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-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp614
1 files changed, 414 insertions, 200 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
index f8f1f56..19aa9d5 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
@@ -39,9 +39,15 @@
**
****************************************************************************/
+
static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000;
#include "qgraphicsscenebsptreeindex_p.h"
+
+#ifndef QT_NO_GRAPHICSVIEW
+
+#include "qgraphicsscenebsptreeindex_p_p.h"
+#include "qgraphicssceneindex_p.h"
#include "qgraphicsitem_p.h"
#include "qgraphicsscene_p.h"
@@ -49,51 +55,365 @@ static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000;
#include <QtCore/qdebug.h>
-QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene)
- : QGraphicsSceneIndex(scene),
+QT_BEGIN_NAMESPACE
+
+static inline int intmaxlog(int n)
+{
+ return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0);
+}
+
+/*!
+ Constructs a private scene index.
+*/
+QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene)
+ : scene(scene),
bspTreeDepth(0),
indexTimerId(0),
restartIndexTimer(false),
regenerateIndex(true),
lastItemCount(0),
- purgePending(false)
+ purgePending(false),
+ sortCacheEnabled(false),
+ updatingSortCache(false)
+{
+}
+
+
+/*!
+ \internal
+*/
+void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex()
{
+ Q_Q(QGraphicsSceneBspTreeIndex);
+ if (!indexTimerId)
+ return;
+ QGraphicsScenePrivate * scenePrivate = q->scene()->d_func();
+ q->killTimer(indexTimerId);
+ indexTimerId = 0;
+
+ purgeRemovedItems();
+
+ // Add unindexedItems to indexedItems
+ QRectF unindexedItemsBoundingRect;
+ for (int i = 0; i < unindexedItems.size(); ++i) {
+ if (QGraphicsItem *item = unindexedItems.at(i)) {
+ unindexedItemsBoundingRect |= item->sceneBoundingRect();
+ if (!freeItemIndexes.isEmpty()) {
+ int freeIndex = freeItemIndexes.takeFirst();
+ item->d_func()->index = freeIndex;
+ indexedItems[freeIndex] = item;
+ } else {
+ item->d_func()->index = indexedItems.size();
+ indexedItems << item;
+ }
+ }
+ }
+
+ // Update growing scene rect.
+ QRectF oldGrowingItemsBoundingRect = scenePrivate->growingItemsBoundingRect;
+ scenePrivate->growingItemsBoundingRect |= unindexedItemsBoundingRect;
+
+ // Determine whether we should regenerate the BSP tree.
+ if (bspTreeDepth == 0) {
+ int oldDepth = intmaxlog(lastItemCount);
+ bspTreeDepth = intmaxlog(indexedItems.size());
+ static const int slack = 100;
+ if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - indexedItems.size()) > slack)) {
+ // ### Crude algorithm.
+ regenerateIndex = true;
+ }
+ }
+
+ // Regenerate the tree.
+ if (regenerateIndex) {
+ regenerateIndex = false;
+ bsp.initialize(q->scene()->sceneRect(), bspTreeDepth);
+ unindexedItems = indexedItems;
+ lastItemCount = indexedItems.size();
+ q->scene()->update();
+
+ // Take this opportunity to reset our largest-item counter for
+ // untransformable items. When the items are inserted into the BSP
+ // tree, we'll get an accurate calculation.
+ scenePrivate->largestUntransformableItem = QRectF();
+ }
+
+ // Insert all unindexed items into the tree.
+ for (int i = 0; i < unindexedItems.size(); ++i) {
+ if (QGraphicsItem *item = unindexedItems.at(i)) {
+ QRectF rect = item->sceneBoundingRect();
+ if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
+ continue;
+
+ bsp.insertItem(item, rect);
+
+ // If the item ignores view transformations, update our
+ // largest-item-counter to ensure that the view can accurately
+ // discover untransformable items when drawing.
