diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp | 614 |
1 files changed, 414 insertions, 200 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp index f8f1f56..19aa9d5 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp @@ -39,9 +39,15 @@ ** ****************************************************************************/ + static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000; #include "qgraphicsscenebsptreeindex_p.h" + +#ifndef QT_NO_GRAPHICSVIEW + +#include "qgraphicsscenebsptreeindex_p_p.h" +#include "qgraphicssceneindex_p.h" #include "qgraphicsitem_p.h" #include "qgraphicsscene_p.h" @@ -49,51 +55,365 @@ static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000; #include <QtCore/qdebug.h> -QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) - : QGraphicsSceneIndex(scene), +QT_BEGIN_NAMESPACE + +static inline int intmaxlog(int n) +{ + return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); +} + +/*! + Constructs a private scene index. +*/ +QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene) + : scene(scene), bspTreeDepth(0), indexTimerId(0), restartIndexTimer(false), regenerateIndex(true), lastItemCount(0), - purgePending(false) + purgePending(false), + sortCacheEnabled(false), + updatingSortCache(false) +{ +} + + +/*! + \internal +*/ +void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() { + Q_Q(QGraphicsSceneBspTreeIndex); + if (!indexTimerId) + return; + QGraphicsScenePrivate * scenePrivate = q->scene()->d_func(); + q->killTimer(indexTimerId); + indexTimerId = 0; + + purgeRemovedItems(); + + // Add unindexedItems to indexedItems + QRectF unindexedItemsBoundingRect; + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + unindexedItemsBoundingRect |= item->sceneBoundingRect(); + if (!freeItemIndexes.isEmpty()) { + int freeIndex = freeItemIndexes.takeFirst(); + item->d_func()->index = freeIndex; + indexedItems[freeIndex] = item; + } else { + item->d_func()->index = indexedItems.size(); + indexedItems << item; + } + } + } + + // Update growing scene rect. + QRectF oldGrowingItemsBoundingRect = scenePrivate->growingItemsBoundingRect; + scenePrivate->growingItemsBoundingRect |= unindexedItemsBoundingRect; + + // Determine whether we should regenerate the BSP tree. + if (bspTreeDepth == 0) { + int oldDepth = intmaxlog(lastItemCount); + bspTreeDepth = intmaxlog(indexedItems.size()); + static const int slack = 100; + if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - indexedItems.size()) > slack)) { + // ### Crude algorithm. + regenerateIndex = true; + } + } + + // Regenerate the tree. + if (regenerateIndex) { + regenerateIndex = false; + bsp.initialize(q->scene()->sceneRect(), bspTreeDepth); + unindexedItems = indexedItems; + lastItemCount = indexedItems.size(); + q->scene()->update(); + + // Take this opportunity to reset our largest-item counter for + // untransformable items. When the items are inserted into the BSP + // tree, we'll get an accurate calculation. + scenePrivate->largestUntransformableItem = QRectF(); + } + + // Insert all unindexed items into the tree. + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + QRectF rect = item->sceneBoundingRect(); + if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) + continue; + + bsp.insertItem(item, rect); + + // If the item ignores view transformations, update our + // largest-item-counter to ensure that the view can accurately + // discover untransformable items when drawing. + if (item->d_ptr->itemIsUntransformable()) { + QGraphicsItem *topmostUntransformable = item; + while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags + & QGraphicsItemPrivate::AncestorIgnoresTransformations)) { + topmostUntransformable = topmostUntransformable->parentItem(); + } + // ### Verify that this is the correct largest untransformable rectangle. + scenePrivate->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect(); + } + } + } + unindexedItems.clear(); + + // Notify scene rect changes. + if (!scenePrivate->hasSceneRect && scenePrivate->growingItemsBoundingRect != oldGrowingItemsBoundingRect) + emit q->scene()->sceneRectChanged(scenePrivate->growingItemsBoundingRect); } -QRectF QGraphicsSceneBspTreeIndex::indexedRect() + +/*! + \internal + + Removes stale pointers from all data structures. +*/ +void QGraphicsSceneBspTreeIndexPrivate::purgeRemovedItems() +{ + Q_Q(QGraphicsSceneBspTreeIndex); + if (!purgePending && removedItems.isEmpty()) + return; + + // Remove stale items from the BSP tree. + bsp.removeItems(removedItems.toSet()); + // Purge this list. + removedItems.clear(); + freeItemIndexes.clear(); + for (int i = 0; i < indexedItems.size(); ++i) { + if (!indexedItems.at(i)) + freeItemIndexes << i; + } + purgePending = false; + + // No locality info for the items; update the whole scene. + q->scene()->update(); +} + +/*! + \internal + + Starts or restarts the timer used for reindexing unindexed items. +*/ +void QGraphicsSceneBspTreeIndexPrivate::startIndexTimer() +{ + Q_Q(QGraphicsSceneBspTreeIndex); + if (indexTimerId) { + restartIndexTimer = true; + } else { + indexTimerId = q->startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); + } +} + +/*! + \internal +*/ +void QGraphicsSceneBspTreeIndexPrivate::resetIndex() +{ + purgeRemovedItems(); + for (int i = 0; i < indexedItems.size(); ++i) { + if (QGraphicsItem *item = indexedItems.at(i)) { + item->d_ptr->index = -1; + unindexedItems << item; + } + } + indexedItems.clear(); + freeItemIndexes.clear(); + regenerateIndex = true; + startIndexTimer(); +} + +void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stackingOrder) { + if (!item->d_ptr->children.isEmpty()) { + QList<QGraphicsItem *> childList = item->d_ptr->children; + qSort(childList.begin(), childList.end(), qt_closestLeaf); + for (int i = 0; i < childList.size(); ++i) { + QGraphicsItem *item = childList.at(i); + if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) + climbTree(childList.at(i), stackingOrder); + } + item->d_ptr->globalStackingOrder = (*stackingOrder)++; + for (int i = 0; i < childList.size(); ++i) { + QGraphicsItem *item = childList.at(i); + if (item->flags() & QGraphicsItem::ItemStacksBehindParent) + climbTree(childList.at(i), stackingOrder); + } + } else { + item->d_ptr->globalStackingOrder = (*stackingOrder)++; + } +} + +void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() +{ + Q_Q(QGraphicsSceneBspTreeIndex); _q_updateIndex(); + + if (!sortCacheEnabled || !updatingSortCache) + return; + + updatingSortCache = false; + int stackingOrder = 0; + + QList<QGraphicsItem *> topLevels; + + for (int i = 0; i < q->items().count(); ++i) { + QGraphicsItem *item = q->items().at(i); + if (item && item->parentItem() == 0) + topLevels << item; + } + + qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); + for (int i = 0; i < topLevels.size(); ++i) + climbTree(topLevels.at(i), &stackingOrder); +} + +void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache() +{ + Q_Q(QGraphicsSceneBspTreeIndex); + if (!sortCacheEnabled || updatingSortCache) + return; + + updatingSortCache = true; + QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); +} + +/*! + Returns true if \a item1 is on top of \a item2. + + \internal +*/ +bool QGraphicsSceneBspTreeIndexPrivate::closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + // Siblings? Just check their z-values. + const QGraphicsItemPrivate *d1 = item1->d_ptr; + const QGraphicsItemPrivate *d2 = item2->d_ptr; + if (d1->parent == d2->parent) + return qt_closestLeaf(item1, item2); + + // Find common ancestor, and each item's ancestor closest to the common + // ancestor. + int item1Depth = d1->depth; + int item2Depth = d2->depth; + const QGraphicsItem *p = item1; + const QGraphicsItem *t1 = item1; + while (item1Depth > item2Depth && (p = p->d_ptr->parent)) { + if (p == item2) { + // item2 is one of item1's ancestors; item1 is on top + return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); + } + t1 = p; + --item1Depth; + } + p = item2; + const QGraphicsItem *t2 = item2; + while (item2Depth > item1Depth && (p = p->d_ptr->parent)) { + if (p == item1) { + // item1 is one of item2's ancestors; item1 is not on top + return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); + } + t2 = p; + --item2Depth; + } + + // item1Ancestor is now at the same level as item2Ancestor, but not the same. + const QGraphicsItem *a1 = t1; + const QGraphicsItem *a2 = t2; + while (a1) { + const QGraphicsItem *p1 = a1; + const QGraphicsItem *p2 = a2; + a1 = a1->parentItem(); + a2 = a2->parentItem(); + if (a1 && a1 == a2) + return qt_closestLeaf(p1, p2); + } + + // No common ancestor? Then just compare the