diff options
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 202 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem_p.h | 5 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 8 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 9 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicstransform.cpp | 340 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicstransform.h | 7 |
6 files changed, 370 insertions, 201 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index db00fbd..7e73863 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -135,38 +135,39 @@ \section1 Transformation - QGraphicsItem supports affine transformations in addition to its base - position, pos(). To change the item's transformation, you can pass - a transformation matrix to setTransform() - - Item transformations accumulate from parent to child, so if both a - parent and child item are rotated 90 degrees, the child's total - transformation will be 180 degrees. Similarly, if the item's - parent is scaled to 2x its original size, its children will also - be twice as large. An item's transformation does not affect its - own local geometry; all geometry functions (e.g., contains(), - update(), and all the mapping functions) still operate in local - coordinates. For convenience, QGraphicsItem provides the functions - sceneTransform(), which returns the item's total transformation + QGraphicsItem supports projective transformations in addition to its base + position, pos(). There are several ways to change an item's transformation. + For simple transformations, you can call either of the convenience + functions setRotation() or setScale(), or you can pass any transformation + matrix to setTransform(). For advanced transformation control you also have + the option of setting several combined transformations by calling + setTransformations(). + + Item transformations accumulate from parent to child, so if both a parent + and child item are rotated 90 degrees, the child's total transformation + will be 180 degrees. Similarly, if the item's parent is scaled to 2x its + original size, its children will also be twice as large. An item's + transformation does not affect its own local geometry; all geometry + functions (e.g., contains(), update(), and all the mapping functions) still + operate in local coordinates. For convenience, QGraphicsItem provides the + functions sceneTransform(), which returns the item's total transformation matrix (including its position and all parents' positions and - transformations), and scenePos(), which returns its position in - scene coordinates. To reset an item's matrix, call - resetTransform(). + transformations), and scenePos(), which returns its position in scene + coordinates. To reset an item's matrix, call resetTransform(). - Another way to apply transformation to an item is to use the , or - set the different transformation properties (transformOrigin, - x/y/zRotation, x/yScale, horizontal/verticalShear). Those - properties come in addition to the base transformation + Certain transformation operations produce a different outcome depending on + the order in which they are applied. For example, if you scale an + transform, and then rotate it, you may get a different result than if the + transform was rotated first. However, the order you set the transformation + properties on QGraphicsItem does not affect the resulting transformation; + QGraphicsItem always applies the properties in a fixed, defined order: - The order you set the transformation properties does not affect - the resulting transformation The resulting transformation is - always computed in the following order - - \code - [Origin] [Base] [RotateX] [RotateY] [RotateZ] [Shear] [Scale] [-Origin] - \endcode - - Where [Base] is the stransformation set by setTransform + \list + \o The item's base transform is applied (transform()) + \o The item's transformations list is applied in order (transformations()) + \o The item is rotated relative to its transform origin point (rotation(), transformOriginPoint()) + \o The item is scaled relative to its transform origin point (scale(), transformOriginPoint()) + \endlist \section1 Painting @@ -2969,11 +2970,10 @@ QMatrix QGraphicsItem::matrix() const Returns this item's transformation matrix. - Either the one set by setTransform, or the resulting transformation from - all the transfmation properties - - If