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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp282
1 files changed, 104 insertions, 178 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 58bbdda..e1f9f62 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -97,8 +97,8 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
setViewport(new QGLWidget). QGraphicsView takes ownership of the viewport
widget.
- QGraphicsView supports affine transformations, using QMatrix. You can
- either pass a matrix to setMatrix(), or you can call one of the
+ QGraphicsView supports affine transformations, using QTransform. You can
+ either pass a matrix to setTransform(), or you can call one of the
convenience functions rotate(), scale(), translate() or shear(). The most
two common transformations are scaling, which is used to implement
zooming, and rotation. QGraphicsView keeps the center of the view fixed
@@ -280,6 +280,7 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
#include <QtGui/qpainter.h>
#include <QtGui/qscrollbar.h>
#include <QtGui/qstyleoption.h>
+#include <QtGui/qinputcontext.h>
#ifdef Q_WS_X11
#include <private/qt_x11_p.h>
#endif
@@ -812,31 +813,17 @@ QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const Q
return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
}
-// QRectF::intersects() returns false always if either the source or target
-// rectangle's width or height are 0. This works around that problem.
-static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item)
-{
- Q_ASSERT(item);
- QRectF boundingRect(item->boundingRect());
- if (!boundingRect.width())
- boundingRect.adjust(-0.00001, 0, 0.00001, 0);
- if (!boundingRect.height())
- boundingRect.adjust(0, -0.00001, 0, 0.00001);
- return boundingRect;
-}
-
+/*!
+ \internal
+*/
void QGraphicsViewPrivate::processPendingUpdates()
{
if (!scene)
return;
- if (fullUpdatePending) { // We have already called viewport->update()
- dirtyBoundingRect = QRect();
- dirtyRegion = QRegion();
- return;
- }
-
- if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
+ if (fullUpdatePending) {
+ viewport->update();
+ } else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
viewport->update(dirtyBoundingRect.adjusted(-1, -1, 1, 1));
else
@@ -849,13 +836,29 @@ void QGraphicsViewPrivate::processPendingUpdates()
dirtyRegion = QRegion();
}
+static inline bool intersectsViewport(const QRect &r, int width, int height)
+{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); }
+
+static inline bool containsViewport(const QRect &r, int width, int height)
+{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; }
+
+static inline void QRect_unite(QRect *rect, const QRect &other)
+{
+ if (rect->isEmpty()) {
+ *rect = other;
+ } else {
+ rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()),
+ qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom()));
+ }
+}
+
bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate || r.isEmpty())
return false;
const QRect boundingRect = r.boundingRect();
- if (!boundingRect.intersects(viewport->rect()))
+ if (!intersectsViewport(boundingRect, viewport->width(), viewport->height()))
return false; // Update region outside viewport.
switch (viewportUpdateMode) {
@@ -864,8 +867,8 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
viewport->update();
break;
case QGraphicsView::BoundingRectViewportUpdate:
- dirtyBoundingRect |= boundingRect;
- if (dirtyBoundingRect.contains(viewport->rect())) {
+ QRect_unite(&dirtyBoundingRect, boundingRect);
+ if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
fullUpdatePending = true;
viewport->update();
}
@@ -892,7 +895,7 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
bool QGraphicsViewPrivate::updateRect(const QRect &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
- || !r.intersects(viewport->rect())) {
+ || !intersectsViewport(r, viewport->width(), viewport->height())) {
return false;
}
@@ -902,8 +905,8 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r)
viewport->update();
break;
case QGraphicsView::BoundingRectViewportUpdate:
- dirtyBoundingRect |= r;
- if (dirtyBoundingRect.contains(viewport->rect())) {
+ QRect_unite(&dirtyBoundingRect, r);
+ if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
fullUpdatePending = true;
viewport->update();
}
@@ -954,47 +957,32 @@ extern QPainterPath qt_regionToPath(const QRegion &region);
is at risk of painting 1 pixel outside the bounding rect. Therefore we
must search for items with an adjustment of (-1, -1, 1, 1).
*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const
+QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
+ const QTransform &viewTransform) const
{
Q_Q(const QGraphicsView);
// Step 1) If all items are contained within the expose region, then
- // return a list of all visible items.
