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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qobject_p.h>
+#include "qmlanimation.h"
+#include "qmltransition.h"
+#include "qmlbehaviour.h"
+#include <QtDeclarative/qmlcontext.h>
+
+
+QT_BEGIN_NAMESPACE
+QML_DEFINE_TYPE(QmlBehaviour,Behaviour);
+
+
+class QmlBehaviourData : public QObject
+{
+Q_OBJECT
+public:
+ QmlBehaviourData(QObject *parent)
+ : QObject(parent) {}
+
+ Q_PROPERTY(QVariant endValue READ endValue NOTIFY valuesChanged);
+ Q_PROPERTY(QVariant startValue READ startValue NOTIFY valuesChanged);
+ QVariant endValue() const { return e; }
+ QVariant startValue() const { return s; }
+
+ QVariant e;
+ QVariant s;
+
+Q_SIGNALS:
+ void valuesChanged();
+
+private:
+ friend class QmlBehaviour;
+};
+
+class QmlBehaviourPrivate : public QObjectPrivate
+{
+public:
+ QmlBehaviourPrivate()
+ : context(0), oldContext(0), valueData(0), operations(this) {}
+ QmlMetaProperty property;
+ QVariant currentValue;
+
+ QVariant fromValue;
+ QVariant toValue;
+ QmlContext *context;
+ QmlContext *oldContext;
+ QmlBehaviourData *valueData;
+ class AnimationList : public QmlConcreteList<QmlAbstractAnimation *>
+ {
+ public:
+ AnimationList(QmlBehaviourPrivate *parent) : _parent(parent) {}
+ virtual void append(QmlAbstractAnimation *a)
+ {
+ QmlConcreteList<QmlAbstractAnimation *>::append(a);
+ _parent->group->addAnimation(a->qtAnimation());
+ }
+ virtual void clear() { QmlConcreteList<QmlAbstractAnimation *>::clear(); } //###
+ private:
+ QmlBehaviourPrivate *_parent;
+ };
+ AnimationList operations;
+ QSequentialAnimationGroup *group;
+};
+
+/*!
+ \qmlclass Behaviour QmlBehaviour
+ \brief The Behaviour element allows you to specify a default animation for a property change.
+
+ In example below, Rect1 will use a bounce easing curve over 200 millisecond for any changes to its y property:
+ \code
+ <Rect id="Rect1" y="200" width="20" height="20" color="#00ff00">
+ <y>
+ <Behaviour>
+ <NumericAnimation easing="easeOutBounce(amplitude:100)" duration="200" />
+ </Behaviour>
+ </y>
+ </Rect>
+ \endcode
+*/
+
+QmlBehaviour::QmlBehaviour(QObject *parent)
+: QmlPropertyValueSource(*(new QmlBehaviourPrivate), parent)
+{
+ Q_D(QmlBehaviour);
+ d->valueData = new QmlBehaviourData(this);
+ d->context = new QmlContext(QmlContext::activeContext(), this);
+ d->context->addDefaultObject(d->valueData);
+ d->group = new QSequentialAnimationGroup(this);
+}
+
+/*!
+ \qmlproperty QVariant Behaviour::fromValue
+ This property holds a selector specifying a starting value for the behaviour
+
+ If you only want the behaviour to apply when the change starts at a
+ specific value you can specify fromValue. This selector is used in conjunction
+ with the toValue selector.
+*/
+
+QVariant QmlBehaviour::fromValue() const
+{
+ Q_D(const QmlBehaviour);
+ return d->fromValue;
+}
+
+void QmlBehaviour::setFromValue(const QVariant &v)
+{
+ Q_D(QmlBehaviour);
+ d->fromValue = v;
+}
+
+/*!
+ \qmlproperty QVariant Behaviour::toValue
+ This property holds a selector specifying a ending value for the behaviour
+
+ If you only want the behaviour to apply when the change ends at a
+ specific value you can specify toValue. This selector is used in conjunction
+ with the fromValue selector.
+*/
+
+QVariant QmlBehaviour::toValue() const
+{
+ Q_D(const QmlBehaviour);
+ return d->toValue;
+}
+
+void QmlBehaviour::setToValue(const QVariant &v)
+{
+ Q_D(QmlBehaviour);
+ d->toValue = v;
+}
+
+QmlList<QmlAbstractAnimation *>* QmlBehaviour::operations()
+{
+ Q_D(QmlBehaviour);
+ return &d->operations;
+}
+
+QmlBehaviour::~QmlBehaviour()
+{
+ //### do we need any other cleanup here?
+}
+
+bool QmlBehaviour::_ignore = false;
+void QmlBehaviour::propertyValueChanged()
+{
+ Q_D(QmlBehaviour);
+ if(_ignore)
+ return;
+
+ QVariant newValue = d->property.read();
+
+ if((!fromValue().isValid() || fromValue() == d->currentValue) &&
+ (!toValue().isValid() || toValue() == newValue)) {
+
+ //### does this clean up everything needed?
+ d->group->stop();
+
+ d->valueData->e = newValue;
+ d->valueData->s = d->currentValue;
+ emit d->valueData->valuesChanged();
+
+ QmlStateOperation::ActionList actions;
+ Action action;
+ action.property = d->property;
+ action.fromValue = d->currentValue;
+ action.toValue = newValue;
+ actions << action;
+
+ _ignore = true;
+ d->property.write(d->currentValue);
+
+ QList<QmlMetaProperty> after;
+ for(int ii = 0; ii < d->operations.count(); ++ii) {
+ d->operations.at(ii)->transition(actions, after, QmlAbstractAnimation::Forward);
+ }
+ d->group->start();
+ if(!after.contains(d->property))
+ d->property.write(newValue);
+ _ignore = false;
+ }
+
+ d->currentValue = newValue;
+}
+
+void QmlBehaviour::setTarget(const QmlMetaProperty &property)
+{
+ Q_D(QmlBehaviour);
+ d->property = property;
+ d->currentValue = property.read();
+ d->property.connectNotifier(this, SLOT(propertyValueChanged()));
+}
+
+void QmlBehaviour::classBegin()
+{
+ Q_D(QmlBehaviour);
+ d->context->activate();
+}
+
+void QmlBehaviour::classComplete()
+{
+ Q_D(QmlBehaviour);
+ d->context->deactivate();
+}
+
+#include "qmlbehaviour.moc"
+
+QT_END_NAMESPACE