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-rw-r--r--src/gui/egl/qegl.cpp21
-rw-r--r--src/gui/egl/qegl_p.h2
-rw-r--r--src/gui/egl/qeglproperties.cpp9
3 files changed, 31 insertions, 1 deletions
diff --git a/src/gui/egl/qegl.cpp b/src/gui/egl/qegl.cpp
index 39291d3..6ee4bfc 100644
--- a/src/gui/egl/qegl.cpp
+++ b/src/gui/egl/qegl.cpp
@@ -62,6 +62,7 @@ QEglContext::QEglContext()
, currentSurface(EGL_NO_SURFACE)
, current(false)
, ownsContext(true)
+ , sharing(false)
{
}
@@ -174,6 +175,7 @@ bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties
if (apiType == QEgl::OpenGL)
contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
#endif
+ sharing = false;
if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
shareContext = 0;
if (shareContext) {
@@ -181,6 +183,8 @@ bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
shareContext = 0;
+ } else {
+ sharing = true;
}
}
if (ctx == EGL_NO_CONTEXT) {
@@ -232,6 +236,18 @@ bool QEglContext::makeCurrent(EGLSurface surface)
currentSurface = surface;
setCurrentContext(apiType, this);
+ // Force the right API to be bound before making the context current.
+ // The EGL implementation should be able to figure this out from ctx,
+ // but some systems require the API to be explicitly set anyway.
+#ifdef EGL_OPENGL_ES_API
+ if (apiType == QEgl::OpenGL)
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+#ifdef EGL_OPENVG_API
+ if (apiType == QEgl::OpenVG)
+ eglBindAPI(EGL_OPENVG_API);
+#endif
+
bool ok = eglMakeCurrent(dpy, surface, surface, ctx);
if (!ok)
qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
@@ -413,7 +429,10 @@ QString QEglContext::extensions()
bool QEglContext::hasExtension(const char* extensionName)
{
- return extensions().contains(QLatin1String(extensionName));
+ QList<QByteArray> extensions =
+ QByteArray(reinterpret_cast<const char *>
+ (eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS))).split(' ');
+ return extensions.contains(extensionName);
}
QEglContext *QEglContext::currentContext(QEgl::API api)
diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h
index 16b5b16..51bdbbe 100644
--- a/src/gui/egl/qegl_p.h
+++ b/src/gui/egl/qegl_p.h
@@ -81,6 +81,7 @@ public:
bool isValid() const;
bool isCurrent() const;
+ bool isSharing() const { return sharing; }
QEgl::API api() const { return apiType; }
void setApi(QEgl::API api) { apiType = api; }
@@ -132,6 +133,7 @@ private:
EGLSurface currentSurface;
bool current;
bool ownsContext;
+ bool sharing;
static EGLDisplay getDisplay(QPaintDevice *device);
diff --git a/src/gui/egl/qeglproperties.cpp b/src/gui/egl/qeglproperties.cpp
index 2d37edb..4d4410a 100644
--- a/src/gui/egl/qeglproperties.cpp
+++ b/src/gui/egl/qeglproperties.cpp
@@ -229,6 +229,15 @@ void QEglProperties::setRenderableType(QEgl::API api)
// reductions in complexity are possible.
bool QEglProperties::reduceConfiguration()
{
+ // EGL chooses configs with the highest color depth over
+ // those with smaller (but faster) lower color depths. One
+ // way around this is to set EGL_BUFFER_SIZE to 16, which
+ // trumps the others. Of course, there may not be a 16-bit
+ // config avaliable, so it's the first restraint we remove.
+ if (value(EGL_BUFFER_SIZE) == 16) {
+ removeValue(EGL_BUFFER_SIZE);
+ return true;
+ }
if (removeValue(EGL_SAMPLE_BUFFERS)) {
removeValue(EGL_SAMPLES);
return true;