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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp465
1 files changed, 447 insertions, 18 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 0773559..5b0643d 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -242,7 +242,6 @@
#include <QtGui/qstyleoption.h>
#include <QtGui/qtooltip.h>
#include <QtGui/qtransform.h>
-#include <QtGui/qgesture.h>
#include <QtGui/qinputcontext.h>
#include <QtGui/qgraphicseffect.h>
#include <private/qapplication_p.h>
@@ -251,6 +250,14 @@
#include <private/qt_x11_p.h>
#endif
#include <private/qgraphicseffect_p.h>
+#include <private/qgesturemanager_p.h>
+
+// #define GESTURE_DEBUG
+#ifndef GESTURE_DEBUG
+# define DEBUG if (0) qDebug
+#else
+# define DEBUG qDebug
+#endif
QT_BEGIN_NAMESPACE
@@ -287,6 +294,7 @@ QGraphicsScenePrivate::QGraphicsScenePrivate()
needSortTopLevelItems(true),
holesInTopLevelSiblingIndex(false),
topLevelSequentialOrdering(true),
+ scenePosDescendantsUpdatePending(false),
stickyFocus(false),
hasFocus(false),
focusItem(0),
@@ -481,6 +489,55 @@ void QGraphicsScenePrivate::_q_processDirtyItems()
/*!
\internal
+*/
+void QGraphicsScenePrivate::setScenePosItemEnabled(QGraphicsItem *item, bool enabled)
+{
+ QGraphicsItem *p = item->d_ptr->parent;
+ while (p) {
+ p->d_ptr->scenePosDescendants = enabled;
+ p = p->d_ptr->parent;
+ }
+ if (!enabled && !scenePosDescendantsUpdatePending) {
+ scenePosDescendantsUpdatePending = true;
+ QMetaObject::invokeMethod(q_func(), "_q_updateScenePosDescendants", Qt::QueuedConnection);
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::registerScenePosItem(QGraphicsItem *item)
+{
+ scenePosItems.insert(item);
+ setScenePosItemEnabled(item, true);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::unregisterScenePosItem(QGraphicsItem *item)
+{
+ scenePosItems.remove(item);
+ setScenePosItemEnabled(item, false);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::_q_updateScenePosDescendants()
+{
+ foreach (QGraphicsItem *item, scenePosItems) {
+ QGraphicsItem *p = item->d_ptr->parent;
+ while (p) {
+ p->d_ptr->scenePosDescendants = 1;
+ p = p->d_ptr->parent;
+ }
+ }
+ scenePosDescendantsUpdatePending = false;
+}
+
+/*!
+ \internal
Schedules an item for removal. This function leaves some stale indexes
around in the BSP tree if called from the item's destructor; these will
@@ -516,8 +573,19 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item)
widget->d_func()->fixFocusChainBeforeReparenting(0, 0);
}
+ if (item->flags() & QGraphicsItem::ItemSendsScenePositionChanges)
+ unregisterScenePosItem(item);
+
item->d_func()->scene = 0;
+ //We need to remove all children first because they might use their parent
+ //attributes (e.g. sceneTransform).
+ if (!item->d_ptr->inDestructor) {
+ // Remove all children recursively
+ for (int i = 0; i < item->d_ptr->children.size(); ++i)
+ q->removeItem(item->d_ptr->children.at(i));
+ }
+
// Unregister focus proxy.
