is called when the VolumeUp key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onVolumeDownPressed(event)
+
+ This handler is called when the VolumeDown key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+const QDeclarativeKeysAttached::SigMap QDeclarativeKeysAttached::sigMap[] = {
+ { Qt::Key_Left, "leftPressed" },
+ { Qt::Key_Right, "rightPressed" },
+ { Qt::Key_Up, "upPressed" },
+ { Qt::Key_Down, "downPressed" },
+ { Qt::Key_Asterisk, "asteriskPressed" },
+ { Qt::Key_NumberSign, "numberSignPressed" },
+ { Qt::Key_Escape, "escapePressed" },
+ { Qt::Key_Return, "returnPressed" },
+ { Qt::Key_Enter, "enterPressed" },
+ { Qt::Key_Delete, "deletePressed" },
+ { Qt::Key_Space, "spacePressed" },
+ { Qt::Key_Back, "backPressed" },
+ { Qt::Key_Cancel, "cancelPressed" },
+ { Qt::Key_Select, "selectPressed" },
+ { Qt::Key_Yes, "yesPressed" },
+ { Qt::Key_No, "noPressed" },
+ { Qt::Key_Context1, "context1Pressed" },
+ { Qt::Key_Context2, "context2Pressed" },
+ { Qt::Key_Context3, "context3Pressed" },
+ { Qt::Key_Context4, "context4Pressed" },
+ { Qt::Key_Call, "callPressed" },
+ { Qt::Key_Hangup, "hangupPressed" },
+ { Qt::Key_Flip, "flipPressed" },
+ { Qt::Key_Menu, "menuPressed" },
+ { Qt::Key_VolumeUp, "volumeUpPressed" },
+ { Qt::Key_VolumeDown, "volumeDownPressed" },
+ { 0, 0 }
+};
+
+bool QDeclarativeKeysAttachedPrivate::isConnected(const char *signalName)
+{
+ return isSignalConnected(signalIndex(signalName));
+}
+
+QDeclarativeKeysAttached::QDeclarativeKeysAttached(QObject *parent)
+: QObject(*(new QDeclarativeKeysAttachedPrivate), parent),
+ QDeclarativeItemKeyFilter(qobject_cast<QDeclarativeItem*>(parent))
+{
+ Q_D(QDeclarativeKeysAttached);
+ d->item = qobject_cast<QDeclarativeItem*>(parent);
+}
+
+QDeclarativeKeysAttached::~QDeclarativeKeysAttached()
+{
+}
+
+void QDeclarativeKeysAttached::componentComplete()
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (d->item) {
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *targetItem = d->finalFocusProxy(d->targets.at(ii));
+ if (targetItem && (targetItem->flags() & QGraphicsItem::ItemAcceptsInputMethod)) {
+ d->item->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+ break;
+ }
+ }
+ }
+}
+
+void QDeclarativeKeysAttached::keyPressed(QKeyEvent *event)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (!d->enabled || d->inPress) {
+ event->ignore();
+ return;
+ }
+
+ // first process forwards
+ if (d->item && d->item->scene()) {
+ d->inPress = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->inPress = false;
+ return;
+ }
+ }
+ }
+ d->inPress = false;
+ }
+
+ QDeclarativeKeyEvent ke(*event);
+ QByteArray keySignal = keyToSignal(event->key());
+ if (!keySignal.isEmpty()) {
+ keySignal += "(QDeclarativeKeyEvent*)";
+ if (d->isConnected(keySignal)) {
+ // If we specifically handle a key then default to accepted
+ ke.setAccepted(true);
+ int idx = QDeclarativeKeysAttached::staticMetaObject.indexOfSignal(keySignal);
+ metaObject()->method(idx).invoke(this, Qt::DirectConnection, Q_ARG(QDeclarativeKeyEvent*, &ke));
+ }
+ }
+ if (!ke.isAccepted())
+ emit pressed(&ke);
+ event->setAccepted(ke.isAccepted());
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyPressed(event);
+}
+
+void QDeclarativeKeysAttached::keyReleased(QKeyEvent *event)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (!d->enabled || d->inRelease) {
+ event->ignore();
+ return;
+ }
+
+ if (d->item && d->item->scene()) {
+ d->inRelease = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->inRelease = false;
+ return;
+ }
+ }
+ }
+ d->inRelease = false;
+ }
+
+ QDeclarativeKeyEvent ke(*event);
+ emit released(&ke);
+ event->setAccepted(ke.isAccepted());
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyReleased(event);
+}
+
+void QDeclarativeKeysAttached::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (d->item && !d->inIM && d->item->scene()) {
+ d->inIM = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && (i->flags() & QGraphicsItem::ItemAcceptsInputMethod)) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->imeItem = i;
+ d->inIM = false;
+ return;
+ }
+ }
+ }
+ d->inIM = false;
+ }
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::inputMethodEvent(event);
+}
+
+class QDeclarativeItemAccessor : public QGraphicsItem
+{
+public:
+ QVariant doInputMethodQuery(Qt::InputMethodQuery query) const {
+ return QGraphicsItem::inputMethodQuery(query);
+ }
+};
+
+QVariant QDeclarativeKeysAttached::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ Q_D(const QDeclarativeKeysAttached);
+ if (d->item) {
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && (i->flags() & QGraphicsItem::ItemAcceptsInputMethod) && i == d->imeItem) { //### how robust is i == d->imeItem check?
+ QVariant v = static_cast<QDeclarativeItemAccessor *>(i)->doInputMethodQuery(query);
+ if (v.userType() == QVariant::RectF)
+ v = d->item->mapRectFromItem(i, v.toRectF()); //### cost?
+ return v;
+ }
+ }
+ }
+ return QDeclarativeItemKeyFilter::inputMethodQuery(query);
+}
+
+QDeclarativeKeysAttached *QDeclarativeKeysAttached::qmlAttachedProperties(QObject *obj)
+{
+ return new QDeclarativeKeysAttached(obj);
+}
+
+/*!