+ // return a list of all visible items. ### the scene's growing bounding
+ // rect does not take into account untransformable items.
const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
.boundingRect();
- if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) {
+ if (exposedRegionSceneBounds.contains(scene->sceneRect())) {
Q_ASSERT(allItems);
*allItems = true;
- // All items are guaranteed within the exposed region, don't bother using the index.
- QList<QGraphicsItem *> itemList(scene->items());
- int i = 0;
- while (i < itemList.size()) {
- const QGraphicsItem *item = itemList.at(i);
- // But we only want to include items that are visible
- // The following check is basically the same as item->d_ptr->isInvisible(), except
- // that we don't check whether the item clips children to shape or propagates its
- // opacity (we loop through all items, so those checks are wrong in this context).
- if (!item->isVisible() || item->d_ptr->isClippedAway() || item->d_ptr->isFullyTransparent())
- itemList.removeAt(i);
- else
- ++i;
- }
-
- // Sort the items.
- QGraphicsScenePrivate::sortItems(&itemList, Qt::DescendingOrder, scene->d_func()->sortCacheEnabled);
- return itemList;
+ // All items are guaranteed within the exposed region.
+ return scene->items(Qt::DescendingOrder);
}
// Step 2) If the expose region is a simple rect and the view is only
// translated or scaled, search for items using
// QGraphicsScene::items(QRectF).
- bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull()
- && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale);
+ bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale;
if (simpleRectLookup) {
- return scene->d_func()->items_helper(exposedRegionSceneBounds,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
+ return scene->items(exposedRegionSceneBounds,
+ Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
}
// If the region is complex or the view has a complex transform, adjust
@@ -1004,16 +992,25 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
foreach (const QRect &r, exposedRegion.rects())
adjustedRegion += r.adjusted(-1, -1, 1, 1);
- const QPainterPath exposedPath(qt_regionToPath(adjustedRegion));
- if (scene->d_func()->largestUntransformableItem.isNull()) {
- const QPainterPath exposedScenePath(q->mapToScene(exposedPath));
- return scene->d_func()->items_helper(exposedScenePath,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
- }
+ const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
+ return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
+}
- // NB! Path must be in viewport coordinates.
- return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder);
+/*!
+ \internal
+
+ Enables input methods for the view if and only if the current focus item of
+ the scene accepts input methods. Call function whenever that condition has
+ potentially changed.
+*/
+void QGraphicsViewPrivate::updateInputMethodSensitivity()
+{
+ Q_Q(QGraphicsView);
+ q->setAttribute(
+ Qt::WA_InputMethodEnabled,
+ scene && scene->focusItem()
+ && scene->focusItem()->flags() & QGraphicsItem::ItemAcceptsInputMethod);
}
/*!
@@ -1553,6 +1550,8 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
} else {
d->recalculateContentSize();
}
+
+ d->updateInputMethodSensitivity();
}
/*!
@@ -1599,7 +1598,7 @@ void QGraphicsView::setSceneRect(const QRectF &rect)
Returns the current transformation matrix for the view. If no current
transformation is set, the identity matrix is returned.
- \sa setMatrix(), rotate(), scale(), shear(), translate()
+ \sa setMatrix(), transform(), rotate(), scale(), shear(), translate()
*/
QMatrix QGraphicsView::matrix() const
{
@@ -1631,7 +1630,7 @@ QMatrix QGraphicsView::matrix() const
a view coordinate to a floating point scene coordinate, or mapFromScene()
to map from floating point scene coordinates to view coordinates.
- \sa matrix(), rotate(), scale(), shear(), translate()
+ \sa matrix(), setTransform(), rotate(), scale(), shear(), translate()
*/
void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
{
@@ -1640,6 +1639,8 @@ void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
/*!
Resets the view transformation matrix to the identity matrix.
+
+ \sa resetTransform()
*/
void QGraphicsView::resetMatrix()
{
@@ -1649,7 +1650,7 @@ void QGraphicsView::resetMatrix()
/*!
Rotates the current view transformation \a angle degrees clockwise.
