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-rw-r--r--src/declarative/util/qdeclarativeanimation.cpp289
1 files changed, 66 insertions, 223 deletions
diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp
index d47dcc5..c17012c 100644
--- a/src/declarative/util/qdeclarativeanimation.cpp
+++ b/src/declarative/util/qdeclarativeanimation.cpp
@@ -658,6 +658,37 @@ void QDeclarativeColorAnimation::setTo(const QColor &t)
\inherits Animation
\brief The ScriptAction element allows scripts to be run during an animation.
+ ScriptAction can be used to run script at a specific point in an animation.
+
+ \qml
+ SequentialAnimation {
+ NumberAnimation { ... }
+ ScriptAction { script: doSomething(); }
+ NumberAnimation { ... }
+ }
+ \endqml
+
+ When used as part of a Transition, you can also target a specific
+ StateChangeScript to run using the \c scriptName property.
+
+ \qml
+ State {
+ StateChangeScript {
+ name: "myScript"
+ script: doStateStuff();
+ }
+ }
+ ...
+ Transition {
+ SequentialAnimation {
+ NumberAnimation { ... }
+ ScriptAction { scriptName: "myScript" }
+ NumberAnimation { ... }
+ }
+ }
+ \endqml
+
+ \sa StateChangeScript
*/
/*!
\internal
@@ -698,11 +729,14 @@ void QDeclarativeScriptAction::setScript(const QDeclarativeScriptString &script)
}
/*!
- \qmlproperty QString ScriptAction::stateChangeScriptName
+ \qmlproperty QString ScriptAction::scriptName
This property holds the the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition.
- If both script and stateChangeScriptName are set, stateChangeScriptName will be used.
+ If both script and scriptName are set, scriptName will be used.
+
+ \note When using scriptName in a reversible transition, the script will only
+ be run when the transition is being run forwards.
*/
QString QDeclarativeScriptAction::stateChangeScriptName() const
{
@@ -718,6 +752,9 @@ void QDeclarativeScriptAction::setStateChangeScriptName(const QString &name)
void QDeclarativeScriptActionPrivate::execute()
{
+ if (hasRunScriptScript && reversing)
+ return;
+
QDeclarativeScriptString scriptStr = hasRunScriptScript ? runScriptScript : script;
const QString &str = scriptStr.script();
@@ -733,19 +770,18 @@ void QDeclarativeScriptAction::transition(QDeclarativeStateActions &actions,
{
Q_D(QDeclarativeScriptAction);
Q_UNUSED(modified);
- Q_UNUSED(direction);
d->hasRunScriptScript = false;
+ d->reversing = (direction == Backward);
for (int ii = 0; ii < actions.count(); ++ii) {
QDeclarativeAction &action = actions[ii];
if (action.event && action.event->typeName() == QLatin1String("StateChangeScript")
&& static_cast<QDeclarativeStateChangeScript*>(action.event)->name() == d->name) {
- //### how should we handle reverse direction?
d->runScriptScript = static_cast<QDeclarativeStateChangeScript*>(action.event)->script();
d->hasRunScriptScript = true;
action.actionDone = true;
- break; //assumes names are unique
+ break; //only match one (names should be unique)
}
}
}
@@ -1006,212 +1042,6 @@ void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions,
}
}
-
-
-/*!
- \qmlclass ParentAction QDeclarativeParentAction
- \since 4.7
- \inherits Animation
- \brief The ParentAction element allows parent changes during animation.
-
- ParentAction provides a way to specify at what point in a Transition a ParentChange should
- occur.
- \qml
- State {
- ParentChange {
- target: myItem
- parent: newParent
- }
- }
- Transition {
- SequentialAnimation {
- PropertyAnimation { ... }
- ParentAction {} //reparent myItem now
- PropertyAnimation { ... }
- }
- }
- \endqml
-
- It also provides a way to explicitly reparent an item during an animation.
- \qml
- SequentialAnimation {
- ParentAction { target: myItem; parent: newParent }
- PropertyAnimation {}
- }
- \endqml
-
- The ParentAction is immediate - it is not animated in any way.
-*/
-
-QDeclarativeParentAction::QDeclarativeParentAction(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QDeclarativeParentActionPrivate), parent)
-{
- Q_D(QDeclarativeParentAction);
- d->init();
-}
-
-QDeclarativeParentAction::~QDeclarativeParentAction()
-{
-}
-
-void QDeclarativeParentActionPrivate::init()
-{
- Q_Q(QDeclarativeParentAction);
- cpa = new QActionAnimation;
- QDeclarative_setParent_noEvent(cpa, q);
-}
-
-/*!
