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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp148
1 files changed, 101 insertions, 47 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index c951dce..0f951ef 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -327,16 +327,21 @@ QGraphicsViewPrivate::QGraphicsViewPrivate()
dragMode(QGraphicsView::NoDrag),
sceneInteractionAllowed(true), hasSceneRect(false),
connectedToScene(false),
- mousePressButton(Qt::NoButton),
+ useLastMouseEvent(false),
identityMatrix(true),
dirtyScroll(true),
accelerateScrolling(true),
+ keepLastCenterPoint(true),
+ transforming(false),
+ handScrolling(false),
+ mustAllocateStyleOptions(false),
+ mustResizeBackgroundPixmap(true),
+ fullUpdatePending(true),
+ hasUpdateClip(false),
+ mousePressButton(Qt::NoButton),
leftIndent(0), topIndent(0),
lastMouseEvent(QEvent::None, QPoint(), Qt::NoButton, 0, 0),
- useLastMouseEvent(false),
- keepLastCenterPoint(true),
alignment(Qt::AlignCenter),
- transforming(false),
transformationAnchor(QGraphicsView::AnchorViewCenter), resizeAnchor(QGraphicsView::NoAnchor),
viewportUpdateMode(QGraphicsView::MinimalViewportUpdate),
optimizationFlags(0),
@@ -345,14 +350,11 @@ QGraphicsViewPrivate::QGraphicsViewPrivate()
rubberBanding(false),
rubberBandSelectionMode(Qt::IntersectsItemShape),
#endif
- handScrolling(false), handScrollMotions(0), cacheMode(0),
- mustAllocateStyleOptions(false),
- mustResizeBackgroundPixmap(true),
+ handScrollMotions(0), cacheMode(0),
#ifndef QT_NO_CURSOR
hasStoredOriginalCursor(false),
#endif
lastDragDropEvent(0),
- fullUpdatePending(true),
updateSceneSlotReimplementedChecked(false)
{
styleOptions.reserve(QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS);
@@ -854,10 +856,7 @@ void QGraphicsViewPrivate::processPendingUpdates()
if (fullUpdatePending) {
viewport->update();
} else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- viewport->update(dirtyBoundingRect.adjusted(-1, -1, 1, 1));
- else
- viewport->update(dirtyBoundingRect.adjusted(-2, -2, 2, 2));
+ viewport->update(dirtyBoundingRect);
} else {
viewport->update(dirtyRegion); // Already adjusted in updateRect/Region.
}
@@ -882,46 +881,92 @@ static inline void QRect_unite(QRect *rect, const QRect &other)
}
}
-bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
+/*
+ Calling this function results in update rects being clipped to the item's
+ bounding rect. Note that updates prior to this function call is not clipped.
+ The clip is removed by passing 0.
+*/
+void QGraphicsViewPrivate::setUpdateClip(QGraphicsItem *item)
{
- if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate || r.isEmpty())
- return false;
+ Q_Q(QGraphicsView);
+ // We simply ignore the request if the update mode is either FullViewportUpdate
+ // or NoViewportUpdate; in that case there's no point in clipping anything.
+ if (!item || viewportUpdateMode == QGraphicsView::NoViewportUpdate
+ || viewportUpdateMode == QGraphicsView::FullViewportUpdate) {
+ hasUpdateClip = false;
+ return;
+ }
- const QRect boundingRect = r.boundingRect();
- if (!intersectsViewport(boundingRect, viewport->width(), viewport->height()))
- return false; // Update region outside viewport.
+ // Calculate the clip (item's bounding rect in view coordinates).
