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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlstate_p_p.h"
+#include "qmlstate_p.h"
+
+#include "qmltransition_p.h"
+#include "qmlstategroup_p.h"
+#include "qmlstateoperations_p.h"
+#include "qmlanimation_p.h"
+#include "qmlanimation_p_p.h"
+
+#include <qmlbinding.h>
+#include <qmlglobal_p.h>
+
+#include <QtCore/qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG);
+
+QmlAction::QmlAction()
+: restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), fromBinding(0), toBinding(0), event(0),
+ specifiedObject(0)
+{
+}
+
+QmlAction::QmlAction(QObject *target, const QString &propertyName,
+ const QVariant &value)
+: restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), toValue(value), fromBinding(0),
+ toBinding(0), event(0), specifiedObject(target),
+ specifiedProperty(propertyName)
+{
+ property = QmlMetaProperty::createProperty(target, propertyName);
+ if (property.isValid())
+ fromValue = property.read();
+}
+
+QmlActionEvent::~QmlActionEvent()
+{
+}
+
+QString QmlActionEvent::typeName() const
+{
+ return QString();
+}
+
+void QmlActionEvent::execute()
+{
+}
+
+bool QmlActionEvent::isReversable()
+{
+ return false;
+}
+
+void QmlActionEvent::reverse()
+{
+}
+
+QList<QmlAction> QmlActionEvent::extraActions()
+{
+ return QList<QmlAction>();
+}
+
+bool QmlActionEvent::changesBindings()
+{
+ return false;
+}
+
+void QmlActionEvent::clearForwardBindings()
+{
+}
+
+void QmlActionEvent::clearReverseBindings()
+{
+}
+
+bool QmlActionEvent::override(QmlActionEvent *other)
+{
+ Q_UNUSED(other);
+ return false;
+}
+
+/*!
+ \internal
+*/
+QmlStateOperation::QmlStateOperation(QObjectPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+}
+
+/*!
+ \qmlclass State QmlState
+ \brief The State element defines configurations of objects and properties.
+
+ A state is specified as a set of batched changes from the default configuration.
+
+ Note that setting the state of an object from within another state of the same object is
+ inadvisible. Not only would this have the same effect as going directly to the second state
+ it may cause the program to crash.
+
+ \sa {qmlstates}{States}, {state-transitions}{Transitions}
+*/
+
+/*!
+ \internal
+ \class QmlState
+ \brief The QmlState class allows you to define configurations of objects and properties.
+
+ \ingroup group_states
+
+ QmlState allows you to specify a state as a set of batched changes from the default
+ configuration.
+
+ \sa {states-transitions}{States and Transitions}
+*/
+
+QML_DEFINE_TYPE(Qt,4,6,State,QmlState)
+QmlState::QmlState(QObject *parent)
+: QObject(*(new QmlStatePrivate), parent)
+{
+ Q_D(QmlState);
+ d->transitionManager.setState(this);
+}
+
+QmlState::~QmlState()
+{
+ Q_D(QmlState);
+ if (d->group)
+ d->group->removeState(this);
+}
+
+/*!
+ \qmlproperty string State::name
+ This property holds the name of the state
+
+ Each state should have a unique name.
+*/
+QString QmlState::name() const
+{
+ Q_D(const QmlState);
+ return d->name;
+}
+
+void QmlState::setName(const QString &n)
+{
+ Q_D(QmlState);
+ d->name = n;
+}
+
+bool QmlState::isWhenKnown() const
+{
+ Q_D(const QmlState);
+ return d->when != 0;
+}
+
+/*!
+ \qmlproperty bool State::when
+ This property holds when the state should be applied
+
+ This should be set to an expression that evaluates to true when you want the state to
+ be applied.
+*/
+QmlBinding *QmlState::when() const
+{
+ Q_D(const QmlState);
+ return d->when;
+}
+
+void QmlState::setWhen(QmlBinding *when)
+{
+ Q_D(QmlState);
+ d->when = when;
+ if (d->group)
+ d->group->updateAutoState();
+}
+
+/*!
