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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 32747cc..c88f678 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -281,6 +281,7 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
#include <QtGui/qstyleoption.h>
#include <QtGui/qinputcontext.h>
#ifdef Q_WS_X11
+#include <QtGui/qpaintengine.h>
#include <private/qt_x11_p.h>
#endif
@@ -2701,6 +2702,19 @@ bool QGraphicsView::viewportEvent(QEvent *event)
return true;
}
+ case QEvent::Gesture:
+ case QEvent::GestureOverride:
+ {
+ if (!isEnabled())
+ return false;
+
+ if (d->scene && d->sceneInteractionAllowed) {
+ QGestureEvent *gestureEvent = static_cast<QGestureEvent *>(event);
+ gestureEvent->setWidget(viewport());
+ (void) QApplication::sendEvent(d->scene, gestureEvent);
+ }
+ return true;
+ }
default:
break;
}
@@ -3281,7 +3295,12 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip);
if (viewTransformed)
backgroundPainter.setTransform(viewTransform);
- backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source);
+#ifdef Q_WS_X11
+#undef X11
+ if (backgroundPainter.paintEngine()->type() != QPaintEngine::X11)
+#define X11 qt_x11Data
+#endif
+ backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source);
drawBackground(&backgroundPainter, exposedSceneRect);
d->backgroundPixmapExposed = QRegion();
}
@@ -3306,6 +3325,14 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
if (!(d->optimizationFlags & IndirectPainting)) {
d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
&d->exposedRegion, viewport());
+ // Make sure the painter's world transform is restored correctly when
+ // drawing without painter state protection (DontSavePainterState).
+ // We only change the worldTransform() so there's no need to do a full-blown
+ // save() and restore(). Also note that we don't have to do this in case of
+ // IndirectPainting (the else branch), because in that case we always save()
+ // and restore() in QGraphicsScene::drawItems().
+ if (!d->scene->d_func()->painterStateProtection)
+ painter.setWorldTransform(viewTransform);
} else {
// Find all exposed items
bool allItems = false;