+ if (item->d_ptr->itemIsUntransformable()) {
+ QGraphicsItem *topmostUntransformable = item;
+ while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags
+ & QGraphicsItemPrivate::AncestorIgnoresTransformations)) {
+ topmostUntransformable = topmostUntransformable->parentItem();
+ }
+ // ### Verify that this is the correct largest untransformable rectangle.
+ scenePrivate->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect();
+ }
+ }
+ }
+ unindexedItems.clear();
+
+ // Notify scene rect changes.
+ if (!scenePrivate->hasSceneRect && scenePrivate->growingItemsBoundingRect != oldGrowingItemsBoundingRect)
+ emit q->scene()->sceneRectChanged(scenePrivate->growingItemsBoundingRect);
}
-QRectF QGraphicsSceneBspTreeIndex::indexedRect()
+
+/*!
+ \internal
+
+ Removes stale pointers from all data structures.
+*/
+void QGraphicsSceneBspTreeIndexPrivate::purgeRemovedItems()
+{
+ Q_Q(QGraphicsSceneBspTreeIndex);
+ if (!purgePending && removedItems.isEmpty())
+ return;
+
+ // Remove stale items from the BSP tree.
+ bsp.removeItems(removedItems.toSet());
+ // Purge this list.
+ removedItems.clear();
+ freeItemIndexes.clear();
+ for (int i = 0; i < indexedItems.size(); ++i) {
+ if (!indexedItems.at(i))
+ freeItemIndexes << i;
+ }
+ purgePending = false;
+
+ // No locality info for the items; update the whole scene.
+ q->scene()->update();
+}
+
+/*!
+ \internal
+
+ Starts or restarts the timer used for reindexing unindexed items.
+*/
+void QGraphicsSceneBspTreeIndexPrivate::startIndexTimer()
+{
+ Q_Q(QGraphicsSceneBspTreeIndex);
+ if (indexTimerId) {
+ restartIndexTimer = true;
+ } else {
+ indexTimerId = q->startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT);
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsSceneBspTreeIndexPrivate::resetIndex()
+{
+ purgeRemovedItems();
+ for (int i = 0; i < indexedItems.size(); ++i) {
+ if (QGraphicsItem *item = indexedItems.at(i)) {
+ item->d_ptr->index = -1;
+ unindexedItems << item;
+ }
+ }
+ indexedItems.clear();
+ freeItemIndexes.clear();
+ regenerateIndex = true;
+ startIndexTimer();
+}
+
+void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stackingOrder)
{
+ if (!item->d_ptr->children.isEmpty()) {
+ QList<QGraphicsItem *> childList = item->d_ptr->children;
+ qSort(childList.begin(), childList.end(), qt_closestLeaf);
+ for (int i = 0; i < childList.size(); ++i) {
+ QGraphicsItem *item = childList.at(i);
+ if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent))
+ climbTree(childList.at(i), stackingOrder);
+ }
+ item->d_ptr->globalStackingOrder = (*stackingOrder)++;
+ for (int i = 0; i < childList.size(); ++i) {
+ QGraphicsItem *item = childList.at(i);
+ if (item->flags() & QGraphicsItem::ItemStacksBehindParent)
+ climbTree(childList.at(i), stackingOrder);
+ }
+ } else {
+ item->d_ptr->globalStackingOrder = (*stackingOrder)++;
+ }
+}
+
+void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache()
+{
+ Q_Q(QGraphicsSceneBspTreeIndex);
_q_updateIndex();
+
+ if (!sortCacheEnabled || !updatingSortCache)
+ return;
+
+ updatingSortCache = false;
+ int stackingOrder = 0;
+
+ QList<QGraphicsItem *> topLevels;
+
+ for (int i = 0; i < q->items().count(); ++i) {
+ QGraphicsItem *item = q->items().at(i);
+ if (item && item->parentItem() == 0)
+ topLevels << item;
+ }
+
+ qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf);
+ for (int i = 0; i < topLevels.size(); ++i)
+ climbTree(topLevels.at(i), &stackingOrder);
+}
+
+void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache()
+{
+ Q_Q(QGraphicsSceneBspTreeIndex);
+ if (!sortCacheEnabled || updatingSortCache)
+ return;
+
+ updatingSortCache = true;
+ QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection);
+}
+
+/*!