+ \qmlproperty string State::extend
+ This property holds the state that this state extends
+
+ The state being extended is treated as the base state in regards to
+ the changes specified by the extending state.
+*/
+QString QmlState::extends() const
+{
+ Q_D(const QmlState);
+ return d->extends;
+}
+
+void QmlState::setExtends(const QString &extends)
+{
+ Q_D(QmlState);
+ d->extends = extends;
+}
+
+/*!
+ \qmlproperty list<Change> State::changes
+ This property holds the changes to apply for this state
+ \default
+
+ By default these changes are applied against the default state. If the state
+ extends another state, then the changes are applied against the state being
+ extended.
+*/
+QmlList<QmlStateOperation *> *QmlState::changes()
+{
+ Q_D(QmlState);
+ return &d->operations;
+}
+
+QmlState &QmlState::operator<<(QmlStateOperation *op)
+{
+ Q_D(QmlState);
+ d->operations.append(op);
+ return *this;
+}
+
+void QmlStatePrivate::complete()
+{
+ Q_Q(QmlState);
+
+ for (int ii = 0; ii < reverting.count(); ++ii) {
+ for (int jj = 0; jj < revertList.count(); ++jj) {
+ if (revertList.at(jj).property == reverting.at(ii)) {
+ revertList.removeAt(jj);
+ break;
+ }
+ }
+ }
+ reverting.clear();
+
+ emit q->completed();
+}
+
+// Generate a list of actions for this state. This includes coelescing state
+// actions that this state "extends"
+QmlStateOperation::ActionList
+QmlStatePrivate::generateActionList(QmlStateGroup *group) const
+{
+ QmlStateOperation::ActionList applyList;
+ if (inState)
+ return applyList;
+
+ // Prevent "extends" recursion
+ inState = true;
+
+ if (!extends.isEmpty()) {
+ QList<QmlState *> states = group->states();
+ for (int ii = 0; ii < states.count(); ++ii)
+ if (states.at(ii)->name() == extends)
+ applyList = static_cast<QmlStatePrivate*>(states.at(ii)->d_func())->generateActionList(group);
+ }
+
+ foreach(QmlStateOperation *op, operations)
+ applyList << op->actions();
+
+ inState = false;
+ return applyList;
+}
+
+QmlStateGroup *QmlState::stateGroup() const
+{
+ Q_D(const QmlState);
+ return d->group;
+}
+
+void QmlState::setStateGroup(QmlStateGroup *group)
+{
+ Q_D(QmlState);
+ d->group = group;
+}
+
+void QmlState::cancel()
+{
+ Q_D(QmlState);
+ d->transitionManager.cancel();
+}
+
+void QmlAction::deleteFromBinding()
+{
+ if (fromBinding) {
+ property.setBinding(0);
+ fromBinding->destroy();
+ fromBinding = 0;
+ }
+}
+
+void QmlState::apply(QmlStateGroup *group, QmlTransition *trans, QmlState *revert)
+{
+ Q_D(QmlState);
+
+ qmlExecuteDeferred(this);
+
+ cancel();
+ if (revert)
+ revert->cancel();
+ d->revertList.clear();
+ d->reverting.clear();
+
+ if (revert) {
+ QmlStatePrivate *revertPrivate =
+ static_cast<QmlStatePrivate*>(revert->d_func());
+ d->revertList = revertPrivate->revertList;
+ revertPrivate->revertList.clear();
+ }
+
+ // List of actions caused by this state
+ QmlStateOperation::ActionList applyList = d->generateActionList(group);
+
+ // List of actions that need to be reverted to roll back (just) this state
+ QmlStatePrivate::SimpleActionList additionalReverts;
+ // First add the reverse of all the applyList actions
+ for (int ii = 0; ii < applyList.count(); ++ii) {
+ QmlAction &action = applyList[ii];
+
+ bool found = false;
+
+ int jj;
+ if (action.event) {
