diff options
Diffstat (limited to 'src/declarative/qml/qmlengine.cpp')
-rw-r--r-- | src/declarative/qml/qmlengine.cpp | 118 |
1 files changed, 2 insertions, 116 deletions
diff --git a/src/declarative/qml/qmlengine.cpp b/src/declarative/qml/qmlengine.cpp index 6c303e3..8581751 100644 --- a/src/declarative/qml/qmlengine.cpp +++ b/src/declarative/qml/qmlengine.cpp @@ -121,6 +121,8 @@ QmlEnginePrivate::QmlEnginePrivate(QmlEngine *e) nodeListClass(0), namedNodeMapClass(0), sqlQueryClass(0), cleanup(0), scriptEngine(this), componentAttacheds(0), rootComponent(0), networkAccessManager(0), typeManager(e), uniqueId(1) { + // Note that all documentation for stuff put on the global object goes in + // doc/src/declarative/globalobject.qdoc QScriptValue qtObject = scriptEngine.newQMetaObject(StaticQtMetaObject::get()); scriptEngine.globalObject().setProperty(QLatin1String("Qt"), qtObject); @@ -584,59 +586,6 @@ QmlContext *QmlEnginePrivate::getContext(QScriptContext *ctxt) return contextClass->contextFromValue(scopeNode); } -/*! - This function is intended for use inside QML only. In C++ just create a - component object as usual. - - This function takes the URL of a QML file as its only argument. It returns - a component object which can be used to create and load that QML file. - - Example QmlJS is below, remember that QML files that might be loaded - over the network cannot be expected to be ready immediately. - \code - var component; - var sprite; - function finishCreation(){ - if(component.isReady()){ - sprite = component.createObject(); - if(sprite == 0){ - // Error Handling - }else{ - sprite.parent = page; - sprite.x = 200; - //... - } - }else if(component.isError()){ - // Error Handling - } - } - - component = createComponent("Sprite.qml"); - if(component.isReady()){ - finishCreation(); - }else{ - component.statusChanged.connect(finishCreation); - } - \endcode - - If you are certain the files will be local, you could simplify to - - \code - component = createComponent("Sprite.qml"); - sprite = component.createObject(); - if(sprite == 0){ - // Error Handling - print(component.errorsString()); - }else{ - sprite.parent = page; - sprite.x = 200; - //... - } - \endcode - - If you want to just create an arbitrary string of QML, instead of - loading a qml file, consider the createQmlObject() function. -*/ QScriptValue QmlEnginePrivate::createComponent(QScriptContext *ctxt, QScriptEngine *engine) { @@ -659,31 +608,6 @@ QScriptValue QmlEnginePrivate::createComponent(QScriptContext *ctxt, return engine->newQObject(c); } -/*! - Creates a new object from the specified string of QML. It requires a - second argument, which is the id of an existing QML object to use as - the new object's parent. If a third argument is provided, this is used - as the filepath that the qml came from. - - Example (where targetItem is the id of an existing QML item): - \code - newObject = createQmlObject('import Qt 4.6; Rectangle {color: "red"; width: 20; height: 20}', - targetItem, "dynamicSnippet1"); - \endcode - - This function is intended for use inside QML only. It is intended to behave - similarly to eval, but for creating QML elements. - - Returns the created object, or null if there is an error. In the case of an - error, details of the error are output using qWarning(). - - Note that this function returns immediately, and therefore may not work if - the QML loads new components. If you are trying to load a new component, - for example from a QML file, consider the createComponent() function - instead. 'New components' refers to external QML files that have not yet - been loaded, and so it is safe to use createQmlObject to load built-in - components. -*/ QScriptValue QmlEnginePrivate::createQmlObject(QScriptContext *ctxt, QScriptEngine *engine) { QmlEnginePrivate *activeEnginePriv = @@ -736,32 +660,6 @@ QScriptValue QmlEnginePrivate::createQmlObject(QScriptContext *ctxt, QScriptEngi return engine->nullValue(); } -/*! - This function is intended for use inside QML only. In C++ just create a - QVector3D as usual. - - This function takes three numeric components and combines them into a - QVector3D value that can be used with any property that takes a - QVector3D argument. The following QML code: - - \code - transform: Rotation { - id: rotation - origin.x: Container.width / 2; - axis: vector(0, 1, 1) - } - \endcode - - is equivalent to: - - \code - transform: Rotation { - id: rotation - origin.x: Container.width / 2; - axis.x: 0; axis.y: 1; axis.z: 0 - } - \endcode -*/ QScriptValue QmlEnginePrivate::vector(QScriptContext *ctxt, QScriptEngine *engine) { if(ctxt->argumentCount() < 3) @@ -894,19 +792,7 @@ QScriptValue QmlEnginePrivate::desktopOpenUrl(QScriptContext *ctxt, QScriptEngin bool ret = QDesktopServices::openUrl(QUrl(ctxt->argument(0).toString())); return e->newVariant(QVariant(ret)); } -/*! - This function allows tinting one color with another. - - The tint color should usually be mostly transparent, or you will not be able to see the underlying color. The below example provides a slight red tint by having the tint color be pure red which is only 1/16th opaque. - \qml - Rectangle { x: 0; width: 80; height: 80; color: "lightsteelblue" } - Rectangle { x: 100; width: 80; height: 80; color: Qt.tint("lightsteelblue", "#10FF0000") } - \endqml - \image declarative-rect_tint.png - - Tint is most useful when a subtle change is intended to be conveyed due to some event; you can then use tinting to more effectively tune the visible color. -*/ QScriptValue QmlEnginePrivate::tint(QScriptContext *ctxt, QScriptEngine *engine) { if(ctxt->argumentCount() < 2) |