diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 53 |
1 files changed, 52 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index c88f678..ffe64aa 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -545,6 +545,32 @@ qint64 QGraphicsViewPrivate::verticalScroll() const /*! \internal + + Maps the given rectangle to the scene using QTransform::mapRect() +*/ +QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const +{ + if (dirtyScroll) + const_cast<QGraphicsViewPrivate *>(this)->updateScroll(); + QRectF scrolled = QRectF(rect.translated(scrollX, scrollY)); + return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled); +} + + +/*! + \internal + + Maps the given rectangle from the scene using QTransform::mapRect() +*/ +QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const +{ + if (dirtyScroll) + const_cast<QGraphicsViewPrivate *>(this)->updateScroll(); + return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY); +} + +/*! + \internal */ void QGraphicsViewPrivate::updateScroll() { @@ -978,7 +1004,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg // Step 2) If the expose region is a simple rect and the view is only // translated or scaled, search for items using // QGraphicsScene::items(QRectF). - bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale; + bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale; if (simpleRectLookup) { return scene->items(exposedRegionSceneBounds, Qt::IntersectsItemBoundingRect, @@ -1512,6 +1538,13 @@ void QGraphicsView::setScene(QGraphicsScene *scene) this, SLOT(updateSceneRect(QRectF))); d->scene->d_func()->removeView(this); d->connectedToScene = false; + + if (isActiveWindow() && isVisible()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } + if(hasFocus()) + d->scene->clearFocus(); } // Assign the new scene and update the contents (scrollbars, etc.)). @@ -1533,6 +1566,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene) // enable touch events if any items is interested in them if (!d->scene->d_func()->allItemsIgnoreTouchEvents) d->viewport->setAttribute(Qt::WA_AcceptTouchEvents); + + if (isActiveWindow() && isVisible()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } } else { d->recalculateContentSize(); } @@ -2638,6 +2676,19 @@ bool QGraphicsView::viewportEvent(QEvent *event) d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first()); QApplication::sendEvent(d->scene, event); break; + case QEvent::Show: + if (d->scene && isActiveWindow()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } + break; + case QEvent::Hide: + // spontaneous event will generate a WindowDeactivate. + if (!event->spontaneous() && d->scene && isActiveWindow()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } + break; case QEvent::Leave: // ### This is a temporary fix for until we get proper mouse grab // events. activeMouseGrabberItem should be set to 0 if we lose the |