- \qmlproperty Item ParentAction::target
-
- This property holds a target item to reparent.
-
- In the following example, \c myItem will be reparented by the ParentAction, while
- \c myOtherItem will not.
- \qml
- State {
- ParentChange {
- target: myItem
- parent: newParent
- }
- ParentChange {
- target: myOtherItem
- parent: otherNewParent
- }
- }
- Transition {
- SequentialAnimation {
- PropertyAnimation { ... }
- ParentAction { target: myItem }
- PropertyAnimation { ... }
- }
- }
- \endqml
-
- */
-QDeclarativeItem *QDeclarativeParentAction::object() const
-{
- Q_D(const QDeclarativeParentAction);
- return d->pcTarget;
-}
-
-void QDeclarativeParentAction::setObject(QDeclarativeItem *target)
-{
- Q_D(QDeclarativeParentAction);
- d->pcTarget = target;
-}
-
-/*!
- \qmlproperty Item ParentAction::parent
-
- The item to reparent to (i.e. the new parent).
- */
-QDeclarativeItem *QDeclarativeParentAction::parent() const
-{
- Q_D(const QDeclarativeParentAction);
- return d->pcParent;
-}
-
-void QDeclarativeParentAction::setParent(QDeclarativeItem *parent)
-{
- Q_D(QDeclarativeParentAction);
- d->pcParent = parent;
-}
-
-void QDeclarativeParentActionPrivate::doAction()
-{
- QDeclarativeParentChange pc;
- pc.setObject(pcTarget);
- pc.setParent(pcParent);
- pc.execute();
-}
-
-QAbstractAnimation *QDeclarativeParentAction::qtAnimation()
-{
- Q_D(QDeclarativeParentAction);
- return d->cpa;
-}
-
-void QDeclarativeParentAction::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction)
-{
- Q_D(QDeclarativeParentAction);
- Q_UNUSED(modified);
- Q_UNUSED(direction);
-
- struct QDeclarativeParentActionData : public QAbstractAnimationAction
- {
- QDeclarativeParentActionData(): pc(0) {}
- ~QDeclarativeParentActionData() { delete pc; }
-
- QDeclarativeStateActions actions;
- bool reverse;
- QDeclarativeParentChange *pc;
- virtual void doAction()
- {
- for (int ii = 0; ii < actions.count(); ++ii) {
- const QDeclarativeAction &action = actions.at(ii);
- if (reverse)
- action.event->reverse();
- else
- action.event->execute();
- }
- }
- };
-
- QDeclarativeParentActionData *data = new QDeclarativeParentActionData;
-
- //### need to correctly handle modified/done
-
- bool hasExplicit = false;
- if (d->pcTarget && d->pcParent) {
- data->reverse = false;
- QDeclarativeAction myAction;
- QDeclarativeParentChange *pc = new QDeclarativeParentChange;
- pc->setObject(d->pcTarget);
- pc->setParent(d->pcParent);
- myAction.event = pc;
- data->pc = pc;
- data->actions << myAction;
- hasExplicit = true;
- }
-
- if (!hasExplicit)
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
-
- if (action.event && action.event->typeName() == QLatin1String("ParentChange")
- && (!d->pcTarget || static_cast<QDeclarativeParentChange*>(action.event)->object() == d->pcTarget)) {
- QDeclarativeAction myAction = action;
- data->reverse = action.reverseEvent;
- //### this logic differs from PropertyAnimation
- // (probably a result of modified vs. done)
- if (d->pcParent) {
- //### should we disallow this case?
- QDeclarativeParentChange *pc = new QDeclarativeParentChange;
- pc->setObject(d->pcTarget);
- pc->setParent(static_cast<QDeclarativeParentChange*>(action.event)->parent());
- myAction.event = pc;
- data->pc = pc;
- data->actions << myAction;
- break; //only match one
- } else {
- action.actionDone = true;
- data->actions << myAction;
- }
- }
- }
-
- if (data->actions.count()) {
- d->cpa->setAnimAction(data, QAbstractAnimation::DeleteWhenStopped);
- } else {
- delete data;
- }
-}
-
-
-
/*!
\qmlclass NumberAnimation QDeclarativeNumberAnimation
\since 4.7
@@ -1342,9 +1172,10 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t)
\brief The RotationAnimation element allows you to animate rotations.