- \sa setMatrix(), matrix(), scale(), shear(), translate()
+ \sa setTransform(), transform(), scale(), shear(), translate()
*/
void QGraphicsView::rotate(qreal angle)
{
@@ -1662,7 +1663,7 @@ void QGraphicsView::rotate(qreal angle)
/*!
Scales the current view transformation by (\a sx, \a sy).
- \sa setMatrix(), matrix(), rotate(), shear(), translate()
+ \sa setTransform(), transform(), rotate(), shear(), translate()
*/
void QGraphicsView::scale(qreal sx, qreal sy)
{
@@ -1675,7 +1676,7 @@ void QGraphicsView::scale(qreal sx, qreal sy)
/*!
Shears the current view transformation by (\a sh, \a sv).
- \sa setMatrix(), matrix(), rotate(), scale(), translate()
+ \sa setTransform(), transform(), rotate(), scale(), translate()
*/
void QGraphicsView::shear(qreal sh, qreal sv)
{
@@ -1688,7 +1689,7 @@ void QGraphicsView::shear(qreal sh, qreal sv)
/*!
Translates the current view transformation by (\a dx, \a dy).
- \sa setMatrix(), matrix(), rotate(), shear()
+ \sa setTransform(), transform(), rotate(), shear()
*/
void QGraphicsView::translate(qreal dx, qreal dy)
{
@@ -1846,7 +1847,7 @@ void QGraphicsView::ensureVisible(const QGraphicsItem *item, int xmargin, int ym
If \a rect is empty, or if the viewport is too small, this
function will do nothing.
- \sa setMatrix(), ensureVisible(), centerOn()
+ \sa setTransform(), ensureVisible(), centerOn()
*/
void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRatioMode)
{
@@ -1911,7 +1912,12 @@ void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRati
void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode)
{
QPainterPath path = item->isClipped() ? item->clipPath() : item->shape();
- fitInView(item->sceneTransform().map(path).boundingRect(), aspectRatioMode);
+ if (item->d_ptr->hasTranslateOnlySceneTransform()) {
+ path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy());
+ fitInView(path.boundingRect(), aspectRatioMode);
+ } else {
+ fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode);
+ }
}
/*!
@@ -1937,6 +1943,8 @@ void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode asp
void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
Qt::AspectRatioMode aspectRatioMode)
{
+ // ### Switch to using the recursive rendering algorithm instead.
+
Q_D(QGraphicsView);
if (!d->scene || !(painter && painter->isActive()))
return;
@@ -2033,69 +2041,6 @@ QList<QGraphicsItem *> QGraphicsView::items() const
}
/*!
- Returns all items in the area \a path, which is in viewport coordinates,
- also taking untransformable items into consideration. This function is
- considerably slower than just checking the scene directly. There is
- certainly room for improvement.
-*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- Q_Q(const QGraphicsView);
-
- // Determine the size of the largest untransformable subtree of children
- // mapped to scene coordinates.
- QRectF untr = scene->d_func()->largestUntransformableItem;
- QRectF ltri = matrix.inverted().mapRect(untr);
- ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height());
-
- QRectF rect = path.controlPointRect();
-
- // Find all possible items in the relevant area.
- // ### Improve this algorithm; it might be searching a too large area.
- QRectF adjustedRect = q->mapToScene(rect.adjusted(-1, -1, 1, 1).toRect()).boundingRect();
- adjustedRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height());
-
- // First build a (potentially large) list of all items in the vicinity
- // that might be untransformable.
- QList<QGraphicsItem *> allCandidates = scene->d_func()->estimateItemsInRect(adjustedRect);
-
- // Then find the minimal list of items that are inside \a path, and
- // convert it to a set.
- QList<QGraphicsItem *> regularCandidates = scene->items(q->mapToScene(path), mode);
- QSet<QGraphicsItem *> candSet = QSet<QGraphicsItem *>::fromList(regularCandidates);
-
- QTransform viewMatrix = q->viewportTransform();
-
- QList<QGraphicsItem *> result;
-
- // Run through all candidates and keep all items that are in candSet, or
- // are untransformable and collide with \a path. ### We can improve this
- // algorithm.
