summaryrefslogtreecommitdiffstats
path: root/src/gui/graphicsview/qgraphicsscene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscene.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp34
1 files changed, 2 insertions, 32 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index c421f05..7318fa5 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -2247,8 +2247,6 @@ void QGraphicsScene::setSceneRect(const QRectF &rect)
void QGraphicsScene::render(QPainter *painter, const QRectF &target, const QRectF &source,
Qt::AspectRatioMode aspectRatioMode)
{
- Q_D(QGraphicsScene);
-
// Default source rect = scene rect
QRectF sourceRect = source;
if (sourceRect.isNull())
@@ -2305,36 +2303,8 @@ void QGraphicsScene::render(QPainter *painter, const QRectF &target, const QRect
// Generate the style options
QStyleOptionGraphicsItem *styleOptionArray = new QStyleOptionGraphicsItem[numItems];
- for (int i = 0; i < numItems; ++i) {
- QGraphicsItem *item = itemArray[i];
-
- QStyleOptionGraphicsItem option;
- option.state = QStyle::State_None;
- option.rect = item->boundingRect().toRect();
- if (item->isSelected())
- option.state |= QStyle::State_Selected;
- if (item->isEnabled())
- option.state |= QStyle::State_Enabled;
- if (item->hasFocus())
- option.state |= QStyle::State_HasFocus;
- if (d->hoverItems.contains(item))
- option.state |= QStyle::State_MouseOver;
- if (item == mouseGrabberItem())
- option.state |= QStyle::State_Sunken;
-
- // Calculate a simple level-of-detail metric.
- // ### almost identical code in QGraphicsView::paintEvent()
- // and QGraphicsView::render() - consider refactoring
- QTransform itemToDeviceTransform = item->deviceTransform(painterTransform);
-
- option.levelOfDetail = qSqrt(itemToDeviceTransform.map(v1).length() * itemToDeviceTransform.map(v2).length());
- option.matrix = itemToDeviceTransform.toAffine(); //### discards perspective
-
- option.exposedRect = item->boundingRect();
- option.exposedRect &= itemToDeviceTransform.inverted().mapRect(targetRect);
-
- styleOptionArray[i] = option;
- }
+ for (int i = 0; i < numItems; ++i)
+ itemArray[i]->d_ptr->initStyleOption(&styleOptionArray[i], painterTransform, targetRect.toRect());
// Render the scene.
drawBackground(painter, sourceRect);