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-rw-r--r--src/declarative/graphicsitems/qdeclarativetextedit.cpp186
1 files changed, 166 insertions, 20 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativetextedit.cpp b/src/declarative/graphicsitems/qdeclarativetextedit.cpp
index e34bb3d..9ccb8d2 100644
--- a/src/declarative/graphicsitems/qdeclarativetextedit.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetextedit.cpp
@@ -61,8 +61,9 @@ QT_BEGIN_NAMESPACE
/*!
\qmlclass TextEdit QDeclarativeTextEdit
- \since 4.7
+ \since 4.7
\brief The TextEdit item allows you to add editable formatted text to a scene.
+ \inherits Item
It can display both plain and rich text. For example:
@@ -483,14 +484,13 @@ void QDeclarativeTextEdit::setVAlign(QDeclarativeTextEdit::VAlignment alignment)
The text will only wrap if an explicit width has been set.
\list
- \o TextEdit.NoWrap - no wrapping will be performed.
- \o TextEdit.WordWrap - wrapping is done on word boundaries.
- \o TextEdit.WrapAnywhere - Text can be wrapped at any point on a line, even if it occurs in the middle of a word.
- \o TextEdit.WrapAtWordBoundaryOrAnywhere - If possible, wrapping occurs at a word boundary; otherwise it
- will occur at the appropriate point on the line, even in the middle of a word.
+ \o TextEdit.NoWrap - no wrapping will be performed. If the text contains insufficient newlines, then implicitWidth will exceed a set width.
+ \o TextEdit.WordWrap - wrapping is done on word boundaries only. If a word is too long, implicitWidth will exceed a set width.
+ \o TextEdit.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word.
+ \o TextEdit.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word.
\endlist
- The default is TextEdit.NoWrap.
+ The default is TextEdit.NoWrap. If you set a width, consider using TextEdit.Wrap.
*/
QDeclarativeTextEdit::WrapMode QDeclarativeTextEdit::wrapMode() const
{
@@ -510,6 +510,29 @@ void QDeclarativeTextEdit::setWrapMode(WrapMode mode)
}
/*!
+ \qmlproperty real TextEdit::paintedWidth
+
+ Returns the width of the text, including width past the width
+ which is covered due to insufficient wrapping if WrapMode is set.
+*/
+qreal QDeclarativeTextEdit::paintedWidth() const
+{
+ return implicitWidth();
+}
+
+/*!
+ \qmlproperty real TextEdit::paintedHeight
+
+ Returns the height of the text, including height past the height
+ which is covered due to there being more text than fits in the set height.
+*/
+qreal QDeclarativeTextEdit::paintedHeight() const
+{
+ return implicitHeight();
+}
+
+
+/*!
\qmlproperty bool TextEdit::cursorVisible
If true the text edit shows a cursor.
@@ -781,7 +804,7 @@ void QDeclarativeTextEdit::componentComplete()
}
/*!
- \qmlproperty string TextEdit::selectByMouse
+ \qmlproperty bool TextEdit::selectByMouse
Defaults to false.
@@ -939,8 +962,8 @@ Handles the given mouse \a event.
void QDeclarativeTextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QDeclarativeTextEdit);
- bool hadFocus = hasFocus();
if (d->focusOnPress){
+ bool hadFocus = hasFocus();
QGraphicsItem *p = parentItem();//###Is there a better way to find my focus scope?
while(p) {
if (p->flags() & QGraphicsItem::ItemIsFocusScope)
@@ -948,9 +971,11 @@ void QDeclarativeTextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event)
p = p->parentItem();
}
setFocus(true);
+ if (hasFocus() == hadFocus && d->showInputPanelOnFocus && !isReadOnly()) {
+ // re-open input panel on press if already focused
+ openSoftwareInputPanel();
+ }
}
- if (!hadFocus && hasFocus())
- d->clickCausedFocus = true;
if (event->type() != QEvent::GraphicsSceneMouseDoubleClick || d->selectByMouse)
d->control->processEvent(event, QPointF(0, -d->yoff));
if (!event->isAccepted())
@@ -964,11 +989,6 @@ Handles the given mouse \a event.
