diff options
Diffstat (limited to 'src/declarative')
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativeitem.cpp | 12 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativeitem.h | 1 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativemousearea.cpp | 3 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativepainteditem.cpp | 16 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativetext.cpp | 18 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp | 8 | ||||
-rw-r--r-- | src/declarative/qml/qdeclarativeengine.cpp | 15 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativeanimation.cpp | 257 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativebehavior.cpp | 39 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativesmoothedanimation.cpp | 31 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativespringanimation.cpp | 39 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativetransition.cpp | 2 |
12 files changed, 251 insertions, 190 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp index 367a5d0..86ef0df 100644 --- a/src/declarative/graphicsitems/qdeclarativeitem.cpp +++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp @@ -59,16 +59,13 @@ #include <QEvent> #include <QGraphicsSceneMouseEvent> #include <QtCore/qnumeric.h> +#include <QtCore/qmath.h> #include <QtScript/qscriptengine.h> #include <QtGui/qgraphicstransform.h> #include <qlistmodelinterface_p.h> QT_BEGIN_NAMESPACE -#ifndef FLT_MAX -#define FLT_MAX 1E+37 -#endif - /*! \qmlclass Transform QGraphicsTransform \since 4.7 @@ -1514,6 +1511,9 @@ QDeclarativeItem::~QDeclarativeItem() \endqml The default transform origin is \c Item.Center. + + To set an arbitrary transform origin point use the \l Scale or \l Rotation + transform elements. */ /*! @@ -2192,6 +2192,8 @@ void QDeclarativeItem::setBaselineOffset(qreal offset) } \endqml \endtable + + \sa transform, Rotation */ /*! @@ -2228,6 +2230,8 @@ void QDeclarativeItem::setBaselineOffset(qreal offset) } \endqml \endtable + + \sa transform, Scale */ /*! diff --git a/src/declarative/graphicsitems/qdeclarativeitem.h b/src/declarative/graphicsitems/qdeclarativeitem.h index 4f420f8..8878fa0 100644 --- a/src/declarative/graphicsitems/qdeclarativeitem.h +++ b/src/declarative/graphicsitems/qdeclarativeitem.h @@ -90,6 +90,7 @@ class Q_DECLARATIVE_EXPORT QDeclarativeItem : public QGraphicsObject, public QDe Q_PROPERTY(bool wantsFocus READ wantsFocus NOTIFY wantsFocusChanged) Q_PROPERTY(QDeclarativeListProperty<QGraphicsTransform> transform READ transform DESIGNABLE false FINAL) Q_PROPERTY(TransformOrigin transformOrigin READ transformOrigin WRITE setTransformOrigin NOTIFY transformOriginChanged) + Q_PROPERTY(QPointF transformOriginPoint READ transformOriginPoint) // transformOriginPoint is read-only for Item Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged) Q_ENUMS(TransformOrigin) Q_CLASSINFO("DefaultProperty", "data") diff --git a/src/declarative/graphicsitems/qdeclarativemousearea.cpp b/src/declarative/graphicsitems/qdeclarativemousearea.cpp index b7b0c9e..7e4a36f 100644 --- a/src/declarative/graphicsitems/qdeclarativemousearea.cpp +++ b/src/declarative/graphicsitems/qdeclarativemousearea.cpp @@ -45,12 +45,13 @@ #include "private/qdeclarativeevents_p_p.h" #include <QGraphicsSceneMouseEvent> +#include <QtCore/qmath.h> QT_BEGIN_NAMESPACE static const int PressAndHoldDelay = 800; QDeclarativeDrag::QDeclarativeDrag(QObject *parent) -: QObject(parent), _target(0), _axis(XandYAxis), _xmin(0), _xmax(0), _ymin(0), _ymax(0), +: QObject(parent), _target(0), _axis(XandYAxis), _xmin(-FLT_MAX), _xmax(FLT_MAX), _ymin(-FLT_MAX), _ymax(FLT_MAX), _active(false) { } diff --git a/src/declarative/graphicsitems/qdeclarativepainteditem.cpp b/src/declarative/graphicsitems/qdeclarativepainteditem.cpp index 3b9b8df..a6db1fa 100644 --- a/src/declarative/graphicsitems/qdeclarativepainteditem.cpp +++ b/src/declarative/graphicsitems/qdeclarativepainteditem.cpp @@ -90,6 +90,8 @@ QT_BEGIN_NAMESPACE static int inpaint=0; static int inpaint_clearcache=0; +extern Q_GUI_EXPORT bool qt_applefontsmoothing_enabled; + /*! Marks areas of the cache that intersect with the given \a rect as dirty and in need of being refreshed. @@ -287,7 +289,14 @@ void QDeclarativePaintedItem::paint(QPainter *p, const QStyleOptionGraphicsItem QRectF target(area.x(), area.y(), area.width(), area.height()); if (!d->cachefrozen) { if (!d->imagecache[i]->dirty.isNull() && topaint.contains(d->imagecache[i]->dirty)) { +#ifdef Q_WS_MAC + bool oldSmooth = qt_applefontsmoothing_enabled; + qt_applefontsmoothing_enabled = false; +#endif QPainter qp(&d->imagecache[i]->image); +#ifdef Q_WS_MAC + qt_applefontsmoothing_enabled = oldSmooth; +#endif qp.setRenderHints(QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, d->smoothCache); qp.translate(-area.x(), -area.y()); qp.scale(d->contentsScale,d->contentsScale); @@ -349,7 +358,14 @@ void QDeclarativePaintedItem::paint(QPainter *p, const QStyleOptionGraphicsItem if (d->fillColor.isValid()) img.fill(d->fillColor); { +#ifdef Q_WS_MAC + bool oldSmooth = qt_applefontsmoothing_enabled; + qt_applefontsmoothing_enabled = false; +#endif QPainter qp(&img); +#ifdef Q_WS_MAC + qt_applefontsmoothing_enabled = oldSmooth; +#endif qp.setRenderHints(QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, d->smoothCache); qp.translate(-r.x(),-r.y()); diff --git a/src/declarative/graphicsitems/qdeclarativetext.cpp b/src/declarative/graphicsitems/qdeclarativetext.cpp index ba4fa21..ec8bfb5 100644 --- a/src/declarative/graphicsitems/qdeclarativetext.cpp +++ b/src/declarative/graphicsitems/qdeclarativetext.cpp @@ -57,6 +57,8 @@ QT_BEGIN_NAMESPACE +extern Q_GUI_EXPORT bool qt_applefontsmoothing_enabled; + class QTextDocumentWithImageResources : public QTextDocument { Q_OBJECT @@ -714,6 +716,8 @@ QRectF QDeclarativeText::boundingRect() const // Could include font max left/right bearings to either side of rectangle. if (d->cache || d->style != Normal) { + QDeclarativeTextPrivate *dd = const_cast<QDeclarativeTextPrivate *>(d); + dd->checkImgCache(); switch (d->hAlign) { case AlignLeft: x = 0; @@ -1028,7 +1032,14 @@ QPixmap QDeclarativeTextPrivate::wrappedTextImage(bool drawStyle) QPixmap img(size); if (!size.isEmpty()) { img.fill(Qt::transparent); +#ifdef Q_WS_MAC + bool oldSmooth = qt_applefontsmoothing_enabled; + qt_applefontsmoothing_enabled = false; +#endif QPainter p(&img); +#ifdef Q_WS_MAC + qt_applefontsmoothing_enabled = oldSmooth; +#endif drawWrappedText(&p, QPointF(0,0), drawStyle); } return img; @@ -1051,7 +1062,14 @@ QPixmap QDeclarativeTextPrivate::richTextImage(bool drawStyle) //paint text QPixmap img(size); img.fill(Qt::transparent); +#ifdef Q_WS_MAC + bool oldSmooth = qt_applefontsmoothing_enabled; + qt_applefontsmoothing_enabled = false; +#endif QPainter p(&img); +#ifdef Q_WS_MAC + qt_applefontsmoothing_enabled = oldSmooth; +#endif QAbstractTextDocumentLayout::PaintContext context; diff --git a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp index cfa1c6d..7952b97 100644 --- a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp +++ b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp @@ -77,7 +77,7 @@ public: QDeclarativeVisualItemModelPrivate() : QObjectPrivate() {} static void children_append(QDeclarativeListProperty<QDeclarativeItem> *prop, QDeclarativeItem *item) { - item->QObject::setParent(prop->object); + QDeclarative_setParent_noEvent(item, prop->object); static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->children.append(item); static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->itemAppended(); static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->emitChildrenChanged(); @@ -185,9 +185,11 @@ QDeclarativeItem *QDeclarativeVisualItemModel::item(int index, bool) return d->children.at(index); } -QDeclarativeVisualModel::ReleaseFlags QDeclarativeVisualItemModel::release(QDeclarativeItem *) +QDeclarativeVisualModel::ReleaseFlags QDeclarativeVisualItemModel::release(QDeclarativeItem *item) { - // Nothing to do + if (item->scene()) + item->scene()->removeItem(item); + QDeclarative_setParent_noEvent(item, this); return 0; } diff --git a/src/declarative/qml/qdeclarativeengine.cpp b/src/declarative/qml/qdeclarativeengine.cpp index f2eb770..d1ba6ce 100644 --- a/src/declarative/qml/qdeclarativeengine.cpp +++ b/src/declarative/qml/qdeclarativeengine.cpp @@ -1080,13 +1080,20 @@ Here is an example. Notice it checks whether the component \l{Component::status} \c Component.Ready before calling \l {Component::createObject()}{createObject()} in case the QML file is loaded over a network and thus is not ready immediately. -\snippet doc/src/snippets/declarative/componentCreation.js 0 +\snippet doc/src/snippets/declarative/componentCreation.js vars \codeline -\snippet doc/src/snippets/declarative/componentCreation.js 1 +\snippet doc/src/snippets/declarative/componentCreation.js func +\snippet doc/src/snippets/declarative/componentCreation.js remote +\snippet doc/src/snippets/declarative/componentCreation.js func-end +\codeline +\snippet doc/src/snippets/declarative/componentCreation.js finishCreation -If you are certain the files will be local, you could simplify to: +If you are certain the QML file to be loaded is a local file, you could omit the \c finishCreation() +function and call \l {Component::createObject()}{createObject()} immediately: -\snippet