RotationAnimation is a specialized PropertyAnimation that gives control
- over the direction of rotation. By default, it will rotate
- via the shortest path; for example, a rotation from 20 to 340 degrees will
- rotation 40 degrees counterclockwise.
+ over the direction of rotation. By default, it will rotate in the direction
+ of the numerical change; a rotation from 0 to 240 will rotate 220 degrees
+ clockwise, while a rotation from 240 to 0 will rotate 220 degrees
+ counterclockwise.
When used in a transition RotationAnimation will rotate all
properties named "rotation" or "angle". You can override this by providing
@@ -1359,7 +1190,7 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t)
State { name: "-90"; PropertyChanges { target: myItem; rotation: -90 } }
}
transition: Transition {
- RotationAnimation { }
+ RotationAnimation { direction: RotationAnimation.Shortest }
}
\endqml
*/
@@ -1411,7 +1242,7 @@ QDeclarativeRotationAnimation::QDeclarativeRotationAnimation(QObject *parent)
{
Q_D(QDeclarativeRotationAnimation);
d->interpolatorType = QMetaType::QReal;
- d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
+ d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
d->defaultProperties = QLatin1String("rotation,angle");
}
@@ -1474,7 +1305,7 @@ void QDeclarativeRotationAnimation::setTo(qreal t)
A rotation from 10 to 350 will rotate 20 degrees counterclockwise.
\endtable
- The default direction is Shortest.
+ The default direction is Numerical.
*/
QDeclarativeRotationAnimation::RotationDirection QDeclarativeRotationAnimation::direction() const
{
@@ -1523,8 +1354,8 @@ void QDeclarativeAnimationGroupPrivate::append_animation(QDeclarativeListPropert
{
QDeclarativeAnimationGroup *q = qobject_cast<QDeclarativeAnimationGroup *>(list->object);
if (q) {
- q->d_func()->animations.append(a);
a->setGroup(q);
+ QDeclarative_setParent_noEvent(a->qtAnimation(), q->d_func()->ag);
q->d_func()->ag->addAnimation(a->qtAnimation());
}
}
@@ -2483,7 +2314,11 @@ QDeclarativeItem *QDeclarativeParentAnimation::target() const
void QDeclarativeParentAnimation::setTarget(QDeclarativeItem *target)
{
Q_D(QDeclarativeParentAnimation);
+ if (target == d->target)
+ return;
+
d->target = target;
+ emit targetChanged();
}
/*!
@@ -2501,7 +2336,11 @@ QDeclarativeItem *QDeclarativeParentAnimation::newParent() const
void QDeclarativeParentAnimation::setNewParent(QDeclarativeItem *newParent)
{
Q_D(QDeclarativeParentAnimation);
+ if (newParent == d->newParent)
+ return;
+
d->newParent = newParent;
+ emit newParentChanged();
}
/*!
@@ -2526,7 +2365,11 @@ QDeclarativeItem *QDeclarativeParentAnimation::via() const
void QDeclarativeParentAnimation::setVia(QDeclarativeItem *via)
{
Q_D(QDeclarativeParentAnimation);
+ if (via == d->via)
+ return;
+
d->via = via;
+ emit viaChanged();
}
//### mirrors same-named function in QDeclarativeItem
@@ -2561,10 +2404,10 @@ void QDeclarativeParentAnimation::transition(QDeclarativeStateActions &actions,
{
Q_D(QDeclarativeParentAnimation);
- struct QDeclarativeParentActionData : public QAbstractAnimationAction
+ struct QDeclarativeParentAnimationData : public QAbstractAnimationAction
{
- QDeclarativeParentActionData() {}
- ~QDeclarativeParentActionData() { qDeleteAll(pc); }
+ QDeclarativeParentAnimationData() {}
+ ~QDeclarativeParentAnimationData() { qDeleteAll(pc); }
QDeclarativeStateActions actions;
//### reverse should probably apply on a per-action basis
@@ -2582,8 +2425,8 @@ void QDeclarativeParentAnimation::transition(QDeclarativeStateActions &actions,
}
};
- QDeclarativeParentActionData *data = new QDeclarativeParentActionData;
- QDeclarativeParentActionData *viaData = new QDeclarativeParentActionData;
+ QDeclarativeParentAnimationData *data = new QDeclarativeParentAnimationData;
+ QDeclarativeParentAnimationData *viaData = new QDeclarativeParentAnimationData;
bool hasExplicit = false;
if (d->target && d->newParent) {