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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 553967c..b47ed5e 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -3609,6 +3609,9 @@ bool QGraphicsScene::event(QEvent *event)
case QEvent::GraphicsSceneHoverEnter:
case QEvent::GraphicsSceneHoverLeave:
case QEvent::GraphicsSceneHoverMove:
+ case QEvent::GraphicsSceneTouchBegin:
+ case QEvent::GraphicsSceneTouchUpdate:
+ case QEvent::GraphicsSceneTouchEnd:
// Reset the under-mouse list to ensure that this event gets fresh
// item-under-mouse data. Be careful about this list; if people delete
// items from inside event handlers, this list can quickly end up
@@ -3760,6 +3763,15 @@ bool QGraphicsScene::event(QEvent *event)
// geometries that do not have an explicit style set.
update();
break;
+ case QEvent::GraphicsSceneTouchBegin:
+ d->touchBeginEvent(static_cast<QGraphicsSceneTouchEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneTouchUpdate:
+ d->touchUpdateEvent(static_cast<QGraphicsSceneTouchEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneTouchEnd:
+ d->touchEndEvent(static_cast<QGraphicsSceneTouchEvent *>(event));
+ break;
case QEvent::Timer:
if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) {
if (d->restartIndexTimer) {
@@ -5370,6 +5382,160 @@ void QGraphicsScene::setActiveWindow(QGraphicsWidget *widget)
}
}
+// ### FIXME: the code for touch event support is mosly copied from
+// ### QGraphicsScenePrivate::mousePressEventHandler() and friends, need to
+// ### refactor to reduce code duplication
+
+void QGraphicsScenePrivate::sendTouchEvent(QGraphicsSceneTouchEvent *touchEvent)
+{
+ if (touchEvent->type() == QEvent::GraphicsSceneTouchEnd && lastMouseGrabberItemHasImplicitMouseGrab) {
+ clearMouseGrabber();
+ return;
+ }
+
+ QGraphicsItem *item = mouseGrabberItems.last();
+ QList<QGraphicsSceneTouchEvent::TouchPoint *> touchPoints = touchEvent->touchPoints();
+ for (int i = 0; i < touchPoints.count(); ++i) {
+ QGraphicsSceneTouchEvent::TouchPoint *touchPoint = touchPoints.at(i);
+ touchPoint->setPos(item->d_ptr->genericMapFromScene(touchPoint->scenePos(), touchEvent->widget()));
+ touchPoint->setStartPos(item->d_ptr->genericMapFromScene(touchPoint->startScenePos(), touchEvent->widget()));
+ touchPoint->setLastPos(item->d_ptr->genericMapFromScene(touchPoint->lastScenePos(), touchEvent->widget()));
+ }
+ sendEvent(item, touchEvent);
+}
+
+void QGraphicsScenePrivate::touchBeginEvent(QGraphicsSceneTouchEvent *touchEvent)
+{
+ Q_Q(QGraphicsScene);
+
+ // Ignore by default, unless we find a mouse grabber that accepts it.
+ touchEvent->ignore();
+
+ // Deliver to any existing mouse grabber.
+ if (!mouseGrabberItems.isEmpty()) {
+ // The event is ignored by default, but we disregard the event's
+ // accepted state after delivery; the mouse is grabbed, after all.
+ sendTouchEvent(touchEvent);
+ return;
+ }
+
+ // Start by determining the number of items at the current position.
+ // Reuse value from earlier calculations if possible.
+ if (cachedItemsUnderMouse.isEmpty()) {
+ QGraphicsSceneTouchEvent::TouchPoint *touchPoint = touchEvent->touchPoints().first();
+ // ### FIXME: should the itemsAtPosition() function support sub-pixel screenPos?
+ cachedItemsUnderMouse = itemsAtPosition(touchPoint->screenPos().toPoint(),
+ touchPoint->scenePos(),
+ touchEvent->widget());
+ }
+
+ // Update window activation.