void QDeclarativeTextEdit::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QDeclarativeTextEdit);
- QWidget *widget = event->widget();
- if (widget && (d->control->textInteractionFlags() & Qt::TextEditable) && boundingRect().contains(event->pos()))
- qt_widget_private(widget)->handleSoftwareInputPanel(event->button(), d->clickCausedFocus);
- d->clickCausedFocus = false;
-
d->control->processEvent(event, QPointF(0, -d->yoff));
if (!event->isAccepted())
QDeclarativePaintedItem::mouseReleaseEvent(event);
@@ -1155,7 +1175,7 @@ void QDeclarativeTextEdit::updateSize()
int dy = height();
// ### assumes that if the width is set, the text will fill to edges
// ### (unless wrap is false, then clipping will occur)
- if (widthValid())
+ if (widthValid() && d->document->textWidth() != width())
d->document->setTextWidth(width());
dy -= (int)d->document->size().height();
@@ -1171,7 +1191,7 @@ void QDeclarativeTextEdit::updateSize()
//### need to comfirm cost of always setting these
int newWidth = qCeil(d->document->idealWidth());
- if (!widthValid())
+ if (!widthValid() && d->document->textWidth() != newWidth)
d->document->setTextWidth(newWidth); // ### Text does not align if width is not set (QTextDoc bug)
int cursorWidth = 1;
if(d->cursor)
@@ -1181,9 +1201,12 @@ void QDeclarativeTextEdit::updateSize()
newWidth += 3;// ### Need a better way of accounting for space between char and cursor
// ### Setting the implicitWidth triggers another updateSize(), and unless there are bindings nothing has changed.
setImplicitWidth(newWidth);
- setImplicitHeight(d->document->isEmpty() ? fm.height() : (int)d->document->size().height());
+ qreal newHeight = d->document->isEmpty() ? fm.height() : (int)d->document->size().height();
+ setImplicitHeight(newHeight);
- setContentsSize(QSize(width(), height()));
+ setContentsSize(QSize(newWidth, newHeight));
+
+ emit paintedSizeChanged();
} else {
d->dirty = true;
}
@@ -1204,4 +1227,127 @@ void QDeclarativeTextEditPrivate::updateDefaultTextOption()
document->setDefaultTextOption(opt);
}
+
+/*!
+ \qmlmethod void TextEdit::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default input panels are shown when TextEdit element gains focus and hidden
+ when the focus is lost. You can disable the automatic behavior by setting the
+ property showInputPanelOnFocus to false and use functions openSoftwareInputPanel()
+ and closeSoftwareInputPanel() to implement the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import Qt 4.7
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ showInputPanelOnFocus: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: textEdit.openSoftwareInputPanel()
+ }
+ onFocusChanged: if (!focus) closeSoftwareInputpanel()
+ }
+ \endcode
+*/
+void QDeclarativeTextEdit::openSoftwareInputPanel()
+{
+ QEvent event(QEvent::RequestSoftwareInputPanel);
+ if (qApp) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+/*!
+ \qmlmethod void TextEdit::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default input panels are shown when TextEdit element gains focus and hidden
+ when the focus is lost. You can disable the automatic behavior by setting the
+ property showInputPanelOnFocus to false and use functions openSoftwareInputPanel()
+ and closeSoftwareInputPanel() to implement the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import Qt 4.7
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ showInputPanelOnFocus: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: textEdit.openSoftwareInputPanel()
+ }
+ onFocusChanged: if (!focus) closeSoftwareInputpanel()
+ }
+ \endcode
+*/
+void QDeclarativeTextEdit::closeSoftwareInputPanel()
+{
+ QEvent event(QEvent::CloseSoftwareInputPanel);
+ if (qApp) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+/*!
+ \qmlproperty bool TextEdit::showInputPanelOnFocus
+ Whether input panels are automatically shown when TextEdit element gains
+ focus and hidden when focus is lost. By default this is set to true.
+
+ Only relevant on platforms, which provide virtual keyboards.
+*/
+bool QDeclarativeTextEdit::showInputPanelOnFocus() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->showInputPanelOnFocus;
+}
+
+void QDeclarativeTextEdit::setShowInputPanelOnFocus(bool showOnFocus)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->showInputPanelOnFocus == showOnFocus)
+ return;
+
+ d->showInputPanelOnFocus = showOnFocus;
+
+ emit showInputPanelOnFocusChanged(d->showInputPanelOnFocus);
+}
+
+void QDeclarativeTextEdit::focusInEvent(QFocusEvent *event)
+{
+ Q_D(const QDeclarativeTextEdit);
+ if (d->showInputPanelOnFocus && !isReadOnly() && event->reason() != Qt::ActiveWindowFocusReason) {
+ openSoftwareInputPanel();
+ }
+ QDeclarativePaintedItem::focusInEvent(event);
+}
+
+void QDeclarativeTextEdit::focusOutEvent(QFocusEvent *event)
+{
+ Q_D(const QDeclarativeTextEdit);
+ if (d->showInputPanelOnFocus && !isReadOnly()) {
+ closeSoftwareInputPanel();
+ }
+ QDeclarativePaintedItem::focusOutEvent(event);
+}
+
QT_END_NAMESPACE