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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <limits.h>
+#include <QtCore/qdebug.h>
+#include <gfxtimeline.h>
+#include "private/qobject_p.h"
+#include "qmlfollow.h"
+#include "private/qmlanimation_p.h"
+
+
+QT_BEGIN_NAMESPACE
+QML_DEFINE_TYPE(QmlFollow,Follow);
+
+class QmlFollowPrivate : public QObjectPrivate
+{
+public:
+ QmlFollowPrivate()
+ : sourceValue(0), maxVelocity(0), lastTime(0)
+ , mass(1.0), spring(0.), damping(0.), velocity(0), enabled(true), mode(Track), clock(this) {}
+
+ QmlMetaProperty property;
+ qreal currentValue;
+ qreal sourceValue;
+ qreal maxVelocity;
+ qreal velocityms;
+ int lastTime;
+ qreal mass;
+ qreal spring;
+ qreal damping;
+ qreal velocity;
+ bool enabled;
+
+ enum Mode {
+ Track,
+ Velocity,
+ Spring
+ };
+ Mode mode;
+
+ void tick(int);
+ void updateMode();
+ void start();
+ void stop();
+
+ QTickAnimationProxy<QmlFollowPrivate, &QmlFollowPrivate::tick> clock;
+};
+
+void QmlFollowPrivate::tick(int time)
+{
+ int elapsed = time - lastTime;
+ if (!elapsed)
+ return;
+ if (mode == Spring) {
+ if (elapsed < 10) // capped at 100fps.
+ return;
+ // Real men solve the spring DEs using RK4.
+ // We'll do something much simpler which gives a result that looks fine.
+ int count = (elapsed+5) / 10;
+ for (int i = 0; i < count; ++i) {
+ qreal diff = sourceValue - currentValue;
+ velocity = velocity + spring * diff - damping * velocity;
+ // The following line supports mass. Not sure its worth the extra divisions.
+ // velocity = velocity + spring / mass * diff - damping / mass * velocity;
+ if (maxVelocity > 0.) {
+ // limit velocity
+ if (velocity > maxVelocity)
+ velocity = maxVelocity;
+ else if (velocity < -maxVelocity)
+ velocity = -maxVelocity;
+ }
+ currentValue += velocity * 10.0 / 1000.0;
+ }
+ if (qAbs(velocity) < 0.5 && qAbs(sourceValue - currentValue) < 0.5) {
+ velocity = 0.0;
+ currentValue = sourceValue;
+ clock.stop();
+ }
+ lastTime = time - (elapsed - count * 10);
+ } else {
+ qreal moveBy = elapsed * velocityms;
+ qreal diff = sourceValue - currentValue;
+ if (diff > 0) {
+ currentValue += moveBy;
+ if (currentValue > sourceValue) {
+ currentValue = sourceValue;
+ clock.stop();
+ }
+ } else {
+ currentValue -= moveBy;
+ if (currentValue < sourceValue) {
+ currentValue = sourceValue;
+ clock.stop();
+ }
+ }
+ lastTime = time;
+ }
+ property.write(currentValue);
+}
+
+void QmlFollowPrivate::updateMode()
+{
+ if (spring == 0. && maxVelocity == 0.)
+ mode = Track;
+ else if (spring > 0.)
+ mode = Spring;
+ else
+ mode = Velocity;
+}
+
+void QmlFollowPrivate::start()
+{
+ if (!enabled)
+ return;
+
+ if (mode == QmlFollowPrivate::Track) {
+ currentValue = sourceValue;
+ property.write(currentValue);
+ } else if (sourceValue != currentValue && clock.state() != QAbstractAnimation::Running) {
+ lastTime = 0;
+ clock.start(); // infinity??
+ }
+}
+
+void QmlFollowPrivate::stop()
+{
+ clock.stop();
+}
+
+/*!
+ \qmlclass Follow QmlFollow
+ \brief The Follow element allows a property to track a value.
+
+ In example below, Rect2 will follow Rect1 moving with a velocity of up to 200:
+ \code
+ <Rect id="Rect1" y="{200}" width="20" height="20" color="#00ff00">
+ <y>
+ <SequentialAnimation running="true" repeat="true">
+ <NumericAnimation to="{200}" easing="easeOutBounce(amplitude:100)" duration="2000" />
+ <PauseAnimation duration="1000" />
+ </SequentialAnimation>
+ </y>
+ </Rect>
+ <Rect id="Rect2" x="{Rect1.width}" width="20" height="20" color="#ff0000">
+ <y>
+ <Follow source="{Rect1.y}" velocity="200"/>
+ </y>
+ </Rect>
+ \endcode
+*/
+
+QmlFollow::QmlFollow(QObject *parent)
+: QmlPropertyValueSource(*(new QmlFollowPrivate),parent)
+{
+}
+
+QmlFollow::~QmlFollow()
+{
+}
+
+void QmlFollow::setTarget(const QmlMetaProperty &property)
+{
+ Q_D(QmlFollow);
+ d->property = property;
+ d->currentValue = property.read().toDouble();
+}
+
+qreal QmlFollow::sourceValue() const
+{
+ Q_D(const QmlFollow);
+ return d->sourceValue;
+}
+
+/*!
+ \qmlproperty qreal Follow::source
+ This property holds the source value which will be tracked.
+
+ Bind to a property in order to track its changes.
+*/
+
+void QmlFollow::setSourceValue(qreal value)
+{
+ Q_D(QmlFollow);
+ d->sourceValue = value;
+ d->start();
+}
+
+/*!
+ \qmlproperty qreal Follow::velocity
+ This property holds the maximum velocity allowed when tracking the source.
+*/
+
+qreal QmlFollow::velocity() const
+{
+ Q_D(const QmlFollow);
+ return d->maxVelocity;
+}
+
+void QmlFollow::setVelocity(qreal velocity)
+{
+ Q_D(QmlFollow);
+ d->maxVelocity = velocity;
+ d->velocityms = velocity / 1000.0;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty qreal Follow::spring
+ This property holds the spring constant
+
+ The spring constant describes how strongly the target is pulled towards the
+ source. Setting spring to 0 turns off spring tracking. Useful values 0 - 5.0
+
+ When a spring constant is set and the velocity property is greater than 0,
+ velocity limits the maximum speed.
+*/
+qreal QmlFollow::spring() const
+{
+ Q_D(const QmlFollow);
+ return d->spring;
+}
+
+void QmlFollow::setSpring(qreal spring)
+{
+ Q_D(QmlFollow);
+ d->spring = spring;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty qreal Follow::damping
+ This property holds the spring damping constant
+
+ The damping constant describes how quickly a sprung follower comes to rest.
+ Useful range is 0 - 1.0
+*/
+qreal QmlFollow::damping() const
+{
+ Q_D(const QmlFollow);
+ return d->damping;
+}
+
+void QmlFollow::setDamping(qreal damping)
+{
+ Q_D(QmlFollow);
+ if (damping > 1.)
+ damping = 1.;
+
+ d->damping = damping;
+}
+
+/*!
+ \qmlproperty bool Follow::enabled
+ This property holds whether the target will track the source.
+*/
+bool QmlFollow::enabled() const
+{
+ Q_D(const QmlFollow);
+ return d->enabled;
+}
+
+void QmlFollow::setEnabled(bool enabled)
+{
+ Q_D(QmlFollow);
+ d->enabled = enabled;
+ if (enabled)
+ d->start();
+ else
+ d->stop();
+}
+QT_END_NAMESPACE