diff options
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index b0829c5..98b2c9c 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -971,7 +971,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg *allItems = true; // All items are guaranteed within the exposed region. - return scene->items(Qt::DescendingOrder); + return scene->items(Qt::AscendingOrder); } // Step 2) If the expose region is a simple rect and the view is only @@ -981,7 +981,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg if (simpleRectLookup) { return scene->items(exposedRegionSceneBounds, Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder, viewTransform); + Qt::AscendingOrder, viewTransform); } // If the region is complex or the view has a complex transform, adjust @@ -993,7 +993,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion))); return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder, viewTransform); + Qt::AscendingOrder, viewTransform); } /*! @@ -2055,13 +2055,13 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const QTransform xinv = viewportTransform().inverted(); return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)), Qt::IntersectsItemShape, - Qt::AscendingOrder, + Qt::DescendingOrder, viewportTransform()); } // Use the polygon version return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1), Qt::IntersectsItemShape, - Qt::AscendingOrder, + Qt::DescendingOrder, viewportTransform()); } @@ -2089,7 +2089,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform()); } /*! @@ -2117,7 +2117,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform()); } /*! @@ -2137,7 +2137,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform()); + return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform()); } /*! |