item->d_ptr->resetFocusProxy();
@@ -564,12 +632,6 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item)
++iterator;
}
- if (!item->d_ptr->inDestructor) {
- // Remove all children recursively
- for (int i = 0; i < item->d_ptr->children.size(); ++i)
- q->removeItem(item->d_ptr->children.at(i));
- }
-
if (item->isPanel() && item->isVisible() && item->panelModality() != QGraphicsItem::NonModal)
leaveModal(item);
@@ -684,6 +746,7 @@ void QGraphicsScenePrivate::setFocusItemHelper(QGraphicsItem *item,
focusItem = 0;
sendEvent(lastFocusItem, &event);
+#ifndef QT_NO_IM
if (lastFocusItem
&& (lastFocusItem->flags() & QGraphicsItem::ItemAcceptsInputMethod)) {
// Reset any visible preedit text
@@ -699,6 +762,7 @@ void QGraphicsScenePrivate::setFocusItemHelper(QGraphicsItem *item,
views.at(i)->inputContext()->reset();
}
}
+#endif //QT_NO_IM
}
if (item) {
@@ -1052,6 +1116,13 @@ bool QGraphicsScenePrivate::filterEvent(QGraphicsItem *item, QEvent *event)
*/
bool QGraphicsScenePrivate::sendEvent(QGraphicsItem *item, QEvent *event)
{
+ if (QGraphicsObject *object = item->toGraphicsObject()) {
+ if (qt_gestureManager) {
+ if (qt_gestureManager->filterEvent(object, event))
+ return true;
+ }
+ }
+
if (filterEvent(item, event))
return false;
if (filterDescendantEvent(item, event))
@@ -2275,8 +2346,9 @@ void QGraphicsScene::clear()
// NB! We have to clear the index before deleting items; otherwise the
// index might try to access dangling item pointers.
d->index->clear();
- const QList<QGraphicsItem *> items = d->topLevelItems;
- qDeleteAll(items);
+ // NB! QGraphicsScenePrivate::unregisterTopLevelItem() removes items
+ while (!d->topLevelItems.isEmpty())
+ delete d->topLevelItems.first();
Q_ASSERT(d->topLevelItems.isEmpty());
d->lastItemCount = 0;
d->allItemsIgnoreHoverEvents = true;
@@ -2522,6 +2594,9 @@ void QGraphicsScene::addItem(QGraphicsItem *item)
}
}
+ if (item->flags() & QGraphicsItem::ItemSendsScenePositionChanges)
+ d->registerScenePosItem(item);
+
// Ensure that newly added items that have subfocus set, gain
// focus automatically if there isn't a focus item already.
if (!d->focusItem && item != d->lastFocusItem && item->focusItem() == item)
@@ -2808,18 +2883,20 @@ void QGraphicsScene::removeItem(QGraphicsItem *item)
}
/*!
- Returns the scene's current focus item, or 0 if no item currently has
- focus.
+ When the scene is active, this functions returns the scene's current focus
+ item, or 0 if no item currently has focus. When the scene is inactive, this
+ functions returns the item that will gain input focus when the scene becomes
+ active.
The focus item receives keyboard input when the scene receives a
key event.
- \sa setFocusItem(), QGraphicsItem::hasFocus()
+ \sa setFocusItem(), QGraphicsItem::hasFocus(), isActive()
*/
QGraphicsItem *QGraphicsScene::focusItem() const
{
Q_D(const QGraphicsScene);
- return d->focusItem;
+ return isActive() ? d->focusItem : d->lastFocusItem;
}
/*!
@@ -3365,6 +3442,10 @@ bool QGraphicsScene::event(QEvent *event)
case QEvent::TouchEnd:
d->touchEventHandler(static_cast<QTouchEvent *>(event));
break;
+ case QEvent::Gesture:
+ case QEvent::GestureOverride:
+ d->gestureEventHandler(static_cast<QGestureEvent *>(event));
+ break;
default:
return QObject::event(event);
}
@@ -4127,7 +4208,7 @@ static void _q_paintIntoCache(QPixmap *pix, QGraphicsItem *item, const QRegion &
QRect br = pixmapExposed.boundingRect();
// Don't use subpixmap if we get a full update.
- if (pixmapExposed.isEmpty() || (pixmapExposed.numRects() == 1 && br.contains(pix->rect()))) {
+ if (pixmapExposed.isEmpty() || (pixmapExposed.rectCount() == 1 && br.contains(pix->rect()))) {
pix->fill(Qt::transparent);
pixmapPainter.begin(pix);
} else {
@@ -4470,6 +4551,10 @@ void QGraphicsScenePrivate::drawItemHelper(QGraphicsItem *item, QPainter *painte
void QGraphicsScenePrivate::drawItems(QPainter *painter, const QTransform *const viewTransform,
QRegion *exposedRegion, QWidget *widget)
{
+ // Make sure we don't have unpolished items before we draw.
