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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlgraphicsanimatedimage_p.h"
+#include "qmlgraphicsanimatedimage_p_p.h"
+
+#include <qmlengine.h>
+
+#include <QMovie>
+#include <QNetworkRequest>
+#include <QNetworkReply>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QmlGraphicsAnimatedImage
+ \internal
+*/
+
+/*!
+ \qmlclass AnimatedImage QmlGraphicsAnimatedImage
+ \inherits Image
+
+ This item provides for playing animations stored as images containing a series of frames,
+ such as GIF files. The full list of supported formats can be determined with
+ QMovie::supportedFormats().
+
+ \table
+ \row
+ \o \image animatedimageitem.gif
+ \o
+ \qml
+Item {
+ width: anim.width; height: anim.height+8
+ AnimatedImage { id: anim; source: "pics/games-anim.gif" }
+ Rectangle { color: "red"; width: 4; height: 8; y: anim.height
+ x: (anim.width-width)*anim.currentFrame/(anim.frameCount-1)
+ }
+}
+ \endqml
+ \endtable
+*/
+QML_DEFINE_TYPE(Qt,4,6,AnimatedImage,QmlGraphicsAnimatedImage)
+
+QmlGraphicsAnimatedImage::QmlGraphicsAnimatedImage(QmlGraphicsItem *parent)
+ : QmlGraphicsImage(*(new QmlGraphicsAnimatedImagePrivate), parent)
+{
+}
+
+QmlGraphicsAnimatedImage::~QmlGraphicsAnimatedImage()
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ delete d->_movie;
+}
+
+/*!
+ \qmlproperty bool AnimatedImage::paused
+ This property holds whether the animated image is paused or not
+
+ Defaults to false, and can be set to true when you want to pause.
+*/
+bool QmlGraphicsAnimatedImage::isPaused() const
+{
+ Q_D(const QmlGraphicsAnimatedImage);
+ if(!d->_movie)
+ return false;
+ return d->_movie->state()==QMovie::Paused;
+}
+
+void QmlGraphicsAnimatedImage::setPaused(bool pause)
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if(pause == d->paused)
+ return;
+ d->paused = pause;
+ if(!d->_movie)
+ return;
+ d->_movie->setPaused(pause);
+}
+/*!
+ \qmlproperty bool AnimatedImage::playing
+ This property holds whether the animated image is playing or not
+
+ Defaults to true, so as to start playing immediately.
+*/
+bool QmlGraphicsAnimatedImage::isPlaying() const
+{
+ Q_D(const QmlGraphicsAnimatedImage);
+ if (!d->_movie)
+ return false;
+ return d->_movie->state()!=QMovie::NotRunning;
+}
+
+void QmlGraphicsAnimatedImage::setPlaying(bool play)
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if(play == d->playing)
+ return;
+ d->playing = play;
+ if (!d->_movie)
+ return;
+ if (play)
+ d->_movie->start();
+ else
+ d->_movie->stop();
+}
+
+/*!
+ \qmlproperty int AnimatedImage::currentFrame
+ \qmlproperty int AnimatedImage::frameCount
+
+ currentFrame is the frame that is currently visible. Watching when this changes can
+ allow other things to animate at the same time as the image. frameCount is the number
+ of frames in the animation. For some animation formats, frameCount is unknown and set to zero.