no matrix or transformation property has been set, the - identity matrix is returned. + The transformation matrix is combined with the item's rotation(), scale() + and transformations() into a combined transformations for the item. + + The default transformation matrix is an identity matrix. \sa setTransform(), sceneTransform() */ @@ -2987,13 +2987,13 @@ QTransform QGraphicsItem::transform() const /*! \since 4.6 - Returns the rotation around the Z axis. + Returns the clockwise rotation, in degrees, around the Z axis. The default + value is 0 (i.e., the item is not rotated). - The default is 0 + The rotation is combined with the item's scale(), transform() and + transformations() to map the item's coordinate system to the parent item. - \warning The value doesn't take in account any rotation set with the setTransform() method. - - \sa setRotation(), {Transformations} + \sa setRotation(), transformOriginPoint(), {Transformations} */ qreal QGraphicsItem::rotation() const { @@ -3005,9 +3005,19 @@ qreal QGraphicsItem::rotation() const /*! \since 4.6 - Sets the rotation around the Z axis to \a angle degrees. + Sets the clockwise rotation \a angle, in degrees, around the Z axis. The + default value is 0 (i.e., the item is not rotated). Assigning a negative + value will rotate the item counter-clockwise. Normally the rotation angle + is in the range (-360, 360), but it's also possible to assign values + outside of this range (e.g., a rotation of 370 degrees is the same as a + rotation of 10 degrees). + + The item is rotated around its transform origin point, which by default + is (0, 0). You can select a different transformation origin by calling + setTransformOriginPoint(). - \warning The value doesn't take in account any rotation set with the setTransform() method. + The rotation is combined with the item's scale(), transform() and + transformations() to map the item's coordinate system to the parent item. \sa rotation(), setTransformOriginPoint(), {Transformations} */ @@ -3027,13 +3037,13 @@ void QGraphicsItem::setRotation(qreal angle) /*! \since 4.6 - Returns the scale factor of the item. + Returns the scale factor of the item. The default scale factor is 1.0 + (i.e., the item is not scaled). - The default is 1 + The scale is combined with the item's rotation(), transform() and + transformations() to map the item's coordinate system to the parent item. - \warning The value doesn't take in account any scaling set with the setTransform() method. - - \sa setScale(), {Transformations} + \sa setScale(), rotation(), {Transformations} */ qreal QGraphicsItem::scale() const { @@ -3045,9 +3055,17 @@ qreal QGraphicsItem::scale() const /*! \since 4.6 - Sets the scale factor of the item to \a factor. + Sets the scale \a factor of the item. The default scale factor is 1.0 + (i.e., the item is not scaled). A scale factor of 0.0 will collapse the + item to a single point. If you provide a negative scale factor, the + item will be flipped and mirrored (i.e., rotated 180 degrees). + + The item is scaled around its transform origin point, which by default + is (0, 0). You can select a different transformation origin by calling + setTransformOriginPoint(). - \warning The value doesn't take in account any scaling set with the setTransform() method. + The scale is combined with the item's rotation(), transform() and + transformations() to map the item's coordinate system to the parent item. \sa scale(), setTransformOriginPoint(), {Transformations} */ @@ -3068,9 +3086,17 @@ void QGraphicsItem::setScale(qreal factor) /*! \since 4.6 - returns list of graphics transformations on the item. + Returns a list of graphics transforms that currently apply to this item. - \sa scale(), setTransformOriginPoint(), {Transformations} + QGraphicsTransform is for applying and controlling a chain of individual + transformation operations on an item. It's particularily useful in + animations, where each transform operation needs to be interpolated + independently, or differently. + + The transformations are combined with the item's rotation(), scale() and + transform() to map the item's coordinate system to the parent item. + + \sa scale(), rotation(), transformOriginPoint(), {Transformations} */ QList<QGraphicsTransform *> QGraphicsItem::transformations() const { @@ -3082,7 +3108,20 @@ QList<QGraphicsTransform *> QGraphicsItem::transformations() const /*! \since 4.6 - Sets a list of graphics transformations on the item to \a transformations. + Sets a list of graphics \a transformations (QGraphicsTransform) that + currently apply to this item. + + If all you want is to rotate or scale an item, you should call setRotation() + or setScale() instead. If you want to set an arbitrary transformation on + an item, you can call setTransform(). + + QGraphicsTransform is for applying and controlling a chain of individual + transformation operations on an item. It's particularily useful in + animations, where each transform operation needs to be interpolated + independently, or differently. + + The transformations are combined with the item's rotation(), scale() and + transform() to map the item's coordinate system to the parent item. \sa scale(), setTransformOriginPoint(), {Transformations} */ @@ -3098,7 +3137,9 @@ void QGraphicsItem::setTransformations(const QList<QGraphicsTransform *> &transf d_ptr->dirtySceneTransform = 1; } - +/*! + \internal +*/ void QGraphicsItemPrivate::appendGraphicsTransform(QGraphicsTransform *t) { if (!transformData) @@ -3432,7 +3473,9 @@ void QGraphicsItem::setMatrix(const QMatrix &matrix, bool combine) to map an item coordiate to a scene coordinate, or mapFromScene() to map from scene coordinates to item coordinates. - \warning using this function doesnt affect the value of the transformation properties + The transformation matrix is combined with the item's rotation(), scale() + and transformations() into a combined transformation that maps the item's + coordinate system to its parent. \sa transform(), setRotation(), setScale(), setTransformOriginPoint(), {The Graphics View Coordinate System}, {Transformations} */ @@ -3491,7 +3534,14 @@ void QGraphicsItem::resetTransform() /*! \obsolete - Use setZRotation() instead + + Use + + \code + setRotation(rotation() + angle); + \endcode + + instead. Rotates the current item transformation \a angle degrees clockwise around its origin. To translate around an arbitrary point (x, y), you need to @@ -3501,8 +3551,6 @@ void QGraphicsItem::resetTransform() \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 6 - \warning using this functionhas no effect on the zRotation value - \sa setTransform(), transform(), scale(), shear(), translate() */ void QGraphicsItem::rotate(qreal angle) @@ -3512,7 +3560,14 @@ void QGraphicsItem::rotate(qreal angle) /*! \obsolete - Use setScale() instead + + Use + + \code + setTransform(QTransform::fromScale(sx, sy), true); + \endcode + + instead. Scales the current item transformation by (\a sx, \a sy) around its origin. To scale from an arbitrary point (x, y), you need to combine @@ -3522,8 +3577,6 @@ void QGraphicsItem::rotate(qreal angle) \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 7 - \warning using this function has no effect on the xScale or yScale value - \sa setTransform(), transform() */ void QGraphicsItem::scale(qreal sx, qreal sy) @@ -3533,11 +3586,16 @@ void QGraphicsItem::scale(qreal sx, qreal sy) /*! \obsolete - Use setShear instead. - Shears the current item transformation by (\a sh, \a sv). + Use + + \code + setTransform(QTransform().shear(sh, sv), true); + \endcode + + instead. - \warning using this function has no effect on the horizontalShear or verticalShear value + Shears the current item transformation by (\a sh, \a sv). \sa setTransform(), transform() */ @@ -3548,7 +3606,13 @@ void QGraphicsItem::shear(qreal sh, qreal sv) /*! \obsolete - Use setPos() or setTransformOriginPoint() instead. + + Use setPos() or setTransformOriginPoint() instead. For identical + behavior, use + + \code + setTransform(QTransform::fromTranslate(dx, dy), true); + \endcode Translates the current item transformation by (\a dx, \a dy). @@ -6462,7 +6526,7 @@ void QGraphicsItem::prepareGeometryChange() // if someone is connected to the changed signal or the scene has no views. // Note that this has to be done *after* markDirty to ensure that // _q_processDirtyItems is called before _q_emitUpdated. - if ((scenePrivate->connectedSignals & scenePrivate->changedSignalMask) + if ((scenePrivate->connectedSignals[0] & scenePrivate->changedSignalMask) || scenePrivate->views.isEmpty()) { if (d_ptr->hasTranslateOnlySceneTransform()) { d_ptr->scene->update(boundingRect().translated(d_ptr->sceneTransform.dx(), @@ -6747,6 +6811,16 @@ QGraphicsObject::QGraphicsObject(QGraphicsItemPrivate &dd, QGraphicsItem *parent */ /*! + \fn const QObjectList &QGraphicsObject::children() const + \internal + + This function returns the same value as QObject::children(). It's + provided to differentiate between the obsolete member + QGraphicsItem::children() and QObject::children(). QGraphicsItem now + provides childItems() instead. +*/ + +/*! \property QGraphicsObject::transformOriginPoint \brief the transformation origin diff --git a/src/gui/graphicsview/qgraphicsitem_p.h b/src/gui/graphicsview/qgraphicsitem_p.h index aa2cf40..ba01b52 100644 --- a/src/gui/graphicsview/qgraphicsitem_p.h +++ b/src/gui/graphicsview/qgraphicsitem_p.h @@ -468,7 +468,8 @@ public: QGraphicsItem *q_ptr; }; -struct QGraphicsItemPrivate::TransformData { +struct QGraphicsItemPrivate::TransformData +{ QTransform transform; qreal scale; qreal rotation; @@ -481,7 +482,7 @@ struct QGraphicsItemPrivate::TransformData { scale(1.0), rotation(0.0), xOrigin(0.0), yOrigin(0.0), onlyTransform(true) - {} + { } QTransform computedFullTransform(QTransform *postmultiplyTransform = 0) const { diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index e6727af..9b9c9c2 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -344,7 +344,7 @@ void QGraphicsScenePrivate::_q_emitUpdated() // the optimization that items send updates directly to the views, but it // needs to happen in order to keep compatibility with the behavior from // Qt 4.4 and backward. - if (connectedSignals & changedSignalMask) { + if (connectedSignals[0] & changedSignalMask) { for (int i = 0; i < views.size(); ++i) { QGraphicsView *view = views.at(i); if (!view->d_func()->connectedToScene) { @@ -2899,7 +2899,7 @@ void QGraphicsScene::update(const QRectF &rect) // Check if anyone's connected; if not, we can send updates directly to // the views. Otherwise or if there are no views, use old behavior. - bool directUpdates = !(d->connectedSignals & d->changedSignalMask) && !d->views.isEmpty(); + bool directUpdates = !(d->connectedSignals[0] & d->changedSignalMask) && !d->views.isEmpty(); if (rect.isNull()) { d->updateAll = true; d->updatedRects.clear(); @@ -4477,7 +4477,7 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b if (removingItemFromScene) { // Note that this function can be called from the item's destructor, so // do NOT call any virtual functions on it within this block. - if ((connectedSignals & changedSignalMask) || views.isEmpty()) { + if ((connectedSignals[0] & changedSignalMask) || views.isEmpty()) { // This block of code is kept for compatibility. Since 4.5, by default // QGraphicsView does not connect the signal and we use the below // method of delivering updates. @@ -4623,7 +4623,7 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool // Process item. if (item->d_ptr->dirty || item->d_ptr->paintedViewBoundingRectsNeedRepaint) { - const bool useCompatUpdate = views.isEmpty() || (connectedSignals & changedSignalMask); + const bool useCompatUpdate = views.isEmpty() || (connectedSignals[0] & changedSignalMask); const QRectF itemBoundingRect = adjustedItemBoundingRect(item); if (useCompatUpdate && !itemIsUntransformable && qFuzzyIsNull(item->boundingRegionGranularity())) { diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 40043e7..e5f03b3 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -525,7 +525,7 @@ QGraphicsSceneBspTreeIndex::~QGraphicsSceneBspTreeIndex() } /*! - \reimp + \internal Clear the all the BSP index. */ void QGraphicsSceneBspTreeIndex::clear() @@ -566,7 +566,7 @@ void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) } /*! - \reimp + \internal Update the BSP when the \a item 's bounding rect has changed. */ void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) @@ -682,7 +682,7 @@ void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth) } /*! - \reimp + \internal This method react to the \a rect change of the scene and reset the BSP tree index. @@ -695,11 +695,10 @@ void QGraphicsSceneBspTreeIndex::updateSceneRect(const QRectF &rect) } /*! - \reimp + \internal This method react to the \a change of the \a item and use the \a value to update the BSP tree if necessary. - */ void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) { diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp index a71d5cc..69b6002 100644 --- a/src/gui/graphicsview/qgraphicstransform.cpp +++ b/src/gui/graphicsview/qgraphicstransform.cpp @@ -39,6 +39,43 @@ ** ****************************************************************************/ +/*! + \class QGraphicsTransform + \brief The QGraphicsTransform class is an abstract base class for building + advanced transformations on QGraphicsItems. + \since 4.6 + + As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you + create and control advanced transformations that can be configured + independently using specialized properties. + + QGraphicsItem allows you to assign any number of QGraphicsTransform + instances to one QGraphicsItem. Each QGraphicsTransform is applied in + order, one at a time, to the QGraphicsItem it's assigned to. + + QGraphicsTransform is particularily useful for animations. Whereas + QGraphicsItem::setTransform() lets you assign any transform directly to an + item, there is no direct way to interpolate between two different + transformations (e.g., when transitioning between two states, each for + which the item has a different arbitrary transform assigned). Using + QGraphicsTransform you can interpolate the property values of each + independent transformation. The resulting operation is then combined into a + single transform which is applied to QGraphicsItem. + + If you want to create your own configurable transformation, you can create + a subclass of QGraphicsTransform (or any or the existing subclasses), and + reimplement the pure virtual applyTo() function, which takes a pointer to a + QTransform. Each operation you would like to apply should be exposed as + properties (e.g., customTransform->setVerticalShear(2.5)). Inside you + reimplementation of applyTo(), you can modify the provided transform + respectively. + + QGraphicsTransform can be used together with QGraphicsItem::setTransform(), + QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). + + \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation, QGraphicsRotation3D +*/ + #include "qgraphicstransform.h" #include "qgraphicsitem_p.h" #include "qgraphicstransform_p.h" @@ -51,7 +88,6 @@ QT_BEGIN_NAMESPACE - void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) { if (item == i) @@ -77,15 +113,38 @@ void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) item->d_ptr->dirtySceneTransform = 1; } -void QGraphicsTransform::update() +/*! + Constructs a new QGraphicsTransform with the given \a parent. +*/ +QGraphicsTransform::QGraphicsTransform(QObject *parent) + : QObject(*new QGraphicsTransformPrivate, parent) +{ +} + +/*! + Destroys the graphics transform. +*/ +QGraphicsTransform::~QGraphicsTransform() { Q_D(QGraphicsTransform); - if (d->item) - d->updateItem(d->item); + d->setItem(0); +} + +/*! + \internal +*/ +QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) + : QObject(p, parent) +{ } /*! - returns this object as a QTransform. + Applies this transformation to an identity transform, and returns the + resulting transform. + + This is equivalent to passing an identity transform to applyTo(). + + \sa applyTo() */ QTransform QGraphicsTransform::transform() const { @@ -95,76 +154,65 @@ QTransform QGraphicsTransform::transform() const } /*! - \class QGraphicsTransform - \brief The QGraphicsTransform class is an abstract base class for tranformations on QGraphicsItems. - \since 4.6 - - The classes that inherit QGraphicsTransform express different types of transformations - that can be applied to graphics items. + \fn void QGraphicsTransform::applyTo(QTransform *transform) const - A list of these transformations can be applied to any graphics item. These - transformations are then easily modifyable and usable from e.g. within animations. + This pure virtual method has to be reimplemented in derived classes. - QGraphicsTransform is an abstract base class that is implemented by QGraphicsScale, - QGraphicsRotation and QGraphicsRotation3D. Subclasses have to implement the applyTo method. + It applies this transformation to \a transform. - \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation, QGraphicsRotation3D + \sa QGraphicsItem::transform() */ /*! - Constructs a new QGraphicsTransform with \a parent. -*/ -QGraphicsTransform::QGraphicsTransform(QObject *parent) : - QObject(*new QGraphicsTransformPrivate, parent) -{ -} + Notifies that this transform operation has changed its parameters in such a + way that applyTo() will return a different result than before. -/*! - Destructs the graphics transform. + When implementing you own custom graphics transform, you must call