+ Returns true if \a item1 is on top of \a item2.
+
+ \internal
+*/
+bool QGraphicsSceneBspTreeIndexPrivate::closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2)
+{
+ // Siblings? Just check their z-values.
+ const QGraphicsItemPrivate *d1 = item1->d_ptr;
+ const QGraphicsItemPrivate *d2 = item2->d_ptr;
+ if (d1->parent == d2->parent)
+ return qt_closestLeaf(item1, item2);
+
+ // Find common ancestor, and each item's ancestor closest to the common
+ // ancestor.
+ int item1Depth = d1->depth;
+ int item2Depth = d2->depth;
+ const QGraphicsItem *p = item1;
+ const QGraphicsItem *t1 = item1;
+ while (item1Depth > item2Depth && (p = p->d_ptr->parent)) {
+ if (p == item2) {
+ // item2 is one of item1's ancestors; item1 is on top
+ return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
+ }
+ t1 = p;
+ --item1Depth;
+ }
+ p = item2;
+ const QGraphicsItem *t2 = item2;
+ while (item2Depth > item1Depth && (p = p->d_ptr->parent)) {
+ if (p == item1) {
+ // item1 is one of item2's ancestors; item1 is not on top
+ return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
+ }
+ t2 = p;
+ --item2Depth;
+ }
+
+ // item1Ancestor is now at the same level as item2Ancestor, but not the same.
+ const QGraphicsItem *a1 = t1;
+ const QGraphicsItem *a2 = t2;
+ while (a1) {
+ const QGraphicsItem *p1 = a1;
+ const QGraphicsItem *p2 = a2;
+ a1 = a1->parentItem();
+ a2 = a2->parentItem();
+ if (a1 && a1 == a2)
+ return qt_closestLeaf(p1, p2);
+ }
+
+ // No common ancestor? Then just compare the items' toplevels directly.
+ return qt_closestLeaf(t1->topLevelItem(), t2->topLevelItem());
+}
+
+/*!
+ Returns true if \a item2 is on top of \a item1.
+
+ \internal
+*/
+bool QGraphicsSceneBspTreeIndexPrivate::closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2)
+{
+ return closestItemFirst_withoutCache(item2, item1);
+}
+
+void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order,
+ bool sortCacheEnabled)
+{
+ if (sortCacheEnabled) {
+ if (order == Qt::AscendingOrder) {
+ qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache);
+ } else if (order == Qt::DescendingOrder) {
+ qSort(itemList->begin(), itemList->end(), closestItemLast_withCache);
+ }
+ } else {
+ if (order == Qt::AscendingOrder) {
+ qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache);
+ } else if (order == Qt::DescendingOrder) {
+ qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache);
+ }
+ }
+}
+
+QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene)
+ : QGraphicsSceneIndex(*new QGraphicsSceneBspTreeIndexPrivate(scene), scene)
+{
+
+}
+
+QRectF QGraphicsSceneBspTreeIndex::indexedRect() const
+{
+ Q_D(const QGraphicsSceneBspTreeIndex);
+ const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->_q_updateIndex();
return scene()->d_func()->hasSceneRect ? scene()->d_func()->sceneRect : scene()->d_func()->growingItemsBoundingRect;
}
void QGraphicsSceneBspTreeIndex::clear()
{
- bsp.clear();
- lastItemCount = 0;
- freeItemIndexes.clear();
- m_indexedItems.clear();
- unindexedItems.clear();
+ Q_D(QGraphicsSceneBspTreeIndex);
+ d->bsp.clear();
+ d->lastItemCount = 0;
+ d->freeItemIndexes.clear();
+ d->indexedItems.clear();
+ d->unindexedItems.clear();
}
void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item)
{
+ Q_D(QGraphicsSceneBspTreeIndex);
// Prevent reusing a recently deleted pointer: purge all removed items
// from our lists.
- purgeRemovedItems();
+ d->purgeRemovedItems();
+
+ // Invalidate any sort caching; arrival of a new item means we need to
+ // resort.