+ QGraphicsWidget *newActiveWindow = windowForItem(cachedItemsUnderMouse.value(0));
+ if (newActiveWindow != activeWindow)
+ q->setActiveWindow(newActiveWindow);
+
+ // Set focus on the topmost enabled item that can take focus.
+ bool setFocus = false;
+ foreach (QGraphicsItem *item, cachedItemsUnderMouse) {
+ if (item->isEnabled() && (item->flags() & QGraphicsItem::ItemIsFocusable)) {
+ if (!item->isWidget() || ((QGraphicsWidget *)item)->focusPolicy() & Qt::ClickFocus) {
+ setFocus = true;
+ if (item != q->focusItem())
+ q->setFocusItem(item, Qt::MouseFocusReason);
+ break;
+ }
+ }
+ }
+
+ // If nobody could take focus, clear it.
+ if (!stickyFocus && !setFocus)
+ q->setFocusItem(0, Qt::MouseFocusReason);
+
+ // Find a mouse grabber by sending touch events to all mouse grabber
+ // candidates one at a time, until the event is accepted. It's accepted by
+ // default, so the receiver has to explicitly ignore it for it to pass
+ // through.
+ foreach (QGraphicsItem *item, cachedItemsUnderMouse) {
+ if (!item->acceptTouchEvents()) {
+ // Skip items that don't accept the touch events
+ continue;
+ }
+
+ grabMouse(item, /* implicit = */ true);
+ touchEvent->accept();
+
+ // check if the item we are sending to are disabled (before we send the event)
+ bool disabled = !item->isEnabled();
+ bool isWindow = item->isWindow();
+ sendTouchEvent(touchEvent);
+
+ bool dontSendUngrabEvents = mouseGrabberItems.isEmpty() || mouseGrabberItems.last() != item;
+ if (disabled) {
+ ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents);
+ break;
+ }
+ if (touchEvent->isAccepted()) {
+ lastMouseGrabberItem = item;
+ return;
+ }
+ ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents);
+
+ // Don't propagate through windows.
+ if (isWindow)
+ break;
+ }
+
+ // Is the event still ignored? Then the mouse press goes to the scene.
+ // Reset the mouse grabber, clear the selection, clear focus, and leave
+ // the event ignored so that it can propagate through the originating
+ // view.
+ if (!touchEvent->isAccepted()) {
+ clearMouseGrabber();
+
+ QGraphicsView *view = touchEvent->widget() ? qobject_cast<QGraphicsView *>(touchEvent->widget()->parentWidget()) : 0;
+ bool dontClearSelection = view && view->dragMode() == QGraphicsView::ScrollHandDrag;
+ if (!dontClearSelection) {
+ // Clear the selection if the originating view isn't in scroll
+ // hand drag mode. The view will clear the selection if no drag
+ // happened.
+ q->clearSelection();
+ }
+ }
+}
+
+void QGraphicsScenePrivate::touchUpdateEvent(QGraphicsSceneTouchEvent *touchEvent)
+{
+ if (mouseGrabberItems.isEmpty()) {
+ touchEvent->ignore();
+ return;
+ }
+
+ // Forward the event to the mouse grabber
+ sendTouchEvent(touchEvent);
+ touchEvent->accept();
+}
+
+void QGraphicsScenePrivate::touchEndEvent(QGraphicsSceneTouchEvent *touchEvent)
+{
+ if (mouseGrabberItems.isEmpty()) {
+ touchEvent->ignore();
+ return;
+ }
+
+ // Forward the event to the mouse grabber
+ sendTouchEvent(touchEvent);
+ touchEvent->accept();
+
+ // Reset the mouse grabber
+ if (!mouseGrabberItems.isEmpty()) {
+ lastMouseGrabberItem = mouseGrabberItems.last();
+ if (lastMouseGrabberItemHasImplicitMouseGrab)
+ mouseGrabberItems.last()->ungrabMouse();
+ } else {
+ lastMouseGrabberItem = 0;
+ }
+}
+
QT_END_NAMESPACE
#include "moc_qgraphicsscene.cpp"