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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativetextedit_p.h"
+#include "qdeclarativetextedit_p_p.h"
+
+#include "qdeclarativeevents_p_p.h"
+
+#include <qfxperf_p_p.h>
+
+#include <QTextLayout>
+#include <QTextLine>
+#include <QTextDocument>
+#include <QGraphicsSceneMouseEvent>
+#include <QDebug>
+#include <QPainter>
+
+#include <private/qtextcontrol_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass TextEdit QDeclarativeTextEdit
+ \since 4.7
+ \brief The TextEdit item allows you to add editable formatted text to a scene.
+
+ It can display both plain and rich text. For example:
+
+ \qml
+TextEdit {
+ id: edit
+ text: "<b>Hello</b> <i>World!</i>"
+ focus: true
+ font.family: "Helvetica"
+ font.pointSize: 20
+ color: "blue"
+ width: 240
+}
+ \endqml
+
+ \image declarative-textedit.gif
+
+ \sa Text
+*/
+
+/*!
+ \internal
+ \class QDeclarativeTextEdit
+ \qmlclass TextEdit
+ \ingroup group_coreitems
+
+ \brief The QDeclarativeTextEdit class provides an editable formatted text item that you can add to a QDeclarativeView.
+
+ It can display both plain and rich text.
+
+ \image declarative-textedit.png
+
+ A QDeclarativeTextEdit object can be instantiated in Qml using the tag \c &lt;TextEdit&gt;.
+*/
+
+/*!
+ Constructs a new QDeclarativeTextEdit.
+*/
+QDeclarativeTextEdit::QDeclarativeTextEdit(QDeclarativeItem *parent)
+: QDeclarativePaintedItem(*(new QDeclarativeTextEditPrivate), parent)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->init();
+}
+
+QString QDeclarativeTextEdit::text() const
+{
+ Q_D(const QDeclarativeTextEdit);
+
+ if (d->richText)
+ return d->document->toHtml();
+ else
+ return d->document->toPlainText();
+}
+
+/*!
+ \qmlproperty string TextEdit::font.family
+ \qmlproperty bool TextEdit::font.bold
+ \qmlproperty bool TextEdit::font.italic
+ \qmlproperty bool TextEdit::font.underline
+ \qmlproperty real TextEdit::font.pointSize
+ \qmlproperty int TextEdit::font.pixelSize
+
+ Set the TextEdit's font attributes.
+*/
+
+/*!
+ \qmlproperty string TextEdit::text
+
+ The text to display. If the text format is AutoText the text edit will
+ automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+*/
+void QDeclarativeTextEdit::setText(const QString &text)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (QDeclarativeTextEdit::text() == text)
+ return;
+ d->text = text;
+ d->richText = d->format == RichText || (d->format == AutoText && Qt::mightBeRichText(text));
+ if (d->richText) {
+ d->control->setHtml(text);
+ } else {
+ d->control->setPlainText(text);
+ }
+ q_textChanged();
+}
+
+/*!
+ \qmlproperty enumeration TextEdit::textFormat
+
+ The way the text property should be displayed.
+
+ Supported text formats are \c AutoText, \c PlainText and \c RichText.
+
+ The default is AutoText. If the text format is AutoText the text edit
+ will automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+
+ \table
+ \row
+ \o
+ \qml
+Column {
+ TextEdit {
+ font.pointSize: 24
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: "RichText"
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: "PlainText"
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+}
+ \endqml
+ \o \image declarative-textformat.png
+ \endtable
+*/
+QDeclarativeTextEdit::TextFormat QDeclarativeTextEdit::textFormat() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->format;
+}
+
+void QDeclarativeTextEdit::setTextFormat(TextFormat format)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (format == d->format)
+ return;
+ bool wasRich = d->richText;
+ d->richText = format == RichText || (format == AutoText && Qt::mightBeRichText(d->text));
+
+ if (wasRich && !d->richText) {
+ d->control->setPlainText(d->text);
+ updateSize();
+ } else if (!wasRich && d->richText) {
+ d->control->setHtml(d->text);
+ updateSize();
+ }
+ d->format = format;
+ emit textFormatChanged(d->format);
+}
+
+QFont QDeclarativeTextEdit::font() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->font;
+}
+
+void QDeclarativeTextEdit::setFont(const QFont &font)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->font = font;
+
+ clearCache();
+ d->document->setDefaultFont(d->font);
+ if(d->cursor){
+ d->cursor->setHeight(QFontMetrics(d->font).height());
+ moveCursorDelegate();
+ }
+ updateSize();
+ update();
+}
+
+/*!