+ if (!unpolishedItems.isEmpty())
+ _q_polishItems();
+
QRectF exposedSceneRect;
if (exposedRegion && indexMethod != QGraphicsScene::NoIndex) {
exposedSceneRect = exposedRegion->boundingRect().adjusted(-1, -1, 1, 1);
@@ -4555,6 +4640,7 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
if (itemHasChildren && itemClipsChildrenToShape)
ENSURE_TRANSFORM_PTR;
+#ifndef QT_NO_GRAPHICSEFFECT
if (item->d_ptr->graphicsEffect && item->d_ptr->graphicsEffect->isEnabled()) {
ENSURE_TRANSFORM_PTR;
QGraphicsItemPaintInfo info(viewTransform, transformPtr, effectTransform, exposedRegion, widget, &styleOptionTmp,
@@ -4569,10 +4655,17 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
else
painter->setWorldTransform(*transformPtr);
painter->setOpacity(opacity);
- item->d_ptr->graphicsEffect->draw(painter, source);
+
+ if (sourced->lastEffectTransform != painter->worldTransform()) {
+ sourced->lastEffectTransform = painter->worldTransform();
+ sourced->invalidateCache();
+ }
+ item->d_ptr->graphicsEffect->draw(painter);
painter->setWorldTransform(restoreTransform);
sourced->info = 0;
- } else {
+ } else
+#endif //QT_NO_GRAPHICSEFFECT
+ {
draw(item, painter, viewTransform, transformPtr, exposedRegion, widget, opacity,
effectTransform, wasDirtyParentSceneTransform, drawItem);
}
@@ -4741,10 +4834,12 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b
QGraphicsItem *p = item->d_ptr->parent;
while (p) {
p->d_ptr->dirtyChildren = 1;
+#ifndef QT_NO_GRAPHICSEFFECT
if (p->d_ptr->graphicsEffect && p->d_ptr->graphicsEffect->isEnabled()) {
p->d_ptr->dirty = 1;
p->d_ptr->fullUpdatePending = 1;
}
+#endif //QT_NO_GRAPHICSEFFECT
p = p->d_ptr->parent;
}
}
@@ -4886,7 +4981,7 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
continue;
}
- if (item->d_ptr->paintedViewBoundingRectsNeedRepaint && !paintedViewBoundingRect.isEmpty()) {
+ if (item->d_ptr->paintedViewBoundingRectsNeedRepaint) {
paintedViewBoundingRect.translate(viewPrivate->dirtyScrollOffset);
if (!viewPrivate->updateRect(paintedViewBoundingRect))
paintedViewBoundingRect = QRect(-1, -1, -1, -1); // Outside viewport.
@@ -4986,6 +5081,10 @@ void QGraphicsScene::drawItems(QPainter *painter,
const QStyleOptionGraphicsItem options[], QWidget *widget)
{
Q_D(QGraphicsScene);
+ // Make sure we don't have unpolished items before we draw.
+ if (!d->unpolishedItems.isEmpty())
+ d->_q_polishItems();
+
QTransform viewTransform = painter->worldTransform();
Q_UNUSED(options);
@@ -5297,7 +5396,7 @@ void QGraphicsScene::setActivePanel(QGraphicsItem *item)
/*!
\since 4.4
- Returns the current active window, or 0 if there is no window is currently
+ Returns the current active window, or 0 if no window is currently
active.