+ \class QDeclarativeItem
+ \since 4.7
+ \brief The QDeclarativeItem class provides the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from QDeclarativeItem. Although QDeclarativeItem
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ You can subclass QDeclarativeItem to provide your own custom visual item that inherits
+ these features.
+*/
+
+/*!
+ \qmlclass Item QDeclarativeItem
+ \since 4.7
+ \brief The Item is the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from Item. Although Item
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ Item is also useful for grouping items together.
+
+ \qml
+ Item {
+ Image {
+ source: "tile.png"
+ }
+ Image {
+ x: 80
+ width: 100
+ height: 100
+ source: "tile.png"
+ }
+ Image {
+ x: 190
+ width: 100
+ height: 100
+ fillMode: Image.Tile
+ source: "tile.png"
+ }
+ }
+ \endqml
+
+ \section1 Identity
+
+ Each item has an "id" - the identifier of the Item.
+
+ The identifier can be used in bindings and other expressions to
+ refer to the item. For example:
+
+ \qml
+ Text { id: myText; ... }
+ Text { text: myText.text }
+ \endqml
+
+ The identifier is available throughout to the \l {components}{component}
+ where it is declared. The identifier must be unique in the component.
+
+ The id should not be thought of as a "property" - it makes no sense
+ to write \c myText.id, for example.
+
+ \section1 Key Handling
+
+ Key handling is available to all Item-based visual elements via the \l {Keys}{Keys}
+ attached property. The \e Keys attached property provides basic handlers such
+ as \l {Keys::onPressed}{onPressed} and \l {Keys::onReleased}{onReleased},
+ as well as handlers for specific keys, such as
+ \l {Keys::onCancelPressed}{onCancelPressed}. The example below
+ assigns \l {qmlfocus}{focus} to the item and handles
+ the Left key via the general \e onPressed handler and the Select key via the
+ onSelectPressed handler:
+
+ \qml
+ Item {
+ focus: true
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Left) {
+ console.log("move left");
+ event.accepted = true;
+ }
+ }
+ Keys.onSelectPressed: console.log("Selected");
+ }
+ \endqml
+
+ See the \l {Keys}{Keys} attached property for detailed documentation.
+
+ \section 1 Property Change Signals
+
+ Most properties on Item and Item derivatives have a signal
+ emitted when they change. By convention, the signals are
+ named <propertyName>Changed, e.g. xChanged will be emitted when an item's
+ x property changes. Note that these also have signal handers e.g.
+ the onXChanged signal handler will be called when an item's x property
+ changes. For many properties in Item or Item derivatives this can be used
+ to add a touch of imperative logic to your application (when absolutely
+ necessary).
+
+ \ingroup group_coreitems
+*/
+
+/*!
+ \property QDeclarativeItem::baseline
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::effect
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::focus
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::wantsFocus
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::transformOrigin
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::childrenRectChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::baselineOffsetChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::widthChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::heightChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::stateChanged(const QString &state)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::parentChanged()
+ \internal
+*/
+
+/*! \fn void QDeclarativeItem::transformOriginChanged(TransformOrigin)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::childrenChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::focusChanged()
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::wantsFocusChanged()
+ \internal
+*/
+
+// ### Must fix
+struct RegisterAnchorLineAtStartup {
+ RegisterAnchorLineAtStartup() {
+ qRegisterMetaType<QDeclarativeAnchorLine>("QDeclarativeAnchorLine");
+ }
+};
+static RegisterAnchorLineAtStartup registerAnchorLineAtStartup;
+
+
+/*!
+ \fn QDeclarativeItem::QDeclarativeItem(QDeclarativeItem *parent)
+
+ Constructs a QDeclarativeItem with the given \a parent.
+*/
+QDeclarativeItem::QDeclarativeItem(QDeclarativeItem* parent)
+ : QGraphicsObject(*(new QDeclarativeItemPrivate), parent, 0)
+{
+ Q_D(QDeclarativeItem);
+ d->init(parent);
+}
+
+/*! \internal
+*/
+QDeclarativeItem::QDeclarativeItem(QDeclarativeItemPrivate &dd, QDeclarativeItem *parent)
+ : QGraphicsObject(dd, parent, 0)
+{
+ Q_D(QDeclarativeItem);
+ d->init(parent);
+}
+
+/*!
+ Destroys the QDeclarativeItem.
+*/
+QDeclarativeItem::~QDeclarativeItem()
+{
+ Q_D(QDeclarativeItem);
+ for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ QDeclarativeAnchorsPrivate *anchor = d->changeListeners.at(ii).listener->anchorPrivate();
+ if (anchor)
+ anchor->clearItem(this);
+ }
+ if (!d->parent || (parentItem() && !parentItem()->QGraphicsItem::d_ptr->inDestructor)) {
+ for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ QDeclarativeAnchorsPrivate *anchor = d->changeListeners.at(ii).listener->anchorPrivate();
+ if (anchor && anchor->item && anchor->item->parentItem() != this) //child will be deleted anyway
+ anchor->updateOnComplete();
+ }
+ }
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Destroyed)
+ change.listener->itemDestroyed(this);
+ }
+ d->changeListeners.clear();
+ delete d->_anchorLines; d->_anchorLines = 0;
+ delete d->_anchors; d->_anchors = 0;
+ delete d->_stateGroup; d->_stateGroup = 0;
+}
+
+/*!
+ \qmlproperty enum Item::transformOrigin
+ This property holds the origin point around which scale and rotation transform.
+
+ Nine transform origins are available, as shown in the image below.
+
+ \image declarative-transformorigin.png
+
+ This example rotates an image around its bottom-right corner.