+ if (!action.event->isReversable())
+ continue;
+ for (jj = 0; jj < d->revertList.count(); ++jj) {
+ QmlActionEvent *event = d->revertList.at(jj).event;
+ if (event && event->typeName() == action.event->typeName()) {
+ if (action.event->override(event)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ if (!found || action.event != d->revertList.at(jj).event)
+ action.event->saveOriginals();
+ else if (action.event->isRewindable())
+ action.event->saveCurrentValues();
+ } else {
+ action.fromBinding = action.property.binding();
+
+ for (jj = 0; jj < d->revertList.count(); ++jj) {
+ if (d->revertList.at(jj).property == action.property) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (!found) {
+ if (!action.restore) {
+ action.deleteFromBinding();
+ } else {
+ // Only need to revert the applyList action if the previous
+ // state doesn't have a higher priority revert already
+ QmlSimpleAction r(action);
+ additionalReverts << r;
+ }
+ } else if (d->revertList.at(jj).binding != action.fromBinding) {
+ action.deleteFromBinding();
+ }
+ }
+
+ // Any reverts from a previous state that aren't carried forth
+ // into this state need to be translated into apply actions
+ for (int ii = 0; ii < d->revertList.count(); ++ii) {
+ bool found = false;
+ if (d->revertList.at(ii).event) {
+ QmlActionEvent *event = d->revertList.at(ii).event;
+ if (!event->isReversable())
+ continue;
+ for (int jj = 0; !found && jj < applyList.count(); ++jj) {
+ const QmlAction &action = applyList.at(jj);
+ if (action.event && action.event->typeName() == event->typeName()) {
+ if (action.event->override(event))
+ found = true;
+ }
+ }
+ } else {
+ for (int jj = 0; !found && jj < applyList.count(); ++jj) {
+ const QmlAction &action = applyList.at(jj);
+ if (action.property == d->revertList.at(ii).property)
+ found = true;
+ }
+ }
+ if (!found) {
+ QVariant cur = d->revertList.at(ii).property.read();
+ QmlAbstractBinding *delBinding = d->revertList.at(ii).property.setBinding(0);
+ if (delBinding)
+ delBinding->destroy();
+
+ QmlAction a;
+ a.property = d->revertList.at(ii).property;
+ a.fromValue = cur;
+ a.toValue = d->revertList.at(ii).value;
+ a.toBinding = d->revertList.at(ii).binding;
+ a.specifiedObject = d->revertList.at(ii).specifiedObject;
+ a.specifiedProperty = d->revertList.at(ii).specifiedProperty;
+ a.event = d->revertList.at(ii).event;
+ a.reverseEvent = d->revertList.at(ii).reverseEvent;
+ if (a.event && a.event->isRewindable())
+ a.event->saveCurrentValues();
+ applyList << a;
+ // Store these special reverts in the reverting list
+ d->reverting << d->revertList.at(ii).property;
+ }
+ }
+ // All the local reverts now become part of the ongoing revertList
+ d->revertList << additionalReverts;
+
+ // Output for debugging
+ if (stateChangeDebug()) {
+ foreach(const QmlAction &action, applyList) {
+ if (action.event)
+ qWarning() << " QmlAction event:" << action.event->typeName();
+ else
+ qWarning() << " QmlAction:" << action.property.object()
+ << action.property.name() << "From:" << action.fromValue
+ << "To:" << action.toValue;
+ }
+ }
+
+ d->transitionManager.transition(applyList, trans);
+}
+
+QML_DEFINE_NOCREATE_TYPE(QmlStateOperation)
+QmlStateOperation::ActionList QmlStateOperation::actions()
+{
+ return ActionList();
+}
+
+QT_END_NAMESPACE