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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp272
1 files changed, 93 insertions, 179 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 967186f..53b044c 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -280,6 +280,7 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
#include <QtGui/qpainter.h>
#include <QtGui/qscrollbar.h>
#include <QtGui/qstyleoption.h>
+#include <QtGui/qinputcontext.h>
#ifdef Q_WS_X11
#include <private/qt_x11_p.h>
#endif
@@ -812,41 +813,17 @@ QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const Q
return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
}
-// QRectF::intersects() returns false always if either the source or target
-// rectangle's width or height are 0. This works around that problem.
-static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item)
-{
- Q_ASSERT(item);
- QRectF boundingRect(item->boundingRect());
- if (!boundingRect.width())
- boundingRect.adjust(-0.00001, 0, 0.00001, 0);
- if (!boundingRect.height())
- boundingRect.adjust(0, -0.00001, 0, 0.00001);
- return boundingRect;
-}
-static inline QRectF adjustedItemEffectiveBoundingRect(const QGraphicsItem *item)
-{
- Q_ASSERT(item);
- QRectF boundingRect(item->effectiveBoundingRect());
- if (!boundingRect.width())
- boundingRect.adjust(-0.00001, 0, 0.00001, 0);
- if (!boundingRect.height())
- boundingRect.adjust(0, -0.00001, 0, 0.00001);
- return boundingRect;
-}
-
+/*!
+ \internal
+*/
void QGraphicsViewPrivate::processPendingUpdates()
{
if (!scene)
return;
- if (fullUpdatePending) { // We have already called viewport->update()
- dirtyBoundingRect = QRect();
- dirtyRegion = QRegion();
- return;
- }
-
- if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
+ if (fullUpdatePending) {
+ viewport->update();
+ } else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
viewport->update(dirtyBoundingRect.adjusted(-1, -1, 1, 1));
else
@@ -859,13 +836,29 @@ void QGraphicsViewPrivate::processPendingUpdates()
dirtyRegion = QRegion();
}
+static inline bool intersectsViewport(const QRect &r, int width, int height)
+{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); }
+
+static inline bool containsViewport(const QRect &r, int width, int height)
+{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; }
+
+static inline void QRect_unite(QRect *rect, const QRect &other)
+{
+ if (rect->isEmpty()) {
+ *rect = other;
+ } else {
+ rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()),
+ qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom()));
+ }
+}
+
bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate || r.isEmpty())
return false;
const QRect boundingRect = r.boundingRect();
- if (!boundingRect.intersects(viewport->rect()))
+ if (!intersectsViewport(boundingRect, viewport->width(), viewport->height()))
return false; // Update region outside viewport.
switch (viewportUpdateMode) {
@@ -874,8 +867,8 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
viewport->update();
break;
case QGraphicsView::BoundingRectViewportUpdate:
- dirtyBoundingRect |= boundingRect;
- if (dirtyBoundingRect.contains(viewport->rect())) {
+ QRect_unite(&dirtyBoundingRect, boundingRect);
+ if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
fullUpdatePending = true;
viewport->update();
}
@@ -902,7 +895,7 @@ bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
bool QGraphicsViewPrivate::updateRect(const QRect &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
- || !r.intersects(viewport->rect())) {
+ || !intersectsViewport(r, viewport->width(), viewport->height())) {
return false;
}
@@ -912,8 +905,8 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r)
viewport->update();
break;
case QGraphicsView::BoundingRectViewportUpdate:
- dirtyBoundingRect |= r;
- if (dirtyBoundingRect.contains(viewport->rect())) {
+ QRect_unite(&dirtyBoundingRect, r);
+ if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
fullUpdatePending = true;
viewport->update();
}
@@ -964,47 +957,32 @@ extern QPainterPath qt_regionToPath(const QRegion &region);
is at risk of painting 1 pixel outside the bounding rect. Therefore we
must search for items with an adjustment of (-1, -1, 1, 1).
*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const
+QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
+ const QTransform &viewTransform) const
{
Q_Q(const QGraphicsView);
// Step 1) If all items are contained within the expose region, then
- // return a list of all visible items.
+ // return a list of all visible items. ### the scene's growing bounding
+ // rect does not take into account untransformable items.
const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
.boundingRect();
- if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) {
+ if (exposedRegionSceneBounds.contains(scene->sceneRect())) {
Q_ASSERT(allItems);
*allItems = true;
- // All items are guaranteed within the exposed region, don't bother using the index.