+ \qmlproperty color TextEdit::color
+
+ The text color.
+
+ \qml
+// green text using hexadecimal notation
+TextEdit { color: "#00FF00"; ... }
+
+// steelblue text using SVG color name
+TextEdit { color: "steelblue"; ... }
+ \endqml
+*/
+QColor QDeclarativeTextEdit::color() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->color;
+}
+
+void QDeclarativeTextEdit::setColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->color == color)
+ return;
+
+ clearCache();
+ d->color = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::Text, color);
+ d->control->setPalette(pal);
+ update();
+ emit colorChanged(d->color);
+}
+
+/*!
+ \qmlproperty color TextEdit::selectionColor
+
+ The text highlight color, used behind selections.
+*/
+QColor QDeclarativeTextEdit::selectionColor() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->selectionColor;
+}
+
+void QDeclarativeTextEdit::setSelectionColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->selectionColor == color)
+ return;
+
+ clearCache();
+ d->selectionColor = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::Highlight, color);
+ d->control->setPalette(pal);
+ update();
+ emit selectionColorChanged(d->selectionColor);
+}
+
+/*!
+ \qmlproperty color TextEdit::selectedTextColor
+
+ The selected text color, used in selections.
+*/
+QColor QDeclarativeTextEdit::selectedTextColor() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->selectedTextColor;
+}
+
+void QDeclarativeTextEdit::setSelectedTextColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->selectedTextColor == color)
+ return;
+
+ clearCache();
+ d->selectedTextColor = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::HighlightedText, color);
+ d->control->setPalette(pal);
+ update();
+ emit selectedTextColorChanged(d->selectedTextColor);
+}
+
+/*!
+ \qmlproperty enumeration TextEdit::horizontalAlignment
+ \qmlproperty enumeration TextEdit::verticalAlignment
+
+ Sets the horizontal and vertical alignment of the text within the TextEdit items
+ width and height. By default, the text is top-left aligned.
+
+ The valid values for \c horizontalAlignment are \c AlignLeft, \c AlignRight and
+ \c AlignHCenter. The valid values for \c verticalAlignment are \c AlignTop, \c AlignBottom
+ and \c AlignVCenter.
+*/
+QDeclarativeTextEdit::HAlignment QDeclarativeTextEdit::hAlign() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->hAlign;
+}
+
+void QDeclarativeTextEdit::setHAlign(QDeclarativeTextEdit::HAlignment alignment)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (alignment == d->hAlign)
+ return;
+ d->hAlign = alignment;
+ d->updateDefaultTextOption();
+ updateSize();
+ emit horizontalAlignmentChanged(d->hAlign);
+}
+
+QDeclarativeTextEdit::VAlignment QDeclarativeTextEdit::vAlign() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->vAlign;
+}
+
+void QDeclarativeTextEdit::setVAlign(QDeclarativeTextEdit::VAlignment alignment)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (alignment == d->vAlign)
+ return;
+ d->vAlign = alignment;
+ d->updateDefaultTextOption();
+ updateSize();
+ emit verticalAlignmentChanged(d->vAlign);
+}
+
+bool QDeclarativeTextEdit::wrap() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->wrap;
+}
+
+/*!
+ \qmlproperty bool TextEdit::wrap
+
+ Set this property to wrap the text to the TextEdit item's width.
+ The text will only wrap if an explicit width has been set.
+
+ Wrapping is done on word boundaries (i.e. it is a "word-wrap"). Wrapping is off by default.
+*/
+void QDeclarativeTextEdit::setWrap(bool w)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (w == d->wrap)
+ return;
+ d->wrap = w;
+ d->updateDefaultTextOption();
+ updateSize();
+ emit wrapChanged(d->wrap);
+}
+
+/*!
+ \qmlproperty bool TextEdit::cursorVisible
+ If true the text edit shows a cursor.
+
+ This property is set and unset when the text edit gets focus, but it can also
+ be set directly (useful, for example, if a KeyProxy might forward keys to it).
