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Diffstat (limited to 'src/gui/graphicsview/qgraphicsscenelinearindex.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenelinearindex.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex.cpp b/src/gui/graphicsview/qgraphicsscenelinearindex.cpp new file mode 100644 index 0000000..5e6ac30 --- /dev/null +++ b/src/gui/graphicsview/qgraphicsscenelinearindex.cpp @@ -0,0 +1,62 @@ +/*! + \class QGraphicsSceneLinearIndex + \brief The QGraphicsSceneLinearIndex class provides an implementation of + a linear indexing algorithm for discovering items in QGraphicsScene. + \since 4.6 + \ingroup multimedia + \ingroup graphicsview-api + \mainclass + \internal + + QGraphicsSceneLinearIndex index is default linear implementation to discover items. + It basically store all items in a list and return them to the scene. + + \sa QGraphicsScene, QGraphicsView, QGraphicsSceneIndex, QGraphicsSceneBspTreeIndex +*/ + +#include <private/qgraphicsscenelinearindex_p.h> + +/*! + \fn QGraphicsSceneLinearIndex::QGraphicsSceneLinearIndex(QGraphicsScene *scene = 0): + + Construct a linear index for the given \a scene. +*/ + +/*! + \fn QList<QGraphicsItem *> QGraphicsSceneLinearIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const; + + Return all items in the index and sort them using \a order. +*/ + + +/*! + \fn virtual QList<QGraphicsItem *> QGraphicsSceneLinearIndex::estimateItems(const QRectF &rect, Qt::SortOrder order) const; + + Returns an estimation visible items that are either inside or + intersect with the specified \a rect and return a list sorted using \a order. +*/ + +/*! + \fn QRectF QGraphicsSceneLinearIndex::indexedRect() const; + \reimp + Return the rect indexed by the the index. +*/ + +/*! + \fn void QGraphicsSceneLinearIndex::clear(); + \reimp + Clear the all the BSP index. +*/ + +/*! + \fn virtual void QGraphicsSceneLinearIndex::addItem(QGraphicsItem *item); + + Add the \a item into the index. +*/ + +/*! + \fn virtual void QGraphicsSceneLinearIndex::removeItem(QGraphicsItem *item); + + Add the \a item from the index. +*/ + |