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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlcomponentjs.h"
+#include "qmlcomponentjs_p.h"
+#include "qmlcomponent.h"
+
+QT_BEGIN_NAMESPACE
+QmlComponentJS::QmlComponentJS(QmlEngine *engine, QObject *parent)
+ : QmlComponent(*(new QmlComponentJSPrivate), parent)
+{
+ Q_D(QmlComponentJS);
+ d->engine = engine;
+ connect(this, SIGNAL(statusChanged(QmlComponent::Status)),
+ this, SLOT(statusChange(QmlComponent::Status)));
+}
+
+QmlComponentJS::QmlComponentJS(QmlEngine *engine, const QUrl &url, QObject *parent)
+ : QmlComponent(*(new QmlComponentJSPrivate), parent)
+{
+ Q_D(QmlComponentJS);
+ d->engine = engine;
+ loadUrl(url);
+ connect(this, SIGNAL(statusChanged(QmlComponent::Status)),
+ this, SLOT(statusChange(QmlComponent::Status)));
+}
+
+void QmlComponentJS::setContext(QmlContext* c)
+{
+ Q_D(QmlComponentJS);
+ d->ctxt =c;
+}
+/*!
+ Create a script object instance from this component. Returns a null
+ script object if creation failed. It will create the instance in the
+ same context that it was created it. QmlComponentJS is only
+ meant to be created from with script - C++ developers should just use
+ QmlComponent directly.
+
+ Similar to QmlComponent::create(), but creates an object suitable
+ for usage within scripts.
+*/
+QScriptValue QmlComponentJS::createObject()
+{
+ Q_D(QmlComponentJS);
+ QObject* ret = create(d->ctxt);
+ return QmlEngine::qmlScriptObject(ret, d->engine);
+}
+
+/*!
+ Return the list of errors that occured during the last compile or create
+ operation, as a single string. An empty string is returned if isError()
+ is not set.
+
+ This function is similar to errors(), except more useful when called from
+ QML. C++ code should usually use errors().
+
+ \sa errors()
+*/
+QString QmlComponentJS::errorsString() const
+{
+ Q_D(const QmlComponentJS);
+ QString ret;
+ if(!isError())
+ return ret;
+ foreach(const QmlError &e, d->errors) {
+ ret += e.url().toString() + QLatin1String(":") +
+ QString::number(e.line()) + QLatin1String(" ") +
+ e.description() + QLatin1String("\n");
+ }
+ return ret;
+}
+
+
+void QmlComponentJS::statusChange(QmlComponent::Status newStatus)
+{
+ Q_D(QmlComponentJS);
+ if(newStatus == d->prevStatus)
+ return;
+ if(newStatus == QmlComponent::Null || d->prevStatus == QmlComponent::Null)
+ emit isNullChanged();
+ if(newStatus == QmlComponent::Ready || d->prevStatus == QmlComponent::Ready)
+ emit isReadyChanged();
+ if(newStatus == QmlComponent::Loading || d->prevStatus == QmlComponent::Loading)
+ emit isLoadingChanged();
+ if(newStatus == QmlComponent::Error || d->prevStatus == QmlComponent::Error)
+ emit isErrorChanged();
+ d->prevStatus = newStatus;
+}
+
+QT_END_NAMESPACE