+*/
+bool QDeclarativeTextEdit::isCursorVisible() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->cursorVisible;
+}
+
+void QDeclarativeTextEdit::setCursorVisible(bool on)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->cursorVisible == on)
+ return;
+ d->cursorVisible = on;
+ QFocusEvent focusEvent(on ? QEvent::FocusIn : QEvent::FocusOut);
+ if (!on && !d->persistentSelection)
+ d->control->setCursorIsFocusIndicator(true);
+ d->control->processEvent(&focusEvent, QPointF(0, 0));
+ emit cursorVisibleChanged(d->cursorVisible);
+}
+
+/*!
+ \qmlproperty int TextEdit::cursorPosition
+ The position of the cursor in the TextEdit.
+*/
+int QDeclarativeTextEdit::cursorPosition() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->textCursor().position();
+}
+
+void QDeclarativeTextEdit::setCursorPosition(int pos)
+{
+ Q_D(QDeclarativeTextEdit);
+ QTextCursor cursor = d->control->textCursor();
+ if (cursor.position() == pos)
+ return;
+ cursor.setPosition(pos);
+ d->control->setTextCursor(cursor);
+}
+
+/*!
+ \qmlproperty Component TextEdit::cursorDelegate
+ The delegate for the cursor in the TextEdit.
+
+ If you set a cursorDelegate for a TextEdit, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the text edit when a cursor is
+ needed, and the x and y properties of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
+QDeclarativeComponent* QDeclarativeTextEdit::cursorDelegate() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->cursorComponent;
+}
+
+void QDeclarativeTextEdit::setCursorDelegate(QDeclarativeComponent* c)
+{
+ Q_D(QDeclarativeTextEdit);
+ if(d->cursorComponent){
+ if(d->cursor){
+ disconnect(d->control, SIGNAL(cursorPositionChanged()),
+ this, SLOT(moveCursorDelegate()));
+ d->control->setCursorWidth(-1);
+ dirtyCache(cursorRect());
+ delete d->cursor;
+ d->cursor = 0;
+ }
+ }
+ d->cursorComponent = c;
+ if(c && c->isReady()){
+ loadCursorDelegate();
+ }else{
+ if(c)
+ connect(c, SIGNAL(statusChanged()),
+ this, SLOT(loadCursorDelegate()));
+ }
+
+ emit cursorDelegateChanged();
+}
+
+void QDeclarativeTextEdit::loadCursorDelegate()
+{
+ Q_D(QDeclarativeTextEdit);
+ if(d->cursorComponent->isLoading())
+ return;
+ d->cursor = qobject_cast<QDeclarativeItem*>(d->cursorComponent->create(qmlContext(this)));
+ if(d->cursor){
+ connect(d->control, SIGNAL(cursorPositionChanged()),
+ this, SLOT(moveCursorDelegate()));
+ d->control->setCursorWidth(0);
+ dirtyCache(cursorRect());
+ d->cursor->setParentItem(this);
+ d->cursor->setHeight(QFontMetrics(d->font).height());
+ moveCursorDelegate();
+ }else{
+ qWarning() << QLatin1String("Error loading cursor delegate for TextEdit:") + objectName();
+ }
+}
+
+/*!
+ \qmlproperty int TextEdit::selectionStart
+
+ The cursor position before the first character in the current selection.
+ Setting this and selectionEnd allows you to specify a selection in the
+ text edit.
+
+ Note that if selectionStart == selectionEnd then there is no current
+ selection. If you attempt to set selectionStart to a value outside of
+ the current text, selectionStart will not be changed.
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
+int QDeclarativeTextEdit::selectionStart() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->textCursor().selectionStart();
+}
+
+void QDeclarativeTextEdit::setSelectionStart(int s)
+{
+ Q_D(QDeclarativeTextEdit);
+ if(d->lastSelectionStart == s || s < 0 || s > text().length())
+ return;
+ d->lastSelectionStart = s;
+ d->updateSelection();// Will emit the relevant signals
+}
+
+/*!
+ \qmlproperty int TextEdit::selectionEnd
+
+ The cursor position after the last character in the current selection.
+ Setting this and selectionStart allows you to specify a selection in the
+ text edit.
+
+ Note that if selectionStart == selectionEnd then there is no current
+ selection. If you attempt to set selectionEnd to a value outside of
+ the current text, selectionEnd will not be changed.
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
+int QDeclarativeTextEdit::selectionEnd() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->textCursor().selectionEnd();
+}
+
+void QDeclarativeTextEdit::setSelectionEnd(int s)
+{
+ Q_D(QDeclarativeTextEdit);
+ if(d->lastSelectionEnd == s || s < 0 || s > text().length())
+ return;
+ d->lastSelectionEnd = s;
+ d->updateSelection();// Will emit the relevant signals
+}
+
+/*!
