diff options
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 3 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicstransform.cpp | 4 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 2 |
4 files changed, 5 insertions, 6 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index a36a276..d51fdfe 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -421,7 +421,7 @@ \omitvalue ItemStopsFocusHandling \omit Same as ItemStopsClickFocusPropagation, but also suppresses focus-out. This flag allows you to completely take over focus handling. - This flag was introduced in Qt 4.7. + This flag was introduced in Qt 4.7. \endomit */ /*! diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 85a4e16..c0a4bf9 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -5983,9 +5983,6 @@ bool QGraphicsScenePrivate::sendTouchBeginEvent(QGraphicsItem *origin, QTouchEve } if (item && item->isPanel()) break; - if (item && (item->d_ptr->flags - & (QGraphicsItem::ItemStopsClickFocusPropagation | QGraphicsItem::ItemStopsFocusHandling))) - break; } touchEvent->setAccepted(eventAccepted); diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp index 06df788..513c41f 100644 --- a/src/gui/graphicsview/qgraphicstransform.cpp +++ b/src/gui/graphicsview/qgraphicstransform.cpp @@ -92,6 +92,7 @@ #include "qgraphicstransform_p.h" #include <QDebug> #include <QtCore/qmath.h> +#include <QtCore/qnumeric.h> #ifndef QT_NO_GRAPHICSVIEW QT_BEGIN_NAMESPACE @@ -467,6 +468,7 @@ void QGraphicsRotation::setOrigin(const QVector3D &point) item will be rotated counter-clockwise. Normally the rotation angle will be in the range (-360, 360), but you can also provide numbers outside of this range (e.g., a angle of 370 degrees gives the same result as 10 degrees). + Setting the angle to NaN results in no rotation. \sa origin */ @@ -570,7 +572,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const { Q_D(const QGraphicsRotation); - if (d->angle == 0. || d->axis.isNull()) + if (d->angle == 0. || d->axis.isNull() || qIsNaN(d->angle)) return; matrix->translate(d->origin); diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 2b129d7..16268a8 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -2498,7 +2498,7 @@ QVariant QGraphicsView::inputMethodQuery(Qt::InputMethodQuery query) const else if (value.type() == QVariant::PointF) value = mapFromScene(value.toPointF()); else if (value.type() == QVariant::Rect) - value = mapFromScene(value.toRect()).boundingRect(); + value = d->mapRectFromScene(value.toRect()).toRect(); else if (value.type() == QVariant::Point) value = mapFromScene(value.toPoint()); return value; |