doc/src/snippets/declarative/componentCreation.js 2 +\snippet doc/src/snippets/declarative/componentCreation.js func +\snippet doc/src/snippets/declarative/componentCreation.js local +\snippet doc/src/snippets/declarative/componentCreation.js func-end To create a QML object from an arbitrary string of QML (instead of a file), use \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()}. diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp index 88ec5ba..3617031 100644 --- a/src/declarative/util/qdeclarativeanimation.cpp +++ b/src/declarative/util/qdeclarativeanimation.cpp @@ -632,17 +632,18 @@ QAbstractAnimation *QDeclarativePauseAnimation::qtAnimation() \qmlclass ColorAnimation QDeclarativeColorAnimation \since 4.7 \inherits PropertyAnimation - \brief The ColorAnimation element allows you to animate color changes. + \brief The ColorAnimation element animates changes in color values. - ColorAnimation defines an animation to be applied when a color value - changes. + ColorAnimation is a specialized PropertyAnimation that defines an + animation to be applied when a color value changes. Here is a ColorAnimation applied to the \c color property of a \l Rectangle - as a property value source: + as a property value source. It animates the \c color property's value from + its current value to a value of "red", over 1000 milliseconds: \snippet doc/src/snippets/declarative/coloranimation.qml 0 - Like any other animation element, a NumberAnimation can be applied in a + Like any other animation element, a ColorAnimation can be applied in a number of ways, including transitions, behaviors and property value sources. The \l PropertyAnimation documentation shows a variety of methods for creating animations. @@ -674,11 +675,12 @@ QDeclarativeColorAnimation::~QDeclarativeColorAnimation() /*! \qmlproperty color ColorAnimation::from - This property holds the starting color. + This property holds the color value at which the animation should begin. For example, the following animation is not applied until a color value has reached "#c0c0c0": + \qml Item { states: [ ... ] @@ -686,6 +688,11 @@ QDeclarativeColorAnimation::~QDeclarativeColorAnimation() NumberAnimation { from: "#c0c0c0"; duration: 2000 } } } + \endqml + + If this value is not set and the ColorAnimation is defined within + a \l Transition, it defaults to the value defined in the starting + state of the \l Transition. */ QColor QDeclarativeColorAnimation::from() const { @@ -700,7 +707,12 @@ void QDeclarativeColorAnimation::setFrom(const QColor &f) /*! \qmlproperty color ColorAnimation::to - This property holds the ending color. + + This property holds the color value at which the animation should end. + + If this value is not set and the ColorAnimation is defined within + a \l Transition or \l Behavior, it defaults to the value defined in the end + state of the \l Transition or \l Behavior. */ QColor QDeclarativeColorAnimation::to() const { @@ -869,18 +881,27 @@ QAbstractAnimation *QDeclarativeScriptAction::qtAnimation() \inherits Animation \brief The PropertyAction element allows immediate property changes during animation. - Explicitly set \c theimage.smooth=true during a transition: + PropertyAction is used to specify an immediate property change + during an animation. The property change is not animated. + + For example, to explicitly set \c {theImage.smooth = true} during a \l Transition: \code - PropertyAction { target: theimage; property: "smooth"; value: true } + transitions: Transition { + ... + PropertyAction { target: theImage; property: "smooth"; value: true } + ... + } \endcode - Set \c thewebview.url to the value set for the destination state: + Or, to set \c theWebView.url to the value set for the destination state: \code - PropertyAction { target: thewebview; property: "url" } + transitions: Transition { + ... + PropertyAction { target: theWebView; property: "url" } + ... + } \endcode - The PropertyAction is immediate - - the target property is not animated to the selected value in any way. \sa QtDeclarative */ @@ -906,14 +927,6 @@ void QDeclarativePropertyActionPrivate::init() QDeclarative_setParent_noEvent(spa, q); } -/*! - \qmlproperty Object PropertyAction::target - This property holds an explicit target object to animate. - - The exact effect of the \c target property depends on how the animation - is being used. Refer to the \l {QML Animation} documentation for details. -*/ - QObject *QDeclarativePropertyAction::target() const { Q_D(const QDeclarativePropertyAction); @@ -945,12 +958,12 @@ void QDeclarativePropertyAction::setProperty(const QString &n) } /*! + \qmlproperty Object PropertyAction::target \qmlproperty list<Object> PropertyAction::targets \qmlproperty