+ // Update the scene's sort cache settings.
+ item->d_ptr->globalStackingOrder = -1;
+ d->invalidateSortCache();
// Indexing requires sceneBoundingRect(), but because \a item might
// not be completely constructed at this point, we need to store it in
// a temporary list and schedule an indexing for later.
- unindexedItems << item;
+ d->unindexedItems << item;
item->d_func()->index = -1;
- startIndexTimer();
+ d->startIndexTimer();
}
/*!
\internal
*/
-void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item)
+void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item)
{
if (item->d_func()->index != -1) {
bsp.insertItem(item, item->sceneBoundingRect());
@@ -109,37 +429,47 @@ void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item)
void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item)
{
+ Q_D(QGraphicsSceneBspTreeIndex);
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
- removeFromIndex(item);
+ d->removeFromIndex(item);
+
+ // Invalidate any sort caching; arrival of a new item means we need to
+ // resort.
+ d->invalidateSortCache();
// Remove from our item lists.
int index = item->d_func()->index;
if (index != -1) {
- freeItemIndexes << index;
- m_indexedItems[index] = 0;
+ d->freeItemIndexes << index;
+ d->indexedItems[index] = 0;
} else {
- unindexedItems.removeAll(item);
+ d->unindexedItems.removeAll(item);
}
}
void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item)
{
+ Q_D(QGraphicsSceneBspTreeIndex);
+ // Invalidate any sort caching; arrival of a new item means we need to
+ // resort.
+ d->invalidateSortCache();
+
int index = item->d_func()->index;
if (index != -1) {
// Important: The index is useless until purgeRemovedItems() is
// called.
- m_indexedItems[index] = (QGraphicsItem *)0;
- if (!purgePending) {
- purgePending = true;
+ d->indexedItems[index] = (QGraphicsItem *)0;
+ if (!d->purgePending) {
+ d->purgePending = true;
scene()->update();
}
- removedItems << item;
+ d->removedItems << item;
} else {
// Recently added items are purged immediately. unindexedItems() never
// contains stale items.
- unindexedItems.removeAll(item);
+ d->unindexedItems.removeAll(item);
scene()->update();
}
}
@@ -147,7 +477,7 @@ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item)
/*!
\internal
*/
-void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item)
+void QGraphicsSceneBspTreeIndexPrivate::removeFromIndex(QGraphicsItem *item)
{
if (item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
// ### remove from child index only if applicable
@@ -157,7 +487,7 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item)
if (index != -1) {
bsp.removeItem(item, item->sceneBoundingRect());
freeItemIndexes << index;
- m_indexedItems[index] = 0;
+ indexedItems[index] = 0;
item->d_func()->index = -1;
unindexedItems << item;
@@ -170,21 +500,23 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item)
void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item)
{
+ Q_D(QGraphicsSceneBspTreeIndex);
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
- removeFromIndex(const_cast<QGraphicsItem *>(item));
+ d->removeFromIndex(const_cast<QGraphicsItem *>(item));
}
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const
{
- const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
- scene()->d_func()->_q_updateSortCache();
+ Q_D(const QGraphicsSceneBspTreeIndex);
+ const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems();
+ const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->_q_updateSortCache();
- QList<QGraphicsItem *> rectItems = bsp.items(rect);
+ QList<QGraphicsItem *> rectItems = d->bsp.items(rect);
// Fill in with any unindexed items
- for (int i = 0; i < unindexedItems.size(); ++i) {
- if (QGraphicsItem *item = unindexedItems.at(i)) {
+ for (int i = 0; i < d->unindexedItems.size(); ++i) {
+ if (QGraphicsItem *item = d->unindexedItems.at(i)) {
if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) {
QRectF boundingRect = item->sceneBoundingRect();
if (QRectF_intersects(boundingRect, rect)) {
@@ -199,57 +531,83 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &r
for (int i = 0; i < rectItems.size(); ++i)
rectItems.at(i)->d_func()->itemDiscovered = 0;
+ d->sortItems(&rectItems, order, d->sortCacheEnabled);
+
return rectItems;
}
-QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items() const
+QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) const
{
- const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
+ Q_D(const QGraphicsSceneBspTreeIndex);
+ const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems();
+ QList<QGraphicsItem *> itemList;
// If freeItemIndexes is empty, we know there are no holes in indexedItems and
// unindexedItems.