+ \qml
+ Image {
+ source: "myimage.png"
+ transformOrigin: Item.BottomRight
+ rotation: 45
+ }
+ \endqml
+
+ The default transform origin is \c Center.
+*/
+
+/*!
+ \qmlproperty Item Item::parent
+ This property holds the parent of the item.
+*/
+
+/*!
+ \property QDeclarativeItem::parent
+ This property holds the parent of the item.
+*/
+void QDeclarativeItem::setParentItem(QDeclarativeItem *parent)
+{
+ QDeclarativeItem *oldParent = parentItem();
+ if (parent == oldParent || !parent) return;
+
+ QObject::setParent(parent);
+ QGraphicsObject::setParentItem(parent);
+}
+
+/*!
+ \fn void QDeclarativeItem::setParent(QDeclarativeItem *parent)
+ \overload
+ Sets both the parent object and parent item to \a parent. This
+ function avoids the programming error of calling setParent()
+ when you mean setParentItem().
+*/
+
+/*!
+ Returns the QDeclarativeItem parent of this item.
+*/
+QDeclarativeItem *QDeclarativeItem::parentItem() const
+{
+ return qobject_cast<QDeclarativeItem *>(QGraphicsObject::parentItem());
+}
+
+/*!
+ \qmlproperty list<Item> Item::children
+ \qmlproperty list<Object> Item::resources
+
+ The children property contains the list of visual children of this item.
+ The resources property contains non-visual resources that you want to
+ reference by name.
+
+ Generally you can rely on Item's default property to handle all this for
+ you, but it can come in handy in some cases.
+
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Component {
+ id: myComponent
+ Text {}
+ }
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeItem::children
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::resources
+ \internal
+*/
+
+/*!
+ Returns true if construction of the QML component is complete; otherwise
+ returns false.
+
+ It is often desireable to delay some processing until the component is
+ completed.
+
+ \sa componentComplete()
+*/
+bool QDeclarativeItem::isComponentComplete() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->_componentComplete;
+}
+
+/*!
+ \property QDeclarativeItem::anchors
+ \internal
+*/
+
+/*! \internal */
+QDeclarativeAnchors *QDeclarativeItem::anchors()
+{
+ Q_D(QDeclarativeItem);
+ return d->anchors();
+}
+
+void QDeclarativeItemPrivate::data_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+{
+ QDeclarativeItem *i = qobject_cast<QDeclarativeItem *>(o);
+ if (i)
+ i->setParentItem(static_cast<QDeclarativeItem *>(prop->object));
+ else
+ o->setParent(static_cast<QDeclarativeItem *>(prop->object));
+}
+
+QObject *QDeclarativeItemPrivate::resources_at(QDeclarativeListProperty<QObject> *prop, int index)
+{
+ QObjectList children = prop->object->children();
+ if (index < children.count())
+ return children.at(index);
+ else
+ return 0;
+}
+
+void QDeclarativeItemPrivate::resources_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+{
+ o->setParent(prop->object);
+}
+
+int QDeclarativeItemPrivate::resources_count(QDeclarativeListProperty<QObject> *prop)
+{
+ return prop->object->children().count();
+}
+
+QDeclarativeItem *QDeclarativeItemPrivate::children_at(QDeclarativeListProperty<QDeclarativeItem> *prop, int index)
+{
+ QList<QGraphicsItem *> children = static_cast<QDeclarativeItem*>(prop->object)->childItems();
+
+ if (index < children.count())
+ return qobject_cast<QDeclarativeItem *>(children.at(index));
+ else
+ return 0;
+}
+
+void QDeclarativeItemPrivate::children_append(QDeclarativeListProperty<QDeclarativeItem> *prop, QDeclarativeItem *i)
+{
+ if (i)
+ i->setParentItem(static_cast<QDeclarativeItem*>(prop->object));
+}
+
+int QDeclarativeItemPrivate::children_count(QDeclarativeListProperty<QDeclarativeItem> *prop)
+{
+ return static_cast<QDeclarativeItem*>(prop->object)->childItems().count();
+}
+
+int QDeclarativeItemPrivate::transform_count(QDeclarativeListProperty<QGraphicsTransform> *list)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ return d->transformData ? d->transformData->graphicsTransforms.size() : 0;
+ } else {
+ return 0;
+ }
+}
+
+void QDeclarativeItemPrivate::transform_append(QDeclarativeListProperty<QGraphicsTransform> *list, QGraphicsTransform *item)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object)
+ QGraphicsItemPrivate::get(object)->appendGraphicsTransform(item);
+}
+
+QGraphicsTransform *QDeclarativeItemPrivate::transform_at(QDeclarativeListProperty<QGraphicsTransform> *list, int idx)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ if (!d->transformData)
+ return 0;
+ return d->transformData->graphicsTransforms.at(idx);
+ } else {
+ return 0;
+ }
+}
+
+void QDeclarativeItemPrivate::transform_clear(QDeclarativeListProperty<QGraphicsTransform> *list)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ if (!d->transformData)
+ return;
+ object->setTransformations(QList<QGraphicsTransform *>());
+ }
+}
+
+/*!
+ \qmlproperty list<Object> Item::data
+ \default
+
+ The data property is allows you to freely mix visual children and resources
+ of an item. If you assign a visual item to the data list it becomes
+ a child and if you assign any other object type, it is added as a resource.
+
+ So you can write:
+ \qml
+ Item {
+ Text {}
+ Rectangle {}
+ Script {}
+ }
+ \endqml
+
+ instead of:
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Script {}
+ ]
+ }
+ \endqml
+
+ data is a behind-the-scenes property: you should never need to explicitly
+ specify it.
+ */
+
+/*!