this + function every time you change a parameter, to let QGraphicsItem know that + its transformation needs to be updated. + + \sa applyTo() */ -QGraphicsTransform::~QGraphicsTransform() +void QGraphicsTransform::update() { Q_D(QGraphicsTransform); - d->setItem(0); + if (d->item) + d->updateItem(d->item); } /*! - \internal -*/ -QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) - : QObject(p, parent) -{ -} - -/*! \fn void QGraphicsTransform::applyTo(QTransform *transform) const + \class QGraphicsScale + \brief The QGraphicsScale class provides a scale transformation. + \since 4.6 - This pure virtual method has to be reimplemented in derived classes. + QGraphicsScene provides certain parameters to help control how the scale + should be applied. - It applies this transformation to \a transform. -*/ + The origin is the point that the item is scaled from (i.e., it stays fixed + relative to the parent as the rest of the item grows). By default the + origin is QPointF(0, 0). + The two parameters xScale and yScale describe the scale factors to apply in + horizontal and vertical direction. They can take on any value, including 0 + (to collapse the item to a point) or negativate value. A negative xScale + value will mirror the item horizontally. A negative yScale value will flip + the item vertically. -/*! - \class QGraphicsScale - \brief The QGraphicsScale class provides a way to scale a graphics item in 2 dimensions. - \since 4.6 - - QGraphicsScale contains an \a origin around which the scaling happens, and two - scale factors, xScale and yScale, the x and one for the y axis. + \sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() */ class QGraphicsScalePrivate : public QGraphicsTransformPrivate { public: QGraphicsScalePrivate() - : xScale(1), yScale(1) {} + : xScale(1), yScale(1) {} QPointF origin; qreal xScale; qreal yScale; }; /*! - Constructs a new graphics scale object with \a parent. + Constructs an empty QGraphicsScale object with the given \a parent. */ QGraphicsScale::QGraphicsScale(QObject *parent) : QGraphicsTransform(*new QGraphicsScalePrivate, parent) @@ -172,24 +220,26 @@ QGraphicsScale::QGraphicsScale(QObject *parent) } /*! - Destroys the object + Destroys the graphics scale. */ QGraphicsScale::~QGraphicsScale() { } /*! - \property QGraphicsScale::origin - The origin of the scale. All scaling will be done relative to this point. + \property QGraphicsScale::origin + \brief The QGraphicsScene class provides the origin of the scale. + + All scaling will be done relative to this point (i.e., this point + will stay fixed, relative to the parent, when the item is scaled). - The \a origin is in other words the fixed point for the transformation. + \sa xScale, yScale */ QPointF QGraphicsScale::origin() const { Q_D(const QGraphicsScale); return d->origin; } - void QGraphicsScale::setOrigin(const QPointF &point) { Q_D(QGraphicsScale); @@ -199,26 +249,21 @@ void QGraphicsScale::setOrigin(const QPointF &point) } /*! - \fn QGraphicsScale::originChanged() - - This signal is emitted whenever the origin of the object - changes. -*/ - -/*! - \property QGraphicsScale::xScale + \property QGraphicsScale::xScale + \brief the horizontal scale factor. - The scale factor in x direction. The x direction is - in the graphics items logical coordinates. + The scale factor can be any real number; the default value is 1.0. If you + set the factor to 0.0, the item will be collapsed to a single point. If you + provide a negative value, the item will be mirrored horizontally around its + origin. - \sa yScale + \sa yScale, origin */ qreal QGraphicsScale::xScale() const { Q_D(const QGraphicsScale); return d->xScale; } - void QGraphicsScale::setXScale(qreal scale) { Q_D(QGraphicsScale); @@ -230,19 +275,21 @@ void QGraphicsScale::setXScale(qreal scale) } /*! - \property QGraphicsScale::yScale + \property QGraphicsScale::yScale + \brief the vertical scale factor. - The scale factor in y direction. The y direction is - in the graphics items logical coordinates. + The scale factor can be any real number; the default value is 1.0. If you + set the factor to 0.0, the item will be collapsed to a single point. If you + provide a negative value, the item will be flipped vertically around its + origin. - \sa xScale + \sa xScale, origin */ qreal QGraphicsScale::yScale() const { Q_D(const QGraphicsScale); return d->yScale; } - void QGraphicsScale::setYScale(qreal