+ // Optimized version of:
+ // QRect clip = item->deviceTransform(q->viewportTransform())
+ // .mapRect(item->boundingRect()).toAlignedRect();
+ QRect clip;
+ if (item->d_ptr->itemIsUntransformable()) {
+ QTransform xform = item->deviceTransform(q->viewportTransform());
+ clip = xform.mapRect(item->boundingRect()).toAlignedRect();
+ } else if (item->d_ptr->sceneTransformTranslateOnly && identityMatrix) {
+ QRectF r(item->boundingRect());
+ r.translate(item->d_ptr->sceneTransform.dx() - horizontalScroll(),
+ item->d_ptr->sceneTransform.dy() - verticalScroll());
+ clip = r.toAlignedRect();
+ } else if (!q->isTransformed()) {
+ clip = item->d_ptr->sceneTransform.mapRect(item->boundingRect()).toAlignedRect();
+ } else {
+ QTransform xform = item->d_ptr->sceneTransform;
+ xform *= q->viewportTransform();
+ clip = xform.mapRect(item->boundingRect()).toAlignedRect();
+ }
- switch (viewportUpdateMode) {
- case QGraphicsView::FullViewportUpdate:
- fullUpdatePending = true;
- viewport->update();
- break;
- case QGraphicsView::BoundingRectViewportUpdate:
- QRect_unite(&dirtyBoundingRect, boundingRect);
- if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
- fullUpdatePending = true;
- viewport->update();
- }
- break;
- case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
- case QGraphicsView::MinimalViewportUpdate:
- {
- const QVector<QRect> &rects = r.rects();
- for (int i = 0; i < rects.size(); ++i) {
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- dirtyRegion += rects.at(i).adjusted(-1, -1, 1, 1);
- else
- dirtyRegion += rects.at(i).adjusted(-2, -2, 2, 2);
- }
- break;
+ if (hasUpdateClip) {
+ // Intersect with old clip.
+ updateClip &= clip;
+ } else {
+ updateClip = clip;
+ hasUpdateClip = true;
}
- default:
- break;
+}
+
+bool QGraphicsViewPrivate::updateRegion(const QRectF &rect, const QTransform &xform)
+{
+ if (rect.isEmpty())
+ return false;
+
+ if (viewportUpdateMode != QGraphicsView::MinimalViewportUpdate
+ && viewportUpdateMode != QGraphicsView::SmartViewportUpdate) {
+ // No point in updating with QRegion granularity; use the rect instead.
+ return updateRectF(xform.mapRect(rect));
+ }
+
+ // Update mode is either Minimal or Smart, so we have to do a potentially slow operation,
+ // which is clearly documented here: QGraphicsItem::setBoundingRegionGranularity.
+ const QRegion region = xform.map(QRegion(rect.toAlignedRect()));
+ QRect viewRect = region.boundingRect();
+ const bool dontAdjustForAntialiasing = optimizationFlags & QGraphicsView::DontAdjustForAntialiasing;
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ if (!intersectsViewport(viewRect, viewport->width(), viewport->height()))
+ return false; // Update region for sure outside viewport.
+
+ const QVector<QRect> &rects = region.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ viewRect = rects.at(i);
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ if (hasUpdateClip)
+ viewRect &= updateClip;
+ dirtyRegion += viewRect;
}
return true;
}
+// NB! Assumes the rect 'r' is already aligned and adjusted for antialiasing.
+// For QRectF use updateRectF(const QRectF &) to ensure proper adjustments.
bool QGraphicsViewPrivate::updateRect(const QRect &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
@@ -935,7 +980,10 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r)
viewport->update();
break;
case QGraphicsView::BoundingRectViewportUpdate:
- QRect_unite(&dirtyBoundingRect, r);
+ if (hasUpdateClip)
+ QRect_unite(&dirtyBoundingRect, r & updateClip);
+ else
+ QRect_unite(&dirtyBoundingRect, r);
if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
fullUpdatePending = true;
viewport->update();
@@ -943,10 +991,10 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r)
break;
case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
case QGraphicsView::MinimalViewportUpdate:
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- dirtyRegion += r.adjusted(-1, -1, 1, 1);
+ if (hasUpdateClip)
+ dirtyRegion += r & updateClip;
else
- dirtyRegion += r.adjusted(-2, -2, 2, 2);
+ dirtyRegion += r;
break;
default:
break;
@@ -3403,8 +3451,14 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
// Items
if (!(d->optimizationFlags & IndirectPainting)) {
+ const quint32 oldRectAdjust = d->scene->d_func()->rectAdjust;
+ if (d->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
+ d->scene->d_func()->rectAdjust = 1;
+ else
+ d->scene->d_func()->rectAdjust = 2;
d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
&d->exposedRegion, viewport());
+ d->scene->d_func()->rectAdjust = oldRectAdjust;
// Make sure the painter's world transform is restored correctly when
// drawing without painter state protection (DontSavePainterState).
// We only change the worldTransform() so there's no need to do a full-blown