+ \property QDeclarativeItem::data
+ \internal
+*/
+
+/*! \internal */
+QDeclarativeListProperty<QObject> QDeclarativeItem::data()
+{
+ return QDeclarativeListProperty<QObject>(this, 0, QDeclarativeItemPrivate::data_append);
+}
+
+/*!
+ \property QDeclarativeItem::childrenRect
+ \brief The geometry of an item's children.
+
+ childrenRect provides an easy way to access the (collective) position and size of the item's children.
+*/
+QRectF QDeclarativeItem::childrenRect()
+{
+ Q_D(QDeclarativeItem);
+ if (!d->_contents) {
+ d->_contents = new QDeclarativeContents;
+ d->_contents->setParent(this);
+ d->_contents->setItem(this);
+ }
+ return d->_contents->rectF();
+}
+
+bool QDeclarativeItem::clip() const
+{
+ return flags() & ItemClipsChildrenToShape;
+}
+
+void QDeclarativeItem::setClip(bool c)
+{
+ if (clip() == c)
+ return;
+ setFlag(ItemClipsChildrenToShape, c);
+ emit clipChanged();
+}
+
+/*!
+ \qmlproperty real Item::x
+ \qmlproperty real Item::y
+ \qmlproperty real Item::width
+ \qmlproperty real Item::height
+
+ Defines the item's position and size relative to its parent.
+
+ \qml
+ Item { x: 100; y: 100; width: 100; height: 100 }
+ \endqml
+ */
+
+/*!
+ \property QDeclarativeItem::width
+
+ Defines the item's width relative to its parent.
+ */
+
+/*!
+ \property QDeclarativeItem::height
+
+ Defines the item's height relative to its parent.
+ */
+
+/*!
+ \qmlproperty real Item::z
+
+ Sets the stacking order of the item. By default the stacking order is 0.
+
+ Items with a higher stacking value are drawn on top of items with a
+ lower stacking order. Items with the same stacking value are drawn
+ bottom up in the order they appear. Items with a negative stacking
+ value are drawn under their parent's content.
+
+ The following example shows the various effects of stacking order.
+
+ \table
+ \row
+ \o \image declarative-item_stacking1.png
+ \o Same \c z - later children above earlier children:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking2.png
+ \o Higher \c z on top:
+ \qml
+ Item {
+ Rectangle {
+ z: 1
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking3.png
+ \o Same \c z - children above parents:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking4.png
+ \o Lower \c z below:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ z: -1
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+ */
+
+/*!
+ \qmlproperty bool Item::visible
+
+ Whether the item is visible. By default this is true.
+
+ \note visible is not linked to actual visibility; if an item
+ moves off screen, or the opacity changes to 0, this will
+ not affect the visible property.
+*/
+
+
+/*!
+ This function is called to handle this item's changes in
+ geometry from \a oldGeometry to \a newGeometry. If the two
+ geometries are the same, it doesn't do anything.
+ */
+void QDeclarativeItem::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ Q_D(QDeclarativeItem);
+
+ if (d->_anchors)
+ d->_anchors->d_func()->updateMe();
+
+ if (transformOrigin() != QDeclarativeItem::TopLeft)
+ setTransformOriginPoint(d->computeTransformOrigin());
+
+ if (newGeometry.x() != oldGeometry.x())
+ emit xChanged();
+ if (newGeometry.width() != oldGeometry.width())
+ emit widthChanged();
+ if (newGeometry.y() != oldGeometry.y())
+ emit yChanged();
+ if (newGeometry.height() != oldGeometry.height())
+ emit heightChanged();
+
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Geometry)
+ change.listener->itemGeometryChanged(this, newGeometry, oldGeometry);
+ }
+}
+
+void QDeclarativeItemPrivate::removeItemChangeListener(QDeclarativeItemChangeListener *listener, ChangeTypes types)
+{
+ ChangeListener change(listener, types);
+ changeListeners.removeOne(change);
+}
+
+/*! \internal */
+void QDeclarativeItem::keyPressEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler)
+ d->keyHandler->keyPressed(event);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+void QDeclarativeItem::keyReleaseEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler)
+ d->keyHandler->keyReleased(event);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+void QDeclarativeItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler)
+ d->keyHandler->inputMethodEvent(event);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+QVariant QDeclarativeItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ Q_D(const QDeclarativeItem);
+ QVariant v;
+ if (d->keyHandler)
+ v = d->keyHandler->inputMethodQuery(query);
+
+ if (!v.isValid())
+ v = QGraphicsObject::inputMethodQuery(query);
+
+ return v;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::left() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->left;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::right() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->right;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::horizontalCenter() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->hCenter;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::top() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->top;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::bottom() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->bottom;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::verticalCenter() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->vCenter;
+}
+
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItem::baseline() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->anchorLines()->baseline;
+}
+
+/*!
+ \property QDeclarativeItem::top
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::bottom
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::left
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::right
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::horizontalCenter
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::verticalCenter
+ \internal
+*/
+
+/*!
+ \qmlproperty AnchorLine Item::top
+ \qmlproperty AnchorLine Item::bottom
+ \qmlproperty AnchorLine Item::left
+ \qmlproperty AnchorLine Item::right
+ \qmlproperty AnchorLine Item::horizontalCenter
+ \qmlproperty AnchorLine Item::verticalCenter
+ \qmlproperty AnchorLine Item::baseline
+
+ The anchor lines of the item.
+
+ For more information see \l {anchor-layout}{Anchor Layouts}.
+*/
+
+/*!