\sa QGraphicsScene::setActiveWindow()
@@ -5699,6 +5798,336 @@ void QGraphicsScenePrivate::leaveModal(QGraphicsItem *panel)
dispatchHoverEvent(&hoverEvent);
}
+void QGraphicsScenePrivate::getGestureTargets(const QSet<QGesture *> &gestures,
+ QWidget *viewport,
+ QMap<Qt::GestureType, QGesture *> *conflictedGestures,
+ QList<QList<QGraphicsObject *> > *conflictedItems,
+ QHash<QGesture *, QGraphicsObject *> *normalGestures)
+{
+ foreach (QGesture *gesture, gestures) {
+ Qt::GestureType gestureType = gesture->gestureType();
+ if (gesture->hasHotSpot()) {
+ QPoint screenPos = gesture->hotSpot().toPoint();
+ QList<QGraphicsItem *> items = itemsAtPosition(screenPos, QPointF(), viewport);
+ QList<QGraphicsObject *> result;
+ for (int j = 0; j < items.size(); ++j) {
+ QGraphicsObject *item = items.at(j)->toGraphicsObject();
+ if (!item)
+ continue;
+ QGraphicsItemPrivate *d = item->QGraphicsItem::d_func();
+ if (d->gestureContext.contains(gestureType)) {
+ result.append(item);
+ }
+ }
+ DEBUG() << "QGraphicsScenePrivate::getGestureTargets:"
+ << gesture << result;
+ if (result.size() == 1) {
+ normalGestures->insert(gesture, result.first());
+ } else if (!result.isEmpty()) {
+ conflictedGestures->insert(gestureType, gesture);
+ conflictedItems->append(result);
+ }
+ }
+ }
+}
+
+void QGraphicsScenePrivate::gestureEventHandler(QGestureEvent *event)
+{
+ QWidget *viewport = event->widget();
+ if (!viewport)
+ return;
+ QList<QGesture *> allGestures = event->gestures();
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Delivering gestures:" << allGestures;
+
+ typedef QHash<QGraphicsObject *, QList<QGesture *> > GesturesPerItem;
+ GesturesPerItem gesturesPerItem;
+
+ QSet<QGesture *> startedGestures;
+ foreach (QGesture *gesture, allGestures) {
+ QGraphicsObject *target = gestureTargets.value(gesture, 0);
+ if (!target) {
+ // when we are not in started mode but don't have a target
+ // then the only one interested in gesture is the view/scene
+ if (gesture->state() == Qt::GestureStarted)
+ startedGestures.insert(gesture);
+ } else {
+ gesturesPerItem[target].append(gesture);
+ }
+ }
+
+ QMap<Qt::GestureType, QGesture *> conflictedGestures;
+ QList<QList<QGraphicsObject *> > conflictedItems;
+ QHash<QGesture *, QGraphicsObject *> normalGestures;
+ getGestureTargets(startedGestures, viewport, &conflictedGestures, &conflictedItems,
+ &normalGestures);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Conflicting gestures:" << conflictedGestures.values() << conflictedItems;
+ Q_ASSERT((conflictedGestures.isEmpty() && conflictedItems.isEmpty()) ||
+ (!conflictedGestures.isEmpty() && !conflictedItems.isEmpty()));
+
+ // gestures that were sent as override events, but no one accepted them
+ QHash<QGesture *, QGraphicsObject *> ignoredConflictedGestures;
+
+ // deliver conflicted gestures as override events first
+ while (!conflictedGestures.isEmpty() && !conflictedItems.isEmpty()) {
+ // get the topmost item to deliver the override event
+ Q_ASSERT(!conflictedItems.isEmpty());
+ Q_ASSERT(!conflictedItems.first().isEmpty());
+ QGraphicsObject *topmost = conflictedItems.first().first();
+ for (int i = 1; i < conflictedItems.size(); ++i) {
+ QGraphicsObject *item = conflictedItems.at(i).first();
+ if (qt_closestItemFirst(item, topmost)) {
+ topmost = item;
+ }
+ }
+ // get a list of gestures to send to the item
+ QList<Qt::GestureType> grabbedGestures =
+ topmost->QGraphicsItem::d_func()->gestureContext.keys();
+ QList<QGesture *> gestures;
+ for (int i = 0; i < grabbedGestures.size(); ++i) {
+ if (QGesture *g = conflictedGestures.value(grabbedGestures.at(i), 0)) {
+ gestures.append(g);
+ if (!ignoredConflictedGestures.contains(g))
+ ignoredConflictedGestures.insert(g, topmost);
+ }
+ }
+
+ // send gesture override to the topmost item
+ QGestureEvent ev(gestures);