- QList<QGraphicsItem *>::Iterator it = allCandidates.begin();
- while (it != allCandidates.end()) {
- QGraphicsItem *item = *it;
- if (item->d_ptr->itemIsUntransformable()) {
- // Check if this untransformable item collides with the
- // original selection rect.
- QTransform itemTransform = item->deviceTransform(viewMatrix);
- if (QGraphicsScenePrivate::itemCollidesWithPath(item, itemTransform.inverted().map(path), mode))
- result << item;
- } else {
- if (candSet.contains(item))
- result << item;
- }
- ++it;
- }
-
- // ### Insertion sort would be faster.
- if (order != Qt::SortOrder(-1))
- QGraphicsScenePrivate::sortItems(&result, order, scene->d_func()->sortCacheEnabled);
- return result;
-}
-
-/*!
Returns a list of all the items at the position \a pos in the view. The
items are listed in descending Z order (i.e., the first item in the list
is the top-most item, and the last item is the bottom-most item). \a pos
@@ -2114,17 +2059,22 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull()) {
- if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
- QTransform xinv = viewportTransform().inverted();
- return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)));
- }
- return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1));
+ // ### Unify these two, and use the items(QPointF) version in
+ // QGraphicsScene instead. The scene items function could use the viewport
+ // transform to map the point to a rect/polygon.
+ if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
+ // Use the rect version
+ QTransform xinv = viewportTransform().inverted();
+ return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
-
- QPainterPath path;
- path.addRect(QRectF(pos.x(), pos.y(), 1, 1));
- return d->itemsInArea(path);
+ // Use the polygon version
+ return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
/*!
@@ -2151,12 +2101,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(rect), mode);
-
- QPainterPath path;
- path.addRect(rect);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2184,13 +2129,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(polygon), mode);
-
- QPainterPath path;
- path.addPolygon(polygon);
- path.closeSubpath();
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2210,9 +2149,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(path), mode);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2673,9 +2610,6 @@ bool QGraphicsView::event(QEvent *event)
}
}
break;
- case QEvent::Gesture:
- viewportEvent(event);
- return true;
default:
break;
}
@@ -2757,17 +2691,6 @@ bool QGraphicsView::viewportEvent(QEvent *event)
d->scene->d_func()->updateAll = false;
}
break;
- case QEvent::Gesture: {
- QGraphicsSceneGestureEvent gestureEvent;
- gestureEvent.setWidget(this);
- QGestureEvent *ev = static_cast<QGestureEvent*>(event);
- gestureEvent.setGestures(ev->gestures());
- gestureEvent.setCancelledGestures(ev->cancelledGestures());
- QApplication::sendEvent(d->scene, &gestureEvent);
- event->setAccepted(gestureEvent.isAccepted());
- return true;
- }
- break;
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
@@ -2958,6 +2881,7 @@ void QGraphicsView::dragMoveEvent(QDragMoveEvent *event)
void QGraphicsView::focusInEvent(QFocusEvent *event)
{
Q_D(QGraphicsView);
+ d->updateInputMethodSensitivity();
QAbstractScrollArea::focusInEvent(event);
if (d->scene)
QApplication::sendEvent(d->scene, event);
@@ -3178,7 +3102,8 @@ void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
selectionArea.addPolygon(mapToScene(d->rubberBandRect));
selectionArea.closeSubpath();
if (d->scene)
- d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode);
+ d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
+ viewportTransform());
return;
}
} else
@@ -3221,7 +3146,7 @@ void QGraphicsView::mouseReleaseEvent(QMouseEvent *event)
}
} else
#endif
- if (d->dragMode == QGraphicsView::ScrollHandDrag) {
+ if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
#ifndef QT_NO_CURSOR
// Restore the open hand cursor. ### There might be items
// under the mouse that have a valid cursor at this time, so
@@ -3391,8 +3316,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
} else {
// Find all exposed items
bool allItems = false;
- QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems);
-
+ QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
if (!itemList.isEmpty()) {
// Generate the style options.
const int numItems = itemList.size();
@@ -3645,6 +3569,8 @@ QTransform QGraphicsView::viewportTransform() const
}
/*!
+ \since 4.6
+
Returns true if the view is transformed (i.e., a non-identity transform
has been assigned, or the scrollbars are adjusted).