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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp124
1 files changed, 79 insertions, 45 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 54fdf3f..38612a8 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -4814,6 +4814,27 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
}
}
+static inline void setClip(QPainter *painter, QGraphicsItem *item)
+{
+ painter->save();
+ QRectF clipRect;
+ const QPainterPath clipPath(item->shape());
+ if (QPathClipper::pathToRect(clipPath, &clipRect))
+ painter->setClipRect(clipRect, Qt::IntersectClip);
+ else
+ painter->setClipPath(clipPath, Qt::IntersectClip);
+}
+
+static inline void setWorldTransform(QPainter *painter, const QTransform *const transformPtr,
+ const QTransform *effectTransform)
+{
+ Q_ASSERT(transformPtr);
+ if (effectTransform)
+ painter->setWorldTransform(*transformPtr * *effectTransform);
+ else
+ painter->setWorldTransform(*transformPtr);
+}
+
void QGraphicsScenePrivate::draw(QGraphicsItem *item, QPainter *painter, const QTransform *const viewTransform,
const QTransform *const transformPtr, QRegion *exposedRegion, QWidget *widget,
qreal opacity, const QTransform *effectTransform,
@@ -4822,36 +4843,37 @@ void QGraphicsScenePrivate::draw(QGraphicsItem *item, QPainter *painter, const Q
const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity);
const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape);
const bool itemHasChildren = !item->d_ptr->children.isEmpty();
+ bool setChildClip = itemClipsChildrenToShape;
+ bool itemHasChildrenStackedBehind = false;
int i = 0;
if (itemHasChildren) {
+ if (itemClipsChildrenToShape)
+ setWorldTransform(painter, transformPtr, effectTransform);
+
item->d_ptr->ensureSortedChildren();
+ // Items with the 'ItemStacksBehindParent' flag are put in front of the list
+ // so all we have to do is to check the first item.
+ itemHasChildrenStackedBehind = (item->d_ptr->children.at(0)->d_ptr->flags
+ & QGraphicsItem::ItemStacksBehindParent);
- if (itemClipsChildrenToShape) {
- painter->save();
- Q_ASSERT(transformPtr);
- if (effectTransform)
- painter->setWorldTransform(*transformPtr * *effectTransform);
- else
- painter->setWorldTransform(*transformPtr);
- QRectF clipRect;
- const QPainterPath clipPath(item->shape());
- if (QPathClipper::pathToRect(clipPath, &clipRect))
- painter->setClipRect(clipRect, Qt::IntersectClip);
- else
- painter->setClipPath(clipPath, Qt::IntersectClip);
- }
+ if (itemHasChildrenStackedBehind) {
+ if (itemClipsChildrenToShape) {
+ setClip(painter, item);
+ setChildClip = false;
+ }
- // Draw children behind
- for (i = 0; i < item->d_ptr->children.size(); ++i) {
- QGraphicsItem *child = item->d_ptr->children.at(i);
- if (wasDirtyParentSceneTransform)
- child->d_ptr->dirtySceneTransform = 1;
- if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent))
- break;
- if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
- continue;
- drawSubtreeRecursive(child, painter, viewTransform, exposedRegion, widget, opacity, effectTransform);
+ // Draw children behind
+ for (i = 0; i < item->d_ptr->children.size(); ++i) {
+ QGraphicsItem *child = item->d_ptr->children.at(i);
+ if (wasDirtyParentSceneTransform)
+ child->d_ptr->dirtySceneTransform = 1;
+ if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent))
+ break;
+ if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
+ continue;
+ drawSubtreeRecursive(child, painter, viewTransform, exposedRegion, widget, opacity, effectTransform);
+ }
}
}
@@ -4864,38 +4886,50 @@ void QGraphicsScenePrivate::draw(QGraphicsItem *item, QPainter *painter, const Q
? *exposedRegion : QRegion(), exposedRegion == 0);
const bool itemClipsToShape = item->d_ptr->flags & QGraphicsItem::ItemClipsToShape;
- const bool savePainter = itemClipsToShape || painterStateProtection;
- if (savePainter)
- painter->save();
+ bool restorePainterClip = false;
if (!itemHasChildren || !itemClipsChildrenToShape) {
- if (effectTransform)
- painter->setWorldTransform(*transformPtr * *effectTransform);
- else
- painter->setWorldTransform(*transformPtr);
+ // Item does not have children or clip children to shape.
+ setWorldTransform(painter, transformPtr, effectTransform);
+ if ((restorePainterClip = itemClipsToShape))
+ setClip(painter, item);
+ } else if (itemHasChildrenStackedBehind){
+ // Item clips children to shape and has children stacked behind, which means
+ // the painter is already clipped to the item's shape.
+ if (itemClipsToShape) {
+ // The clip is already correct. Ensure correct world transform.
+ setWorldTransform(painter, transformPtr, effectTransform);
+ } else {
+ // Remove clip (this also ensures correct world transform).
+ painter->restore();
+ setChildClip = true;
+ }
+ } else if (itemClipsToShape) {
+ // Item clips children and itself to shape. It does not have hildren stacked
+ // behind, which means the clip has not yet been set. We set it now and re-use it
+ // for the children.
+ setClip(painter, item);
+ setChildClip = false;
}
- if (itemClipsToShape) {
- QRectF clipRect;
- const QPainterPath clipPath(item->shape());
- if (QPathClipper::pathToRect(clipPath, &clipRect))
- painter->setClipRect(clipRect, Qt::IntersectClip);
- else
- painter->setClipPath(clipPath, Qt::IntersectClip);
- }
- painter->setOpacity(opacity);
+ if (painterStateProtection && !restorePainterClip)
+ painter->save();
+ painter->setOpacity(opacity);
if (!item->d_ptr->cacheMode && !item->d_ptr->isWidget)
item->paint(painter, &styleOptionTmp, widget);
else
drawItemHelper(item, painter, &styleOptionTmp, widget, painterStateProtection);
- if (savePainter)
+ if (painterStateProtection || restorePainterClip)
painter->restore();
}
// Draw children in front
if (itemHasChildren) {
+ if (setChildClip)
+ setClip(painter, item);
+
for (; i < item->d_ptr->children.size(); ++i) {
QGraphicsItem *child = item->d_ptr->children.at(i);
if (wasDirtyParentSceneTransform)
@@ -4904,11 +4938,11 @@ void QGraphicsScenePrivate::draw(QGraphicsItem *item, QPainter *painter, const Q
continue;
drawSubtreeRecursive(child, painter, viewTransform, exposedRegion, widget, opacity, effectTransform);
}
- }
- // Restore child clip
- if (itemHasChildren && itemClipsChildrenToShape)
- painter->restore();
+ // Restore child clip
+ if (itemClipsChildrenToShape)
+ painter->restore();
+ }
}
void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, bool invalidateChildren,