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-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout.cpp23
-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout_p.cpp7
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp46
3 files changed, 64 insertions, 12 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout.cpp b/src/gui/graphicsview/qgraphicsanchorlayout.cpp
index 6718a28..f504c54 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout.cpp
+++ b/src/gui/graphicsview/qgraphicsanchorlayout.cpp
@@ -321,14 +321,14 @@ void QGraphicsAnchorLayout::addCornerAnchors(QGraphicsLayoutItem *firstItem,
// Horizontal anchor
Qt::AnchorPoint firstEdge = (firstCorner & 1 ? Qt::AnchorRight: Qt::AnchorLeft);
Qt::AnchorPoint secondEdge = (secondCorner & 1 ? Qt::AnchorRight: Qt::AnchorLeft);
- d->addAnchor(firstItem, firstEdge, secondItem, secondEdge);
+ if (d->addAnchor(firstItem, firstEdge, secondItem, secondEdge)) {
+ // Vertical anchor
+ firstEdge = (firstCorner & 2 ? Qt::AnchorBottom: Qt::AnchorTop);
+ secondEdge = (secondCorner & 2 ? Qt::AnchorBottom: Qt::AnchorTop);
+ d->addAnchor(firstItem, firstEdge, secondItem, secondEdge);
- // Vertical anchor
- firstEdge = (firstCorner & 2 ? Qt::AnchorBottom: Qt::AnchorTop);
- secondEdge = (secondCorner & 2 ? Qt::AnchorBottom: Qt::AnchorTop);
- d->addAnchor(firstItem, firstEdge, secondItem, secondEdge);
-
- invalidate();
+ invalidate();
+ }
}
/*!
@@ -351,11 +351,14 @@ void QGraphicsAnchorLayout::addAnchors(QGraphicsLayoutItem *firstItem,
QGraphicsLayoutItem *secondItem,
Qt::Orientations orientations)
{
+ bool ok = true;
if (orientations & Qt::Horizontal) {
- addAnchor(secondItem, Qt::AnchorLeft, firstItem, Qt::AnchorLeft);
- addAnchor(firstItem, Qt::AnchorRight, secondItem, Qt::AnchorRight);
+ // Currently, if the first is ok, then the rest of the calls should be ok
+ ok = addAnchor(secondItem, Qt::AnchorLeft, firstItem, Qt::AnchorLeft) != 0;
+ if (ok)
+ addAnchor(firstItem, Qt::AnchorRight, secondItem, Qt::AnchorRight);
}
- if (orientations & Qt::Vertical) {
+ if (orientations & Qt::Vertical && ok) {
addAnchor(secondItem, Qt::AnchorTop, firstItem, Qt::AnchorTop);
addAnchor(firstItem, Qt::AnchorBottom, secondItem, Qt::AnchorBottom);
}
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
index 03ed63d..1dc6873 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
+++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
@@ -1666,6 +1666,13 @@ QGraphicsAnchor *QGraphicsAnchorLayoutPrivate::addAnchor(QGraphicsLayoutItem *fi
return 0;
}
+ const QGraphicsLayoutItem *parentWidget = q->parentLayoutItem();
+ if (firstItem == parentWidget || secondItem == parentWidget) {
+ qWarning("QGraphicsAnchorLayout::addAnchor(): "
+ "You cannot add the parent of the layout to the layout.");
+ return 0;
+ }
+
// In QGraphicsAnchorLayout, items are represented in its internal
// graph as four anchors that connect:
// - Left -> HCenter
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index c879c5c..d955f16 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -10537,6 +10537,20 @@ void QGraphicsItemGroup::addToGroup(QGraphicsItem *item)
if (!item->pos().isNull())
newItemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+ // removing additional transformations properties applied with itemTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ newItemTransform *= m.toTransform().inverted();
+ newItemTransform.translate(origin.x(), origin.y());
+ newItemTransform.rotate(-item->rotation());
+ newItemTransform.scale(1/item->scale(), 1/item->scale());
+ newItemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
item->setTransform(newItemTransform);
item->d_func()->setIsMemberOfGroup(true);
prepareGeometryChange();
@@ -10561,11 +10575,39 @@ void QGraphicsItemGroup::removeFromGroup(QGraphicsItem *item)
}
QGraphicsItem *newParent = d_ptr->parent;
+
+ // COMBINE
+ bool ok;
+ QTransform itemTransform;
+ if (newParent)
+ itemTransform = item->itemTransform(newParent, &ok);
+ else
+ itemTransform = item->sceneTransform();
+
QPointF oldPos = item->mapToItem(newParent, 0, 0);
item->setParentItem(newParent);
- // ### This function should remap the item's matrix to keep the item's
- // transformation unchanged relative to the scene.
item->setPos(oldPos);
+
+ // removing position from translation component of the new transform
+ if (!item->pos().isNull())
+ itemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+
+ // removing additional transformations properties applied
+ // with itemTransform() or sceneTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ itemTransform *= m.toTransform().inverted();
+ itemTransform.translate(origin.x(), origin.y());
+ itemTransform.rotate(-item->rotation());
+ itemTransform.scale(1 / item->scale(), 1 / item->scale());
+ itemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
+ item->setTransform(itemTransform);
item->d_func()->setIsMemberOfGroup(item->group() != 0);
// ### Quite expensive. But removeFromGroup() isn't called very often.