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-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp105
1 files changed, 94 insertions, 11 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index 90cc132..d955f16 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -2584,6 +2584,35 @@ void QGraphicsItem::setGraphicsEffect(QGraphicsEffect *effect)
/*!
\internal
\since 4.6
+ Returns the effective bounding rect of the given item space rect.
+ If the item has no effect, the rect is returned unmodified.
+ If the item has an effect, the effective rect can be extend beyond the
+ item's bounding rect, depending on the effect.
+
+ \sa boundingRect()
+*/
+QRectF QGraphicsItemPrivate::effectiveBoundingRect(const QRectF &rect) const
+{
+#ifndef QT_NO_GRAPHICSEFFECT
+ Q_Q(const QGraphicsItem);
+ QGraphicsEffect *effect = graphicsEffect;
+ if (scene && effect && effect->isEnabled()) {
+ QRectF sceneRect = q->mapRectToScene(rect);
+ QRectF sceneEffectRect;
+ foreach (QGraphicsView *view, scene->views()) {
+ QRectF deviceRect = view->d_func()->mapRectFromScene(sceneRect);
+ QRect deviceEffectRect = effect->boundingRectFor(deviceRect).toAlignedRect();
+ sceneEffectRect |= view->d_func()->mapRectToScene(deviceEffectRect);
+ }
+ return q->mapRectFromScene(sceneEffectRect);
+ }
+#endif //QT_NO_GRAPHICSEFFECT
+ return rect;
+}
+
+/*!
+ \internal
+ \since 4.6
Returns the effective bounding rect of the item.
If the item has no effect, this is the same as the item's bounding rect.
If the item has an effect, the effective rect can be larger than the item's
@@ -2594,16 +2623,19 @@ void QGraphicsItem::setGraphicsEffect(QGraphicsEffect *effect)
QRectF QGraphicsItemPrivate::effectiveBoundingRect() const
{
#ifndef QT_NO_GRAPHICSEFFECT
- QGraphicsEffect *effect = graphicsEffect;
- QRectF brect = effect && effect->isEnabled() ? effect->boundingRect() : q_ptr->boundingRect();
+ Q_Q(const QGraphicsItem);
+ QRectF brect = effectiveBoundingRect(q_ptr->boundingRect());
if (ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
return brect;
const QGraphicsItem *effectParent = parent;
while (effectParent) {
- effect = effectParent->d_ptr->graphicsEffect;
- if (effect && effect->isEnabled())
- brect = effect->boundingRectFor(brect);
+ QGraphicsEffect *effect = effectParent->d_ptr->graphicsEffect;
+ if (scene && effect && effect->isEnabled()) {
+ const QRectF brectInParentSpace = q->mapRectToItem(effectParent, brect);
+ const QRectF effectRectInParentSpace = effectParent->d_ptr->effectiveBoundingRect(brectInParentSpace);
+ brect = effectParent->mapRectToItem(q, effectRectInParentSpace);
+ }
if (effectParent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
return brect;
effectParent = effectParent->d_ptr->parent;
@@ -10505,6 +10537,20 @@ void QGraphicsItemGroup::addToGroup(QGraphicsItem *item)
if (!item->pos().isNull())
newItemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+ // removing additional transformations properties applied with itemTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ newItemTransform *= m.toTransform().inverted();
+ newItemTransform.translate(origin.x(), origin.y());
+ newItemTransform.rotate(-item->rotation());
+ newItemTransform.scale(1/item->scale(), 1/item->scale());
+ newItemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
item->setTransform(newItemTransform);
item->d_func()->setIsMemberOfGroup(true);
prepareGeometryChange();
@@ -10529,11 +10575,39 @@ void QGraphicsItemGroup::removeFromGroup(QGraphicsItem *item)
}
QGraphicsItem *newParent = d_ptr->parent;
+
+ // COMBINE
+ bool ok;
+ QTransform itemTransform;
+ if (newParent)
+ itemTransform = item->itemTransform(newParent, &ok);
+ else
+ itemTransform = item->sceneTransform();
+
QPointF oldPos = item->mapToItem(newParent, 0, 0);
item->setParentItem(newParent);
- // ### This function should remap the item's matrix to keep the item's
- // transformation unchanged relative to the scene.
item->setPos(oldPos);
+
+ // removing position from translation component of the new transform
+ if (!item->pos().isNull())
+ itemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+
+ // removing additional transformations properties applied
+ // with itemTransform() or sceneTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ itemTransform *= m.toTransform().inverted();
+ itemTransform.translate(origin.x(), origin.y());
+ itemTransform.rotate(-item->rotation());
+ itemTransform.scale(1 / item->scale(), 1 / item->scale());
+ itemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
+ item->setTransform(itemTransform);
item->d_func()->setIsMemberOfGroup(item->group() != 0);
// ### Quite expensive. But removeFromGroup() isn't called very often.
@@ -10649,17 +10723,26 @@ QPixmap QGraphicsItemEffectSourcePrivate::pixmap(Qt::CoordinateSystem system, QP
QGraphicsScenePrivate *scened = item->d_ptr->scene->d_func();
const QRectF sourceRect = boundingRect(system);
- QRect effectRect;
+ QRectF effectRectF;
if (mode == QGraphicsEffect::PadToEffectiveBoundingRect) {
- effectRect = item->graphicsEffect()->boundingRectFor(sourceRect).toAlignedRect();
+ if (info) {
+ effectRectF = item->graphicsEffect()->boundingRectFor(boundingRect(Qt::DeviceCoordinates));
+ if (info && system == Qt::LogicalCoordinates)
+ effectRectF = info->painter->worldTransform().inverted().mapRect(effectRectF);
+ } else {
+ // no choice but to send a logical coordinate bounding rect to boundingRectFor
+ effectRectF = item->graphicsEffect()->boundingRectFor(sourceRect);
+ }
} else if (mode == QGraphicsEffect::PadToTransparentBorder) {
// adjust by 1.5 to account for cosmetic pens
- effectRect = sourceRect.adjusted(-1.5, -1.5, 1.5, 1.5).toAlignedRect();
+ effectRectF = sourceRect.adjusted(-1.5, -1.5, 1.5, 1.5);
} else {
- effectRect = sourceRect.toAlignedRect();
+ effectRectF = sourceRect;
}
+ QRect effectRect = effectRectF.toAlignedRect();
+
if (offset)
*offset = effectRect.topLeft();