+ \qmlproperty AnchorLine Item::anchors.top
+ \qmlproperty AnchorLine Item::anchors.bottom
+ \qmlproperty AnchorLine Item::anchors.left
+ \qmlproperty AnchorLine Item::anchors.right
+ \qmlproperty AnchorLine Item::anchors.horizontalCenter
+ \qmlproperty AnchorLine Item::anchors.verticalCenter
+ \qmlproperty AnchorLine Item::anchors.baseline
+
+ \qmlproperty Item Item::anchors.fill
+ \qmlproperty Item Item::anchors.centerIn
+
+ \qmlproperty real Item::anchors.margins
+ \qmlproperty real Item::anchors.topMargin
+ \qmlproperty real Item::anchors.bottomMargin
+ \qmlproperty real Item::anchors.leftMargin
+ \qmlproperty real Item::anchors.rightMargin
+ \qmlproperty real Item::anchors.horizontalCenterOffset
+ \qmlproperty real Item::anchors.verticalCenterOffset
+ \qmlproperty real Item::anchors.baselineOffset
+
+ Anchors provide a way to position an item by specifying its
+ relationship with other items.
+
+ Margins apply to top, bottom, left, right, and fill anchors.
+ The margins property can be used to set all of the various margins at once, to the same value.
+
+ Offsets apply for horizontal center, vertical center, and baseline anchors.
+
+ \table
+ \row
+ \o \image declarative-anchors_example.png
+ \o Text anchored to Image, horizontally centered and vertically below, with a margin.
+ \qml
+ Image { id: pic; ... }
+ Text {
+ id: label
+ anchors.horizontalCenter: pic.horizontalCenter
+ anchors.top: pic.bottom
+ anchors.topMargin: 5
+ ...
+ }
+ \endqml
+ \row
+ \o \image declarative-anchors_example2.png
+ \o
+ Left of Text anchored to right of Image, with a margin. The y
+ property of both defaults to 0.
+
+ \qml
+ Image { id: pic; ... }
+ Text {
+ id: label
+ anchors.left: pic.right
+ anchors.leftMargin: 5
+ ...
+ }
+ \endqml
+ \endtable
+
+ anchors.fill provides a convenient way for one item to have the
+ same geometry as another item, and is equivalent to connecting all
+ four directional anchors.
+
+ \note You can only anchor an item to siblings or a parent.
+
+ For more information see \l {anchor-layout}{Anchor Layouts}.
+*/
+
+/*!
+ \property QDeclarativeItem::baselineOffset
+ \brief The position of the item's baseline in local coordinates.
+
+ The baseline of a Text item is the imaginary line on which the text
+ sits. Controls containing text usually set their baseline to the
+ baseline of their text.
+
+ For non-text items, a default baseline offset of 0 is used.
+*/
+qreal QDeclarativeItem::baselineOffset() const
+{
+ Q_D(const QDeclarativeItem);
+ if (!d->_baselineOffset.isValid()) {
+ return 0.0;
+ } else
+ return d->_baselineOffset;
+}
+
+void QDeclarativeItem::setBaselineOffset(qreal offset)
+{
+ Q_D(QDeclarativeItem);
+ if (offset == d->_baselineOffset)
+ return;
+
+ d->_baselineOffset = offset;
+ emit baselineOffsetChanged();
+
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Geometry) {
+ QDeclarativeAnchorsPrivate *anchor = change.listener->anchorPrivate();
+ if (anchor)
+ anchor->updateVerticalAnchors();
+ }
+ }
+}
+
+/*!
+ \qmlproperty real Item::rotation
+ This property holds the rotation of the item in degrees clockwise.
+
+ This specifies how many degrees to rotate the item around its transformOrigin.
+ The default rotation is 0 degrees (i.e. not rotated at all).
+
+ \table
+ \row
+ \o \image declarative-rotation.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ rotation: 30
+ }
+ }
+ \endqml
+ \endtable
+*/
+
+/*!
+ \qmlproperty real Item::scale
+ This property holds the scale of the item.
+
+ A scale of less than 1 means the item will be displayed smaller than
+ normal, and a scale of greater than 1 means the item will be
+ displayed larger than normal. A negative scale means the item will
+ be mirrored.
+
+ By default, items are displayed at a scale of 1 (i.e. at their
+ normal size).
+
+ Scaling is from the item's transformOrigin.
+
+ \table
+ \row
+ \o \image declarative-scale.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "green"
+ width: 25; height: 25
+ }
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ scale: 1.4
+ }
+ }
+ \endqml
+ \endtable
+*/
+
+/*!
+ \qmlproperty real Item::opacity
+
+ The opacity of the item. Opacity is specified as a number between 0
+ (fully transparent) and 1 (fully opaque). The default is 1.
+
+ Opacity is an \e inherited attribute. That is, the opacity is
+ also applied individually to child items. In almost all cases this
+ is what you want. If you can spot the issue in the following
+ example, you might need to use an \l Opacity effect instead.
+
+ \table
+ \row
+ \o \image declarative-item_opacity1.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_opacity2.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ opacity: 0.5
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+*/
+
+/*!
+ Returns a value indicating whether mouse input should
+ remain with this item exclusively.
+
+ \sa setKeepMouseGrab()
+ */
+bool QDeclarativeItem::keepMouseGrab() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->_keepMouse;
+}
+
+/*!
+ The flag indicating whether the mouse should remain
+ with this item is set to \a keep.
+
+ This is useful for items that wish to grab and keep mouse
+ interaction following a predefined gesture. For example,
+ an item that is interested in horizontal mouse movement
+ may set keepMouseGrab to true once a threshold has been
+ exceeded. Once keepMouseGrab has been set to true, filtering
+ items will not react to mouse events.
+
+ If the item does not indicate that it wishes to retain mouse grab,
+ a filtering item may steal the grab. For example, Flickable may attempt
+ to steal a mouse grab if it detects that the user has begun to
+ move the viewport.
+
+ \sa keepMouseGrab()
+ */
+void QDeclarativeItem::setKeepMouseGrab(bool keep)
+{
+ Q_D(QDeclarativeItem);
+ d->_keepMouse = keep;
+}
+
+/*!
+ \internal
+
+ This function emits the \e focusChanged signal.
