diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscene.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 553967c..b47ed5e 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -3609,6 +3609,9 @@ bool QGraphicsScene::event(QEvent *event) case QEvent::GraphicsSceneHoverEnter: case QEvent::GraphicsSceneHoverLeave: case QEvent::GraphicsSceneHoverMove: + case QEvent::GraphicsSceneTouchBegin: + case QEvent::GraphicsSceneTouchUpdate: + case QEvent::GraphicsSceneTouchEnd: // Reset the under-mouse list to ensure that this event gets fresh // item-under-mouse data. Be careful about this list; if people delete // items from inside event handlers, this list can quickly end up @@ -3760,6 +3763,15 @@ bool QGraphicsScene::event(QEvent *event) // geometries that do not have an explicit style set. update(); break; + case QEvent::GraphicsSceneTouchBegin: + d->touchBeginEvent(static_cast<QGraphicsSceneTouchEvent *>(event)); + break; + case QEvent::GraphicsSceneTouchUpdate: + d->touchUpdateEvent(static_cast<QGraphicsSceneTouchEvent *>(event)); + break; + case QEvent::GraphicsSceneTouchEnd: + d->touchEndEvent(static_cast<QGraphicsSceneTouchEvent *>(event)); + break; case QEvent::Timer: if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { if (d->restartIndexTimer) { @@ -5370,6 +5382,160 @@ void QGraphicsScene::setActiveWindow(QGraphicsWidget *widget) } } +// ### FIXME: the code for touch event support is mosly copied from +// ### QGraphicsScenePrivate::mousePressEventHandler() and friends, need to +// ### refactor to reduce code duplication + +void QGraphicsScenePrivate::sendTouchEvent(QGraphicsSceneTouchEvent *touchEvent) +{ + if (touchEvent->type() == QEvent::GraphicsSceneTouchEnd && lastMouseGrabberItemHasImplicitMouseGrab) { + clearMouseGrabber(); + return; + } + + QGraphicsItem *item = mouseGrabberItems.last(); + QList<QGraphicsSceneTouchEvent::TouchPoint *> touchPoints = touchEvent->touchPoints(); + for (int i = 0; i < touchPoints.count(); ++i) { + QGraphicsSceneTouchEvent::TouchPoint *touchPoint = touchPoints.at(i); + touchPoint->setPos(item->d_ptr->genericMapFromScene(touchPoint->scenePos(), touchEvent->widget())); + touchPoint->setStartPos(item->d_ptr->genericMapFromScene(touchPoint->startScenePos(), touchEvent->widget())); + touchPoint->setLastPos(item->d_ptr->genericMapFromScene(touchPoint->lastScenePos(), touchEvent->widget())); + } + sendEvent(item, touchEvent); +} + +void QGraphicsScenePrivate::touchBeginEvent(QGraphicsSceneTouchEvent *touchEvent) +{ + Q_Q(QGraphicsScene); + + // Ignore by default, unless we find a mouse grabber that accepts it. + touchEvent->ignore(); + + // Deliver to any existing mouse grabber. + if (!mouseGrabberItems.isEmpty()) { + // The event is ignored by default, but we disregard the event's + // accepted state after delivery; the mouse is grabbed, after all. + sendTouchEvent(touchEvent); + return; + } + + // Start by determining the number of items at the current position. + // Reuse value from earlier calculations if possible. + if (cachedItemsUnderMouse.isEmpty()) { + QGraphicsSceneTouchEvent::TouchPoint *touchPoint = touchEvent->touchPoints().first(); + // ### FIXME: should the itemsAtPosition() function support sub-pixel screenPos? + cachedItemsUnderMouse = itemsAtPosition(touchPoint->screenPos().toPoint(), + touchPoint->scenePos(), + touchEvent->widget()); + } + + // Update window activation. + QGraphicsWidget *newActiveWindow = windowForItem(cachedItemsUnderMouse.value(0)); + if (newActiveWindow != activeWindow) + q->setActiveWindow(newActiveWindow); + + // Set focus on the topmost enabled item that can take focus. + bool setFocus = false; + foreach (QGraphicsItem *item, cachedItemsUnderMouse) { + if (item->isEnabled() && (item->flags() & QGraphicsItem::ItemIsFocusable)) { + if (!item->isWidget() || ((QGraphicsWidget *)item)->focusPolicy() & Qt::ClickFocus) { + setFocus = true; + if (item != q->focusItem()) + q->setFocusItem(item, Qt::MouseFocusReason); + break; + } + } + } + + // If nobody could take focus, clear it. + if (!stickyFocus && !setFocus) + q->setFocusItem(0, Qt::MouseFocusReason); + + // Find a mouse grabber by sending touch events to all mouse grabber + // candidates one at a time, until the event is accepted. It's accepted by + // default, so the receiver has to explicitly ignore it for it to pass + // through. + foreach (QGraphicsItem *item, cachedItemsUnderMouse) { + if (!item->acceptTouchEvents()) { + // Skip items that don't accept the touch events + continue; + } + + grabMouse(item, /* implicit = */ true); + touchEvent->accept(); + + // check if the item we are sending to are disabled (before we send the event) + bool disabled = !item->isEnabled(); + bool isWindow = item->isWindow(); + sendTouchEvent(touchEvent); + + bool dontSendUngrabEvents = mouseGrabberItems.isEmpty() || mouseGrabberItems.last() != item; + if (disabled) { + ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents); + break; + } + if (touchEvent->isAccepted()) { + lastMouseGrabberItem = item; + return; + } + ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents); + + // Don't propagate through windows. + if (isWindow) + break; + } + + // Is the event still ignored? Then the mouse press goes to the scene. + // Reset the mouse grabber, clear the selection, clear focus, and leave + // the event ignored so that it can propagate through the originating + // view. + if (!touchEvent->isAccepted()) { + clearMouseGrabber(); + + QGraphicsView *view = touchEvent->widget() ? qobject_cast<QGraphicsView *>(touchEvent->widget()->parentWidget()) : 0; + bool dontClearSelection = view && view->dragMode() == QGraphicsView::ScrollHandDrag; + if (!dontClearSelection) { + // Clear the selection if the originating view isn't in scroll + // hand drag mode. The view will clear the selection if no drag + // happened. + q->clearSelection(); + } + } +} + +void QGraphicsScenePrivate::touchUpdateEvent(QGraphicsSceneTouchEvent *touchEvent) +{ + if (mouseGrabberItems.isEmpty()) { + touchEvent->ignore(); + return; + } + + // Forward the event to the mouse grabber + sendTouchEvent(touchEvent); + touchEvent->accept(); +} + +void QGraphicsScenePrivate::touchEndEvent(QGraphicsSceneTouchEvent *touchEvent) +{ + if (mouseGrabberItems.isEmpty()) { + touchEvent->ignore(); + return; + } + + // Forward the event to the mouse grabber + sendTouchEvent(touchEvent); + touchEvent->accept(); + + // Reset the mouse grabber + if (!mouseGrabberItems.isEmpty()) { + lastMouseGrabberItem = mouseGrabberItems.last(); + if (lastMouseGrabberItemHasImplicitMouseGrab) + mouseGrabberItems.last()->ungrabMouse(); + } else { + lastMouseGrabberItem = 0; + } +} + QT_END_NAMESPACE #include "moc_qgraphicsscene.cpp" |