+ \qmlproperty string TextEdit::selectedText
+
+ This read-only property provides the text currently selected in the
+ text edit.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+ \code
+ //myTextEdit is the id of the TextEdit
+ myTextEdit.text.toString().substring(myTextEdit.selectionStart,
+ myTextEdit.selectionEnd);
+ \endcode
+*/
+QString QDeclarativeTextEdit::selectedText() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->textCursor().selectedText();
+}
+
+/*!
+ \qmlproperty bool TextEdit::focusOnPress
+
+ Whether the TextEdit should gain focus on a mouse press. By default this is
+ set to true.
+*/
+bool QDeclarativeTextEdit::focusOnPress() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->focusOnPress;
+}
+
+void QDeclarativeTextEdit::setFocusOnPress(bool on)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->focusOnPress == on)
+ return;
+ d->focusOnPress = on;
+ emit focusOnPressChanged(d->focusOnPress);
+}
+
+/*!
+ \qmlproperty bool TextEdit::persistentSelection
+
+ Whether the TextEdit should keep the selection visible when it loses focus to another
+ item in the scene. By default this is set to true;
+*/
+bool QDeclarativeTextEdit::persistentSelection() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->persistentSelection;
+}
+
+void QDeclarativeTextEdit::setPersistentSelection(bool on)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->persistentSelection == on)
+ return;
+ d->persistentSelection = on;
+ emit persistentSelectionChanged(d->persistentSelection);
+}
+
+qreal QDeclarativeTextEdit::textMargin() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->textMargin;
+}
+
+void QDeclarativeTextEdit::setTextMargin(qreal margin)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->textMargin == margin)
+ return;
+ d->textMargin = margin;
+ d->document->setDocumentMargin(d->textMargin);
+ emit textMarginChanged(d->textMargin);
+}
+
+void QDeclarativeTextEdit::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ if (newGeometry.width() != oldGeometry.width())
+ updateSize();
+ QDeclarativePaintedItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+/*!
+ Ensures any delayed caching or data loading the class
+ needs to performed is complete.
+*/
+void QDeclarativeTextEdit::componentComplete()
+{
+ Q_D(QDeclarativeTextEdit);
+ QDeclarativePaintedItem::componentComplete();
+ if (d->dirty) {
+ updateSize();
+ d->dirty = false;
+ }
+}
+
+/*!
+ \qmlproperty bool TextEdit::readOnly
+
+ Whether the user an interact with the TextEdit item. If this
+ property is set to true the text cannot be edited by user interaction.
+
+ By default this property is false.
+*/
+void QDeclarativeTextEdit::setReadOnly(bool r)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (r == isReadOnly())
+ return;
+
+
+ Qt::TextInteractionFlags flags = Qt::NoTextInteraction;
+ if (r) {
+ flags = Qt::TextSelectableByMouse;
+ } else {
+ flags = Qt::TextEditorInteraction;
+ }
+ d->control->setTextInteractionFlags(flags);
+ if (!r)
+ d->control->moveCursor(QTextCursor::End);
+
+ emit readOnlyChanged(r);
+}
+
+bool QDeclarativeTextEdit::isReadOnly() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return !(d->control->textInteractionFlags() & Qt::TextEditable);
+}
+
+/*!
+ Sets how the text edit should interact with user input to the given
+ \a flags.
+*/
+void QDeclarativeTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->setTextInteractionFlags(flags);
+}
+
+/*!
+ Returns the flags specifying how the text edit should interact
+ with user input.
+*/
+Qt::TextInteractionFlags QDeclarativeTextEdit::textInteractionFlags() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->textInteractionFlags();
+}
+
+/*!
+ Returns the rectangle where the text cursor is rendered
+ within the text edit.
+*/
+QRect QDeclarativeTextEdit::cursorRect() const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->cursorRect().toRect();
+}
+
+
+/*!
+\overload
+Handles the given \a event.
+*/
+bool QDeclarativeTextEdit::event(QEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (event->type() == QEvent::ShortcutOverride) {
+ d->control->processEvent(event, QPointF(0, 0));
+ return event->isAccepted();
+ }
+ return QDeclarativePaintedItem::event(event);
+}
+
+/*!
+\overload
+Handles the given key \a event.
+*/
+void QDeclarativeTextEdit::keyPressEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->processEvent(event, QPointF(0, 0));
+
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::keyPressEvent(event);
+}
+
+/*!
