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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp53
1 files changed, 52 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index c88f678..ffe64aa 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -545,6 +545,32 @@ qint64 QGraphicsViewPrivate::verticalScroll() const
/*!
\internal
+
+ Maps the given rectangle to the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ QRectF scrolled = QRectF(rect.translated(scrollX, scrollY));
+ return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled);
+}
+
+
+/*!
+ \internal
+
+ Maps the given rectangle from the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY);
+}
+
+/*!
+ \internal
*/
void QGraphicsViewPrivate::updateScroll()
{
@@ -978,7 +1004,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
// Step 2) If the expose region is a simple rect and the view is only
// translated or scaled, search for items using
// QGraphicsScene::items(QRectF).
- bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale;
+ bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale;
if (simpleRectLookup) {
return scene->items(exposedRegionSceneBounds,
Qt::IntersectsItemBoundingRect,
@@ -1512,6 +1538,13 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
this, SLOT(updateSceneRect(QRectF)));
d->scene->d_func()->removeView(this);
d->connectedToScene = false;
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ if(hasFocus())
+ d->scene->clearFocus();
}
// Assign the new scene and update the contents (scrollbars, etc.)).
@@ -1533,6 +1566,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
// enable touch events if any items is interested in them
if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
} else {
d->recalculateContentSize();
}
@@ -2638,6 +2676,19 @@ bool QGraphicsView::viewportEvent(QEvent *event)
d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
QApplication::sendEvent(d->scene, event);
break;
+ case QEvent::Show:
+ if (d->scene && isActiveWindow()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
+ break;
+ case QEvent::Hide:
+ // spontaneous event will generate a WindowDeactivate.
+ if (!event->spontaneous() && d->scene && isActiveWindow()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ break;
case QEvent::Leave:
// ### This is a temporary fix for until we get proper mouse grab
// events. activeMouseGrabberItem should be set to 0 if we lose the