- QList<QGraphicsItem *> itemList(scene->items());
- int i = 0;
- while (i < itemList.size()) {
- const QGraphicsItem *item = itemList.at(i);
- // But we only want to include items that are visible
- // The following check is basically the same as item->d_ptr->isInvisible(), except
- // that we don't check whether the item clips children to shape or propagates its
- // opacity (we loop through all items, so those checks are wrong in this context).
- if (!item->isVisible() || item->d_ptr->isClippedAway() || item->d_ptr->isFullyTransparent())
- itemList.removeAt(i);
- else
- ++i;
- }
-
- // Sort the items.
- QGraphicsScenePrivate::sortItems(&itemList, Qt::DescendingOrder, scene->d_func()->sortCacheEnabled);
- return itemList;
+ // All items are guaranteed within the exposed region.
+ return scene->items(Qt::DescendingOrder);
}
// Step 2) If the expose region is a simple rect and the view is only
// translated or scaled, search for items using
// QGraphicsScene::items(QRectF).
- bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull()
- && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale);
+ bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale;
if (simpleRectLookup) {
- return scene->d_func()->items_helper(exposedRegionSceneBounds,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
+ return scene->items(exposedRegionSceneBounds,
+ Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
}
// If the region is complex or the view has a complex transform, adjust
@@ -1014,16 +992,25 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
foreach (const QRect &r, exposedRegion.rects())
adjustedRegion += r.adjusted(-1, -1, 1, 1);
- const QPainterPath exposedPath(qt_regionToPath(adjustedRegion));
- if (scene->d_func()->largestUntransformableItem.isNull()) {
- const QPainterPath exposedScenePath(q->mapToScene(exposedPath));
- return scene->d_func()->items_helper(exposedScenePath,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
- }
+ const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
+ return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
+}
+
+/*!
+ \internal
- // NB! Path must be in viewport coordinates.
- return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder);
+ Enables input methods for the view if and only if the current focus item of
+ the scene accepts input methods. Call function whenever that condition has
+ potentially changed.
+*/
+void QGraphicsViewPrivate::updateInputMethodSensitivity()
+{
+ Q_Q(QGraphicsView);
+ q->setAttribute(
+ Qt::WA_InputMethodEnabled,
+ scene && scene->focusItem()
+ && scene->focusItem()->flags() & QGraphicsItem::ItemAcceptsInputMethod);
}
/*!
@@ -1548,6 +1535,8 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
} else {
d->recalculateContentSize();
}
+
+ d->updateInputMethodSensitivity();
}
/*!
@@ -1906,7 +1895,12 @@ void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRati
void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode)
{
QPainterPath path = item->isClipped() ? item->clipPath() : item->shape();
- fitInView(item->sceneTransform().map(path).boundingRect(), aspectRatioMode);
+ if (item->d_ptr->hasTranslateOnlySceneTransform()) {
+ path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy());
+ fitInView(path.boundingRect(), aspectRatioMode);
+ } else {
+ fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode);
+ }
}
/*!
@@ -1932,6 +1926,8 @@ void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode asp
void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
Qt::AspectRatioMode aspectRatioMode)
{
+ // ### Switch to using the recursive rendering algorithm instead.
+
Q_D(QGraphicsView);
if (!d->scene || !(painter && painter->isActive()))
return;
@@ -2028,69 +2024,6 @@ QList<QGraphicsItem *> QGraphicsView::items() const
}
/*!
- Returns all items in the area \a path, which is in viewport coordinates,
- also taking untransformable items into consideration. This function is
- considerably slower than just checking the scene directly. There is
- certainly room for improvement.
-*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- Q_Q(const QGraphicsView);
-
- // Determine the size of the largest untransformable subtree of children
- // mapped to scene coordinates.
- QRectF untr = scene->d_func()->largestUntransformableItem;
- QRectF ltri = matrix.inverted().mapRect(untr);
- ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height());
-
- QRectF rect = path.controlPointRect();
-
- // Find all possible items in the relevant area.
- // ### Improve this algorithm; it might be searching a too large area.
- QRectF adjustedRect = q->mapToScene(rect.adjusted(-1, -1, 1, 1).toRect()).boundingRect();
- adjustedRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height());
-
- // First build a (potentially large) list of all items in the vicinity
- // that might be untransformable.
- QList<QGraphicsItem *> allCandidates = scene->d_func()->estimateItemsInRect(adjustedRect);
-
- // Then find the minimal list of items that are inside \a path, and
- // convert it to a set.
