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-rw-r--r--src/gui/egl/qegl_p.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h
index 8a9d815..1a5e4c0 100644
--- a/src/gui/egl/qegl_p.h
+++ b/src/gui/egl/qegl_p.h
@@ -114,6 +114,21 @@ namespace QEgl {
BestPixelFormat
};
+ enum ConfigOptions
+ {
+ Opaque = 0x00,
+ Translucent = 0x01,
+
+ ReadOnly = 0x00,
+ Renderable = 0x02 // Config will be compatable with the paint engines (VG or GL)
+ };
+
+ // Most of the time we use the same config for things like widgets & pixmaps, so rather than
+ // go through the eglChooseConfig loop every time, we use defaultConfig, which will return
+ // the config for a particular device/api/option combo. This function assumes that once a
+ // config is chosen for a particular combo, it's safe to always use that combo.
+ Q_GUI_EXPORT EGLConfig defaultConfig(QPaintDevice* device, API api, ConfigOptions options);
+
Q_GUI_EXPORT EGLConfig chooseConfig(const QEglProperties* configAttribs, QEgl::PixelFormatMatch match = QEgl::ExactPixelFormat);
Q_GUI_EXPORT EGLSurface createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *surfaceAttribs = 0);