string PropertyAction::property \qmlproperty string PropertyAction::properties - \qmlproperty Object PropertyAction::target - These properties are used as a set to determine which properties should be + These properties determine the items and their properties that are affected by this action. The details of how these properties are interpreted in different situations @@ -982,7 +995,7 @@ QDeclarativeListProperty<QObject> QDeclarativePropertyAction::targets() /*! \qmlproperty list<Object> PropertyAction::exclude - This property holds the objects not to be affected by this animation. + This property holds the objects that should not be affected by this action. \sa targets */ @@ -1117,13 +1130,14 @@ void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions, \qmlclass NumberAnimation QDeclarativeNumberAnimation \since 4.7 \inherits PropertyAnimation - \brief The NumberAnimation element allows you to animate changes in properties of type qreal. + \brief The NumberAnimation element animates changes in qreal-type values. - NumberAnimation defines an animation to be applied when a numerical value - changes. + NumberAnimation is a specialized PropertyAnimation that defines an + animation to be applied when a numerical value changes. Here is a NumberAnimation applied to the \c x property of a \l Rectangle - as a property value source: + as a property value source. It animates the \c x value from its current + value to a value of 50, over 1000 milliseconds: \snippet doc/src/snippets/declarative/numberanimation.qml 0 @@ -1174,6 +1188,7 @@ void QDeclarativeNumberAnimation::init() For example, the following animation is not applied until the \c x value has reached 100: + \qml Item { states: [ ... ] @@ -1181,8 +1196,10 @@ void QDeclarativeNumberAnimation::init() NumberAnimation { properties: "x"; from: 100; duration: 200 } } } + \endqml - If this value is not set, it defaults to the value defined in the start + If this value is not set and the NumberAnimation is defined within + a \l Transition, it defaults to the value defined in the start state of the \l Transition. */ @@ -1201,7 +1218,8 @@ void QDeclarativeNumberAnimation::setFrom(qreal f) \qmlproperty real NumberAnimation::to This property holds the ending number value. - If this value is not set, it defaults to the value defined in the end + If this value is not set and the NumberAnimation is defined within + a \l Transition or \l Behavior, it defaults to the value defined in the end state of the \l Transition or \l Behavior. */ qreal QDeclarativeNumberAnimation::to() const @@ -1221,7 +1239,10 @@ void QDeclarativeNumberAnimation::setTo(qreal t) \qmlclass Vector3dAnimation QDeclarativeVector3dAnimation \since 4.7 \inherits PropertyAnimation - \brief The Vector3dAnimation element allows you to animate changes in properties of type QVector3d. + \brief The Vector3dAnimation element animates changes in QVector3d values. + + Vector3dAnimation is a specialized PropertyAnimation that defines an + animation to be applied when a Vector3d value changes. \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -1286,31 +1307,32 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) \qmlclass RotationAnimation QDeclarativeRotationAnimation \since 4.7 \inherits PropertyAnimation - \brief The RotationAnimation element allows you to animate rotations. + \brief The RotationAnimation element animates changes in rotation values. RotationAnimation is a specialized PropertyAnimation that gives control - over the direction of rotation. By default, it will rotate in the direction + over the direction of rotation during an animation. + + By default, it rotates in the direction of the numerical change; a rotation from 0 to 240 will rotate 220 degrees clockwise, while a rotation from 240 to 0 will rotate 220 degrees - counterclockwise. + counterclockwise. The \l direction property can be set to specify the + direction in which the rotation should occur. + + In the following example we use RotationAnimation to animate the rotation + between states via the shortest path: - When used in a transition RotationAnimation will rotate all + \snippet doc/src/snippets/declarative/rotationanimation.qml 0 + + Notice the RotationAnimation did not need to set a \l {RotationAnimation::}{target} + value. As a convenience, when used in a transition, RotationAnimation will rotate all properties named "rotation" or "angle". You can override this by providing your own properties via \l {PropertyAnimation::properties}{properties} or \l {PropertyAnimation::property}{property}. - In the following example we use RotationAnimation to animate the rotation - between states via the shortest path. - \qml - states: { - State { name: "180"; PropertyChanges { target: myItem; rotation: 180 } } - State { name: "90"; PropertyChanges { target: myItem; rotation: 90 } } - State { name: "-90"; PropertyChanges { target: myItem; rotation: -90 } } - } - transition: Transition { - RotationAnimation { direction: RotationAnimation.Shortest } - } - \endqml + Like any other animation element, a RotationAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l PropertyAnimation documentation shows a variety of methods + for creating animations. \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -1377,6 +1399,7 @@ QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation() For example, the following animation is not applied until the \c angle value has reached 100: + \qml Item { states: [ ... ] @@ -1384,6 +1407,7 @@ QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation() RotationAnimation { properties: "angle"; from: 100; duration: 2000 } } } + \endqml If this value is not set, it defaults to the value defined in the start state of the \l Transition. @@ -1419,7 +1443,7 @@ void QDeclarativeRotationAnimation::setTo(qreal t) /*! \qmlproperty enumeration RotationAnimation::direction - The direction in which to rotate. + This property holds the direction of the rotation. Possible values are: @@ -1512,19 +1536,26 @@ QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGro \qmlclass SequentialAnimation QDeclarativeSequentialAnimation \since 4.7 \inherits Animation - \brief The SequentialAnimation element allows you to run animations sequentially. + \brief The SequentialAnimation element allows animations to be run sequentially. - Animations controlled in SequentialAnimation will be run one after the other. + The SequentialAnimation and ParallelAnimation elements allow multiple + animations to be run together. Animations defined in a SequentialAnimation + are run one after the other, while animations defined in a ParallelAnimation + are run at the same time. - The following example chains two numeric animations together. The \c MyItem - object will animate from its current x position to 100, and then back to 0. + The following example runs two number animations in a sequence. The \l Rectangle + animates to a \c x position of 50, then to a \c y position of 50. - \code - SequentialAnimation { - NumberAnimation { target: MyItem; property: "x"; to: 100 } - NumberAnimation { target: MyItem; property: "x"; to: 0 } - } - \endcode + \snippet doc/src/snippets/declarative/sequentialanimation.qml 0 + + Animations defined within a \l Transition are automatically run in parallel, + so SequentialAnimation can be used to enclose the animations in a \l Transition + if this is the preferred behavior. + + Like any other animation element, a SequentialAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l PropertyAnimation documentation shows a variety of methods + for creating animations. \sa ParallelAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -1574,19 +1605,22 @@ void QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actio \qmlclass ParallelAnimation QDeclarativeParallelAnimation \since 4.7 \inherits Animation - \brief The ParallelAnimation element allows you to run animations in parallel. + \brief The ParallelAnimation element allows animations to be run in parallel. - Animations contained in ParallelAnimation will be run at the same time. + The SequentialAnimation and ParallelAnimation elements allow multiple + animations to be run together. Animations defined in a SequentialAnimation + are run one after the other, while animations defined in a ParallelAnimation + are run at the same time. - The following animation demonstrates animating the \c MyItem item - to (100,100) by animating the x and y properties in parallel. + The following animation runs two number animations in parallel. The \l Rectangle + moves to (50,50) by animating its \c x and \c y properties at the same time. - \code - ParallelAnimation { - NumberAnimation { target: MyItem; property: "x"; to: 100 } - NumberAnimation { target: MyItem; property: "y"; to: 100 } - } - \endcode + \snippet doc/src/snippets/declarative/parallelanimation.qml 0 + + Like any other animation element, a ParallelAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l PropertyAnimation documentation shows a variety of methods + for creating animations. \sa SequentialAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -1685,7 +1719,7 @@ void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int \qmlclass PropertyAnimation QDeclarativePropertyAnimation \since 4.7 \inherits Animation - \brief The PropertyAnimation element allows you to animate property changes. + \brief The PropertyAnimation element