scale) { Q_D(QGraphicsScale); @@ -254,14 +301,7 @@ void QGraphicsScale::setYScale(qreal scale) } /*! - \fn QGraphicsScale::scaleChanged() - - This signal is emitted whenever the xScale or yScale of the object - changes. -*/ - -/*! - \reimp + \reimp */ void QGraphicsScale::applyTo(QTransform *transform) const { @@ -272,12 +312,41 @@ void QGraphicsScale::applyTo(QTransform *transform) const } /*! - \class QGraphicsRotation - \brief The QGraphicsRotation class provides a way to rotate a graphics item in 2 dimensions. - \since 4.6 + \fn QGraphicsScale::originChanged() + + QGraphicsScale emits this signal when its origin changes. + + \sa QGraphicsScale::origin +*/ + +/*! + \fn QGraphicsScale::scaleChanged() + + This signal is emitted whenever the xScale or yScale of the object + changes. - QGraphicsRotation contains an \a origin around which the rotation happens, and one - angle in degrees describing the amount of the rotation. + \sa QGraphicsScale::xScale, QGraphicsScale::yScale +*/ + +/*! + \class QGraphicsRotation + \brief The QGraphicsRotation class provides a rotation transformation. + \since 4.6 + + QGraphicsRotation provides certain parameters to help control how the + rotation should be applied. + + The origin is the point that the item is rotated around (i.e., it stays + fixed relative to the parent as the rest of the item is rotated). By + default the origin is QPointF(0, 0). + + The angle property provides the number of degrees to rotate the item + clockwise around the origin. This value also be negative, indicating a + counter-clockwise rotation. For animation purposes it may also be useful to + provide rotation angles exceeding (-360, 360) degrees, for instance to + animate how an item rotates several times. + + \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() */ class QGraphicsRotationPrivate : public QGraphicsTransformPrivate @@ -291,7 +360,7 @@ public: }; /*! - Constructs a new graphics rotation with \a parent. + Constructs a new QGraphicsRotation with the given \a parent. */ QGraphicsRotation::QGraphicsRotation(QObject *parent) : QGraphicsTransform(*new QGraphicsRotationPrivate, parent) @@ -299,7 +368,7 @@ QGraphicsRotation::QGraphicsRotation(QObject *parent) } /*! - \internal + \internal */ QGraphicsRotation::QGraphicsRotation(QGraphicsRotationPrivate &p, QObject *parent) : QGraphicsTransform(p, parent) @@ -307,24 +376,26 @@ QGraphicsRotation::QGraphicsRotation(QGraphicsRotationPrivate &p, QObject *paren } /*! - Destructs the object + Destroys the graphics rotation. */ QGraphicsRotation::~QGraphicsRotation() { } /*! - \property QGraphicsRotation::origin - The origin around which this object will rotate the graphics item. + \property QGraphicsRotation::origin + \brief the origin of the rotation. - The \a origin is in other words the fixed point for the transformation. + All rotations will be done relative to this point (i.e., this point + will stay fixed, relative to the parent, when the item is rotated). + + \sa angle */ QPointF QGraphicsRotation::origin() const { Q_D(const QGraphicsRotation); return d->origin; } - void QGraphicsRotation::setOrigin(const QPointF &point) { Q_D(QGraphicsRotation); @@ -334,22 +405,22 @@ void QGraphicsRotation::setOrigin(const QPointF &point) } /*! - \fn QGraphicsRotation::originChanged() + \property QGraphicsRotation::angle + \brief the angle for clockwise rotation, in degrees. - This signal is emitted whenever the origin of the object - changes. -*/ + The angle can be any real number; the default value is 0.0. A value of 180 + will rotate 180 degrees, clockwise. If you provide a negative number, the + item will be rotated counter-clockwise. Normally the rotation angle will be + in the range (-360, 360), but you can also provide numbers outside of this + range (e.g., a angle of 370 degrees gives the same result as 10 degrees). -/*! - \property QGraphicsRotation::angle - The angle, in degrees, of the rotation. + \sa origin */ qreal QGraphicsRotation::angle() const { Q_D(const QGraphicsRotation); return d->angle; } - void QGraphicsRotation::setAngle(qreal angle) { Q_D(QGraphicsRotation); @@ -361,33 +432,50 @@ void QGraphicsRotation::setAngle(qreal angle) } /*! - \fn void QGraphicsRotation::angleChanged() - - This signal is emitted whenever the angle of the object - changes. -*/ - -/*! - \reimp + \reimp */ void QGraphicsRotation::applyTo(QTransform *t) const { Q_D(const