+\overload
+Handles the given key \a event.
+*/
+void QDeclarativeTextEdit::keyReleaseEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->processEvent(event, QPointF(0, 0));
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::keyReleaseEvent(event);
+}
+
+/*!
+ \overload
+ Handles changing of the focus property. Focus is applied to the control
+ even if the edit does not have active focus. This is because things
+ like KeyProxy can give the behavior of focus even when hasFocus() isn't
+ true.
+*/
+void QDeclarativeTextEdit::focusChanged(bool hasFocus)
+{
+ setCursorVisible(hasFocus);
+ QDeclarativeItem::focusChanged(hasFocus);
+}
+
+/*!
+ Causes all text to be selected.
+*/
+void QDeclarativeTextEdit::selectAll()
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->selectAll();
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ if (d->focusOnPress){
+ QGraphicsItem *p = parentItem();//###Is there a better way to find my focus scope?
+ while(p) {
+ if(p->flags() & QGraphicsItem::ItemIsFocusScope){
+ p->setFocus();
+ break;
+ }
+ p = p->parentItem();
+ }
+ setFocus(true);
+ }
+ d->control->processEvent(event, QPointF(0, 0));
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::mousePressEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextEdit::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ QWidget *widget = event->widget();
+ if (widget && (d->control->textInteractionFlags() & Qt::TextEditable) && boundingRect().contains(event->pos()))
+ qt_widget_private(widget)->handleSoftwareInputPanel(event->button(), d->focusOnPress);
+
+ d->control->processEvent(event, QPointF(0, 0));
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::mousePressEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextEdit::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->processEvent(event, QPointF(0, 0));
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::mouseDoubleClickEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextEdit::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->processEvent(event, QPointF(0, 0));
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::mousePressEvent(event);
+}
+
+/*!
+\overload
+Handles the given input method \a event.
+*/
+void QDeclarativeTextEdit::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QDeclarativeTextEdit);
+ d->control->processEvent(event, QPointF(0, 0));
+}
+
+/*!
+\overload
+Returns the value of the given \a property.
+*/
+QVariant QDeclarativeTextEdit::inputMethodQuery(Qt::InputMethodQuery property) const
+{
+ Q_D(const QDeclarativeTextEdit);
+ return d->control->inputMethodQuery(property);
+}
+
+/*!
+Draws the contents of the text edit using the given \a painter within
+the given \a bounds.
+*/
+void QDeclarativeTextEdit::drawContents(QPainter *painter, const QRect &bounds)
+{
+ Q_D(QDeclarativeTextEdit);
+
+ painter->setRenderHint(QPainter::TextAntialiasing, true);
+
+ d->control->drawContents(painter, bounds);
+}
+
+void QDeclarativeTextEdit::updateImgCache(const QRectF &r)
+{
+ dirtyCache(r.toRect());
+ emit update();
+}
+
+/*!
+ \qmlproperty bool TextEdit::smooth
+
+ Set this property if you want the text to be smoothly scaled or
+ transformed. Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+void QDeclarativeTextEditPrivate::init()
+{
+ Q_Q(QDeclarativeTextEdit);
+
+ q->setSmooth(smooth);
+ q->setAcceptedMouseButtons(Qt::LeftButton);
+ q->setFlag(QGraphicsItem::ItemHasNoContents, false);
+ q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+
+ control = new QTextControl(q);
+ control->setIgnoreUnusedNavigationEvents(true);
+
+ QObject::connect(control, SIGNAL(updateRequest(QRectF)), q, SLOT(updateImgCache(QRectF)));
+
+ QObject::connect(control, SIGNAL(textChanged()), q, SLOT(q_textChanged()));
+ QObject::connect(control, SIGNAL(selectionChanged()), q, SIGNAL(selectionChanged()));
+ QObject::connect(control, SIGNAL(selectionChanged()), q, SLOT(updateSelectionMarkers()));
+ QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SLOT(updateSelectionMarkers()));
+ QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SIGNAL(cursorPositionChanged()));
+
+ document = control->document();
+ document->setDefaultFont(font);
+ document->setDocumentMargin(textMargin);
+ document->setUndoRedoEnabled(false); // flush undo buffer.