+
+ Subclasses overriding this function should call up
+ to their base class.
+*/
+void QDeclarativeItem::focusChanged(bool flag)
+{
+ Q_UNUSED(flag);
+ emit focusChanged();
+}
+
+/*! \internal */
+QDeclarativeListProperty<QDeclarativeItem> QDeclarativeItem::fxChildren()
+{
+ return QDeclarativeListProperty<QDeclarativeItem>(this, 0, QDeclarativeItemPrivate::children_append,
+ QDeclarativeItemPrivate::children_count,
+ QDeclarativeItemPrivate::children_at);
+}
+
+/*! \internal */
+QDeclarativeListProperty<QObject> QDeclarativeItem::resources()
+{
+ return QDeclarativeListProperty<QObject>(this, 0, QDeclarativeItemPrivate::resources_append,
+ QDeclarativeItemPrivate::resources_count,
+ QDeclarativeItemPrivate::resources_at);
+}
+
+/*!
+ \qmlproperty list<State> Item::states
+ This property holds a list of states defined by the item.
+
+ \qml
+ Item {
+ states: [
+ State { ... },
+ State { ... }
+ ...
+ ]
+ }
+ \endqml
+
+ \sa {qmlstate}{States}
+*/
+
+/*!
+ \property QDeclarativeItem::states
+ \internal
+*/
+/*! \internal */
+QDeclarativeListProperty<QDeclarativeState> QDeclarativeItem::states()
+{
+ Q_D(QDeclarativeItem);
+ return d->states()->statesProperty();
+}
+
+/*!
+ \qmlproperty list<Transition> Item::transitions
+ This property holds a list of transitions defined by the item.
+
+ \qml
+ Item {
+ transitions: [
+ Transition { ... },
+ Transition { ... }
+ ...
+ ]
+ }
+ \endqml
+
+ \sa {state-transitions}{Transitions}
+*/
+
+/*!
+ \property QDeclarativeItem::transitions
+ \internal
+*/
+
+/*! \internal */
+QDeclarativeListProperty<QDeclarativeTransition> QDeclarativeItem::transitions()
+{
+ Q_D(QDeclarativeItem);
+ return d->states()->transitionsProperty();
+}
+
+/*
+ \qmlproperty list<Filter> Item::filter
+ This property holds a list of graphical filters to be applied to the item.
+
+ \l {Filter}{Filters} include things like \l {Blur}{blurring}
+ the item, or giving it a \l Reflection. Some
+ filters may not be available on all canvases; if a filter is not
+ available on a certain canvas, it will simply not be applied for
+ that canvas (but the QML will still be considered valid).
+
+ \qml
+ Item {
+ filter: [
+ Blur { ... },
+ Relection { ... }
+ ...
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool Item::clip
+ This property holds whether clipping is enabled.
+
+ if clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \property QDeclarativeItem::clip
+ This property holds whether clipping is enabled.
+
+ if clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \qmlproperty string Item::state
+
+ This property holds the name of the current state of the item.
+
+ This property is often used in scripts to change between states. For
+ example:
+
+ \qml
+ Script {
+ function toggle() {
+ if (button.state == 'On')
+ button.state = 'Off';
+ else
+ button.state = 'On';
+ }
+ }
+ \endqml
+
+ If the item is in its base state (i.e. no explicit state has been
+ set), \c state will be a blank string. Likewise, you can return an
+ item to its base state by setting its current state to \c ''.
+
+ \sa {qmlstates}{States}
+*/
+
+/*!
+ \property QDeclarativeItem::state
+ \internal
+*/
+
+/*! \internal */
+QString QDeclarativeItem::state() const
+{
+ Q_D(const QDeclarativeItem);
+ if (!d->_stateGroup)
+ return QString();
+ else
+ return d->_stateGroup->state();
+}
+
+/*! \internal */
+void QDeclarativeItem::setState(const QString &state)
+{
+ Q_D(QDeclarativeItem);
+ d->states()->setState(state);
+}
+
+/*!
+ \qmlproperty list<Transform> Item::transform
+ This property holds the list of transformations to apply.
+
+ For more information see \l Transform.
+*/
+
+/*!
+ \property QDeclarativeItem::transform
+ \internal
+*/
+
+/*! \internal */
+QDeclarativeListProperty<QGraphicsTransform> QDeclarativeItem::transform()
+{
+ Q_D(QDeclarativeItem);
+ return QDeclarativeListProperty<QGraphicsTransform>(this, 0, d->transform_append, d->transform_count,
+ d->transform_at, d->transform_clear);
+}
+
+/*!
+ \internal
+
+ classBegin() is called when the item is constructed, but its
+ properties have not yet been set.
+
+ \sa componentComplete(), isComponentComplete()
+*/
+void QDeclarativeItem::classBegin()
+{
+ Q_D(QDeclarativeItem);
+ d->_componentComplete = false;
+ if (d->_stateGroup)
+ d->_stateGroup->classBegin();
+ if (d->_anchors)
+ d->_anchors->classBegin();
+}
+
+/*!
+ \internal
+
+ componentComplete() is called when all items in the component
+ have been constructed. It is often desireable to delay some
+ processing until the component is complete an all bindings in the
+ component have been resolved.