- QList<QGraphicsItem *> regularCandidates = scene->items(q->mapToScene(path), mode);
- QSet<QGraphicsItem *> candSet = QSet<QGraphicsItem *>::fromList(regularCandidates);
-
- QTransform viewMatrix = q->viewportTransform();
-
- QList<QGraphicsItem *> result;
-
- // Run through all candidates and keep all items that are in candSet, or
- // are untransformable and collide with \a path. ### We can improve this
- // algorithm.
- QList<QGraphicsItem *>::Iterator it = allCandidates.begin();
- while (it != allCandidates.end()) {
- QGraphicsItem *item = *it;
- if (item->d_ptr->itemIsUntransformable()) {
- // Check if this untransformable item collides with the
- // original selection rect.
- QTransform itemTransform = item->deviceTransform(viewMatrix);
- if (QGraphicsScenePrivate::itemCollidesWithPath(item, itemTransform.inverted().map(path), mode))
- result << item;
- } else {
- if (candSet.contains(item))
- result << item;
- }
- ++it;
- }
-
- // ### Insertion sort would be faster.
- if (order != Qt::SortOrder(-1))
- QGraphicsScenePrivate::sortItems(&result, order, scene->d_func()->sortCacheEnabled);
- return result;
-}
-
-/*!
Returns a list of all the items at the position \a pos in the view. The
items are listed in descending Z order (i.e., the first item in the list
is the top-most item, and the last item is the bottom-most item). \a pos
@@ -2109,17 +2042,22 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull()) {
- if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
- QTransform xinv = viewportTransform().inverted();
- return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)));
- }
- return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1));
+ // ### Unify these two, and use the items(QPointF) version in
+ // QGraphicsScene instead. The scene items function could use the viewport
+ // transform to map the point to a rect/polygon.
+ if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
+ // Use the rect version
+ QTransform xinv = viewportTransform().inverted();
+ return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
-
- QPainterPath path;
- path.addRect(QRectF(pos.x(), pos.y(), 1, 1));
- return d->itemsInArea(path);
+ // Use the polygon version
+ return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
/*!
@@ -2146,12 +2084,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(rect), mode);
-
- QPainterPath path;
- path.addRect(rect);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2179,13 +2112,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(polygon), mode);
-
- QPainterPath path;
- path.addPolygon(polygon);
- path.closeSubpath();
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2205,9 +2132,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(path), mode);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2668,9 +2593,6 @@ bool QGraphicsView::event(QEvent *event)
}
}
break;
- case QEvent::Gesture:
- viewportEvent(event);
- return true;
default:
break;
}
@@ -2752,17 +2674,6 @@ bool QGraphicsView::viewportEvent(QEvent *event)
d->scene->d_func()->updateAll = false;
}
break;
- case QEvent::Gesture: {
- QGraphicsSceneGestureEvent gestureEvent;
- gestureEvent.setWidget(this);
- QGestureEvent *ev = static_cast<QGestureEvent*>(event);
- gestureEvent.setGestures(ev->gestures());
- gestureEvent.setCancelledGestures(ev->cancelledGestures());
- QApplication::sendEvent(d->scene, &gestureEvent);
- event->setAccepted(gestureEvent.isAccepted());
- return true;
- }
- break;
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
@@ -2953,6 +2864,7 @@ void QGraphicsView::dragMoveEvent(QDragMoveEvent *event)
void QGraphicsView::focusInEvent(QFocusEvent *event)
{
Q_D(QGraphicsView);
+ d->updateInputMethodSensitivity();
QAbstractScrollArea::focusInEvent(event);
if (d->scene)
QApplication::sendEvent(d->scene, event);
@@ -3173,7 +3085,8 @@ void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
selectionArea.addPolygon(mapToScene(d->rubberBandRect));
selectionArea.closeSubpath();
if (d->scene)
- d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode);
+ d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
+ viewportTransform());
return;
}
} else
@@ -3216,7 +3129,7 @@ void QGraphicsView::mouseReleaseEvent(QMouseEvent *event)
}
} else
#endif
- if (d->dragMode == QGraphicsView::ScrollHandDrag) {
+ if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
#ifndef QT_NO_CURSOR
// Restore the open hand cursor. ### There might be items
// under the mouse that have a valid cursor at this time, so
@@ -3386,8 +3299,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
} else {
// Find all exposed items
bool allItems = false;
- QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems);
-
+ QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
if (!itemList.isEmpty()) {
// Generate the style options.
const int numItems = itemList.size();
@@ -3640,6 +3552,8 @@ QTransform QGraphicsView::viewportTransform() const
}
/*!
+ \since 4.6
+
Returns true if the view is transformed (i.e., a non-identity transform
has been assigned, or the scrollbars are adjusted).