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-rw-r--r--src/gui/graphicsview/qgraphicstransform.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp
index ec1a2f5..83bc9e1 100644
--- a/src/gui/graphicsview/qgraphicstransform.cpp
+++ b/src/gui/graphicsview/qgraphicstransform.cpp
@@ -69,6 +69,9 @@
objects are applied to a QGraphicsItem, all of the transformations
are computed in true 3D space, with the projection back to 2D
only occurring after the last QGraphicsTransform is applied.
+ The exception to this is QGraphicsRotation, which projects back to
+ 2D after each rotation to preserve the perspective effect around
+ the X and Y axes.
If you want to create your own configurable transformation, you can create
a subclass of QGraphicsTransform (or any or the existing subclasses), and
@@ -90,8 +93,8 @@
#include <QDebug>
#include <QtCore/qmath.h>
+#ifndef QT_NO_GRAPHICSVIEW
QT_BEGIN_NAMESPACE
-
void QGraphicsTransformPrivate::setItem(QGraphicsItem *i)
{
if (item == i)
@@ -547,7 +550,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
- matrix->rotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
+ matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}
@@ -562,3 +565,4 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
#include "moc_qgraphicstransform.cpp"
QT_END_NAMESPACE
+#endif //QT_NO_GRAPHICSVIEW