animates changes in property values. PropertyAnimation provides a way to animate changes to a property's value. @@ -2353,43 +2387,30 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions \qmlclass ParentAnimation QDeclarativeParentAnimation \since 4.7 \inherits Animation - \brief The ParentAnimation element allows you to animate parent changes. + \brief The ParentAnimation element animates changes in parent values. - ParentAnimation is used in conjunction with NumberAnimation to smoothly - animate changing an item's parent. In the following example, - ParentAnimation wraps a NumberAnimation which animates from the - current position in the old parent to the new position in the new - parent. + ParentAnimation defines an animation to applied when a ParentChange + occurs. This allows parent changes to be smoothly animated. - \qml - ... - State { - //reparent myItem to newParent. myItem's final location - //should be 10,10 in newParent. - ParentChange { - target: myItem - parent: newParent - x: 10; y: 10 - } - } - ... - Transition { - //smoothly reparent myItem and move into new position - ParentAnimation { - target: theItem - NumberAnimation { properties: "x,y" } - } - } - \endqml + For example, the following ParentChange changes \c blueRect to become + a child of \c redRect when it is clicked. The inclusion of the + ParentAnimation, which defines a NumberAnimation to be applied during + the transition, ensures the item animates smoothly as it moves to + its new parent: + + \snippet doc/src/snippets/declarative/parentanimation.qml 0 - ParentAnimation can wrap any number of animations -- those animations will - be run in parallel (like those in a ParallelAnimation group). + A ParentAnimation can contain any number of animations. These animations will + be run in parallel; to run them sequentially, define them within a + SequentialAnimation. - In some cases, such as reparenting between items with clipping, it's useful - to animate the parent change via another item with no clipping. + In some cases, such as when reparenting between items with clipping enabled, it is useful + to animate the parent change via another item that does not have clipping + enabled. Such an item can be set using the \l via property. - When used in a transition, ParentAnimation will by default animate - all ParentChanges. + By default, when used in a transition, ParentAnimation animates all parent + changes. This can be overriden by setting a specific target item using the + \l target property. \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -2426,8 +2447,8 @@ QDeclarativeParentAnimation::~QDeclarativeParentAnimation() \qmlproperty Item ParentAnimation::target The item to reparent. - When used in a transition, if no target is specified all - ParentChanges will be animated by the ParentAnimation. + When used in a transition, if no target is specified, all + ParentChange occurrences are animated by the ParentAnimation. */ QDeclarativeItem *QDeclarativeParentAnimation::target() const { @@ -2470,7 +2491,7 @@ void QDeclarativeParentAnimation::setNewParent(QDeclarativeItem *newParent) /*! \qmlproperty Item ParentAnimation::via The item to reparent via. This provides a way to do an unclipped animation - when both the old parent and new parent are clipped + when both the old parent and new parent are clipped. \qml ParentAnimation { @@ -2720,28 +2741,14 @@ QAbstractAnimation *QDeclarativeParentAnimation::qtAnimation() \qmlclass AnchorAnimation QDeclarativeAnchorAnimation \since 4.7 \inherits Animation - \brief The AnchorAnimation element allows you to animate anchor changes. + \brief The AnchorAnimation element animates changes in anchor values. - AnchorAnimation will animated any changes specified by a state's AnchorChanges. - In the following snippet we animate the addition of a right anchor to our item. - \qml - Item { - id: myItem - width: 100 - } - ... - State { - AnchorChanges { - target: myItem - anchors.right: container.right - } - } - ... - Transition { - //smoothly reanchor myItem and move into new position - AnchorAnimation {} - } - \endqml + AnchorAnimation is used to animate an AnchorChange. It will anchor all + anchor changes specified in a \l State. + + In the following snippet we animate the addition of a right anchor to a \l Rectangle: + + \snippet doc/src/snippets/declarative/anchoranimation.qml 0 \sa AnchorChanges */ diff --git a/src/declarative/util/qdeclarativebehavior.cpp b/src/declarative/util/qdeclarativebehavior.cpp index 2bb28c3..3719085 100644 --- a/src/declarative/util/qdeclarativebehavior.cpp +++ b/src/declarative/util/qdeclarativebehavior.cpp @@ -75,28 +75,21 @@ public: \since 4.7 \brief The Behavior element