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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <gfxeasing.h>
+#include "qmltransition.h"
+#include "qmlstategroup.h"
+#include "qmlstate_p.h"
+#include "qmlbindablevalue.h"
+#include "qmlstateoperations.h"
+#include "qmlanimation.h"
+#include "qmlanimation_p.h"
+#include "qmlstate.h"
+#include <QtCore/qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG);
+
+Action::Action() : bv(0), event(0), actionDone(false)
+{
+}
+
+ActionEvent::~ActionEvent()
+{
+}
+
+QString ActionEvent::name() const
+{
+ return QString();
+}
+
+void ActionEvent::execute()
+{
+}
+
+/*!
+ \internal
+*/
+QmlStateOperation::QmlStateOperation(QObjectPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+}
+
+/*!
+ \qmlclass State
+ \brief The State element defines configurations of objects and properties.
+
+ A state is specified as a set of batched changes from the default configuration.
+
+ Note that setting the state of an object from within another state of the same object is
+ inadvisible. Not only would this have the same effect as going directly to the second state
+ it may cause the program to crash.
+
+ \sa {states-transitions}{States and Transitions}
+*/
+
+/*!
+ \internal
+ \class QmlState
+ \brief The QmlState class allows you to define configurations of objects and properties.
+
+ \ingroup states
+
+ QmlState allows you to specify a state as a set of batched changes from the default
+ configuration.
+
+ \sa {states-transitions}{States and Transitions}
+*/
+
+QML_DEFINE_TYPE(QmlState,State);
+QmlState::QmlState(QObject *parent)
+: QObject(*(new QmlStatePrivate), parent)
+{
+}
+
+QmlState::~QmlState()
+{
+}
+
+/*!
+ \qmlproperty string State::name
+ This property holds the name of the state
+
+ Each state should have a unique name.
+*/
+
+/*!
+ \property QmlState::name
+ \brief the name of the state
+
+ Each state should have a unique name.
+*/
+QString QmlState::name() const
+{
+ Q_D(const QmlState);
+ return d->name;
+}
+
+void QmlState::setName(const QString &n)
+{
+ Q_D(QmlState);
+ d->name = n;
+}
+
+bool QmlState::isWhenKnown() const
+{
+ Q_D(const QmlState);
+ return d->when != 0;
+}
+
+/*!
+ \qmlproperty bool State::when
+ This property holds when the state should be applied
+
+ This should be set to an expression that evaluates to true when you want the state to
+ be applied.
+*/
+
+/*!
+ \property QmlState::when
+ \brief when the state should be applied
+
+ This should be set to an expression that evaluates to true when you want the state to
+ be applied.
+*/
+QmlBindableValue *QmlState::when() const
+{
+ Q_D(const QmlState);
+ return d->when;
+}
+
+void QmlState::setWhen(QmlBindableValue *when)
+{
+ Q_D(QmlState);
+ d->when = when;
+ if(d->group)
+ d->group->updateAutoState();
+}
+
+/*!
+ \advanced
+ \qmlproperty string State::extends
+ This property holds the state that this state extends
+
+ The state being extended is treated as the base state in regards to
+ the changes specified by the extending state.
+*/
+
+/*!
+ \property QmlState::extends
+ \brief the state that this state extends
+
+ The state being extended is treated as the base state in regards to
+ the changes specified by the extending state.
+
+ \sa operations
+*/
+QString QmlState::extends() const
+{
+ Q_D(const QmlState);
+ return d->extends;
+}
+
+void QmlState::setExtends(const QString &extends)
+{
+ Q_D(QmlState);
+ d->extends = extends;
+}
+
+/*!
+ \qmlproperty list<StateOperation> State::operations
+ This property holds the changes to apply for this state
+ \default
+
+ By default these changes are applied against the default state. If the state
+ extends another state, then the changes are applied against the state being
+ extended.
+*/
+
+/*!
+ \property QmlState::operations
+ \brief the changes to apply for this state
+
+ By default these changes are applied against the default state. If the state
+ extends another state, then the changes are applied against the state being
+ extended.
+*/
+QmlList<QmlStateOperation *> *QmlState::operations()
+{
+ Q_D(QmlState);
+ return &d->operations;
+}
+
+QmlState &QmlState::operator<<(QmlStateOperation *op)
+{
+ Q_D(QmlState);
+ d->operations.append(op);
+ return *this;
+}
+
+#if 0
+static void dump(const QmlStateOperation::ActionList &list)
+{
+ if(!QString(getenv("STATE_DEBUG")).isEmpty())
+ return;
+
+ for(int ii = 0; ii < list.count(); ++ii) {
+ const Action &action = list.at(ii);
+ qWarning() << action.property.object << action.property.name << action.toValue;
+ }
+}
+#endif
+
+void QmlStatePrivate::complete()
+{
+ Q_Q(QmlState);
+ //apply bindings (now that all transitions are complete)
+ //////////////////////////////////////////////////////////
+ foreach(const Action &action, bindingsList) {
+ if (action.bv && !action.toBinding.isEmpty()) {
+ action.bv->setExpression(action.toBinding);
+ }
+ }
+ //////////////////////////////////////////////////////////
+
+ for(int ii = 0; ii < reverting.count(); ++ii) {
+ for(int jj = 0; jj < revertList.count(); ++jj) {
+ if(revertList.at(jj).property == reverting.at(ii)) {