+*/
+int QmlGraphicsAnimatedImage::currentFrame() const
+{
+ Q_D(const QmlGraphicsAnimatedImage);
+ if (!d->_movie)
+ return d->preset_currentframe;
+ return d->_movie->currentFrameNumber();
+}
+
+void QmlGraphicsAnimatedImage::setCurrentFrame(int frame)
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if (!d->_movie) {
+ d->preset_currentframe = frame;
+ return;
+ }
+ d->_movie->jumpToFrame(frame);
+}
+
+int QmlGraphicsAnimatedImage::frameCount() const
+{
+ Q_D(const QmlGraphicsAnimatedImage);
+ if (!d->_movie)
+ return 0;
+ return d->_movie->frameCount();
+}
+
+static QString toLocalFileOrQrc(const QUrl& url)
+{
+ QString r = url.toLocalFile();
+ if (r.isEmpty() && url.scheme() == QLatin1String("qrc"))
+ r = QLatin1Char(':') + url.path();
+ return r;
+}
+
+void QmlGraphicsAnimatedImage::setSource(const QUrl &url)
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if (url == d->url)
+ return;
+
+ delete d->_movie;
+ d->_movie = 0;
+
+ if (d->reply) {
+ d->reply->deleteLater();
+ d->reply = 0;
+ }
+
+ d->url = url;
+
+ if (url.isEmpty()) {
+ delete d->_movie;
+ d->status = Null;
+ } else {
+#ifndef QT_NO_LOCALFILE_OPTIMIZED_QML
+ QString lf = toLocalFileOrQrc(url);
+ if (!lf.isEmpty()) {
+ //### should be unified with movieRequestFinished
+ d->_movie = new QMovie(lf);
+ if (!d->_movie->isValid()){
+ qWarning() << "Error Reading Animated Image File" << d->url;
+ delete d->_movie;
+ d->_movie = 0;
+ return;
+ }
+ connect(d->_movie, SIGNAL(stateChanged(QMovie::MovieState)),
+ this, SLOT(playingStatusChanged()));
+ connect(d->_movie, SIGNAL(frameChanged(int)),
+ this, SLOT(movieUpdate()));
+ d->_movie->setCacheMode(QMovie::CacheAll);
+ if(d->playing)
+ d->_movie->start();
+ else
+ d->_movie->jumpToFrame(0);
+ if(d->paused)
+ d->_movie->setPaused(true);
+ d->setPixmap(d->_movie->currentPixmap());
+ d->status = Ready;
+ d->progress = 1.0;
+ emit statusChanged(d->status);
+ emit sourceChanged(d->url);
+ emit progressChanged(d->progress);
+ return;
+ }
+#endif
+ d->status = Loading;
+ QNetworkRequest req(d->url);
+ req.setAttribute(QNetworkRequest::HttpPipeliningAllowedAttribute, true);
+ d->reply = qmlEngine(this)->networkAccessManager()->get(req);
+ QObject::connect(d->reply, SIGNAL(finished()),
+ this, SLOT(movieRequestFinished()));
+ }
+
+ emit statusChanged(d->status);
+}
+
+void QmlGraphicsAnimatedImage::movieRequestFinished()
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ d->_movie = new QMovie(d->reply);
+ if (!d->_movie->isValid()){
+ qWarning() << "Error Reading Animated Image File " << d->url;
+ delete d->_movie;
+ d->_movie = 0;
+ return;
+ }
+ connect(d->_movie, SIGNAL(stateChanged(QMovie::MovieState)),
+ this, SLOT(playingStatusChanged()));
+ connect(d->_movie, SIGNAL(frameChanged(int)),
+ this, SLOT(movieUpdate()));
+ d->_movie->setCacheMode(QMovie::CacheAll);
+ if(d->playing)
+ d->_movie->start();
+ if (d->paused || !d->playing) {
+ d->_movie->jumpToFrame(d->preset_currentframe);
+ d->preset_currentframe = 0;
+ }
+ if(d->paused)
+ d->_movie->setPaused(true);
+ d->setPixmap(d->_movie->currentPixmap());
+}
+
+void QmlGraphicsAnimatedImage::movieUpdate()
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ d->setPixmap(d->_movie->currentPixmap());
+ emit frameChanged();
+}
+
+void QmlGraphicsAnimatedImage::playingStatusChanged()
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if((d->_movie->state() != QMovie::NotRunning) != d->playing){
+ d->playing = (d->_movie->state() != QMovie::NotRunning);
+ emit playingChanged();
+ }
+ if((d->_movie->state() == QMovie::Paused) != d->paused){
+ d->playing = (d->_movie->state() == QMovie::Paused);
+ emit pausedChanged();
+ }
+}
+
+void QmlGraphicsAnimatedImage::componentComplete()
+{
+ Q_D(QmlGraphicsAnimatedImage);
+ if (!d->reply) {
+ setCurrentFrame(d->preset_currentframe);
+ d->preset_currentframe = 0;
+ }
+}
+
+QT_END_NAMESPACE