diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscene.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 1779 |
1 files changed, 408 insertions, 1371 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 0c3abd4..06333ae 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -39,7 +39,6 @@ ** ****************************************************************************/ - /*! \class QGraphicsScene \brief The QGraphicsScene class provides a surface for managing a large @@ -218,6 +217,9 @@ #include "qgraphicsview_p.h" #include "qgraphicswidget.h" #include "qgraphicswidget_p.h" +#include "qgraphicssceneindex_p.h" +#include "qgraphicsscenebsptreeindex_p.h" +#include "qgraphicsscenelinearindex_p.h" #include <QtCore/qdebug.h> #include <QtCore/qlist.h> @@ -251,67 +253,6 @@ QT_BEGIN_NAMESPACE -static inline bool qt_notclosestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2); - -static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) -{ - qreal xp = s.left(); - qreal yp = s.top(); - qreal w = s.width(); - qreal h = s.height(); - qreal l1 = xp; - qreal r1 = xp; - if (w < 0) - l1 += w; - else - r1 += w; - - qreal l2 = r.left(); - qreal r2 = r.left(); - if (w < 0) - l2 += r.width(); - else - r2 += r.width(); - - if (l1 >= r2 || l2 >= r1) - return false; - - qreal t1 = yp; - qreal b1 = yp; - if (h < 0) - t1 += h; - else - b1 += h; - - qreal t2 = r.top(); - qreal b2 = r.top(); - if (r.height() < 0) - t2 += r.height(); - else - b2 += r.height(); - - return !(t1 >= b2 || t2 >= b1); -} - -// QRectF::intersects() returns false always if either the source or target -// rectangle's width or height are 0. This works around that problem. -static inline void _q_adjustRect(QRectF *rect) -{ - Q_ASSERT(rect); - if (!rect->width()) - rect->adjust(-0.00001, 0, 0.00001, 0); - if (!rect->height()) - rect->adjust(0, -0.00001, 0, 0.00001); -} - -static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item) -{ - Q_ASSERT(item); - QRectF boundingRect(item->boundingRect()); - _q_adjustRect(&boundingRect); - return boundingRect; -} - static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraphicsSceneMouseEvent *mouseEvent) { hover->setWidget(mouseEvent->widget()); @@ -331,18 +272,15 @@ static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraph QGraphicsScenePrivate::QGraphicsScenePrivate() : changedSignalMask(0), indexMethod(QGraphicsScene::BspTreeIndex), - bspTreeDepth(0), + index(0), lastItemCount(0), hasSceneRect(false), + dirtyGrowingItemsBoundingRect(true), updateAll(false), calledEmitUpdated(false), processDirtyItemsEmitted(false), selectionChanging(0), needSortTopLevelItems(true), - regenerateIndex(true), - purgePending(false), - indexTimerId(0), - restartIndexTimer(false), stickyFocus(false), hasFocus(false), focusItem(0), @@ -359,7 +297,6 @@ QGraphicsScenePrivate::QGraphicsScenePrivate() allItemsUseDefaultCursor(true), painterStateProtection(true), sortCacheEnabled(false), - updatingSortCache(false), style(0), allItemsIgnoreTouchEvents(true) { @@ -372,6 +309,8 @@ void QGraphicsScenePrivate::init() { Q_Q(QGraphicsScene); + index = new QGraphicsSceneBspTreeIndex(q); + // Keep this index so we can check for connected slots later on. changedSignalMask = (1 << q->metaObject()->indexOfSignal("changed(QList<QRectF>)")); qApp->d_func()->scene_list.append(q); @@ -381,223 +320,25 @@ void QGraphicsScenePrivate::init() /*! \internal */ -QList<QGraphicsItem *> QGraphicsScenePrivate::estimateItemsInRect(const QRectF &rect) const -{ - const_cast<QGraphicsScenePrivate *>(this)->purgeRemovedItems(); - const_cast<QGraphicsScenePrivate *>(this)->_q_updateSortCache(); - - if (indexMethod == QGraphicsScene::BspTreeIndex) { - // ### Only do this once in a while. - QGraphicsScenePrivate *that = const_cast<QGraphicsScenePrivate *>(this); - - // Get items from BSP tree - QList<QGraphicsItem *> items = that->bspTree.items(rect); - - // Fill in with any unindexed items - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { - QRectF boundingRect = item->sceneBoundingRect(); - if (QRectF_intersects(boundingRect, rect)) { - item->d_ptr->itemDiscovered = 1; - items << item; - } - } - } - } - - // Reset the discovered state of all discovered items - for (int i = 0; i < items.size(); ++i) - items.at(i)->d_func()->itemDiscovered = 0; - return items; - } - - QList<QGraphicsItem *> itemsInRect; - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) - continue; - if (item->d_ptr->visible && !item->d_ptr->isFullyTransparent()) - itemsInRect << item; - } - } - for (int i = 0; i < indexedItems.size(); ++i) { - if (QGraphicsItem *item = indexedItems.at(i)) { - if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) - continue; - if (item->d_ptr->visible && !item->d_ptr->isFullyTransparent()) - itemsInRect << item; - } - } - - return itemsInRect; -} - -/*! - \internal -*/ -void QGraphicsScenePrivate::addToIndex(QGraphicsItem *item) -{ - if (indexMethod == QGraphicsScene::BspTreeIndex) { - if (item->d_func()->index != -1) { - bspTree.insertItem(item, item->sceneBoundingRect()); - foreach (QGraphicsItem *child, item->children()) - child->addToIndex(); - } else { - // The BSP tree is regenerated if the number of items grows to a - // certain threshold, or if the bounding rect of the graph doubles in - // size. - startIndexTimer(); - } - } -} - -/*! - \internal -*/ -void QGraphicsScenePrivate::removeFromIndex(QGraphicsItem *item) -{ - if (indexMethod == QGraphicsScene::BspTreeIndex) { - int index = item->d_func()->index; - if (index != -1) { - bspTree.removeItem(item, item->sceneBoundingRect()); - freeItemIndexes << index; - indexedItems[index] = 0; - item->d_func()->index = -1; - unindexedItems << item; - - foreach (QGraphicsItem *child, item->children()) - child->removeFromIndex(); - } - - startIndexTimer(); - } -} - -/*! - \internal -*/ -void QGraphicsScenePrivate::resetIndex() -{ - purgeRemovedItems(); - if (indexMethod == QGraphicsScene::BspTreeIndex) { - for (int i = 0; i < indexedItems.size(); ++i) { - if (QGraphicsItem *item = indexedItems.at(i)) { - item->d_ptr->index = -1; - unindexedItems << item; - } - } - indexedItems.clear(); - freeItemIndexes.clear(); - regenerateIndex = true; - startIndexTimer(); - } -} - -static inline int intmaxlog(int n) +QGraphicsScenePrivate *QGraphicsScenePrivate::get(QGraphicsScene *q) { - return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); + return q->d_func(); } -/*! - \internal -*/ -void QGraphicsScenePrivate::_q_updateIndex() +void QGraphicsScenePrivate::_q_emitUpdated() { - if (!indexTimerId) - return; - Q_Q(QGraphicsScene); - q->killTimer(indexTimerId); - indexTimerId = 0; - - purgeRemovedItems(); - - // Add unindexedItems to indexedItems - QRectF unindexedItemsBoundingRect; - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - unindexedItemsBoundingRect |= item->sceneBoundingRect(); - if (!freeItemIndexes.isEmpty()) { - int freeIndex = freeItemIndexes.takeFirst(); - item->d_func()->index = freeIndex; - indexedItems[freeIndex] = item; - } else { - item->d_func()->index = indexedItems.size(); - indexedItems << item; - } - } - } - - // Update growing scene rect. - QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect; - growingItemsBoundingRect |= unindexedItemsBoundingRect; - - // Determine whether we should regenerate the BSP tree. - if (indexMethod == QGraphicsScene::BspTreeIndex) { - int depth = bspTreeDepth; - if (depth == 0) { - int oldDepth = intmaxlog(lastItemCount); - depth = intmaxlog(indexedItems.size()); - static const int slack = 100; - if (bspTree.leafCount() == 0 || (oldDepth != depth && qAbs(lastItemCount - indexedItems.size()) > slack)) { - // ### Crude algorithm. - regenerateIndex = true; - } - } - - // Regenerate the tree. - if (regenerateIndex) { - regenerateIndex = false; - bspTree.initialize(q->sceneRect(), depth); - unindexedItems = indexedItems; - lastItemCount = indexedItems.size(); - q->update(); - - // Take this opportunity to reset our largest-item counter for - // untransformable items. When the items are inserted into the BSP - // tree, we'll get an accurate calculation. - largestUntransformableItem = QRectF(); - } - } + calledEmitUpdated = false; - // Insert all unindexed items into the tree. - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - QRectF rect = item->sceneBoundingRect(); - if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) - continue; - if (indexMethod == QGraphicsScene::BspTreeIndex) - bspTree.insertItem(item, rect); - - // If the item ignores view transformations, update our - // largest-item-counter to ensure that the view can accurately - // discover untransformable items when drawing. - if (item->d_ptr->itemIsUntransformable()) { - QGraphicsItem *topmostUntransformable = item; - while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags - & QGraphicsItemPrivate::AncestorIgnoresTransformations)) { - topmostUntransformable = topmostUntransformable->parentItem(); - } - // ### Verify that this is the correct largest untransformable rectangle. - largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect(); - } + if (dirtyGrowingItemsBoundingRect) { + if (!hasSceneRect) { + const QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect; + growingItemsBoundingRect |= q->itemsBoundingRect(); + if (oldGrowingItemsBoundingRect != growingItemsBoundingRect) + emit q->sceneRectChanged(growingItemsBoundingRect); } + dirtyGrowingItemsBoundingRect = false; } - unindexedItems.clear(); - - // Notify scene rect changes. - if (!hasSceneRect && growingItemsBoundingRect != oldGrowingItemsBoundingRect) - emit q->sceneRectChanged(growingItemsBoundingRect); -} - -/*! - \internal -*/ -void QGraphicsScenePrivate::_q_emitUpdated() -{ - Q_Q(QGraphicsScene); - calledEmitUpdated = false; // Ensure all views are connected if anything is connected. This disables // the optimization that items send updates directly to the views, but it @@ -616,6 +357,9 @@ void QGraphicsScenePrivate::_q_emitUpdated() updateAll = false; for (int i = 0; i < views.size(); ++i) views.at(i)->d_func()->processPendingUpdates(); + // It's important that we update all views before we dispatch, hence two for-loops. + for (int i = 0; i < views.size(); ++i) + views.at(i)->d_func()->dispatchPendingUpdateRequests(); return; } @@ -633,6 +377,7 @@ void QGraphicsScenePrivate::_q_emitUpdated() void QGraphicsScenePrivate::registerTopLevelItem(QGraphicsItem *item) { needSortTopLevelItems = true; + item->d_ptr->siblingIndex = topLevelItems.size(); topLevelItems.append(item); } @@ -642,19 +387,10 @@ void QGraphicsScenePrivate::registerTopLevelItem(QGraphicsItem *item) void QGraphicsScenePrivate::unregisterTopLevelItem(QGraphicsItem *item) { topLevelItems.removeOne(item); -} - -/*! - \internal - - Updates all items in the pending update list. At this point, the list is - unlikely to contain partially constructed items. -*/ -void QGraphicsScenePrivate::_q_updateLater() -{ - foreach (QGraphicsItem *item, pendingUpdateItems) - item->update(); - pendingUpdateItems.clear(); + // NB! Do not use topLevelItems.removeAt(item->d_ptr->siblingIndex) because + // the item is not guaranteed to be at the index after the list is sorted + // (see ensureSortedTopLevelItems()). + item->d_ptr->siblingIndex = -1; } /*! @@ -680,9 +416,23 @@ void QGraphicsScenePrivate::_q_processDirtyItems() { processDirtyItemsEmitted = false; + if (updateAll) { + Q_ASSERT(calledEmitUpdated); + // No need for further processing (except resetting the dirty states). + // The growingItemsBoundingRect is updated in _q_emitUpdated. + for (int i = 0; i < topLevelItems.size(); ++i) + resetDirtyItem(topLevelItems.at(i), /*recursive=*/true); + return; + } + const bool wasPendingSceneUpdate = calledEmitUpdated; const QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect; - processDirtyItemsRecursive(0); + + // Process items recursively. + for (int i = 0; i < topLevelItems.size(); ++i) + processDirtyItemsRecursive(topLevelItems.at(i)); + + dirtyGrowingItemsBoundingRect = false; if (!hasSceneRect && oldGrowingItemsBoundingRect != growingItemsBoundingRect) emit q_func()->sceneRectChanged(growingItemsBoundingRect); @@ -700,13 +450,8 @@ void QGraphicsScenePrivate::_q_processDirtyItems() } // Immediately dispatch all pending update requests on the views. - for (int i = 0; i < views.size(); ++i) { - QWidget *viewport = views.at(i)->d_func()->viewport; - if (qt_widget_private(viewport)->paintOnScreen()) - QCoreApplication::sendPostedEvents(viewport, QEvent::UpdateRequest); - else - QCoreApplication::sendPostedEvents(viewport->window(), QEvent::UpdateRequest); - } + for (int i = 0; i < views.size(); ++i) + views.at(i)->d_func()->dispatchPendingUpdateRequests(); } /*! @@ -727,22 +472,16 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item) // Clear focus on the item to remove any reference in the focusWidget chain. item->clearFocus(); + markDirty(item, QRectF(), false, false, false, false, /*removingItemFromScene=*/true); - if (!item->d_ptr->inDestructor) { + if (item->d_ptr->inDestructor) { + // The item is actually in its destructor, we call the special method in the index. + index->deleteItem(item); + } else { // Can potentially call item->boundingRect() (virtual function), that's why // we only can call this function if the item is not in its destructor. - removeFromIndex(item); - } else if (item->d_ptr->index != -1) { - // Important: The index is useless until purgeRemovedItems() is called. - indexedItems[item->d_ptr->index] = (QGraphicsItem *)0; - if (!purgePending) - purgePending = true; - removedItems << item; - } else { - // Recently added items are purged immediately. unindexedItems() never - // contains stale items. - unindexedItems.removeAll(item); + index->removeItem(item); } if (!item->d_ptr->inDestructor && item == tabFocusFirst) { @@ -763,17 +502,6 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item) unregisterTopLevelItem(item); } - if (!item->d_ptr->inDestructor) { - // Remove from our item lists. - int index = item->d_func()->index; - if (index != -1) { - freeItemIndexes << index; - indexedItems[index] = 0; - } else { - unindexedItems.removeAll(item); - } - } - // Reset the mouse grabber and focus item data. if (item == focusItem) focusItem = 0; @@ -793,7 +521,6 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item) hoverItems.removeAll(item); cachedItemsUnderMouse.removeAll(item); unpolishedItems.removeAll(item); - pendingUpdateItems.removeAll(item); resetDirtyItem(item); //We remove all references of item from the sceneEventFilter arrays @@ -831,45 +558,6 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item) /*! \internal - - Removes stale pointers from all data structures. -*/ -void QGraphicsScenePrivate::purgeRemovedItems() -{ - if (!purgePending && removedItems.isEmpty()) - return; - - // Remove stale items from the BSP tree. - if (indexMethod != QGraphicsScene::NoIndex) - bspTree.removeItems(removedItems); - - // Purge this list. - removedItems.clear(); - freeItemIndexes.clear(); - for (int i = 0; i < indexedItems.size(); ++i) { - if (!indexedItems.at(i)) - freeItemIndexes << i; - } - purgePending = false; -} - -/*! - \internal - - Starts or restarts the timer used for reindexing unindexed items. -*/ -void QGraphicsScenePrivate::startIndexTimer(int interval) -{ - Q_Q(QGraphicsScene); - if (indexTimerId) { - restartIndexTimer = true; - } else { - indexTimerId = q->startTimer(interval); - } -} - -/*! - \internal */ void QGraphicsScenePrivate::addPopup(QGraphicsWidget *widget) { @@ -1104,41 +792,20 @@ QList<QGraphicsItem *> QGraphicsScenePrivate::itemsAtPosition(const QPoint &scre { Q_Q(const QGraphicsScene); QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0; - QList<QGraphicsItem *> items; - if (view) - items = view->items(view->viewport()->mapFromGlobal(screenPos)); - else - items = q->items(scenePos); - return items; -} + if (!view) + return q->items(scenePos, Qt::IntersectsItemShape, Qt::AscendingOrder, QTransform()); -/*! - \internal + const QRectF pointRect(QPointF(widget->mapFromGlobal(screenPos)), QSizeF(1, 1)); + if (!view->isTransformed()) + return q->items(pointRect, Qt::IntersectsItemShape, Qt::AscendingOrder); - Checks if item collides with the path and mode, but also checks that if it - doesn't collide, maybe its frame rect will. -*/ -bool QGraphicsScenePrivate::itemCollidesWithPath(QGraphicsItem *item, - const QPainterPath &path, - Qt::ItemSelectionMode mode) -{ - if (item->collidesWithPath(path, mode)) - return true; - if (item->isWidget()) { - // Check if this is a window, and if its frame rect collides. - QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); - if (widget->isWindow()) { - QRectF frameRect = widget->windowFrameRect(); - QPainterPath framePath; - framePath.addRect(frameRect); - bool