diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 216 |
1 files changed, 68 insertions, 148 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 3b29552..bcfd68c 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -813,19 +813,9 @@ QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const Q return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect(); } -// QRectF::intersects() returns false always if either the source or target -// rectangle's width or height are 0. This works around that problem. -static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item) -{ - Q_ASSERT(item); - QRectF boundingRect(item->boundingRect()); - if (!boundingRect.width()) - boundingRect.adjust(-0.00001, 0, 0.00001, 0); - if (!boundingRect.height()) - boundingRect.adjust(0, -0.00001, 0, 0.00001); - return boundingRect; -} - +/*! + \internal +*/ void QGraphicsViewPrivate::processPendingUpdates() { if (!scene) @@ -850,13 +840,29 @@ void QGraphicsViewPrivate::processPendingUpdates() dirtyRegion = QRegion(); } +static inline bool intersectsViewport(const QRect &r, int width, int height) +{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); } + +static inline bool containsViewport(const QRect &r, int width, int height) +{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; } + +static inline void QRect_unite(QRect *rect, const QRect &other) +{ + if (rect->isEmpty()) { + *rect = other; + } else { + rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()), + qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom())); + } +} + bool QGraphicsViewPrivate::updateRegion(const QRegion &r) { if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate || r.isEmpty()) return false; const QRect boundingRect = r.boundingRect(); - if (!boundingRect.intersects(viewport->rect())) + if (!intersectsViewport(boundingRect, viewport->width(), viewport->height())) return false; // Update region outside viewport. switch (viewportUpdateMode) { @@ -865,8 +871,8 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r) viewport->update(); break; case QGraphicsView::BoundingRectViewportUpdate: - dirtyBoundingRect |= boundingRect; - if (dirtyBoundingRect.contains(viewport->rect())) { + QRect_unite(&dirtyBoundingRect, boundingRect); + if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) { fullUpdatePending = true; viewport->update(); } @@ -893,7 +899,7 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r) bool QGraphicsViewPrivate::updateRect(const QRect &r) { if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate - || !r.intersects(viewport->rect())) { + || !intersectsViewport(r, viewport->width(), viewport->height())) { return false; } @@ -903,8 +909,8 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r) viewport->update(); break; case QGraphicsView::BoundingRectViewportUpdate: - dirtyBoundingRect |= r; - if (dirtyBoundingRect.contains(viewport->rect())) { + QRect_unite(&dirtyBoundingRect, r); + if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) { fullUpdatePending = true; viewport->update(); } @@ -955,47 +961,32 @@ extern QPainterPath qt_regionToPath(const QRegion ®ion); is at risk of painting 1 pixel outside the bounding rect. Therefore we must search for items with an adjustment of (-1, -1, 1, 1). */ -QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const +QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems, + const QTransform &viewTransform) const { Q_Q(const QGraphicsView); // Step 1) If all items are contained within the expose region, then - // return a list of all visible items. + // return a list of all visible items. ### the scene's growing bounding + // rect does not take into account untransformable items. const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1)) .boundingRect(); - if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) { + if (exposedRegionSceneBounds.contains(scene->sceneRect())) { Q_ASSERT(allItems); *allItems = true; - // All items are guaranteed within the exposed region, don't bother using the index. - QList<QGraphicsItem *> itemList(scene->items()); - int i = 0; - while (i < itemList.size()) { - const QGraphicsItem *item = itemList.at(i); - // But we only want to include items that are visible - // The following check is basically the same as item->d_ptr->isInvisible(), except - // that we don't check whether the item clips children to shape or propagates its - // opacity (we loop through all items, so those checks are wrong in this context). - if (!item->isVisible() || item->d_ptr->isClippedAway() || item->d_ptr->isFullyTransparent()) - itemList.removeAt(i); - else - ++i; - } - - // Sort the items. - QGraphicsScenePrivate::sortItems(&itemList, Qt::DescendingOrder, scene->d_func()->sortCacheEnabled); - return itemList; + // All items are guaranteed within the exposed region. + return scene->items(Qt::DescendingOrder); } // Step 2) If the expose region is a simple rect and the view is only // translated or scaled, search for items using // QGraphicsScene::items(QRectF). - bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull() - && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale); + bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale; if (simpleRectLookup) { - return scene->d_func()->items_helper(exposedRegionSceneBounds, - Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder); + return scene->items(exposedRegionSceneBounds, + Qt::IntersectsItemBoundingRect, + Qt::DescendingOrder, viewTransform); } // If the region is complex or the view has a complex transform, adjust @@ -1005,16 +996,9 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg foreach (const QRect &r, exposedRegion.rects()) adjustedRegion += r.adjusted(-1, -1, 1, 1); - const QPainterPath exposedPath(qt_regionToPath(adjustedRegion)); - if (scene->d_func()->largestUntransformableItem.isNull()) { - const QPainterPath exposedScenePath(q->mapToScene(exposedPath)); - return scene->d_func()->items_helper(exposedScenePath, - Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder); - } - - // NB! Path must be in viewport