- if (freeItemIndexes.isEmpty()) {
- if (unindexedItems.isEmpty())
- return m_indexedItems;
- return m_indexedItems + unindexedItems;
- }
-
- // Rebuild the list of items to avoid holes. ### We could also just
- // compress the item lists at this point.
- QList<QGraphicsItem *> itemList;
- foreach (QGraphicsItem *item, m_indexedItems + unindexedItems) {
- if (item)
- itemList << item;
+ if (d->freeItemIndexes.isEmpty()) {
+ if (d->unindexedItems.isEmpty()) {
+ itemList = d->indexedItems;
+ } else {
+ itemList = d->indexedItems + d->unindexedItems;
+ }
+ } else {
+ // Rebuild the list of items to avoid holes. ### We could also just
+ // compress the item lists at this point.
+ foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) {
+ if (item)
+ itemList << item;
+ }
}
+ //We sort descending order
+ d->sortItems(&itemList, order, d->sortCacheEnabled);
return itemList;
}
int QGraphicsSceneBspTreeIndex::bspDepth()
{
- return bspTreeDepth;
+ Q_D(const QGraphicsSceneBspTreeIndex);
+ return d->bspTreeDepth;
}
void QGraphicsSceneBspTreeIndex::setBspDepth(int depth)
{
- bspTreeDepth = depth;
- resetIndex();
+ Q_D(QGraphicsSceneBspTreeIndex);
+ d->bspTreeDepth = depth;
+ d->resetIndex();
}
void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect)
{
- m_sceneRect = rect;
- resetIndex();
+ Q_D(QGraphicsSceneBspTreeIndex);
+ d->sceneRect = rect;
+ d->resetIndex();
+}
+
+void QGraphicsSceneBspTreeIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value)
+{
+ Q_D(QGraphicsSceneBspTreeIndex);
+ switch (change) {
+ case QGraphicsItem::ItemZValueChange:
+ case QGraphicsItem::ItemParentChange: {
+ d->invalidateSortCache();
+ break;
+ }
+ default:
+ break;
+ }
+ return QGraphicsSceneIndex::itemChanged(item, change, value);
}
bool QGraphicsSceneBspTreeIndex::event(QEvent *event)
{
+ Q_D(QGraphicsSceneBspTreeIndex);
switch (event->type()) {
case QEvent::Timer:
- if (indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == indexTimerId) {
- if (restartIndexTimer) {
- restartIndexTimer = false;
+ if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) {
+ if (d->restartIndexTimer) {
+ d->restartIndexTimer = false;
} else {
// this call will kill the timer
- _q_updateIndex();
+ d->_q_updateIndex();
}
}
// Fallthrough intended - support timers in subclasses.
@@ -259,153 +617,9 @@ bool QGraphicsSceneBspTreeIndex::event(QEvent *event)
return true;
}
-static inline int intmaxlog(int n)
-{
- return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0);
-}
+QT_END_NAMESPACE
-/*!
- \internal
-*/
-void QGraphicsSceneBspTreeIndex::_q_updateIndex()
-{
- if (!indexTimerId)
- return;
+#include "moc_qgraphicsscenebsptreeindex_p.cpp"
- killTimer(indexTimerId);
- indexTimerId = 0;
+#endif // QT_NO_GRAPHICSVIEW
- purgeRemovedItems();
-
- // Add unindexedItems to indexedItems
- QRectF unindexedItemsBoundingRect;
- for (int i = 0; i < unindexedItems.size(); ++i) {
- if (QGraphicsItem *item = unindexedItems.at(i)) {
- unindexedItemsBoundingRect |= item->sceneBoundingRect();
- if (!freeItemIndexes.isEmpty()) {
- int freeIndex = freeItemIndexes.takeFirst();
- item->d_func()->index = freeIndex;
- m_indexedItems[freeIndex] = item;
- } else {
- item->d_func()->index = m_indexedItems.size();
- m_indexedItems << item;
- }
- }
- }
-
- // Update growing scene rect.
