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-rw-r--r--src/gui/egl/qegl_symbian.cpp48
1 files changed, 14 insertions, 34 deletions
diff --git a/src/gui/egl/qegl_symbian.cpp b/src/gui/egl/qegl_symbian.cpp
index 5a010cd..9744ed0 100644
--- a/src/gui/egl/qegl_symbian.cpp
+++ b/src/gui/egl/qegl_symbian.cpp
@@ -42,48 +42,28 @@
#include <QtGui/qpaintdevice.h>
#include <QtGui/qpixmap.h>
#include <QtGui/qwidget.h>
+
#include "qegl_p.h"
+#include "qeglcontext_p.h"
#include <coecntrl.h>
QT_BEGIN_NAMESPACE
-EGLSurface QEglContext::createSurface(QPaintDevice *device, const QEglProperties *properties)
+EGLNativeDisplayType QEgl::nativeDisplay()
{
- // Create the native drawable for the paint device.
- int devType = device->devType();
- EGLNativePixmapType pixmapDrawable = 0;
- EGLNativeWindowType windowDrawable = 0;
- bool ok;
- if (devType == QInternal::Pixmap) {
- pixmapDrawable = 0;
- ok = (pixmapDrawable != 0);
- } else if (devType == QInternal::Widget) {
- QWidget *w = static_cast<QWidget *>(device);
- windowDrawable = (EGLNativeWindowType)(w->winId()->DrawableWindow());
- ok = (windowDrawable != 0);
- } else {
- ok = false;
- }
- if (!ok) {
- qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable");
- return EGL_NO_SURFACE;
- }
+ return EGL_DEFAULT_DISPLAY;
+}
- // Create the EGL surface to draw into, based on the native drawable.
- const int *props;
- if (properties)
- props = properties->properties();
- else
- props = 0;
- EGLSurface surf;
- if (devType == QInternal::Widget)
- surf = eglCreateWindowSurface(dpy, cfg, windowDrawable, props);
- else
- surf = eglCreatePixmapSurface(dpy, cfg, pixmapDrawable, props);
- if (surf == EGL_NO_SURFACE)
- qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());
- return surf;
+EGLNativeWindowType QEgl::nativeWindow(QWidget* widget)
+{
+ return (EGLNativeWindowType)(widget->winId()->DrawableWindow());
+}
+
+EGLNativePixmapType QEgl::nativePixmap(QPixmap*)
+{
+ qWarning("QEgl: EGL pixmap surfaces not implemented yet on Symbian");
+ return (EGLNativePixmapType)0;
}
// Set pixel format and other properties based on a paint device.