coordinates. - return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder); + const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion))); + return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect, + Qt::DescendingOrder, viewTransform); } /*! @@ -1915,7 +1899,12 @@ void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRati void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode) { QPainterPath path = item->isClipped() ? item->clipPath() : item->shape(); - fitInView(item->sceneTransform().map(path).boundingRect(), aspectRatioMode); + if (item->d_ptr->hasTranslateOnlySceneTransform()) { + path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy()); + fitInView(path.boundingRect(), aspectRatioMode); + } else { + fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode); + } } /*! @@ -1941,6 +1930,8 @@ void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode asp void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source, Qt::AspectRatioMode aspectRatioMode) { + // ### Switch to using the recursive rendering algorithm instead. + Q_D(QGraphicsView); if (!d->scene || !(painter && painter->isActive())) return; @@ -2037,69 +2028,6 @@ QList<QGraphicsItem *> QGraphicsView::items() const } /*! - Returns all items in the area \a path, which is in viewport coordinates, - also taking untransformable items into consideration. This function is - considerably slower than just checking the scene directly. There is - certainly room for improvement. -*/ -QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - Q_Q(const QGraphicsView); - - // Determine the size of the largest untransformable subtree of children - // mapped to scene coordinates. - QRectF untr = scene->d_func()->largestUntransformableItem; - QRectF ltri = matrix.inverted().mapRect(untr); - ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height()); - - QRectF rect = path.controlPointRect(); - - // Find all possible items in the relevant area. - // ### Improve this algorithm; it might be searching a too large area. - QRectF adjustedRect = q->mapToScene(rect.adjusted(-1, -1, 1, 1).toRect()).boundingRect(); - adjustedRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height()); - - // First build a (potentially large) list of all items in the vicinity - // that might be untransformable. - QList<QGraphicsItem *> allCandidates = scene->d_func()->estimateItemsInRect(adjustedRect); - - // Then find the minimal list of items that are inside \a path, and - // convert it to a set. - QList<QGraphicsItem *> regularCandidates = scene->items(q->mapToScene(path), mode); - QSet<QGraphicsItem *> candSet = QSet<QGraphicsItem *>::fromList(regularCandidates); - - QTransform viewMatrix = q->viewportTransform(); - - QList<QGraphicsItem *> result; - - // Run through all candidates and keep all items that are in candSet, or - // are untransformable and collide with \a path. ### We can improve this - // algorithm. - QList<QGraphicsItem *>::Iterator it = allCandidates.begin(); - while (it != allCandidates.end()) { - QGraphicsItem *item = *it; - if (item->d_ptr->itemIsUntransformable()) { - // Check if this untransformable item collides with the - // original selection rect. - QTransform itemTransform = item->deviceTransform(viewMatrix); - if (QGraphicsScenePrivate::itemCollidesWithPath(item, itemTransform.inverted().map(path), mode)) - result << item; - } else { - if (candSet.contains(item)) - result << item; - } - ++it; - } - - // ### Insertion sort would be faster. - if (order != Qt::SortOrder(-1)) - QGraphicsScenePrivate::sortItems(&result, order, scene->d_func()->sortCacheEnabled); - return result; -} - -/*! Returns a list of all the items at the position \a pos in the view. The items are listed in descending Z order (i.e., the first item in the list is the top-most item, and the last item is the bottom-most item). \a pos @@ -2118,17 +2046,22 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) { - if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) { - QTransform xinv = viewportTransform().inverted(); - return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1))); - } - return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1)); + // ### Unify these two, and use the items(QPointF) version in + // QGraphicsScene instead. The scene items function could use the viewport + // transform to map the point to a rect/polygon. + if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) { + // Use the rect version + QTransform xinv = viewportTransform().inverted(); + return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)), + Qt::IntersectsItemShape, + Qt::AscendingOrder, + viewportTransform()); } - - QPainterPath path; - path.addRect(QRectF(pos.x(), pos.y(), 1, 1)); - return d->itemsInArea(path); + // Use the polygon version + return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1), + Qt::IntersectsItemShape, + Qt::AscendingOrder, + viewportTransform()); } /*! @@ -2155,12 +2088,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(rect), mode); - - QPainterPath path; - path.addRect(rect); - return d->itemsInArea(path); + return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -2188,13 +2116,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(polygon), mode); - - QPainterPath path; - path.addPolygon(polygon); - path.closeSubpath(); - return d->itemsInArea(path); + return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -2214,9 +2136,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(path), mode); - return d->itemsInArea(path); + return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -3169,7 +3089,8 @@ void QGraphicsView::mouseMoveEvent(QMouseEvent *event) selectionArea.addPolygon(mapToScene(d->rubberBandRect)); selectionArea.closeSubpath(); if (d->scene) - d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode); + d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode, + viewportTransform()); return; } } else @@ -3382,8 +3303,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event) } else { // Find all exposed items bool allItems = false; - QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems); - + QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform); if (!itemList.isEmpty()) { // Generate the style options. const int numItems = itemList.size(); |