diff options
Diffstat (limited to 'src/gui/graphicsview')
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 42 |
1 files changed, 34 insertions, 8 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index c4297df..418638f 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -1046,13 +1046,24 @@ void QGraphicsViewPrivate::freeStyleOptionsArray(QStyleOptionGraphicsItem *array extern QPainterPath qt_regionToPath(const QRegion ®ion); +/*! + ### Adjustments in findItems: mapToScene(QRect) forces us to adjust the + input rectangle by (0, 0, 1, 1), because it uses QRect::bottomRight() + (etc) when mapping the rectangle to a polygon (which is _wrong_). In + addition, as QGraphicsItem::boundingRect() is defined in logical space, + but the default pen for QPainter is cosmetic with a width of 0, QPainter + is at risk of painting 1 pixel outside the bounding rect. Therefore we + must search for items with an adjustment of (-1, -1, 1, 1). +*/ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const { Q_Q(const QGraphicsView); - const QPainterPath exposedPath(qt_regionToPath(exposedRegion)); - const QPainterPath exposedScenePath(q->mapToScene(exposedPath)); - if (exposedScenePath.contains(scene->d_func()->growingItemsBoundingRect)) { + // Step 1) If all items are contained within the expose region, then + // return a list of all visible items. + const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 2, 2)) + .boundingRect(); + if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) { Q_ASSERT(allItems); *allItems = true; @@ -1072,12 +1083,27 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg return itemList; } + // Step 2) If the expose region is a simple rect and the view is only + // translated or scaled, search for items using + // QGraphicsScene::items(QRectF). + bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull() + && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale); + if (simpleRectLookup) { + return scene->d_func()->items_helper(exposedRegionSceneBounds, + Qt::IntersectsItemBoundingRect, + Qt::DescendingOrder); + } + + // If the region is complex or the view has a complex transform, adjust + // the expose region, convert it to a path, and then search for items + // using QGraphicsScene::items(QPainterPath); + QRegion adjustedRegion; + foreach (const QRect &r, exposedRegion.rects()) + adjustedRegion += r.adjusted(-1, -1, 1, 1); + + const QPainterPath exposedPath(qt_regionToPath(adjustedRegion)); if (scene->d_func()->largestUntransformableItem.isNull()) { - if (exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale) { - return scene->d_func()->items_helper(exposedScenePath.controlPointRect(), - Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder); - } + const QPainterPath exposedScenePath(q->mapToScene(exposedPath)); return scene->d_func()->items_helper(exposedScenePath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder); |