QGraphicsRotation); - if(d->angle) { + if (d->angle) { t->translate(d->origin.x(), d->origin.y()); t->rotate(d->angle); t->translate(-d->origin.x(), -d->origin.y()); } } +/*! + \fn QGraphicsRotation::originChanged() + + This signal is emitted whenever the origin has changed. + + \sa QGraphicsRotation::origin +*/ /*! - \class QGraphicsRotation3D - \brief The QGraphicsRotation3D class provides a way to rotate a graphics item in 3 dimensions. - \since 4.6 + \fn void QGraphicsRotation::angleChanged() - In addition to the origin and angle of a simple QGraphicsRotation, QGraphicsRotation3D contains - also an axis that describes around which axis in space the rotation is supposed to happen. + This signal is emitted whenever the angle has changed. + + \sa QGraphicsRotation::angle +*/ + +/*! + \class QGraphicsRotation3D + \brief The QGraphicsRotation3D class provides rotation in 3 dimensions. + \since 4.6 + + QGraphicsRotation3D extends QGraphicsRotation with the ability to rotate + around a given axis. + + You can provide the desired axis by assigning a QVector3D to the axis + property. The angle property, which is provided by QGraphicsRotation, now + describes the number of degrees to rotate around this axis. + + By default the axis is (0, 0, 1), giving QGraphicsRotation3D the same + default behavior as QGraphicsRotation (i.e., rotation around the Z axis). + + \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() */ class QGraphicsRotation3DPrivate : public QGraphicsRotationPrivate @@ -399,7 +487,7 @@ public: }; /*! - Constructs a new 3D rotation with \a parent. + Constructs a new QGraphicsRotation3D with the given \a parent. */ QGraphicsRotation3D::QGraphicsRotation3D(QObject *parent) : QGraphicsRotation(*new QGraphicsRotation3DPrivate, parent) @@ -407,7 +495,7 @@ QGraphicsRotation3D::QGraphicsRotation3D(QObject *parent) } /*! - Destroys the object + Destroys the 3D graphics rotation. */ QGraphicsRotation3D::~QGraphicsRotation3D() { @@ -415,15 +503,22 @@ QGraphicsRotation3D::~QGraphicsRotation3D() /*! \property QGraphicsRotation3D::axis + \brief a rotation axis, specified by a vector in 3D space. + + This can be any axis in 3D space. By default the axis is (0, 0, 1), + which is aligned with the Z axis and provides the same behavior + for the rotation angle as QGraphicsRotation. If you provide another + axis, QGraphicsRotation3D will provide a transformation that rotates + around this axis. For example, if you would like to rotate an item + around its X axis, you could pass (1, 0, 0) as the axis. - A rotation axis is specified by a vector in 3D space. + \sa QTransform, QGraphicsRotation::angle */ QVector3D QGraphicsRotation3D::axis() { Q_D(QGraphicsRotation3D); return d->axis; } - void QGraphicsRotation3D::setAxis(const QVector3D &axis) { Q_D(QGraphicsRotation3D); @@ -431,17 +526,10 @@ void QGraphicsRotation3D::setAxis(const QVector3D &axis) update(); } -/*! - \fn void QGraphicsRotation3D::axisChanged() - - This signal is emitted whenever the axis of the object - changes. -*/ - -const qreal inv_dist_to_plane = 1. / 1024.; +static const qreal inv_dist_to_plane = 1. / 1024.; /*! - \reimp + \reimp */ void QGraphicsRotation3D::applyTo(QTransform *t) const { @@ -474,6 +562,12 @@ void QGraphicsRotation3D::applyTo(QTransform *t) const t->translate(-d->origin.x(), -d->origin.y()); } +/*! + \fn void QGraphicsRotation3D::axisChanged() + + This signal is emitted whenever the axis of the object changes. +*/ + #include "moc_qgraphicstransform.cpp" QT_END_NAMESPACE diff --git a/src/gui/graphicsview/qgraphicstransform.h b/src/gui/graphicsview/qgraphicstransform.h index adf9438..d7c07d0 100644 --- a/src/gui/graphicsview/qgraphicstransform.h +++ b/src/gui/graphicsview/qgraphicstransform.h @@ -1,7 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Qt Software Information (qt-info@nokia.com) +** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** @@ -34,7 +34,7 @@ ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please -** contact the sales department at qt-sales@nokia.com. +** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -65,11 +65,12 @@ public: QTransform transform() const; virtual void applyTo(QTransform *transform) const = 0; -protected slots: +protected Q_SLOTS: void update(); protected: QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent); + private: friend class QGraphicsItem; friend class QGraphicsItemPrivate; |