+ revertList.removeAt(jj);
+ break;
+ }
+ }
+ }
+ reverting.clear();
+
+ for(int ii = 0; ii < completeList.count(); ++ii) {
+ const QmlMetaProperty &prop = completeList.at(ii).property;
+ prop.write(completeList.at(ii).value);
+ }
+
+ completeList.clear();
+ transition = 0;
+ emit q->completed();
+}
+
+QmlStateOperation::ActionList QmlStatePrivate::generateActionList(QmlStateGroup *group) const
+{
+ QmlStateOperation::ActionList applyList;
+ if(inState)
+ return applyList;
+
+ inState = true;
+
+ if(!extends.isEmpty()) {
+ QList<QmlState *> states = group->states();
+ for(int ii = 0; ii < states.count(); ++ii)
+ if(states.at(ii)->name() == extends)
+ applyList = static_cast<QmlStatePrivate*>(states.at(ii)->d_ptr)->generateActionList(group);
+ }
+
+ foreach(QmlStateOperation *op, operations)
+ applyList << op->actions();
+
+ inState = false;
+ return applyList;
+}
+
+QmlStateGroup *QmlState::stateGroup() const
+{
+ Q_D(const QmlState);
+ return d->group;
+}
+
+void QmlState::setStateGroup(QmlStateGroup *group)
+{
+ Q_D(QmlState);
+ d->group = group;
+}
+
+void QmlState::cancel()
+{
+ Q_D(QmlState);
+ if (d->transition) {
+ d->transition->stop(); //XXX this could potentially trigger a complete in rare circumstances
+ d->transition = 0;
+ }
+}
+
+void QmlState::apply(QmlStateGroup *group, QmlTransition *trans, QmlState *revert)
+{
+ Q_D(QmlState);
+
+ cancel();
+ if(revert)
+ revert->cancel();
+ d->revertList.clear();
+ d->reverting.clear();
+ d->bindingsList.clear();
+
+ if(revert)
+ d->revertList = static_cast<QmlStatePrivate*>(revert->d_ptr)->revertList;
+ QmlStateOperation::RevertActionList additionalReverts;
+
+ QmlStateOperation::ActionList applyList = d->generateActionList(group);
+
+ for(int ii = 0; ii < applyList.count(); ++ii) {
+ const Action &action = applyList.at(ii);
+ if(action.event)
+ continue;
+
+ bool found = false;
+ for(int jj = 0; !found && jj < d->revertList.count(); ++jj) {
+ if(d->revertList.at(jj).property == action.property)
+ found = true;
+ }
+ if(!found) {
+ RevertAction r(action);
+ additionalReverts << r;
+ }
+ }
+ for(int ii = 0; ii < d->revertList.count(); ++ii) {
+ bool found = false;
+ for(int jj = 0; !found && jj < applyList.count(); ++jj) {
+ const Action &action = applyList.at(jj);
+ if(action.property == d->revertList.at(ii).property)
+ found = true;
+ }
+ if(!found) {
+ QVariant cur = d->revertList.at(ii).property.read();
+ Action a;
+ a.property = d->revertList.at(ii).property;
+ a.fromValue = cur;
+ a.toValue = d->revertList.at(ii).value;
+ a.toBinding = d->revertList.at(ii).binding;
+ if (!a.toBinding.isEmpty()) {
+ a.fromBinding = d->revertList.at(ii).bv->expression(); //### relies on clearExpression not clearing string
+ a.bv = d->revertList.at(ii).bv;
+ }
+ applyList << a;
+ d->reverting << d->revertList.at(ii).property;
+ }
+ }
+ d->revertList << additionalReverts;
+
+ //apply all changes, and work out any ending positions for bindings
+ //then rewind all changes and proceed as normal
+ //### 4 foreach loops!
+ ////////////////////////////////////////////////////////////////////
+ foreach(const Action &action, applyList) {
+ if(stateChangeDebug())
+ qWarning() << " Action:" << action.property.object() << action.property.name() << action.toValue;
+
+ if (action.bv && !action.toBinding.isEmpty()) {
+ d->bindingsList << action;
+ action.bv->clearExpression();
+ }
+ }
+
+ if (!d->bindingsList.isEmpty()) {
+ foreach(const Action &action, applyList) {
+ if (action.bv && !action.toBinding.isEmpty()) {
+ action.bv->setExpression(action.toBinding);
+ } else if(!action.event) {
+ action.property.write(action.toValue);
+ }
+ }
+
+ for (int ii = 0; ii < applyList.size(); ++ii) {
+ Action *action = &applyList[ii];
+ if(action->event)
+ continue;
+
+ const QmlMetaProperty &prop = action->property;
+ if (action->bv && !action->toBinding.isEmpty()) {
+ action->toValue = prop.read();
+ }
+ }
+
+ foreach(const Action &action, applyList) {
+ if(action.event)
+ continue;
+
+ if (action.bv && !action.toBinding.isEmpty())
+ action.bv->clearExpression();
+ action.property.write(action.fromValue);
+ }
+ }
+ ////////////////////////////////////////////////////////////////////
+
+ QmlStateOperation::ActionList modList = applyList;
+ QList<QmlMetaProperty> touched;
+ d->completeList.clear();
+ if(trans) {
+ d->transition = trans;
+ trans->prepare(modList, touched, this);
+ for(int ii = 0; ii < modList.count(); ++ii) {
+ const Action &action = modList.at(ii);
+
+ if(action.event) {
+ if(action.actionDone) {
+ modList.removeAt(ii);
+ --ii;
+ }
+ } else {
+ if(action.toValue != action.fromValue) {
+ d->completeList << RevertAction(action, false);
+ }
+
+ if(touched.contains(action.property)) {
+ modList.removeAt(ii);
+ --ii;
+ }
+ }
+ }
+ }
+
+ foreach(const Action &action, modList) {
+ if(action.event)
+ action.event->execute();
+ else
+ action.property.write(action.toValue);
+ }
+}
+
+QML_DEFINE_TYPE(QmlStateOperation,StateOperation);
+QmlStateOperation::ActionList QmlStateOperation::actions()
+{
+ return ActionList();
+}
+
+QT_END_NAMESPACE