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-rw-r--r--src/declarative/graphicsitems/qdeclarativetextinput.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativetextinput.cpp b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
index 321b121..34f5897 100644
--- a/src/declarative/graphicsitems/qdeclarativetextinput.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
@@ -375,14 +375,14 @@ void QDeclarativeTextInput::setMaxLength(int ml)
\qmlproperty bool TextInput::cursorVisible
Set to true when the TextInput shows a cursor.
- This property is set and unset when the TextInput gets focus, so that other
+ This property is set and unset when the TextInput gets active focus, so that other
properties can be bound to whether the cursor is currently showing. As it
gets set and unset automatically, when you set the value yourself you must
keep in mind that your value may be overwritten.
It can be set directly in script, for example if a KeyProxy might
forward keys to it and you desire it to look active when this happens
- (but without actually giving it the focus).
+ (but without actually giving it active focus).
It should not be set directly on the element, like in the below QML,
as the specified value will be overridden an lost on focus changes.
@@ -395,7 +395,7 @@ void QDeclarativeTextInput::setMaxLength(int ml)
\endcode
In the above snippet the cursor will still become visible when the
- TextInput gains focus.
+ TextInput gains active focus.
*/
bool QDeclarativeTextInput::isCursorVisible() const
{
@@ -510,9 +510,9 @@ QString QDeclarativeTextInput::selectedText() const
}
/*!
- \qmlproperty bool TextInput::focusOnPress
+ \qmlproperty bool TextInput::activeFocusOnPress
- Whether the TextInput should gain focus on a mouse press. By default this is
+ Whether the TextInput should gain active focus on a mouse press. By default this is
set to true.
*/
bool QDeclarativeTextInput::focusOnPress() const
@@ -529,7 +529,7 @@ void QDeclarativeTextInput::setFocusOnPress(bool b)
d->focusOnPress = b;
- emit focusOnPressChanged(d->focusOnPress);
+ emit activeFocusOnPressChanged(d->focusOnPress);
}
/*!
@@ -945,15 +945,15 @@ void QDeclarativeTextInput::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QDeclarativeTextInput);
if(d->focusOnPress){
- bool hadFocus = hasFocus();
- forceFocus();
+ bool hadActiveFocus = hasActiveFocus();
+ forceActiveFocus();
if (d->showInputPanelOnFocus) {
- if (hasFocus() && hadFocus && !isReadOnly()) {
+ if (hasActiveFocus() && hadActiveFocus && !isReadOnly()) {
// re-open input panel on press if already focused
openSoftwareInputPanel();
}
} else { // show input panel on click
- if (hasFocus() && !hadFocus) {
+ if (hasActiveFocus() && !hadActiveFocus) {
d->clickCausedFocus = true;
}
}
@@ -1312,10 +1312,10 @@ void QDeclarativeTextInput::moveCursorSelection(int position)
By default the opening of input panels follows the platform style. On Symbian^1 and
Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
- the panels are automatically opened when TextInput element gains focus. Input panels are
- always closed if no editor owns focus.
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
- . You can disable the automatic behavior by setting the property \c focusOnPress to false
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
the behavior you want.
@@ -1326,12 +1326,12 @@ void QDeclarativeTextInput::moveCursorSelection(int position)
TextInput {
id: textInput
text: "Hello world!"
- focusOnPress: false
+ activeFocusOnPress: false
MouseArea {
anchors.fill: parent
onClicked: {
- if (!textInput.focus) {
- textInput.focus = true;
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus()
textInput.openSoftwareInputPanel();
} else {
textInput.focus = false;
@@ -1363,10 +1363,10 @@ void QDeclarativeTextInput::openSoftwareInputPanel()
By default the opening of input panels follows the platform style. On Symbian^1 and
Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
- the panels are automatically opened when TextInput element gains focus. Input panels are
- always closed if no editor owns focus.
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
- . You can disable the automatic behavior by setting the property \c focusOnPress to false
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
the behavior you want.
@@ -1377,12 +1377,12 @@ void QDeclarativeTextInput::openSoftwareInputPanel()
TextInput {
id: textInput
text: "Hello world!"
- focusOnPress: false
+ activeFocusOnPress: false
MouseArea {
anchors.fill: parent
onClicked: {
- if (!textInput.focus) {
- textInput.focus = true;
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus();
textInput.openSoftwareInputPanel();
} else {
textInput.focus = false;