+*/
+void QDeclarativeItem::componentComplete()
+{
+#ifdef Q_ENABLE_PERFORMANCE_LOG
+ QDeclarativePerfTimer<QDeclarativePerf::ItemComponentComplete> cc;
+#endif
+
+ Q_D(QDeclarativeItem);
+ d->_componentComplete = true;
+ if (d->_stateGroup)
+ d->_stateGroup->componentComplete();
+ if (d->_anchors) {
+ d->_anchors->componentComplete();
+ d->_anchors->d_func()->updateOnComplete();
+ }
+ if (d->keyHandler)
+ d->keyHandler->componentComplete();
+}
+
+QDeclarativeStateGroup *QDeclarativeItemPrivate::states()
+{
+ Q_Q(QDeclarativeItem);
+ if (!_stateGroup) {
+ _stateGroup = new QDeclarativeStateGroup;
+ if (!_componentComplete)
+ _stateGroup->classBegin();
+ QObject::connect(_stateGroup, SIGNAL(stateChanged(QString)),
+ q, SIGNAL(stateChanged(QString)));
+ }
+
+ return _stateGroup;
+}
+
+QDeclarativeItemPrivate::AnchorLines::AnchorLines(QDeclarativeItem *q)
+{
+ left.item = q;
+ left.anchorLine = QDeclarativeAnchorLine::Left;
+ right.item = q;
+ right.anchorLine = QDeclarativeAnchorLine::Right;
+ hCenter.item = q;
+ hCenter.anchorLine = QDeclarativeAnchorLine::HCenter;
+ top.item = q;
+ top.anchorLine = QDeclarativeAnchorLine::Top;
+ bottom.item = q;
+ bottom.anchorLine = QDeclarativeAnchorLine::Bottom;
+ vCenter.item = q;
+ vCenter.anchorLine = QDeclarativeAnchorLine::VCenter;
+ baseline.item = q;
+ baseline.anchorLine = QDeclarativeAnchorLine::Baseline;
+}
+
+QPointF QDeclarativeItemPrivate::computeTransformOrigin() const
+{
+ Q_Q(const QDeclarativeItem);
+
+ QRectF br = q->boundingRect();
+
+ switch(origin) {
+ default:
+ case QDeclarativeItem::TopLeft:
+ return QPointF(0, 0);
+ case QDeclarativeItem::Top:
+ return QPointF(br.width() / 2., 0);
+ case QDeclarativeItem::TopRight:
+ return QPointF(br.width(), 0);
+ case QDeclarativeItem::Left:
+ return QPointF(0, br.height() / 2.);
+ case QDeclarativeItem::Center:
+ return QPointF(br.width() / 2., br.height() / 2.);
+ case QDeclarativeItem::Right:
+ return QPointF(br.width(), br.height() / 2.);
+ case QDeclarativeItem::BottomLeft:
+ return QPointF(0, br.height());
+ case QDeclarativeItem::Bottom:
+ return QPointF(br.width() / 2., br.height());
+ case QDeclarativeItem::BottomRight:
+ return QPointF(br.width(), br.height());
+ }
+}
+
+/*! \internal */
+bool QDeclarativeItem::sceneEvent(QEvent *event)
+{
+ bool rv = QGraphicsItem::sceneEvent(event);
+
+ if (event->type() == QEvent::FocusIn ||
+ event->type() == QEvent::FocusOut) {
+ focusChanged(hasFocus());
+ }
+
+ return rv;
+}
+
+/*! \internal */
+QVariant QDeclarativeItem::itemChange(GraphicsItemChange change,
+ const QVariant &value)
+{
+ Q_D(const QDeclarativeItem);
+ switch (change) {
+ case ItemParentHasChanged:
+ emit parentChanged();
+ break;
+ case ItemChildAddedChange:
+ case ItemChildRemovedChange:
+ emit childrenChanged();
+ break;
+ case ItemVisibleHasChanged: {
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Visibility) {
+ change.listener->itemVisibilityChanged(this);
+ }
+ }
+ }
+ break;
+ case ItemOpacityHasChanged: {
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Opacity) {
+ change.listener->itemOpacityChanged(this);
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ return QGraphicsItem::itemChange(change, value);
+}
+
+/*! \internal */
+QRectF QDeclarativeItem::boundingRect() const
+{
+ Q_D(const QDeclarativeItem);
+ return QRectF(0, 0, d->width, d->height);
+}
+
+/*!
+ \enum QDeclarativeItem::TransformOrigin
+
+ Controls the point about which simple transforms like scale apply.
+
+ \value TopLeft The top-left corner of the item.
+ \value Top The center point of the top of the item.
+ \value TopRight The top-right corner of the item.
+ \value Left The left most point of the vertical middle.
+ \value Center The center of the item.
+ \value Right The right most point of the vertical middle.
+ \value BottomLeft The bottom-left corner of the item.
+ \value Bottom The center point of the bottom of the item.
+ \value BottomRight The bottom-right corner of the item.
+*/
+
+/*!
+ Returns the current transform origin.
+*/
+QDeclarativeItem::TransformOrigin QDeclarativeItem::transformOrigin() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->origin;
+}
+
+/*!
+ Set the transform \a origin.
+*/
+void QDeclarativeItem::setTransformOrigin(TransformOrigin origin)
+{
+ Q_D(QDeclarativeItem);
+ if (origin != d->origin) {
+ d->origin = origin;
+ QGraphicsItem::setTransformOriginPoint(d->computeTransformOrigin());
+ emit transformOriginChanged(d->origin);
+ }
+}
+
+/*!
+ \property QDeclarativeItem::smooth
+ \brief whether the item is smoothly transformed.
+
+ This property is provided purely for the purpose of optimization. Turning
+ smooth transforms off is faster, but looks worse; turning smooth
+ transformations on is slower, but looks better.
+
+ By default smooth transformations are off.
+*/
+
+/*!
+ Returns true if the item should be drawn with antialiasing and
+ smooth pixmap filtering, false otherwise.
+
+ The default is false.
+
+ \sa setSmooth()
+*/
+bool QDeclarativeItem::smooth() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->smooth;
+}
+
+/*!
+ Sets whether the item should be drawn with antialiasing and
+ smooth pixmap filtering to \a smooth.