intersects = path.intersects(frameRect); - if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) - return intersects || path.contains(frameRect.topLeft()) - || framePath.contains(path.elementAt(0)); - return !intersects && path.contains(frameRect.topLeft()); - } + const QTransform viewTransform = view->viewportTransform(); + if (viewTransform.type() <= QTransform::TxScale) { + return q->items(viewTransform.inverted().mapRect(pointRect), Qt::IntersectsItemShape, + Qt::AscendingOrder, viewTransform); } - return false; + return q->items(viewTransform.inverted().map(pointRect), Qt::IntersectsItemShape, + Qt::AscendingOrder, viewTransform); } /*! @@ -1150,7 +817,7 @@ void QGraphicsScenePrivate::storeMouseButtonsForMouseGrabber(QGraphicsSceneMouse if (event->buttons() & i) { mouseGrabberButtonDownPos.insert(Qt::MouseButton(i), mouseGrabberItems.last()->d_ptr->genericMapFromScene(event->scenePos(), - event->widget())); + event->widget())); mouseGrabberButtonDownScenePos.insert(Qt::MouseButton(i), event->scenePos()); mouseGrabberButtonDownScreenPos.insert(Qt::MouseButton(i), event->screenPos()); } @@ -1184,6 +851,24 @@ void QGraphicsScenePrivate::removeSceneEventFilter(QGraphicsItem *watched, QGrap } /*! + \internal +*/ +bool QGraphicsScenePrivate::filterDescendantEvent(QGraphicsItem *item, QEvent *event) +{ + if (item && (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorFiltersChildEvents)) { + QGraphicsItem *parent = item->parentItem(); + while (parent) { + if (parent->d_ptr->filtersDescendantEvents && parent->sceneEventFilter(item, event)) + return true; + if (!(parent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorFiltersChildEvents)) + return false; + parent = parent->parentItem(); + } + } + return false; +} + +/*! \internal */ bool QGraphicsScenePrivate::filterEvent(QGraphicsItem *item, QEvent *event) @@ -1215,7 +900,9 @@ bool QGraphicsScenePrivate::sendEvent(QGraphicsItem *item, QEvent *event) { if (filterEvent(item, event)) return false; - return (item && item->isEnabled()) ? item->sceneEvent(event) : false; + if (filterDescendantEvent(item, event)) + return false; + return (item && item->isEnabled() ? item->sceneEvent(event) : false); } /*! @@ -1428,779 +1115,6 @@ QGraphicsWidget *QGraphicsScenePrivate::windowForItem(const QGraphicsItem *item) return 0; } -QList<QGraphicsItem *> QGraphicsScenePrivate::topLevelItemsInStackingOrder(const QTransform *const viewTransform, - QRegion *exposedRegion) -{ - if (indexMethod == QGraphicsScene::NoIndex || !exposedRegion) { - if (needSortTopLevelItems) { - needSortTopLevelItems = false; - qStableSort(topLevelItems.begin(), topLevelItems.end(), qt_notclosestLeaf); - } - return topLevelItems; - } - - const QRectF exposedRect = exposedRegion->boundingRect().adjusted(-1, -1, 1, 1); - QRectF sceneRect; - QTransform invertedViewTransform(Qt::Uninitialized); - if (!viewTransform) { - sceneRect = exposedRect; - } else { - invertedViewTransform = viewTransform->inverted(); - sceneRect = invertedViewTransform.mapRect(exposedRect); - } - if (!largestUntransformableItem.isEmpty()) { - // ### Nuke this when we move the indexing code into a separate - // class. All the largestUntransformableItem code should then go - // away, and the estimate function should return untransformable - // items as well. - QRectF untr = largestUntransformableItem; - QRectF ltri = !viewTransform ? untr : invertedViewTransform.mapRect(untr); - ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height()); - sceneRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height()); - } - - QList<QGraphicsItem *> tmp = estimateItemsInRect(sceneRect); - for (int i = 0; i < tmp.size(); ++i) - tmp.at(i)->topLevelItem()->d_ptr->itemDiscovered = 1; - - // Sort if the toplevel list is unsorted. - if (needSortTopLevelItems) { - needSortTopLevelItems = false; - qStableSort(topLevelItems.begin(), topLevelItems.end(), qt_notclosestLeaf); - } - - QList<QGraphicsItem *> tli; - for (int i = 0; i < topLevelItems.size(); ++i) { - // ### Investigate smarter ways. Looping through all top level - // items is not optimal. If the BSP tree is to have maximum - // effect, it should be possible to sort the subset of items - // quickly. We must use this approach for now, as it's the only - // current way to keep the stable sorting order (insertion order). - QGraphicsItem *item = topLevelItems.at(i); - if (item->d_ptr->itemDiscovered) { - item->d_ptr->itemDiscovered = 0; - tli << item; - } - } - return tli; -} - -void QGraphicsScenePrivate::recursive_items_helper(QGraphicsItem *item, QRectF rect, - QList<QGraphicsItem *> *items, - const QTransform &parentTransform, - const QTransform &viewTransform, - Qt::ItemSelectionMode mode, Qt::SortOrder order, - qreal parentOpacity) const -{ - // Calculate opacity. - qreal opacity; - if (item) { - if (!item->d_ptr->visible) - return; - QGraphicsItem *p = item->d_ptr->parent; - bool itemIgnoresParentOpacity = item->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity; - bool parentDoesntPropagateOpacity = (p && (p->d_ptr->flags & QGraphicsItem::ItemDoesntPropagateOpacityToChildren)); - if (!itemIgnoresParentOpacity && !parentDoesntPropagateOpacity) { - opacity = parentOpacity * item->opacity(); - } else { - opacity = item->d_ptr->opacity; - } - if (opacity == 0.0 && !(item->d_ptr->flags & QGraphicsItem::ItemDoesntPropagateOpacityToChildren)) - return; - } else { - opacity = parentOpacity; - } - - // Calculate the full transform for this item. - QTransform transform = parentTransform; - bool keep = false; - if (item) { - item->d_ptr->combineTransformFromParent(&transform, &viewTransform); - - // ### This does not take the clip into account. - QRectF brect = item->boundingRect(); - _q_adjustRect(&brect); - - keep = true; - if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) - keep = rect.contains(transform.mapRect(brect)) && rect != brect; - else - keep = rect.intersects(transform.mapRect(brect)); - - if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { - QPainterPath rectPath; - rectPath.addRect(rect); - keep = itemCollidesWithPath(item, transform.inverted().map(rectPath), mode); - } - } - - bool childClip = (item && (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape)); - bool dontProcessItem = !item || !keep; - bool dontProcessChildren = item && dontProcessItem && childClip; - - // Find and sort children. - QList<QGraphicsItem *> &children = item ? item->d_ptr->children : const_cast<QGraphicsScenePrivate *>(this)->topLevelItems; - if (!dontProcessChildren) { - if (item && item->d_ptr->needSortChildren) { - item->d_ptr->needSortChildren = 0; - qStableSort(children.begin(), children.end(), qt_notclosestLeaf); - } else if (!item && needSortTopLevelItems) { - const_cast<QGraphicsScenePrivate *>(this)->needSortTopLevelItems = false; - qStableSort(children.begin(), children.end(), qt_notclosestLeaf); - } - } - - childClip &= !dontProcessChildren & !children.isEmpty(); - - // Clip. - if (childClip) - rect &= transform.map(item->shape()).controlPointRect(); - - // Process children behind - int i = 0; - if (!dontProcessChildren) { - for (i = 0; i < children.size(); ++i) { - QGraphicsItem *child = children.at(i); - if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent)) - break; - recursive_items_helper(child, rect, items, transform, viewTransform, - mode, order, opacity); - } - } - - // Process item - if (!dontProcessItem) - items->append(item); - - // Process children in front - if (!dontProcessChildren) { - for (; i < children.size(); ++i) - recursive_items_helper(children.at(i), rect, items, transform, viewTransform, - mode, order, opacity); - } - - if (!item && order == Qt::AscendingOrder) { - int n = items->size(); - for (int i = 0; i < n / 2; ++i) { - QGraphicsItem *tmp = (*items)[n - i - 1]; - (*items)[n - i - 1] = (*items)[i]; - (*items)[i] = tmp; - } - } -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPointF &pos) const -{ - QList<QGraphicsItem *> items; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - QRectF adjustedRect = QRectF(pos, QSize(1,1)); - foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - // Rect intersects/contains item's shape - if (QRectF_intersects(adjustedRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (item->contains(xinv.map(pos))) { - items << item; - keep = true; - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(pos)); - } - } - - sortItems(&items, Qt::AscendingOrder, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QRectF &rect, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - - QPainterPath path; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - QRectF adjustedRect(rect); - _q_adjustRect(&adjustedRect); - foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Rect intersects/contains item's bounding rect - QRectF mbr = x.mapRect(br); - if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) - || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) { - items << item; - keep = true; - } - } else { - // Rect intersects/contains item's shape - if (QRectF_intersects(adjustedRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (path.isEmpty()) - path.addRect(rect); - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (x.type() <= QTransform::TxScale) { - // Rect - childItems_helper(&items, item, xinv.mapRect(rect), mode); - } else { - // Polygon - childItems_helper(&items, item, xinv.map(rect), mode); - } - } - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPolygonF &polygon, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - - QRectF polyRect(polygon.boundingRect()); - _q_adjustRect(&polyRect); - QPainterPath path; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - foreach (QGraphicsItem *item, estimateItemsInRect(polyRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if (path == QPainterPath()) - path.addPolygon(polygon); - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { - items << item; - keep = true; - } - } else { - // Polygon contains/intersects item's shape - if (QRectF_intersects(polyRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (path == QPainterPath()) - path.addPolygon(polygon); - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(polygon), mode); - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPainterPath &path, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - QRectF pathRect(path.controlPointRect()); - _q_adjustRect(&pathRect); - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - foreach (QGraphicsItem *item, estimateItemsInRect(pathRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Path contains/intersects item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { - items << item; - keep = true; - } - } else { - // Path contains/intersects item's shape - if (QRectF_intersects(pathRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(path), mode); - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPointF &pos) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - // ### is this needed? - if (parentClip && !parent->boundingRect().contains(pos)) - return; - - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->transformData && !item->d_ptr->transformData->computedFullTransform().isInvertible()) - continue; - - // Skip invisible items and all their children. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - if (item->contains(item->mapFromParent(pos))) { - items->append(item); - keep = true; - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) - // Recurse into children. - childItems_helper(items, item, item->mapFromParent(pos)); - } -} - - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QRectF &rect, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF adjustedRect(rect); - _q_adjustRect(&adjustedRect); - QRectF r = !parentClip ? adjustedRect : adjustedRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QPainterPath path; - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->transformData && !item->d_ptr->transformData->computedFullTransform().isInvertible()) - continue; - - // Skip invisible items and all their children. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - QRectF mbr = item->mapRectToParent(br); - if (mode >= Qt::ContainsItemBoundingRect) { - // Rect intersects/contains item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) - || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) { - items->append(item); - keep = true; - } - } else { - // Rect intersects/contains item's shape - if (QRectF_intersects(rect, mbr)) { - if (path == QPainterPath()) - path.addRect(rect); - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children. - if (!item->d_ptr->transformData || item->d_ptr->transformData->computedFullTransform().type() <= QTransform::TxScale) { - // Rect - childItems_helper(items, item, item->mapRectFromParent(rect), mode); - } else { - // Polygon - childItems_helper(items, item, item->mapFromParent(rect), mode); - } - } - } -} - - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPolygonF &polygon, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF polyRect(polygon.boundingRect()); - _q_adjustRect(&polyRect); - QRectF r = !parentClip ? polyRect : polyRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QPainterPath path; - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->transformData && !item->d_ptr->transformData->computedFullTransform().isInvertible()) - continue; - - // Skip invisible items. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if (path == QPainterPath()) - path.addPolygon(polygon); - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { - items->append(item); - keep = true; - } - } else { - // Polygon contains/intersects item's shape - if (QRectF_intersects(polyRect, item->mapRectToParent(br))) { - if (path == QPainterPath()) - path.addPolygon(polygon); - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children that clip children. - childItems_helper(items, item, item->mapFromParent(polygon), mode); - } - } -} - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPainterPath &path, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF pathRect(path.boundingRect()); - _q_adjustRect(&pathRect); - QRectF r = !parentClip ? pathRect : pathRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->transformData && !item->d_ptr->transformData->computedFullTransform().isInvertible()) - continue; - - // Skip invisible items. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { - items->append(item); - keep = true; - } - } else { - // Path contains/intersects item's shape - if (QRectF_intersects(pathRect, item->mapRectToParent(br))) { - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children that clip children. - childItems_helper(items, item, item->mapFromParent(path), mode); - } - } -} - -void QGraphicsScenePrivate::invalidateSortCache() -{ - Q_Q(QGraphicsScene); - if (!sortCacheEnabled || updatingSortCache) - return; - - updatingSortCache = true; - QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); -} - -/*! - \internal - - Should not be exported, but we can't change that now. - ### Qt 5: Remove symbol / make static -*/ -inline bool qt_closestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2) -{ - // Return true if sibling item1 is on top of item2. - const QGraphicsItemPrivate *d1 = item1->d_ptr; - const QGraphicsItemPrivate *d2 = item2->d_ptr; - bool f1 = d1->flags & QGraphicsItem::ItemStacksBehindParent; - bool f2 = d2->flags & QGraphicsItem::ItemStacksBehindParent; - if (f1 != f2) return f2; - qreal z1 = d1->z; - qreal z2 = d2->z; - return z1 > z2; -} - -static inline bool qt_notclosestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2) -{ - return qt_closestLeaf(item2, item1); -} - -/*! - \internal - - Should not be exported, but we can't change that now. -*/ -inline bool qt_closestItemFirst(const QGraphicsItem *item1, const QGraphicsItem *item2) -{ - return QGraphicsScenePrivate::closestItemFirst_withoutCache(item1, item2); -} - -/*! - Returns true if \a item1 is on top of \a item2. - - \internal -*/ -bool QGraphicsScenePrivate::closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) -{ - // Siblings? Just check their z-values. - const QGraphicsItemPrivate *d1 = item1->d_ptr; - const QGraphicsItemPrivate *d2 = item2->d_ptr; - if (d1->parent == d2->parent) - return qt_closestLeaf(item1, item2); - - // Find common ancestor, and each item's ancestor closest to the common - // ancestor. - int item1Depth = d1->depth; - int item2Depth = d2->depth; - const QGraphicsItem *p = item1; - const QGraphicsItem *t1 = item1; - while (item1Depth > item2Depth && (p = p->d_ptr->parent)) { - if (p == item2) { - // item2 is one of item1's ancestors; item1 is on top - return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); - } - t1 = p; - --item1Depth; - } - p = item2; - const QGraphicsItem *t2 = item2; - while (item2Depth > item1Depth && (p = p->d_ptr->parent)) { - if (p == item1) { - // item1 is one of item2's ancestors; item1 is not on top - return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); - } - t2 = p; - --item2Depth; - } - - // item1Ancestor is now at the same level as item2Ancestor, but not the same. - const QGraphicsItem *a1 = t1; - const QGraphicsItem *a2 = t2; - while (a1) { - const QGraphicsItem *p1 = a1; - const QGraphicsItem *p2 = a2; - a1 = a1->parentItem(); - a2 = a2->parentItem(); - if (a1 && a1 == a2) - return qt_closestLeaf(p1, p2); - } - - // No common ancestor? Then just compare the items' toplevels directly. - return qt_closestLeaf(t1->topLevelItem(), t2->topLevelItem()); -} - -/*! - Returns true if \a item2 is on top of \a item1. - - \internal -*/ -bool QGraphicsScenePrivate::closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) -{ - return closestItemFirst_withoutCache(item2, item1); -} - -void QGraphicsScenePrivate::climbTree(QGraphicsItem *item, int *stackingOrder) -{ - if (!item->d_ptr->children.isEmpty()) { - QList<QGraphicsItem *> childList = item->d_ptr->children; - qSort(childList.begin(), childList.end(), qt_closestLeaf); - for (int i = 0; i < childList.size(); ++i) { - QGraphicsItem *item = childList.at(i); - if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) - climbTree(childList.at(i), stackingOrder); - } - item->d_ptr->globalStackingOrder = (*stackingOrder)++; - for (int i = 0; i < childList.size(); ++i) { - QGraphicsItem *item = childList.at(i); - if (item->flags() & QGraphicsItem::ItemStacksBehindParent) - climbTree(childList.at(i), stackingOrder); - } - } else { - item->d_ptr->globalStackingOrder = (*stackingOrder)++; - } -} - -void QGraphicsScenePrivate::_q_updateSortCache() -{ - _q_updateIndex(); - - if (!sortCacheEnabled || !updatingSortCache) - return; - - updatingSortCache = false; - int stackingOrder = 0; - - QList<QGraphicsItem *> topLevels; - - for (int i = 0; i < indexedItems.size(); ++i) { - QGraphicsItem *item = indexedItems.at(i); - if (item && item->parentItem() == 0) - topLevels << item; - } - for (int i = 0; i < unindexedItems.size(); ++i) { - QGraphicsItem *item = unindexedItems.at(i); - if (item->parentItem() == 0) - topLevels << item; - } - - qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); - for (int i = 0; i < topLevels.size(); ++i) - climbTree(topLevels.at(i), &stackingOrder); -} - -void QGraphicsScenePrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, - bool sortCacheEnabled) -{ - if (sortCacheEnabled) { - if (order == Qt::AscendingOrder) { - qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); - } else if (order == Qt::DescendingOrder) { - qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); - } - } else { - if (order == Qt::AscendingOrder) { - qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); - } else if (order == Qt::DescendingOrder) { - qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); - } - } -} - /*! \internal @@ -2333,8 +1247,8 @@ QGraphicsScene::QGraphicsScene(QObject *parent) QGraphicsScene::QGraphicsScene(const QRectF &sceneRect, QObject *parent) : QObject(*new QGraphicsScenePrivate, parent) { - setSceneRect(sceneRect); d_func()->init(); + setSceneRect(sceneRect); } /*! @@ -2348,8 +1262,8 @@ QGraphicsScene::QGraphicsScene(const QRectF &sceneRect, QObject *parent) QGraphicsScene::QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent) : QObject(*new QGraphicsScenePrivate, parent) { - setSceneRect(x, y, width, height); d_func()->init(); + setSceneRect(x, y, width, height); } /*! @@ -2386,8 +1300,19 @@ QGraphicsScene::~QGraphicsScene() QRectF QGraphicsScene::sceneRect() const { Q_D(const QGraphicsScene); - const_cast<QGraphicsScenePrivate *>(d)->_q_updateIndex(); - return d->hasSceneRect ? d->sceneRect : d->growingItemsBoundingRect; + if (d->hasSceneRect) + return d->sceneRect; + + if (d->dirtyGrowingItemsBoundingRect) { + // Lazily update the growing items bounding rect + QGraphicsScenePrivate *thatd = const_cast<QGraphicsScenePrivate *>(d); + QRectF oldGrowingBoundingRect = thatd->growingItemsBoundingRect; + thatd->growingItemsBoundingRect |= itemsBoundingRect(); + thatd->dirtyGrowingItemsBoundingRect = false; + if (oldGrowingBoundingRect != thatd->growingItemsBoundingRect) + emit const_cast<QGraphicsScene *>(this)->sceneRectChanged(thatd->growingItemsBoundingRect); + } + return d->growingItemsBoundingRect; } void QGraphicsScene::setSceneRect(const QRectF &rect) { @@ -2395,8 +1320,7 @@ void QGraphicsScene::setSceneRect(const QRectF &rect) if (rect != d->sceneRect) { d->hasSceneRect = !rect.isNull(); d->sceneRect = rect; - d->resetIndex(); - emit sceneRectChanged(rect); + emit sceneRectChanged(d->hasSceneRect ? rect : d->growingItemsBoundingRect); } } @@ -2437,6 +1361,8 @@ void QGraphicsScene::setSceneRect(const QRectF &rect) void QGraphicsScene::render(QPainter *painter, const QRectF &target, const QRectF &source, Qt::AspectRatioMode aspectRatioMode) { + // ### Switch to using the recursive rendering algorithm instead. + // Default source rect = scene rect QRectF sourceRect = source; if (sourceRect.isNull()) @@ -2531,8 +1457,19 @@ QGraphicsScene::ItemIndexMethod QGraphicsScene::itemIndexMethod() const void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) { Q_D(QGraphicsScene); - d->resetIndex(); + if (d->indexMethod == method) + return; + d->indexMethod = method; + + QList<QGraphicsItem *> oldItems = d->index->items(Qt::AscendingOrder); + delete d->index; + if (method == BspTreeIndex) + d->index = new QGraphicsSceneBspTreeIndex(this); + else + d->index = new QGraphicsSceneLinearIndex(this); + for (int i = oldItems.size() - 1; i >= 0; --i) + d->index->addItem(oldItems.at(i)); } /*! @@ -2570,35 +1507,32 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) int QGraphicsScene::bspTreeDepth() const { Q_D(const QGraphicsScene); - return d->bspTreeDepth; + QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex *>(d->index); + return bspTree ? bspTree->bspTreeDepth() : 0; } void QGraphicsScene::setBspTreeDepth(int depth) { Q_D(QGraphicsScene); - if (d->bspTreeDepth == depth) - return; - if (depth < 0) { qWarning("QGraphicsScene::setBspTreeDepth: invalid depth %d ignored; must be >= 0", depth); return; } - d->bspTreeDepth = depth; - d->resetIndex(); + QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex *>(d->index); + if (!bspTree) { + qWarning("QGraphicsScene::setBspTreeDepth: can not apply if indexing method is not BSP"); + return; + } + bspTree->setBspTreeDepth(depth); } /*! \property QGraphicsScene::sortCacheEnabled \brief whether sort caching is enabled \since 4.5 + \obsolete - When enabled, this property adds a cache that speeds up sorting and - transformations for scenes with deep hierarchies (i.e., items with many - levels of descendents), at the cost of using more memory (approx. 100 more - bytes of memory per item). - - Items that are not part of a deep hierarchy suffer no penalty from this - cache. + Since Qt 4.6, this property has no effect. */ bool QGraphicsScene::isSortCacheEnabled() const { @@ -2608,10 +1542,9 @@ bool QGraphicsScene::isSortCacheEnabled() const void QGraphicsScene::setSortCacheEnabled(bool enabled) { Q_D(QGraphicsScene); - if (enabled == d->sortCacheEnabled) + if (d->sortCacheEnabled == enabled) return; - if ((d->sortCacheEnabled = enabled)) - d->invalidateSortCache(); + d->sortCacheEnabled = enabled; } /*! @@ -2623,6 +1556,7 @@ void QGraphicsScene::setSortCacheEnabled(bool enabled) */ QRectF QGraphicsScene::itemsBoundingRect() const { + // Does not take untransformable items into account. QRectF boundingRect; foreach (QGraphicsItem *item, items()) boundingRect |= item->sceneBoundingRect(); @@ -2637,29 +1571,24 @@ QRectF QGraphicsScene::itemsBoundingRect() const QList<QGraphicsItem *> QGraphicsScene::items() const { Q_D(const QGraphicsScene); - const_cast<QGraphicsScenePrivate *>(d)->purgeRemovedItems(); + return d->index->items(Qt::AscendingOrder); +} - // If freeItemIndexes is empty, we know there are no holes in indexedItems and - // unindexedItems. - if (d->freeItemIndexes.isEmpty()) { - if (d->unindexedItems.isEmpty()) - return d->indexedItems; - return d->indexedItems + d->unindexedItems; - } +/*! + Returns an ordered list of all items on the