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Diffstat (limited to 'src/gui/effects/qgraphicseffect.cpp')
-rw-r--r--src/gui/effects/qgraphicseffect.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gui/effects/qgraphicseffect.cpp b/src/gui/effects/qgraphicseffect.cpp
index 0747046..c6f2871 100644
--- a/src/gui/effects/qgraphicseffect.cpp
+++ b/src/gui/effects/qgraphicseffect.cpp
@@ -63,7 +63,7 @@
\o QGraphicsColorizeEffect - renders the item in shades of any given color
\o QGraphicsPixelizeEffect - pixelizes the item with any pixel size
\o QGraphicsBlurEffect - blurs the item by a given radius
- \o QGraphicsShadowEffect - renders a dropshadow behind the item
+ \o QGraphicsDropShadowEffect - renders a dropshadow behind the item
\endlist
If all you want is to add an effect to an item, you should visit the
@@ -538,24 +538,24 @@ void QGraphicsBlurEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
painter->setWorldTransform(restoreTransform);
}
-QGraphicsShadowEffect::QGraphicsShadowEffect(QObject *parent)
- : QGraphicsEffect(*new QGraphicsShadowEffectPrivate, parent)
+QGraphicsDropShadowEffect::QGraphicsDropShadowEffect(QObject *parent)
+ : QGraphicsEffect(*new QGraphicsDropShadowEffectPrivate, parent)
{
}
-QGraphicsShadowEffect::~QGraphicsShadowEffect()
+QGraphicsDropShadowEffect::~QGraphicsDropShadowEffect()
{
}
-QPointF QGraphicsShadowEffect::shadowOffset() const
+QPointF QGraphicsDropShadowEffect::shadowOffset() const
{
- Q_D(const QGraphicsShadowEffect);
+ Q_D(const QGraphicsDropShadowEffect);
return d->offset;
}
-void QGraphicsShadowEffect::setShadowOffset(const QPointF &ofs)
+void QGraphicsDropShadowEffect::setShadowOffset(const QPointF &ofs)
{
- Q_D(QGraphicsShadowEffect);
+ Q_D(QGraphicsDropShadowEffect);
if (d->offset == ofs)
return;
@@ -564,15 +564,15 @@ void QGraphicsShadowEffect::setShadowOffset(const QPointF &ofs)
emit shadowOffsetChanged(ofs);
}
-int QGraphicsShadowEffect::blurRadius() const
+int QGraphicsDropShadowEffect::blurRadius() const
{
- Q_D(const QGraphicsShadowEffect);
+ Q_D(const QGraphicsDropShadowEffect);
return d->radius;
}
-void QGraphicsShadowEffect::setBlurRadius(int blurRadius)
+void QGraphicsDropShadowEffect::setBlurRadius(int blurRadius)
{
- Q_D(QGraphicsShadowEffect);
+ Q_D(QGraphicsDropShadowEffect);
if (d->radius == blurRadius)
return;
@@ -581,15 +581,15 @@ void QGraphicsShadowEffect::setBlurRadius(int blurRadius)
emit blurRadiusChanged(blurRadius);
}
-qreal QGraphicsShadowEffect::opacity() const
+qreal QGraphicsDropShadowEffect::opacity() const
{
- Q_D(const QGraphicsShadowEffect);
+ Q_D(const QGraphicsDropShadowEffect);
return d->alpha;
}
-void QGraphicsShadowEffect::setOpacity(qreal opacity)
+void QGraphicsDropShadowEffect::setOpacity(qreal opacity)
{
- Q_D(QGraphicsShadowEffect);
+ Q_D(QGraphicsDropShadowEffect);
if (qFuzzyCompare(d->alpha, opacity))
return;
@@ -597,9 +597,9 @@ void QGraphicsShadowEffect::setOpacity(qreal opacity)
emit opacityChanged(opacity);
}
-QRectF QGraphicsShadowEffect::boundingRectFor(const QRectF &rect) const
+QRectF QGraphicsDropShadowEffect::boundingRectFor(const QRectF &rect) const
{
- Q_D(const QGraphicsShadowEffect);
+ Q_D(const QGraphicsDropShadowEffect);
QRectF shadowRect = rect.translated(d->offset);
QRectF blurRect = shadowRect;
qreal delta = d->radius * 3;
@@ -608,9 +608,9 @@ QRectF QGraphicsShadowEffect::boundingRectFor(const QRectF &rect) const
return blurRect;
}
-void QGraphicsShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+void QGraphicsDropShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
- Q_D(QGraphicsShadowEffect);
+ Q_D(QGraphicsDropShadowEffect);
if (d->radius <= 0 && d->offset.isNull()) {
source->draw(painter);
return;