allows you to specify a default animation for a property change. - Behaviors provide one way to specify \l{qdeclarativeanimation.html}{animations} in QML. - - In the example below, the rectangle will use a bounce easing curve over 200 millisecond for any changes to its y property: - \code - Rectangle { - width: 20; height: 20 - color: "#00ff00" - y: 200 // initial value - Behavior on y { - NumberAnimation { - easing.type: Easing.OutBounce - easing.amplitude: 100 - duration: 200 - } - } - } - \endcode + A Behavior defines the default animation to be applied whenever a + particular property value changes. + + For example, the following Behavior defines a NumberAnimation to be run + whenever the \l Rectangle's \c width value changes. When the MouseArea + is clicked, the \c width is changed, triggering the behavior's animation: + + \snippet doc/src/snippets/declarative/behavior.qml 0 - Currently only a single Behavior may be specified for a property; - this Behavior can be enabled and disabled via the \l{enabled} property. + To run multiple animations within a Behavior, use ParallelAnimation or + SequentialAnimation. - \sa {declarative/animation/behaviors}{Behavior example}, QtDeclarative + Note that a property cannot have more than one assigned Behavior. + + \sa {Property Behaviors}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative */ @@ -113,7 +106,7 @@ QDeclarativeBehavior::~QDeclarativeBehavior() \qmlproperty Animation Behavior::animation \default - The animation to use when the behavior is triggered. + This property holds the animation to run when the behavior is triggered. */ QDeclarativeAbstractAnimation *QDeclarativeBehavior::animation() @@ -152,7 +145,9 @@ void QDeclarativeBehavior::qtAnimationStateChanged(QAbstractAnimation::State new /*! \qmlproperty bool Behavior::enabled - Whether the Behavior will be triggered when the property it is tracking changes. + + This property holds whether the behavior will be triggered when the tracked + property changes value. By default a Behavior is enabled. */ diff --git a/src/declarative/util/qdeclarativesmoothedanimation.cpp b/src/declarative/util/qdeclarativesmoothedanimation.cpp index e0d1097..11c3d4b 100644 --- a/src/declarative/util/qdeclarativesmoothedanimation.cpp +++ b/src/declarative/util/qdeclarativesmoothedanimation.cpp @@ -253,15 +253,22 @@ void QSmoothedAnimation::init() \inherits NumberAnimation \brief The SmoothedAnimation element allows a property to smoothly track a value. - The SmoothedAnimation animates a property's value to a set target value - using an ease in/out quad easing curve. If the animation is restarted - with a different target value, the easing curves used to animate to the old - and the new target values are smoothly spliced together to avoid any obvious - visual glitches by maintaining the current velocity. - - The property animation is configured by setting the velocity at which the - animation should occur, or the duration that the animation should take. - If both a velocity and a duration are specified, the one that results in + A SmoothedAnimation animates a property's value to a set target value + using an ease in/out quad easing curve. When the target value changes, + the easing curves used to animate between the old and new target values + are smoothly spliced together to create a smooth movement to the new + target value that maintains the current velocity. + + The follow example shows one \l Rectangle tracking the position of another + using SmoothedAnimation. The green rectangle's \c x and \c y values are + bound to those of the red rectangle. Whenever these values change, the + green rectangle smoothly animates to its new position: + + \snippet doc/src/snippets/declarative/smoothedanimation.qml 0 + + A SmoothedAnimation can be configured by setting the \l velocity at which the + animation should occur, or the \l duration that the animation should take. + If both the \l velocity and \l duration are specified, the one that results in the quickest animation is chosen for each change in the target value. For example, animating from 0 to 800 will take 4 seconds if a velocity @@ -271,10 +278,6 @@ void QSmoothedAnimation::init() will take 8 seconds with a duration of 8000 set, and will take 8 seconds with both a velocity of 200 and a duration of 8000 set. - The follow example shows one rectangle tracking the position of another. - - \snippet doc/src/snippets/declarative/smoothedanimation.qml 0 - The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the value being animated is small, then the velocity will need to be adjusted appropriately. For example, the opacity of an item ranges from 0 - 1.0. @@ -287,7 +290,7 @@ void QSmoothedAnimation::init() sources. The \l PropertyAnimation documentation shows a variety of methods for creating animations. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent) diff --git a/src/declarative/util/qdeclarativespringanimation.cpp b/src/declarative/util/qdeclarativespringanimation.cpp index be0af6d..8ce4832 100644 --- a/src/declarative/util/qdeclarativespringanimation.cpp +++ b/src/declarative/util/qdeclarativespringanimation.cpp @@ -215,7 +215,9 @@ void QDeclarativeSpringAnimationPrivate::updateMode() You can also limit the maximum \l velocity of the animation. The following \l Rectangle moves to the position of the mouse using a - SpringAnimation when the mouse is clicked: + SpringAnimation when the mouse is clicked. The use of the \l Behavior + on the \c x and \c y values indicates that whenever these values are + changed, a SpringAnimation should be applied. \snippet doc/src/snippets/declarative/springanimation.qml 0 @@ -224,7 +226,7 @@ void QDeclarativeSpringAnimationPrivate::updateMode() sources. The \l PropertyAnimation documentation shows a variety of methods for creating animations. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example} + \sa SmoothedAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example} */ QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent) @@ -284,8 +286,8 @@ qreal QDeclarativeSpringAnimation::from() const This property holds the value from which the animation will begin. - If not set, the animation will start regardless of the - value being tracked. + If not set, the animation will start whenever the tracked value has + changed, regardless of its value. */ void QDeclarativeSpringAnimation::setFrom(qreal value) @@ -303,7 +305,10 @@ void QDeclarativeSpringAnimation::setFrom(qreal value) /*! \qmlproperty real SpringAnimation::velocity + This property holds the maximum velocity allowed when tracking the source. + + The default value is 0 (no maximum velocity). */ qreal QDeclarativeSpringAnimation::velocity() const @@ -322,13 +327,14 @@ void QDeclarativeSpringAnimation::setVelocity(qreal velocity) /*! \qmlproperty real SpringAnimation::spring - This property holds the spring constant - The spring constant describes how strongly the target is pulled towards the - source. Setting spring to 0 turns off spring tracking. Useful values 0 - 5.0 + This property describes how strongly the target is pulled towards the + source. The default value is 0 (that is, the spring-like motion is disabled). + + The useful value range is 0 - 5.0. - When a spring constant is set and the velocity property is greater than 0, - velocity limits the maximum speed. + When this property is set and the \l velocity value is greater than 0, + the \l velocity limits the maximum speed. */ qreal QDeclarativeSpringAnimation::spring() const { @@ -347,10 +353,11 @@ void QDeclarativeSpringAnimation::setSpring(qreal spring) \qmlproperty real SpringAnimation::damping This property holds the spring damping value. - This value describes how quickly a sprung follower comes to rest. + This value describes how quickly the spring-like motion comes to rest. + The default value is 0. - The useful range is 0 - 1.0. The lower the value, the faster the - follower comes to rest. + The useful value range is 0 - 1.0. The lower the value, the faster it + comes to rest. */ qreal QDeclarativeSpringAnimation::damping() const { @@ -392,7 +399,7 @@ void QDeclarativeSpringAnimation::setEpsilon(qreal epsilon) /*! \qmlproperty real SpringAnimation::modulus - This property holds the modulus value. + This property holds the modulus value. The default value is 0. Setting a \a modulus forces the target value to "wrap around" at the modulus. For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10. @@ -417,8 +424,10 @@ void QDeclarativeSpringAnimation::setModulus(qreal modulus) \qmlproperty real SpringAnimation::mass This property holds the "mass" of the property being moved. - mass is 1.0 by default. Setting a different mass changes the dynamics of - a \l spring follow. + The value is 1.0 by default. + + A greater mass causes slower movement and a greater spring-like + motion when an item comes to rest. */ qreal QDeclarativeSpringAnimation::mass() const { diff --git a/src/declarative/util/qdeclarativetransition.cpp b/src/declarative/util/qdeclarativetransition.cpp index 6b7418e..6561b8c 100644 --- a/src/declarative/util/qdeclarativetransition.cpp +++ b/src/declarative/util/qdeclarativetransition.cpp @@ -66,8 +66,6 @@ QT_BEGIN_NAMESPACE \snippet doc/src/snippets/declarative/transition.qml 0 - Items can have multiple transitions, if - To specify multiple transitions, specify \l Item::transitions as a list: \qml |