scene. \a order decides the + sorting. - // Rebuild the list of items to avoid holes. ### We could also just - // compress the item lists at this point. - QList<QGraphicsItem *> itemList; - foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) { - if (item) - itemList << item; - } - return itemList; + \sa addItem(), removeItem() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const +{ + Q_D(const QGraphicsScene); + return d->index->items(order); } /*! Returns all visible items at position \a pos in the scene. The items are - listed in descending Z order (i.e., the first item in the list is the + listed in descending stacking order (i.e., the first item in the list is the top-most item, and the last item is the bottom-most item). \sa itemAt() @@ -2667,7 +1596,7 @@ QList<QGraphicsItem *> QGraphicsScene::items() const QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const { Q_D(const QGraphicsScene); - return d->items_helper(pos); + return d->index->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder); } /*! @@ -2686,9 +1615,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - QList<QGraphicsItem *> itemList; - d->recursive_items_helper(0, rect, &itemList, QTransform(), QTransform(), mode, Qt::AscendingOrder); - return itemList; + return d->index->items(rect, mode, Qt::AscendingOrder); } /*! @@ -2712,7 +1639,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelecti QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->items_helper(polygon, mode, Qt::AscendingOrder); + return d->index->items(polygon, mode, Qt::AscendingOrder); } /*! @@ -2729,7 +1656,85 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->items_helper(path, mode, Qt::AscendingOrder); + return d->index->items(path, mode, Qt::AscendingOrder); +} + +/*! + Returns all visible items that, depending on \a mode, are at the specified \a pos + and return a list sorted using \a order. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with \a pos are returned. + + \a deviceTransform is the transformation apply to the view. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, + Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(pos, mode, order, deviceTransform); +} + +/*! + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the specified \a rect and return a list sorted using \a order. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a rect are returned. + + \a deviceTransform is the transformation apply to the view. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode, + Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(rect, mode, order, deviceTransform); +} + +/*! + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the specified \a polygon and return a list sorted using \a order. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a polygon are returned. + + \a deviceTransform is the transformation apply to the view. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, + Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(polygon, mode, order, deviceTransform); +} + +/*! + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the specified \a path and return a list sorted using \a order. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a path are returned. + + \a deviceTransform is the transformation apply to the view. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode, + Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(path, mode, order, deviceTransform); } /*! @@ -2752,12 +1757,12 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item, return QList<QGraphicsItem *>(); } + // Does not support ItemIgnoresTransformations. QList<QGraphicsItem *> tmp; - foreach (QGraphicsItem *itemInVicinity, d->estimateItemsInRect(item->sceneBoundingRect())) { + foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder)) { if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode)) tmp << itemInVicinity; } - d->sortItems(&tmp, Qt::AscendingOrder, d->sortCacheEnabled); return tmp; } @@ -2777,6 +1782,13 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &pos) const return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); } +QGraphicsItem *QGraphicsScene::itemAt(const QPointF &pos, const QTransform &deviceTransform) const +{ + QList<QGraphicsItem *> itemsAtPoint = items(pos, Qt::IntersectsItemShape, + Qt::AscendingOrder, deviceTransform); + return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); +} + /*! \fn QGraphicsScene::itemAt(qreal x, qreal y) const \overload @@ -2852,6 +1864,21 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path) */ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode) { + setSelectionArea(path, mode, QTransform()); +} + +/*! + \overload + \since 4.3 + + Sets the selection area to \a path using \a mode to determine if items are + included in the selection area. + + \sa clearSelection(), selectionArea() +*/ +void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode, + const QTransform &deviceTransform) +{ Q_D(QGraphicsScene); // Note: with boolean path operations, we can improve performance here @@ -2867,7 +1894,7 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectio bool changed = false; // Set all items in path to selected. - foreach (QGraphicsItem *item, items(path, mode)) { + foreach (QGraphicsItem *item, items(path, mode, Qt::AscendingOrder, deviceTransform)) { if (item->flags() & QGraphicsItem::ItemIsSelectable) { if (!item->isSelected()) changed = true; @@ -2924,26 +1951,13 @@ void QGraphicsScene::clearSelection() void QGraphicsScene::clear() { Q_D(QGraphicsScene); - // Recursive descent delete - for (int i = 0; i < d->indexedItems.size(); ++i) { - if (QGraphicsItem *item = d->indexedItems.at(i)) { - if (!item->parentItem()) - delete item; - } - } - QList<QGraphicsItem *> unindexedParents; - for (int i = 0; i < d->unindexedItems.size(); ++i) { - QGraphicsItem *item = d->unindexedItems.at(i); - if (!item->parentItem()) - unindexedParents << item; - } - d->unindexedItems.clear(); - qDeleteAll(unindexedParents); - d->indexedItems.clear(); - d->freeItemIndexes.clear(); + // NB! We have to clear the index before deleting items; otherwise the + // index might try to access dangling item pointers. + d->index->clear(); + const QList<QGraphicsItem *> items = d->topLevelItems; + qDeleteAll(items); + Q_ASSERT(d->topLevelItems.isEmpty()); d->lastItemCount = 0; - d->bspTree.clear(); - d->largestUntransformableItem = QRectF(); d->allItemsIgnoreHoverEvents = true; d->allItemsUseDefaultCursor = true; d->allItemsIgnoreTouchEvents = true; @@ -3065,14 +2079,6 @@ void QGraphicsScene::addItem(QGraphicsItem *item) return; } - // Prevent reusing a recently deleted pointer: purge all removed items - // from our lists. - d->purgeRemovedItems(); - - // Invalidate any sort caching; arrival of a new item means we need to - // resort. - d->invalidateSortCache(); - // Detach this item from its parent if the parent's scene is different // from this scene. if (QGraphicsItem *itemParent = item->parentItem()) { @@ -3083,29 +2089,18 @@ void QGraphicsScene::addItem(QGraphicsItem *item) // Add the item to this scene item->d_func()->scene = targetScene; - // Indexing requires sceneBoundingRect(), but because \a item might - // not be completely constructed at this point, we need to store it in - // a temporary list and schedule an indexing for later. - d->unindexedItems << item; - item->d_func()->index = -1; - d->startIndexTimer(0); + // Add the item in the index + d->index->addItem(item); // Add to list of toplevels if this item is a toplevel. if (!item->d_ptr->parent) d->registerTopLevelItem(item); - // Update the scene's sort cache settings. - item->d_ptr->globalStackingOrder = -1; - d->invalidateSortCache(); - // Add to list of items that require an update. We cannot assume that the // item is fully constructed, so calling item->update() can lead to a pure // virtual function call to boundingRect(). - if (!d->updateAll) { - if (d->pendingUpdateItems.isEmpty()) - QMetaObject::invokeMethod(this, "_q_updateLater", Qt::QueuedConnection); - d->pendingUpdateItems << item; - } + d->markDirty(item); + d->dirtyGrowingItemsBoundingRect = true; // Disable selectionChanged() for individual items ++d->selectionChanging; @@ -3753,7 +2748,7 @@ void QGraphicsScene::update(const QRectF &rect) if (directUpdates) { // Update all views. for (int i = 0; i < d->views.size(); ++i) - d->views.at(i)->d_func()->updateAll(); + d->views.at(i)->d_func()->fullUpdatePending = true; } } else { if (directUpdates) { @@ -4039,16 +3034,6 @@ bool QGraphicsScene::event(QEvent *event) case QEvent::TouchEnd: d->touchEventHandler(static_cast<QTouchEvent *>(event)); break; - case QEvent::Timer: - if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { - if (d->restartIndexTimer) { - d->restartIndexTimer = false; - } else { - // this call will kill the timer - d->_q_updateIndex(); - } - } - // Fallthrough intended - support timers in subclasses. default: return QObject::event(event); } @@ -5137,6 +4122,20 @@ void QGraphicsScenePrivate::drawItemHelper(QGraphicsItem *item, QPainter *painte } } +void QGraphicsScenePrivate::drawItems(QPainter *painter, const QTransform *const viewTransform, + QRegion *exposedRegion, QWidget *widget) +{ + QRectF exposedSceneRect; + if (exposedRegion && indexMethod != QGraphicsScene::NoIndex) { + exposedSceneRect = exposedRegion->boundingRect().adjusted(-1, -1, 1, 1); + if (viewTransform) + exposedSceneRect = viewTransform->inverted().mapRect(exposedSceneRect); + } + const QList<QGraphicsItem *> tli = index->estimateTopLevelItems(exposedSceneRect, Qt::DescendingOrder); + for (int i = 0; i < tli.size(); ++i) + drawSubtreeRecursive(tli.at(i), painter, viewTransform, exposedRegion, widget); +} + void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *painter, const QTransform *const viewTransform, QRegion *exposedRegion, QWidget *widget, @@ -5159,6 +4158,7 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * QTransform transform(Qt::Uninitialized); QTransform *transformPtr = 0; + bool translateOnlyTransform = false; #define ENSURE_TRANSFORM_PTR \ if (!transformPtr) { \ Q_ASSERT(!itemIsUntransformable); \ @@ -5168,6 +4168,7 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * transformPtr = &transform; \ } else { \ transformPtr = &item->d_ptr->sceneTransform; \ + translateOnlyTransform = item->d_ptr->sceneTransformTranslateOnly; \ } \ } @@ -5179,10 +4180,8 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * transform = item->deviceTransform(viewTransform ? *viewTransform : QTransform()); transformPtr = &transform; } else if (item->d_ptr->dirtySceneTransform) { - item->d_ptr->sceneTransform = item->d_ptr->parent ? item->d_ptr->parent->d_ptr->sceneTransform - : QTransform(); - item->d_ptr->combineTransformFromParent(&item->d_ptr->sceneTransform); - item->d_ptr->dirtySceneTransform = 0; + item->d_ptr->updateSceneTransformFromParent(); + Q_ASSERT(!item->d_ptr->dirtySceneTransform); wasDirtyParentSceneTransform = true; } @@ -5191,7 +4190,8 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * if (drawItem) { const QRectF brect = adjustedItemBoundingRect(item); ENSURE_TRANSFORM_PTR - QRect viewBoundingRect = transformPtr->mapRect(brect).toRect(); + QRect viewBoundingRect = translateOnlyTransform ? brect.translated(transformPtr->dx(), transformPtr->dy()).toRect() + : transformPtr->mapRect(brect).toRect(); item->d_ptr->paintedViewBoundingRects.insert(widget, viewBoundingRect); viewBoundingRect.adjust(-1, -1, 1, 1); drawItem = exposedRegion ? exposedRegion->intersects(viewBoundingRect) : !viewBoundingRect.isEmpty(); @@ -5208,10 +4208,7 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * int i = 0; if (itemHasChildren) { - if (item->d_ptr->needSortChildren) { - item->d_ptr->needSortChildren = 0; - qStableSort(item->d_ptr->children.begin(), item->d_ptr->children.end(), qt_notclosestLeaf); - } + item->d_ptr->ensureSortedChildren(); if (itemClipsChildrenToShape) { painter->save(); @@ -5237,7 +4234,8 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * if (drawItem) { Q_ASSERT(!itemIsFullyTransparent); Q_ASSERT(itemHasContents); - item->d_ptr->initStyleOption(&styleOptionTmp, transform, exposedRegion + ENSURE_TRANSFORM_PTR + item->d_ptr->initStyleOption(&styleOptionTmp, *transformPtr, exposedRegion ? *exposedRegion : QRegion(), exposedRegion == 0); const bool itemClipsToShape = item->d_ptr->flags & QGraphicsItem::ItemClipsToShape; @@ -5245,10 +4243,9 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * if (savePainter) painter->save(); - if (!itemHasChildren || !itemClipsChildrenToShape) { - ENSURE_TRANSFORM_PTR + if (!itemHasChildren || !itemClipsChildrenToShape) painter->setWorldTransform(*transformPtr); - } + if (itemClipsToShape) painter->setClipPath(item->shape(), Qt::IntersectClip); painter->setOpacity(opacity); @@ -5291,6 +4288,16 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b /*ignoreVisibleBit=*/force, /*ignoreDirtyBit=*/removingItemFromScene || invalidateChildren, /*ignoreOpacity=*/ignoreOpacity)) { + if (item->d_ptr->dirty) { + // The item is already marked as dirty and will be processed later. However, + // we have to make sure ignoreVisible and ignoreOpacity are set properly; + // otherwise things like: item->update(); item->hide() (force is now true) + // won't work as expected. + if (force) + item->d_ptr->ignoreVisible = 1; + if (ignoreOpacity) + item->d_ptr->ignoreOpacity = 1; + } return; } @@ -5350,65 +4357,121 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b } static inline bool updateHelper(QGraphicsViewPrivate *view, QGraphicsItemPrivate *item, - const QRectF &rect, const QTransform &xform) + const QRectF &rect, bool itemIsUntransformable) { Q_ASSERT(view); Q_ASSERT(item); - if (item->hasBoundingRegionGranularity) + + QGraphicsItem *itemq = static_cast<QGraphicsItem *>(item->q_ptr); + QGraphicsView *viewq = static_cast<QGraphicsView *>(view->q_ptr); + + if (itemIsUntransformable) { + const QTransform xform = itemq->deviceTransform(viewq->viewportTransform()); + if (!item->hasBoundingRegionGranularity) + return view->updateRect(xform.mapRect(rect).toRect()); return view->updateRegion(xform.map(QRegion(rect.toRect()))); - return view->updateRect(xform.mapRect(rect).toRect()); + } + + if (item->sceneTransformTranslateOnly && view->identityMatrix) { + const qreal dx = item->sceneTransform.dx(); + const qreal dy = item->sceneTransform.dy(); + if (!item->hasBoundingRegionGranularity) { + QRectF r(rect); + r.translate(dx - view->horizontalScroll(), dy - view->verticalScroll()); + return view->updateRect(r.toRect()); + } + QRegion r(rect.toRect()); + r.translate(qRound(dx) - view->horizontalScroll(), qRound(dy) - view->verticalScroll()); + return view->updateRegion(r); + } + + if (!viewq->isTransformed()) { + if (!item->hasBoundingRegionGranularity) + return view->updateRect(item->sceneTransform.mapRect(rect).toRect()); + return view->updateRegion(item->sceneTransform.map(QRegion(rect.toRect()))); + } + + QTransform xform = item->sceneTransform; + xform *= viewq->viewportTransform(); + if (!item->hasBoundingRegionGranularity) + return view->updateRect(xform.mapRect(rect).toRect()); + return view->updateRegion(xform.map(QRegion(rect.toRect()))); } void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool dirtyAncestorContainsChildren, qreal parentOpacity) { Q_Q(QGraphicsScene); + Q_ASSERT(item); + Q_ASSERT(!updateAll); - bool wasDirtyParentViewBoundingRects = false; - bool wasDirtyParentSceneTransform = false; - qreal opacity = parentOpacity; + if (!item->d_ptr->dirty && !item->d_ptr->dirtyChildren) { + resetDirtyItem(item); + return; + } - if (item) { - wasDirtyParentViewBoundingRects = item->d_ptr->paintedViewBoundingRectsNeedRepaint; - opacity = item->d_ptr->combineOpacityFromParent(parentOpacity); - const bool itemIsHidden = !item->d_ptr->ignoreVisible && !item->d_ptr->visible; - const bool itemIsFullyTransparent = !item->d_ptr->ignoreOpacity && opacity == 0.0; - - if (item->d_ptr->dirtySceneTransform && !itemIsHidden && !item->d_ptr->itemIsUntransformable() - && !(itemIsFullyTransparent && item->d_ptr->childrenCombineOpacity())) { - // Calculate the full scene transform for this item. - item->d_ptr->sceneTransform = item->d_ptr->parent ? item->d_ptr->parent->d_ptr->sceneTransform - : QTransform(); - item->d_ptr->combineTransformFromParent(&item->d_ptr->sceneTransform); - item->d_ptr->dirtySceneTransform = 0; - wasDirtyParentSceneTransform = true; - } + const bool itemIsHidden = !item->d_ptr->ignoreVisible && !item->d_ptr->visible; + if (itemIsHidden) { + resetDirtyItem(item, /*recursive=*/true); + return; + } + + const bool itemHasContents = !(item->d_ptr->flags & QGraphicsItem::ItemHasNoContents); + const bool itemHasChildren = !item->d_ptr->children.isEmpty(); + if (!itemHasContents && !itemHasChildren) { + resetDirtyItem(item); + return; // Item has neither contents nor children!