+ document->setUndoRedoEnabled(true);
+ updateDefaultTextOption();
+}
+
+void QDeclarativeTextEdit::q_textChanged()
+{
+ updateSize();
+ emit textChanged(text());
+}
+
+void QDeclarativeTextEdit::moveCursorDelegate()
+{
+ Q_D(QDeclarativeTextEdit);
+ if(!d->cursor)
+ return;
+ QRectF cursorRect = d->control->cursorRect();
+ d->cursor->setX(cursorRect.x());
+ d->cursor->setY(cursorRect.y());
+}
+
+void QDeclarativeTextEditPrivate::updateSelection()
+{
+ Q_Q(QDeclarativeTextEdit);
+ QTextCursor cursor = control->textCursor();
+ bool startChange = (lastSelectionStart != cursor.selectionStart());
+ bool endChange = (lastSelectionEnd != cursor.selectionEnd());
+ //### Is it worth calculating a more minimal set of movements?
+ cursor.beginEditBlock();
+ cursor.setPosition(lastSelectionStart, QTextCursor::MoveAnchor);
+ cursor.setPosition(lastSelectionEnd, QTextCursor::KeepAnchor);
+ cursor.endEditBlock();
+ control->setTextCursor(cursor);
+ if(startChange)
+ q->selectionStartChanged();
+ if(endChange)
+ q->selectionEndChanged();
+ startChange = (lastSelectionStart != control->textCursor().selectionStart());
+ endChange = (lastSelectionEnd != control->textCursor().selectionEnd());
+ if(startChange || endChange)
+ qWarning() << "QDeclarativeTextEditPrivate::updateSelection() has failed you.";
+}
+
+void QDeclarativeTextEdit::updateSelectionMarkers()
+{
+ Q_D(QDeclarativeTextEdit);
+ if(d->lastSelectionStart != d->control->textCursor().selectionStart()){
+ d->lastSelectionStart = d->control->textCursor().selectionStart();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->textCursor().selectionEnd()){
+ d->lastSelectionEnd = d->control->textCursor().selectionEnd();
+ emit selectionEndChanged();
+ }
+}
+
+//### we should perhaps be a bit smarter here -- depending on what has changed, we shouldn't
+// need to do all the calculations each time
+void QDeclarativeTextEdit::updateSize()
+{
+ Q_D(QDeclarativeTextEdit);
+ if (isComponentComplete()) {
+ QFontMetrics fm = QFontMetrics(d->font);
+ int dy = height();
+ // ### assumes that if the width is set, the text will fill to edges
+ // ### (unless wrap is false, then clipping will occur)
+ if (widthValid())
+ d->document->setTextWidth(width());
+ dy -= (int)d->document->size().height();
+
+ int yoff = 0;
+ if (heightValid()) {
+ if (d->vAlign == AlignBottom)
+ yoff = dy;
+ else if (d->vAlign == AlignVCenter)
+ yoff = dy/2;
+ }
+ setBaselineOffset(fm.ascent() + yoff + d->textMargin);
+
+ //### need to comfirm cost of always setting these
+ int newWidth = (int)d->document->idealWidth();
+ d->document->setTextWidth(newWidth); // ### QTextDoc> Alignment will not work unless textWidth is set. Does Text need this line as well?
+ int cursorWidth = 1;
+ if(d->cursor)
+ cursorWidth = d->cursor->width();
+ newWidth += cursorWidth;
+ if(!d->document->isEmpty())
+ newWidth += 3;// ### Need a better way of accounting for space between char and cursor
+ // ### Setting the implicitWidth triggers another updateSize(), and unless there are bindings nothing has changed.
+ setImplicitWidth(newWidth);
+ setImplicitHeight(d->text.isEmpty() ? fm.height() : (int)d->document->size().height());
+
+ setContentsSize(QSize(width(), height()));
+ } else {
+ d->dirty = true;
+ }
+ emit update();
+}
+
+void QDeclarativeTextEditPrivate::updateDefaultTextOption()
+{
+ QTextOption opt = document->defaultTextOption();
+ int oldAlignment = opt.alignment();
+ opt.setAlignment((Qt::Alignment)(int)(hAlign | vAlign));
+
+ QTextOption::WrapMode oldWrapMode = opt.wrapMode();
+
+ if (wrap)
+ opt.setWrapMode(QTextOption::WordWrap);
+ else
+ opt.setWrapMode(QTextOption::NoWrap);
+
+ if (oldWrapMode == opt.wrapMode() && oldAlignment == opt.alignment())
+ return;
+ document->setDefaultTextOption(opt);
+}
+
+QT_END_NAMESPACE