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-rw-r--r--src/declarative/util/qmltimer.cpp30
-rw-r--r--src/declarative/util/qmltimer_p.h2
2 files changed, 20 insertions, 12 deletions
diff --git a/src/declarative/util/qmltimer.cpp b/src/declarative/util/qmltimer.cpp
index 0be62f4..d2198f2 100644
--- a/src/declarative/util/qmltimer.cpp
+++ b/src/declarative/util/qmltimer.cpp
@@ -55,7 +55,7 @@ class QmlTimerPrivate : public QObjectPrivate
public:
QmlTimerPrivate()
: interval(1000), running(false), repeating(false), triggeredOnStart(false)
- , classBegun(false), componentComplete(false) {}
+ , classBegun(false), componentComplete(false), firstTick(true) {}
int interval;
QPauseAnimation pause;
bool running : 1;
@@ -63,6 +63,7 @@ public:
bool triggeredOnStart : 1;
bool classBegun : 1;
bool componentComplete : 1;
+ bool firstTick : 1;
};
/*!
@@ -85,6 +86,12 @@ public:
QmlTimer is synchronized with the animation timer. Since the animation
timer is usually set to 60fps, the resolution of QmlTimer will be
at best 16ms.
+
+ If the Timer is running and one of its properties is changed, the
+ elapsed time will be reset. For example, if a Timer with interval of
+ 1000ms has its \e repeat property changed 500ms after starting, the
+ elapsed time will be reset to 0, and the Timer will be triggered
+ 1000ms later.
*/
QmlTimer::QmlTimer(QObject *parent)
@@ -92,8 +99,7 @@ QmlTimer::QmlTimer(QObject *parent)
{
Q_D(QmlTimer);
connect(&d->pause, SIGNAL(currentLoopChanged(int)), this, SLOT(ticked()));
- connect(&d->pause, SIGNAL(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State))
- , this, SLOT(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State)));
+ connect(&d->pause, SIGNAL(finished()), this, SLOT(finished()));
d->pause.setLoopCount(1);
d->pause.setDuration(d->interval);
}
@@ -142,6 +148,7 @@ void QmlTimer::setRunning(bool running)
Q_D(QmlTimer);
if (d->running != running) {
d->running = running;
+ d->firstTick = true;
emit runningChanged();
update();
}
@@ -236,10 +243,11 @@ void QmlTimer::update()
return;
d->pause.stop();
if (d->running) {
+ d->pause.setCurrentTime(0);
d->pause.setLoopCount(d->repeating ? -1 : 1);
d->pause.setDuration(d->interval);
d->pause.start();
- if (d->triggeredOnStart) {
+ if (d->triggeredOnStart && d->firstTick) {
QCoreApplication::removePostedEvents(this, QEvent::MetaCall);
QMetaObject::invokeMethod(this, "ticked", Qt::QueuedConnection);
}
@@ -267,18 +275,18 @@ void QmlTimer::componentComplete()
void QmlTimer::ticked()
{
Q_D(QmlTimer);
- if (d->running)
+ if (d->running && (d->pause.currentTime() > 0 || (d->triggeredOnStart && d->firstTick)))
emit triggered();
+ d->firstTick = false;
}
-void QmlTimer::stateChanged(QAbstractAnimation::State state, QAbstractAnimation::State)
+void QmlTimer::finished()
{
Q_D(QmlTimer);
- if (d->running && state != QAbstractAnimation::Running) {
- d->running = false;
- emit triggered();
- emit runningChanged();
- }
+ if (d->repeating || !d->running)
+ return;
+ emit triggered();
+ d->firstTick = false;
}
QT_END_NAMESPACE
diff --git a/src/declarative/util/qmltimer_p.h b/src/declarative/util/qmltimer_p.h
index bd96d4a..56ef7a6 100644
--- a/src/declarative/util/qmltimer_p.h
+++ b/src/declarative/util/qmltimer_p.h
@@ -95,7 +95,7 @@ private:
private Q_SLOTS:
void ticked();
- void stateChanged(QAbstractAnimation::State,QAbstractAnimation::State);
+ void finished();
};
QT_END_NAMESPACE