+
+ \sa smooth()
+*/
+void QDeclarativeItem::setSmooth(bool smooth)
+{
+ Q_D(QDeclarativeItem);
+ if (d->smooth == smooth)
+ return;
+ d->smooth = smooth;
+ emit smoothChanged();
+ update();
+}
+
+qreal QDeclarativeItem::width() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->width;
+}
+
+void QDeclarativeItem::setWidth(qreal w)
+{
+ Q_D(QDeclarativeItem);
+ if (qIsNaN(w))
+ return;
+
+ d->widthValid = true;
+ if (d->width == w)
+ return;
+
+ qreal oldWidth = d->width;
+
+ prepareGeometryChange();
+ d->width = w;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), oldWidth, height()));
+}
+
+void QDeclarativeItem::resetWidth()
+{
+ Q_D(QDeclarativeItem);
+ d->widthValid = false;
+ setImplicitWidth(implicitWidth());
+}
+
+/*!
+ Returns the width of the item that is implied by other properties that determine the content.
+*/
+qreal QDeclarativeItem::implicitWidth() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->implicitWidth;
+}
+
+/*!
+ Sets the implied width of the item to \a w.
+ This is the width implied by other properties that determine the content.
+*/
+void QDeclarativeItem::setImplicitWidth(qreal w)
+{
+ Q_D(QDeclarativeItem);
+ d->implicitWidth = w;
+ if (d->width == w || widthValid())
+ return;
+
+ qreal oldWidth = d->width;
+
+ prepareGeometryChange();
+ d->width = w;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), oldWidth, height()));
+}
+
+/*!
+ Returns whether the width property has been set explicitly.
+*/
+bool QDeclarativeItem::widthValid() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->widthValid;
+}
+
+qreal QDeclarativeItem::height() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->height;
+}
+
+void QDeclarativeItem::setHeight(qreal h)
+{
+ Q_D(QDeclarativeItem);
+ if (qIsNaN(h))
+ return;
+
+ d->heightValid = true;
+ if (d->height == h)
+ return;
+
+ qreal oldHeight = d->height;
+
+ prepareGeometryChange();
+ d->height = h;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), width(), oldHeight));
+}
+
+void QDeclarativeItem::resetHeight()
+{
+ Q_D(QDeclarativeItem);
+ d->heightValid = false;
+ setImplicitHeight(implicitHeight());
+}
+
+/*!
+ Returns the height of the item that is implied by other properties that determine the content.
+*/
+qreal QDeclarativeItem::implicitHeight() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->implicitHeight;
+}
+
+/*!
+ Sets the implied height of the item to \a h.
+ This is the height implied by other properties that determine the content.
+*/
+void QDeclarativeItem::setImplicitHeight(qreal h)
+{
+ Q_D(QDeclarativeItem);
+ d->implicitHeight = h;
+ if (d->height == h || heightValid())
+ return;
+
+ qreal oldHeight = d->height;
+
+ prepareGeometryChange();
+ d->height = h;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), width(), oldHeight));
+}
+
+/*!
+ Returns whether the height property has been set explicitly.
+*/
+bool QDeclarativeItem::heightValid() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->heightValid;
+}
+
+/*!
+ \qmlproperty bool Item::wantsFocus
+
+ This property indicates whether the item has has an active focus request.
+
+ \sa {qmlfocus}{Keyboard Focus}
+*/
+
+/*! \internal */
+bool QDeclarativeItem::wantsFocus() const
+{
+ return focusItem() != 0;
+}
+
+/*!
+ \qmlproperty bool Item::focus
+ This property indicates whether the item has keyboard input focus. Set this
+ property to true to request focus.
+
+ \sa {qmlfocus}{Keyboard Focus}
+*/
+
+/*! \internal */
+bool QDeclarativeItem::hasFocus() const
+{
+ return QGraphicsItem::hasFocus();
+}
+
+/*! \internal */
+void QDeclarativeItem::setFocus(bool focus)
+{
+ if (focus)
+ QGraphicsItem::setFocus(Qt::OtherFocusReason);
+ else
+ QGraphicsItem::clearFocus();
+}
+
+/*!
+ \reimp
+ \internal
+*/
+void QDeclarativeItem::paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *)
+{
+}
+
+/*!
+ \reimp
+ \internal
+*/
+bool QDeclarativeItem::event(QEvent *ev)
+{
+ return QGraphicsObject::event(ev);
+}
+
+QDebug operator<<(QDebug debug, QDeclarativeItem *item)
+{
+ if (!item) {
+ debug << "QDeclarativeItem(0)";
+ return debug;
+ }
+
+ debug << item->metaObject()->className() << "(this =" << ((void*)item)
+ << ", parent =" << ((void*)item->parentItem())
+ << ", geometry =" << QRectF(item->pos(), QSizeF(item->width(), item->height()))
+ << ", z =" << item->zValue() << ')';
+ return debug;
+}
+
+int QDeclarativeItemPrivate::consistentTime = -1;
+void QDeclarativeItemPrivate::setConsistentTime(int t)
+{
+ consistentTime = t;
+}
+
+QTime QDeclarativeItemPrivate::currentTime()
+{
+ if (consistentTime == -1)
+ return QTime::currentTime();
+ else
+ return QTime(0, 0).addMSecs(consistentTime);
+}
+
+void QDeclarativeItemPrivate::start(QTime &t)
+{
+ t = currentTime();
+}
+
+int QDeclarativeItemPrivate::elapsed(QTime &t)
+{
+ int n = t.msecsTo(currentTime());
+ if (n < 0) // passed midnight
+ n += 86400 * 1000;
+ return n;
+}
+
+int QDeclarativeItemPrivate::restart(QTime &t)
+{
+ QTime time = currentTime();
+ int n = t.msecsTo(time);
+ if (n < 0) // passed midnight
+ n += 86400*1000;
+ t = time;
+ return n;
+}
+
+QT_END_NAMESPACE
+
+#include <moc_qdeclarativeitem.cpp>