+ ev.t = QEvent::GestureOverride;
+ ev.setWidget(event->widget());
+ // mark event and individual gestures as ignored
+ ev.ignore();
+ foreach(QGesture *g, gestures)
+ ev.setAccepted(g, false);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "delivering override to"
+ << topmost << gestures;
+ sendEvent(topmost, &ev);
+ // mark all accepted gestures to deliver them as normal gesture events
+ foreach (QGesture *g, gestures) {
+ if (ev.isAccepted() || ev.isAccepted(g)) {
+ conflictedGestures.remove(g->gestureType());
+ gestureTargets.remove(g);
+ // add the gesture to the list of normal delivered gestures
+ normalGestures.insert(g, topmost);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "override was accepted:"
+ << g << topmost;
+ ignoredConflictedGestures.remove(g);
+ }
+ }
+ // remove the item that we've already delivered from the list
+ for (int i = 0; i < conflictedItems.size(); ) {
+ QList<QGraphicsObject *> &items = conflictedItems[i];
+ if (items.first() == topmost) {
+ items.removeFirst();
+ if (items.isEmpty()) {
+ conflictedItems.removeAt(i);
+ continue;
+ }
+ }
+ ++i;
+ }
+ }
+
+ // put back those started gestures that are not in the conflicted state
+ // and remember their targets
+ QHash<QGesture *, QGraphicsObject *>::const_iterator it = normalGestures.begin(),
+ e = normalGestures.end();
+ for (; it != e; ++it) {
+ QGesture *g = it.key();
+ QGraphicsObject *receiver = it.value();
+ Q_ASSERT(!gestureTargets.contains(g));
+ gestureTargets.insert(g, receiver);
+ gesturesPerItem[receiver].append(g);
+ }
+ it = ignoredConflictedGestures.begin();
+ e = ignoredConflictedGestures.end();
+ for (; it != e; ++it) {
+ QGesture *g = it.key();
+ QGraphicsObject *receiver = it.value();
+ Q_ASSERT(!gestureTargets.contains(g));
+ gestureTargets.insert(g, receiver);
+ gesturesPerItem[receiver].append(g);
+ }
+
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Started gestures:" << normalGestures.keys()
+ << "All gestures:" << gesturesPerItem.values();
+
+ // deliver all events
+ QList<QGesture *> alreadyIgnoredGestures;
+ QHash<QGraphicsObject *, QSet<QGesture *> > itemIgnoredGestures;
+ QList<QGraphicsObject *> targetItems = gesturesPerItem.keys();
+ qSort(targetItems.begin(), targetItems.end(), qt_closestItemFirst);
+ for (int i = 0; i < targetItems.size(); ++i) {
+ QGraphicsObject *item = targetItems.at(i);
+ QList<QGesture *> gestures = gesturesPerItem.value(item);
+ // remove gestures that were already delivered once and were ignored
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "already ignored gestures for item"
+ << item << ":" << itemIgnoredGestures.value(item);
+
+ if (itemIgnoredGestures.contains(item)) // don't deliver twice to the same item
+ continue;
+
+ QGraphicsItemPrivate *gid = item->QGraphicsItem::d_func();
+ foreach(QGesture *g, alreadyIgnoredGestures) {
+ QMap<Qt::GestureType, Qt::GestureFlags>::iterator contextit =
+ gid->gestureContext.find(g->gestureType());
+ bool deliver = contextit != gid->gestureContext.end() &&
+ (g->state() == Qt::GestureStarted ||
+ (contextit.value() & Qt::ReceivePartialGestures));
+ if (deliver)
+ gestures += g;
+ }
+ if (gestures.isEmpty())
+ continue;
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "delivering to"
+ << item << gestures;
+ QGestureEvent ev(gestures);
+ ev.setWidget(event->widget());
+ sendEvent(item, &ev);
+ QSet<QGesture *> ignoredGestures;
+ foreach (QGesture *g, gestures) {
+ if (!ev.isAccepted() && !ev.isAccepted(g)) {
+ ignoredGestures.insert(g);
+ } else {
+ if (g->state() == Qt::GestureStarted)
+ gestureTargets[g] = item;
+ }
+ }
+ if (!ignoredGestures.isEmpty()) {
+ // get a list of items under the (current) hotspot of each ignored
+ // gesture and start delivery again from the beginning
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "item has ignored the event, will propagate."