items' toplevels directly. + return qt_closestLeaf(t1->topLevelItem(), t2->topLevelItem()); +} + +/*! + Returns true if \a item2 is on top of \a item1. + + \internal +*/ +bool QGraphicsSceneBspTreeIndexPrivate::closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + return closestItemFirst_withoutCache(item2, item1); +} + +void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, + bool sortCacheEnabled) +{ + if (sortCacheEnabled) { + if (order == Qt::AscendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); + } else if (order == Qt::DescendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); + } + } else { + if (order == Qt::AscendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); + } else if (order == Qt::DescendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); + } + } +} + +QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) + : QGraphicsSceneIndex(*new QGraphicsSceneBspTreeIndexPrivate(scene), scene) +{ + +} + +QRectF QGraphicsSceneBspTreeIndex::indexedRect() const +{ + Q_D(const QGraphicsSceneBspTreeIndex); + const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->_q_updateIndex(); return scene()->d_func()->hasSceneRect ? scene()->d_func()->sceneRect : scene()->d_func()->growingItemsBoundingRect; } void QGraphicsSceneBspTreeIndex::clear() { - bsp.clear(); - lastItemCount = 0; - freeItemIndexes.clear(); - m_indexedItems.clear(); - unindexedItems.clear(); + Q_D(QGraphicsSceneBspTreeIndex); + d->bsp.clear(); + d->lastItemCount = 0; + d->freeItemIndexes.clear(); + d->indexedItems.clear(); + d->unindexedItems.clear(); } void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) { + Q_D(QGraphicsSceneBspTreeIndex); // Prevent reusing a recently deleted pointer: purge all removed items // from our lists. - purgeRemovedItems(); + d->purgeRemovedItems(); + + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + // Update the scene's sort cache settings. + item->d_ptr->globalStackingOrder = -1; + d->invalidateSortCache(); // Indexing requires sceneBoundingRect(), but because \a item might // not be completely constructed at this point, we need to store it in // a temporary list and schedule an indexing for later. - unindexedItems << item; + d->unindexedItems << item; item->d_func()->index = -1; - startIndexTimer(); + d->startIndexTimer(); } /*! \internal */ -void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item) { if (item->d_func()->index != -1) { bsp.insertItem(item, item->sceneBoundingRect()); @@ -109,37 +429,47 @@ void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item) void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) { + Q_D(QGraphicsSceneBspTreeIndex); // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - removeFromIndex(item); + d->removeFromIndex(item); + + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + d->invalidateSortCache(); // Remove from our item lists. int index = item->d_func()->index; if (index != -1) { - freeItemIndexes << index; - m_indexedItems[index] = 0; + d->freeItemIndexes << index; + d->indexedItems[index] = 0; } else { - unindexedItems.removeAll(item); + d->unindexedItems.removeAll(item); } } void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) { + Q_D(QGraphicsSceneBspTreeIndex); + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + d->invalidateSortCache(); + int index = item->d_func()->index; if (index != -1) { // Important: The index is useless until purgeRemovedItems() is // called. - m_indexedItems[index] = (QGraphicsItem *)0; - if (!purgePending) { - purgePending = true; + d->indexedItems[index] = (QGraphicsItem *)0; + if (!d->purgePending) { + d->purgePending = true; scene()->update(); } - removedItems << item; + d->removedItems << item; } else { // Recently added items are purged immediately. unindexedItems() never // contains stale items. - unindexedItems.removeAll(item); + d->unindexedItems.removeAll(item); scene()->update(); } } @@ -147,7 +477,7 @@ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) /*! \internal */ -void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndexPrivate::removeFromIndex(QGraphicsItem *item) { if (item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { // ### remove from child index only if applicable @@ -157,7 +487,7 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item) if (index != -1) { bsp.removeItem(item, item->sceneBoundingRect()); freeItemIndexes << index; - m_indexedItems[index] = 0; + indexedItems[index] = 0; item->d_func()->index = -1; unindexedItems << item; @@ -170,21 +500,23 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item) void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) { + Q_D(QGraphicsSceneBspTreeIndex); // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - removeFromIndex(const_cast<QGraphicsItem *>(item)); + d->removeFromIndex(const_cast<QGraphicsItem *>(item)); } QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { - const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems(); - scene()->d_func()->_q_updateSortCache(); + Q_D(const QGraphicsSceneBspTreeIndex); + const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems(); + const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->_q_updateSortCache(); - QList<QGraphicsItem *> rectItems = bsp.items(rect); + QList<QGraphicsItem *> rectItems = d->bsp.items(rect); // Fill in with any unindexed items - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { + for (int i = 0; i < d->unindexedItems.size(); ++i) { + if (QGraphicsItem *item = d->unindexedItems.at(i)) { if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { QRectF boundingRect = item->sceneBoundingRect(); if (QRectF_intersects(boundingRect, rect)) { @@ -199,57 +531,83 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &r for (int i = 0; i < rectItems.size(); ++i) rectItems.at(i)->d_func()->itemDiscovered = 0; + d->sortItems(&rectItems, order, d->sortCacheEnabled); + return rectItems; } -QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items() const +QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) const { - const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems(); + Q_D(const QGraphicsSceneBspTreeIndex); + const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems(); + QList<QGraphicsItem *> itemList; // If freeItemIndexes is empty, we know there are no holes in indexedItems and // unindexedItems. - if (freeItemIndexes.isEmpty()) { - if (unindexedItems.isEmpty()) - return m_indexedItems; - return m_indexedItems + unindexedItems; - } - - // Rebuild the list of items to avoid holes. ### We could also just - // compress the item lists at this point. - QList<QGraphicsItem *> itemList; - foreach (QGraphicsItem *item, m_indexedItems + unindexedItems) { - if (item) - itemList << item; + if (d->freeItemIndexes.isEmpty()) { + if (d->unindexedItems.isEmpty()) { + itemList = d->indexedItems; + } else { + itemList = d->indexedItems + d->unindexedItems; + } + } else { + // Rebuild the list of items to avoid holes. ### We could also just + // compress the item lists at this point. + foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) { + if (item) + itemList << item; + } } + //We sort descending order + d->sortItems(&itemList, order, d->sortCacheEnabled); return itemList; } int QGraphicsSceneBspTreeIndex::bspDepth() { - return bspTreeDepth; + Q_D(const QGraphicsSceneBspTreeIndex); + return d->bspTreeDepth; } void QGraphicsSceneBspTreeIndex::setBspDepth(int depth) { - bspTreeDepth = depth; - resetIndex(); + Q_D(QGraphicsSceneBspTreeIndex); + d->bspTreeDepth = depth; + d->resetIndex(); } void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect) { - m_sceneRect = rect; - resetIndex(); + Q_D(QGraphicsSceneBspTreeIndex); + d->sceneRect = rect; + d->resetIndex(); +} + +void QGraphicsSceneBspTreeIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) +{ + Q_D(QGraphicsSceneBspTreeIndex); + switch (change) { + case QGraphicsItem::ItemZValueChange: + case QGraphicsItem::ItemParentChange: { + d->invalidateSortCache(); + break; + } + default: + break; + } + return QGraphicsSceneIndex::itemChanged(item, change, value); } bool QGraphicsSceneBspTreeIndex::event(QEvent *event) { + Q_D(QGraphicsSceneBspTreeIndex); switch (event->type()) { case QEvent::Timer: - if (indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == indexTimerId) { - if (restartIndexTimer) { - restartIndexTimer = false; + if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { + if (d->restartIndexTimer) { + d->restartIndexTimer = false; } else { // this call will kill the timer - _q_updateIndex(); + d->_q_updateIndex(); } } // Fallthrough intended - support timers in subclasses. @@ -259,153 +617,9 @@ bool QGraphicsSceneBspTreeIndex::event(QEvent *event) return true; } -static inline int intmaxlog(int n) -{ - return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); -} +QT_END_NAMESPACE -/*! - \internal -*/ -void QGraphicsSceneBspTreeIndex::_q_updateIndex() -{ - if (!indexTimerId) - return; +#include "moc_qgraphicsscenebsptreeindex_p.cpp" - killTimer(indexTimerId); - indexTimerId = 0; +#endif // QT_NO_GRAPHICSVIEW - purgeRemovedItems(); - - // Add unindexedItems to indexedItems - QRectF unindexedItemsBoundingRect; - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - unindexedItemsBoundingRect |= item->sceneBoundingRect(); - if (!freeItemIndexes.isEmpty()) { - int freeIndex = freeItemIndexes.takeFirst(); - item->d_func()->index = freeIndex; - m_indexedItems[freeIndex] = item; - } else { - item->d_func()->index = m_indexedItems.size(); - m_indexedItems << item; - } - } - } - - // Update growing scene rect. - QRectF oldGrowingItemsBoundingRect = scene()->d_func()->growingItemsBoundingRect; - scene()->d_func()->growingItemsBoundingRect |= unindexedItemsBoundingRect; - - // Determine whether we should regenerate the BSP tree. - if (bspTreeDepth == 0) { - int oldDepth = intmaxlog(lastItemCount); - bspTreeDepth = intmaxlog(m_indexedItems.size()); - static const int slack = 100; - if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - m_indexedItems.size()) > slack)) { - // ### Crude algorithm. - regenerateIndex = true; - } - } - - // Regenerate the tree. - if (regenerateIndex) { - regenerateIndex = false; - bsp.initialize(scene()->sceneRect(), bspTreeDepth); - unindexedItems = m_indexedItems; - lastItemCount = m_indexedItems.size(); - scene()->update(); - - // Take this opportunity to reset our largest-item counter for - // untransformable items. When the items are inserted into the BSP - // tree, we'll get an accurate calculation. - scene()->d_func()->largestUntransformableItem = QRectF(); - } - - // Insert all unindexed items into the tree. - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - QRectF rect = item->sceneBoundingRect(); - if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) - continue; - - bsp.insertItem(item, rect); - - // If the item ignores view transformations, update our - // largest-item-counter to ensure that the view can accurately - // discover untransformable items when drawing. - if (item->d_ptr->itemIsUntransformable()) { - QGraphicsItem *topmostUntransformable = item; - while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags - & QGraphicsItemPrivate::AncestorIgnoresTransformations)) { - topmostUntransformable = topmostUntransformable->parentItem(); - } - // ### Verify that this is the correct largest untransformable rectangle. - scene()->d_func()->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect(); - } - } - } - unindexedItems.clear(); - - // Notify scene rect changes. - if (!scene()->d_func()->hasSceneRect && scene()->d_func()->growingItemsBoundingRect != oldGrowingItemsBoundingRect) - emit scene()->sceneRectChanged(scene()->d_func()->growingItemsBoundingRect); -} - - -/*! - \internal - - Removes stale pointers from all data structures. -*/ -void QGraphicsSceneBspTreeIndex::purgeRemovedItems() -{ - if (!purgePending && removedItems.isEmpty()) - return; - - // Remove stale items from the BSP tree. - bsp.removeItems(removedItems.toSet()); - // Purge this list. - removedItems.clear(); - freeItemIndexes.clear(); - for (int i = 0; i < m_indexedItems.size(); ++i) { - if (!m_indexedItems.at(i)) - freeItemIndexes << i; - } - purgePending = false; - - // No locality info for the items; update the whole scene. - scene()->update(); -} - -/*! - \internal - - Starts or restarts the timer used for reindexing unindexed items. -*/ -void QGraphicsSceneBspTreeIndex::startIndexTimer() -{ - if (indexTimerId) { - restartIndexTimer = true; - } else { - indexTimerId = startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); - } -} - -/*! - \internal -*/ -void QGraphicsSceneBspTreeIndex::resetIndex() -{ - purgeRemovedItems(); - for (int i = 0; i < m_indexedItems.size(); ++i) { - if (QGraphicsItem *item = m_indexedItems.at(i)) { - item->d_ptr->index = -1; - unindexedItems << item; - } - } - m_indexedItems.clear(); - freeItemIndexes.clear(); - regenerateIndex = true; - startIndexTimer(); -} |