- QRectF oldGrowingItemsBoundingRect = scene()->d_func()->growingItemsBoundingRect;
- scene()->d_func()->growingItemsBoundingRect |= unindexedItemsBoundingRect;
-
- // Determine whether we should regenerate the BSP tree.
- if (bspTreeDepth == 0) {
- int oldDepth = intmaxlog(lastItemCount);
- bspTreeDepth = intmaxlog(m_indexedItems.size());
- static const int slack = 100;
- if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - m_indexedItems.size()) > slack)) {
- // ### Crude algorithm.
- regenerateIndex = true;
- }
- }
-
- // Regenerate the tree.
- if (regenerateIndex) {
- regenerateIndex = false;
- bsp.initialize(scene()->sceneRect(), bspTreeDepth);
- unindexedItems = m_indexedItems;
- lastItemCount = m_indexedItems.size();
- scene()->update();
-
- // Take this opportunity to reset our largest-item counter for
- // untransformable items. When the items are inserted into the BSP
- // tree, we'll get an accurate calculation.
- scene()->d_func()->largestUntransformableItem = QRectF();
- }
-
- // Insert all unindexed items into the tree.
- for (int i = 0; i < unindexedItems.size(); ++i) {
- if (QGraphicsItem *item = unindexedItems.at(i)) {
- QRectF rect = item->sceneBoundingRect();
- if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
- continue;
-
- bsp.insertItem(item, rect);
-
- // If the item ignores view transformations, update our
- // largest-item-counter to ensure that the view can accurately
- // discover untransformable items when drawing.
- if (item->d_ptr->itemIsUntransformable()) {
- QGraphicsItem *topmostUntransformable = item;
- while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags
- & QGraphicsItemPrivate::AncestorIgnoresTransformations)) {
- topmostUntransformable = topmostUntransformable->parentItem();
- }
- // ### Verify that this is the correct largest untransformable rectangle.
- scene()->d_func()->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect();
- }
- }
- }
- unindexedItems.clear();
-
- // Notify scene rect changes.
- if (!scene()->d_func()->hasSceneRect && scene()->d_func()->growingItemsBoundingRect != oldGrowingItemsBoundingRect)
- emit scene()->sceneRectChanged(scene()->d_func()->growingItemsBoundingRect);
-}
-
-
-/*!
- \internal
-
- Removes stale pointers from all data structures.
-*/
-void QGraphicsSceneBspTreeIndex::purgeRemovedItems()
-{
- if (!purgePending && removedItems.isEmpty())
- return;
-
- // Remove stale items from the BSP tree.
- bsp.removeItems(removedItems.toSet());
- // Purge this list.
- removedItems.clear();
- freeItemIndexes.clear();
- for (int i = 0; i < m_indexedItems.size(); ++i) {
- if (!m_indexedItems.at(i))
- freeItemIndexes << i;
- }
- purgePending = false;
-
- // No locality info for the items; update the whole scene.
- scene()->update();
-}
-
-/*!
- \internal
-
- Starts or restarts the timer used for reindexing unindexed items.
-*/
-void QGraphicsSceneBspTreeIndex::startIndexTimer()
-{
- if (indexTimerId) {
- restartIndexTimer = true;
- } else {
- indexTimerId = startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT);
- }
-}
-
-/*!
- \internal
-*/
-void QGraphicsSceneBspTreeIndex::resetIndex()
-{
- purgeRemovedItems();
- for (int i = 0; i < m_indexedItems.size(); ++i) {
- if (QGraphicsItem *item = m_indexedItems.at(i)) {
- item->d_ptr->index = -1;
- unindexedItems << item;
- }
- }
- m_indexedItems.clear();
- freeItemIndexes.clear();
- regenerateIndex = true;
- startIndexTimer();
-}