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-rw-r--r--src/gui/egl/qegl_x11.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gui/egl/qegl_x11.cpp b/src/gui/egl/qegl_x11.cpp
index fb9ee9d..bf79ec7 100644
--- a/src/gui/egl/qegl_x11.cpp
+++ b/src/gui/egl/qegl_x11.cpp
@@ -330,10 +330,8 @@ void qt_set_winid_on_widget(QWidget* w, Qt::HANDLE id)
// NOTE: The X11 version of createSurface will re-create the native drawable if it's visual doesn't
// match the one for the passed in EGLConfig
-EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEglProperties *unusedProperties)
+EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEglProperties *properties)
{
- Q_UNUSED(unusedProperties);
-
int devType = device->devType();
if (devType == QInternal::Pbuffer) {
@@ -417,7 +415,12 @@ EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig config, const QEg
// At this point, the widget's window should be created and have the correct visual. Now we
// just need to create the EGL surface for it:
- EGLSurface surf = eglCreateWindowSurface(QEgl::display(), config, (EGLNativeWindowType)widget->winId(), 0);
+ const int *props;
+ if (properties)
+ props = properties->properties();
+ else
+ props = 0;
+ EGLSurface surf = eglCreateWindowSurface(QEgl::display(), config, (EGLNativeWindowType)widget->winId(), props);
if (surf == EGL_NO_SURFACE)
qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());
return surf;