+ << item << ignoredGestures;
+ itemIgnoredGestures[item] += ignoredGestures;
+ QMap<Qt::GestureType, QGesture *> conflictedGestures;
+ QList<QList<QGraphicsObject *> > itemsForConflictedGestures;
+ QHash<QGesture *, QGraphicsObject *> normalGestures;
+ getGestureTargets(ignoredGestures, viewport,
+ &conflictedGestures, &itemsForConflictedGestures,
+ &normalGestures);
+ QSet<QGraphicsObject *> itemsSet = targetItems.toSet();
+ for (int k = 0; k < itemsForConflictedGestures.size(); ++k)
+ itemsSet += itemsForConflictedGestures.at(k).toSet();
+ targetItems = itemsSet.toList();
+ qSort(targetItems.begin(), targetItems.end(), qt_closestItemFirst);
+ alreadyIgnoredGestures = conflictedGestures.values();
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "new targets:" << targetItems;
+ i = -1; // start delivery again
+ continue;
+ }
+ }
+ foreach (QGesture *g, startedGestures) {
+ if (g->gestureCancelPolicy() == QGesture::CancelAllInContext) {
+ DEBUG() << "lets try to cancel some";
+ // find gestures in context in Qt::GestureStarted or Qt::GestureUpdated state and cancel them
+ cancelGesturesForChildren(g, event->widget());
+ }
+ }
+
+ // forget about targets for gestures that have ended
+ foreach (QGesture *g, allGestures) {
+ switch (g->state()) {
+ case Qt::GestureFinished:
+ case Qt::GestureCanceled:
+ gestureTargets.remove(g);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void QGraphicsScenePrivate::cancelGesturesForChildren(QGesture *original, QWidget *viewport)
+{
+ Q_ASSERT(original);
+ QGraphicsItem *originalItem = gestureTargets.value(original);
+ Q_ASSERT(originalItem);
+
+ // iterate over all active gestures and for each find the owner
+ // if the owner is part of our sub-hierarchy, cancel it.
+
+ QSet<QGesture *> canceledGestures;
+ QHash<QGesture *, QGraphicsObject *>::Iterator iter = gestureTargets.begin();
+ while (iter != gestureTargets.end()) {
+ QGraphicsObject *item = iter.value();
+ // note that we don't touch the gestures for our originalItem
+ if (item != originalItem && originalItem->isAncestorOf(item)) {
+ DEBUG() << " found a gesture to cancel" << iter.key();
+ iter.key()->d_func()->state = Qt::GestureCanceled;
+ canceledGestures << iter.key();
+ }
+ ++iter;
+ }
+
+ // sort them per target item by cherry picking from almostCanceledGestures and delivering
+ QSet<QGesture *> almostCanceledGestures = canceledGestures;
+ QSet<QGesture *>::Iterator setIter;
+ while (!almostCanceledGestures.isEmpty()) {
+ QGraphicsObject *target = 0;
+ QSet<QGesture*> gestures;
+ setIter = almostCanceledGestures.begin();
+ // sort per target item
+ while (setIter != almostCanceledGestures.end()) {
+ QGraphicsObject *item = gestureTargets.value(*setIter);
+ if (target == 0)
+ target = item;
+ if (target == item) {
+ gestures << *setIter;
+ setIter = almostCanceledGestures.erase(setIter);
+ } else {
+ ++setIter;
+ }
+ }
+ Q_ASSERT(target);
+
+ QList<QGesture *> list = gestures.toList();
+ QGestureEvent ev(list);
+ sendEvent(target, &ev);
+
+ foreach (QGesture *g, list) {
+ if (ev.isAccepted() || ev.isAccepted(g))
+ gestures.remove(g);
+ }
+
+ foreach (QGesture *g, gestures) {
+ if (!g->hasHotSpot())
+ continue;
+
+ QPoint screenPos = g->hotSpot().toPoint();
+ QList<QGraphicsItem *> items = itemsAtPosition(screenPos, QPointF(), viewport);
+ for (int j = 0; j < items.size(); ++j) {
+ QGraphicsObject *item = items.at(j)->toGraphicsObject();
+ if (!item)
+ continue;
+ QGraphicsItemPrivate *d = item->QGraphicsItem::d_func();
+ if (d->gestureContext.contains(g->gestureType())) {
+ QList<QGesture *> list;
+ list << g;
+ QGestureEvent ev(list);
+ sendEvent(item, &ev);
+ if (ev.isAccepted() || ev.isAccepted(g))
+ break; // successfully delivered
+ }
+ }
+ }
+ }
+
+ Q_ASSERT(qt_gestureManager); // it would be very odd if we got called without a manager.
+ for (setIter = canceledGestures.begin(); setIter != canceledGestures.end(); ++setIter) {
+ qt_gestureManager->recycle(*setIter);
+ gestureTargets.remove(*setIter);
+ }
+}
+
QT_END_NAMESPACE
#include "moc_qgraphicsscene.cpp"