(?) + } + + const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity); + const bool itemIsFullyTransparent = !item->d_ptr->ignoreOpacity && opacity < 0.0001; + if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity())) { + resetDirtyItem(item, /*recursive=*/itemHasChildren); + return; + } - if (itemIsHidden || itemIsFullyTransparent || (item->d_ptr->flags & QGraphicsItem::ItemHasNoContents)) { - // Make sure we don't process invisible items or items with no content. - item->d_ptr->dirty = 0; + bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform; + const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable(); + if (wasDirtyParentSceneTransform && !itemIsUntransformable) { + item->d_ptr->updateSceneTransformFromParent(); + Q_ASSERT(!item->d_ptr->dirtySceneTransform); + } + + const bool wasDirtyParentViewBoundingRects = item->d_ptr->paintedViewBoundingRectsNeedRepaint; + if (itemIsFullyTransparent || !itemHasContents || dirtyAncestorContainsChildren) { + // Make sure we don't process invisible items or items with no content. + item->d_ptr->dirty = 0; + item->d_ptr->fullUpdatePending = 0; + // Might have a dirty view bounding rect otherwise. + if (itemIsFullyTransparent || !itemHasContents) item->d_ptr->paintedViewBoundingRectsNeedRepaint = 0; + } + + if (!hasSceneRect && item->d_ptr->geometryChanged && item->d_ptr->visible) { + // Update growingItemsBoundingRect. + if (item->d_ptr->sceneTransformTranslateOnly) { + growingItemsBoundingRect |= item->boundingRect().translated(item->d_ptr->sceneTransform.dx(), + item->d_ptr->sceneTransform.dy()); + } else { + growingItemsBoundingRect |= item->d_ptr->sceneTransform.mapRect(item->boundingRect()); } } // Process item. - if (item && (item->d_ptr->dirty || item->d_ptr->paintedViewBoundingRectsNeedRepaint)) { + if (item->d_ptr->dirty || item->d_ptr->paintedViewBoundingRectsNeedRepaint) { const bool useCompatUpdate = views.isEmpty() || (connectedSignals & changedSignalMask); - const bool untransformableItem = item->d_ptr->itemIsUntransformable(); const QRectF itemBoundingRect = adjustedItemBoundingRect(item); - if (item->d_ptr->geometryChanged) { - // Update growingItemsBoundingRect. - if (!hasSceneRect) - growingItemsBoundingRect |= item->d_ptr->sceneTransform.mapRect(itemBoundingRect); - item->d_ptr->geometryChanged = 0; - } - - if (useCompatUpdate && !untransformableItem && qFuzzyIsNull(item->boundingRegionGranularity())) { + if (useCompatUpdate && !itemIsUntransformable && qFuzzyIsNull(item->boundingRegionGranularity())) { // This block of code is kept for compatibility. Since 4.5, by default // QGraphicsView does not connect the signal and we use the below // method of delivering updates. - q->update(item->d_ptr->sceneTransform.mapRect(itemBoundingRect)); + if (item->d_ptr->sceneTransformTranslateOnly) { + q->update(itemBoundingRect.translated(item->d_ptr->sceneTransform.dx(), + item->d_ptr->sceneTransform.dy())); + } else { + q->update(item->d_ptr->sceneTransform.mapRect(itemBoundingRect)); + } } else { QRectF dirtyRect; bool uninitializedDirtyRect = true; @@ -5416,30 +4479,31 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool for (int j = 0; j < views.size(); ++j) { QGraphicsView *view = views.at(j); QGraphicsViewPrivate *viewPrivate = view->d_func(); - if (viewPrivate->fullUpdatePending) - continue; - switch (viewPrivate->viewportUpdateMode) { - case QGraphicsView::NoViewportUpdate: - continue; - case QGraphicsView::FullViewportUpdate: - view->viewport()->update(); - viewPrivate->fullUpdatePending = 1; + QRect &paintedViewBoundingRect = item->d_ptr->paintedViewBoundingRects[viewPrivate->viewport]; + if (viewPrivate->fullUpdatePending + || viewPrivate->viewportUpdateMode == QGraphicsView::NoViewportUpdate) { + // Okay, if we have a full update pending or no viewport update, this item's + // paintedViewBoundingRect will be updated correctly in the next paintEvent if + // it is inside the viewport, but for now we can pretend that it is outside. + paintedViewBoundingRect = QRect(-1, -1, -1, -1); continue; - default: - break; } - QRect &paintedViewBoundingRect = item->d_ptr->paintedViewBoundingRects[viewPrivate->viewport]; - if (item->d_ptr->paintedViewBoundingRectsNeedRepaint) { - wasDirtyParentViewBoundingRects = true; + if (item->d_ptr->paintedViewBoundingRectsNeedRepaint && !paintedViewBoundingRect.isEmpty()) { paintedViewBoundingRect.translate(viewPrivate->dirtyScrollOffset); if (!viewPrivate->updateRect(paintedViewBoundingRect)) - paintedViewBoundingRect = QRect(); + paintedViewBoundingRect = QRect(-1, -1, -1, -1); // Outside viewport. } if (!item->d_ptr->dirty) continue; + if (!item->d_ptr->paintedViewBoundingRectsNeedRepaint + && paintedViewBoundingRect.x() == -1 && paintedViewBoundingRect.y() == -1 + && paintedViewBoundingRect.width() == -1 && paintedViewBoundingRect.height() == -1) { + continue; // Outside viewport. + } + if (uninitializedDirtyRect) { dirtyRect = itemBoundingRect; if (!item->d_ptr->fullUpdatePending) { @@ -5452,35 +4516,25 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool if (dirtyRect.isEmpty()) continue; // Discard updates outside the bounding rect. - bool valid = false; - if (untransformableItem) { - valid = updateHelper(viewPrivate, item->d_ptr, dirtyRect, - item->deviceTransform(view->viewportTransform())); - } else if (!view->isTransformed()) { - valid = updateHelper(viewPrivate, item->d_ptr, dirtyRect, item->d_ptr->sceneTransform); - } else { - QTransform deviceTransform = item->d_ptr->sceneTransform; - deviceTransform *= view->viewportTransform(); - valid = updateHelper(viewPrivate, item->d_ptr, dirtyRect, deviceTransform); + if (!updateHelper(viewPrivate, item->d_ptr, dirtyRect, itemIsUntransformable) + && item->d_ptr->paintedViewBoundingRectsNeedRepaint) { + paintedViewBoundingRect = QRect(-1, -1, -1, -1); // Outside viewport. } - if (!valid) - paintedViewBoundingRect = QRect(); } } } - // Process root items / children. - if (!item || item->d_ptr->dirtyChildren) { - QList<QGraphicsItem *> *children = item ? &item->d_ptr->children : &topLevelItems; - const bool allChildrenDirty = item && item->d_ptr->allChildrenDirty; + // Process children. + if (itemHasChildren && item->d_ptr->dirtyChildren) { if (!dirtyAncestorContainsChildren) { - dirtyAncestorContainsChildren = item && item->d_ptr->fullUpdatePending + dirtyAncestorContainsChildren = item->d_ptr->fullUpdatePending && (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape); } - const bool parentIgnoresVisible = item && item->d_ptr->ignoreVisible; - const bool parentIgnoresOpacity = item && item->d_ptr->ignoreOpacity; - for (int i = 0; i < children->size(); ++i) { - QGraphicsItem *child = children->at(i); + const bool allChildrenDirty = item->d_ptr->allChildrenDirty; + const bool parentIgnoresVisible = item->d_ptr->ignoreVisible; + const bool parentIgnoresOpacity = item->d_ptr->ignoreOpacity; + for (int i = 0; i < item->d_ptr->children.size(); ++i) { + QGraphicsItem *child = item->d_ptr->children.at(i); if (wasDirtyParentSceneTransform) child->d_ptr->dirtySceneTransform = 1; if (wasDirtyParentViewBoundingRects) @@ -5489,36 +4543,19 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool child->d_ptr->ignoreVisible = 1; if (parentIgnoresOpacity) child->d_ptr->ignoreOpacity = 1; - if (allChildrenDirty) { child->d_ptr->dirty = 1; child->d_ptr->fullUpdatePending = 1; child->d_ptr->dirtyChildren = 1; child->d_ptr->allChildrenDirty = 1; - } else if (!child->d_ptr->dirty && !child->d_ptr->dirtyChildren) { - resetDirtyItem(child); - continue; - } - - if (dirtyAncestorContainsChildren || updateAll) { - // No need to process this child's dirty rect, hence reset the dirty state. - // However, we have to continue the recursion because it might have a dirty - // view bounding rect that needs repaint. We also have to reset the dirty - // state of its descendants. - child->d_ptr->dirty = 0; - child->d_ptr->fullUpdatePending = 0; - if (updateAll) - child->d_ptr->paintedViewBoundingRectsNeedRepaint = 0; } - processDirtyItemsRecursive(child, dirtyAncestorContainsChildren, opacity); } } else if (wasDirtyParentSceneTransform) { item->d_ptr->invalidateChildrenSceneTransform(); } - if (item) - resetDirtyItem(item); + resetDirtyItem(item); } /*! |