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-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout.cpp147
-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout.h3
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp25
-rw-r--r--src/gui/graphicsview/qgraphicsitem.h3
-rw-r--r--src/gui/graphicsview/qgraphicsitem_p.h67
-rw-r--r--src/gui/graphicsview/qgraphicsproxywidget.cpp15
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp253
-rw-r--r--src/gui/graphicsview/qgraphicsscene_p.h7
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp68
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h2
-rw-r--r--src/gui/graphicsview/qgraphicstransform.cpp2
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp13
12 files changed, 469 insertions, 136 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout.cpp b/src/gui/graphicsview/qgraphicsanchorlayout.cpp
index c39e8a6..e21cd99 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout.cpp
+++ b/src/gui/graphicsview/qgraphicsanchorlayout.cpp
@@ -48,36 +48,60 @@
\ingroup geomanagement
\ingroup graphicsview-api
- The anchor layout is a layout where one can specify how widgets should be placed relative to
- each other. The specification is called an anchor, and it is set up by calling anchor().
+ The anchor layout allows developers to specify how widgets should be placed relative to
+ each other, and to the layout itself. The specification is made by adding anchors to the
+ layout by calling addAnchor(), addAnchors() or addCornerAnchors().
+
+ Existing anchors in the layout can be accessed with the anchor() function.
+ Items that are anchored are automatically added to the layout, and if items
+ are removed, all their anchors will be automatically removed.
+
+ \beginfloatleft
+ \inlineimage simpleanchorlayout-example.png Using an anchor layout to align simple colored widgets.
+ \endfloat
+
Anchors are always set up between edges of an item, where the "center" is also considered to
- be an edge. Considering this example:
- \code
- QGraphicsAnchorLayout *l = new QGraphicsAnchorLayout;
- QGraphicsWidget *a = new QGraphicsWidget;
- QGraphicsWidget *b = new QGraphicsWidget;
- l->anchor(a, Qt::AnchorRight, b, Qt::AnchorLeft);
- \endcode
-
- Here is the right edge of item A anchored to the left edge of item B, with the result that
- item B will be placed to the right of item A, with a spacing between A and B. If the
- spacing is negative, the items will overlap to some extent. Items that are anchored are
- automatically added to the layout, and if items are removed, all their anchors will be
- automatically removed
-
- \section1 Size Hints and Size Policies in QGraphicsAnchorLayout
+ be an edge. Consider the following example:
+
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding anchors
+
+ Here, the right edge of item \c a is anchored to the left edge of item \c b and the bottom
+ edge of item \c a is anchored to the top edge of item \c b, with the result that
+ item \c b will be placed diagonally to the right and below item \c b.
+
+ The addCornerAnchors() function provides a simpler way of anchoring the corners
+ of two widgets than the two individual calls to addAnchor() shown in the code
+ above. Here, we see how a widget can be anchored to the top-left corner of the enclosing
+ layout:
+
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding a corner anchor
+
+ In cases where anchors are used to match the widths or heights of widgets, it is
+ convenient to use the addAnchors() function. As with the other functions for specifying
+ anchors, it can also be used to anchor a widget to a layout.
+
+ \clearfloat
+ \section1 Size Hints and Size Policies in an Anchor Layout
QGraphicsAnchorLayout respects each item's size hints and size policies. However it does
- not respect stretch factors currently. This might change in the future, so please refrain
- from using stretch factors in anchor layout to avoid any future regressions.
+ not currently respect their stretch factors. This might change in the future, so avoid
+ using stretch factors in anchor layouts if you want to avoid any future regressions in
+ behavior.
+
+ \section1 Spacing within an Anchor Layout
+
+ The layout may distribute some space between the items. If the spacing has not been
+ explicitly specified, the actual amount of space will usually be 0.
- \section1 Spacing within QGraphicsAnchorLayout
+ However, if the first edge is the \e opposite of the second edge (e.g., the right edge
+ of the first widget is anchored to the left edge of the second widget), the size of the
+ anchor will be queried from the style through a pixel metric:
+ \l{QStyle::}{PM_LayoutHorizontalSpacing} for horizontal anchors and
+ \l{QStyle::}{PM_LayoutVerticalSpacing} for vertical anchors.
- Between the items, the layout can distribute some space. If the spacing has not been
- explicitly specified, the actual amount of space will usually be 0, but if the first edge
- is the "opposite" of the second edge (i.e. Right is anchored to Left or vice-versa), the
- size of the anchor will be queried from the style through the pixelMetric
- PM_LayoutHorizontalSpacing (or PM_LayoutVerticalSpacing for vertical anchors).
+ If the spacing is negative, the items will overlap to some extent.
+
+ \sa QGraphicsLinearLayout, QGraphicsGridLayout, QGraphicsLayout
*/
/*!
@@ -118,16 +142,26 @@ QGraphicsAnchor::~QGraphicsAnchor()
}
/*!
- Sets the size policy of the anchor to \a policy.
+ \property QGraphicsAnchor::sizePolicy
+ \brief the size policy for the QGraphicsAnchor.
+
+ By setting the size policy on an anchor you can configure how the item can resize itself
+ from its preferred spacing. For instance, if the anchor has the size policy
+ QSizePolicy::Minimum, the spacing is the minimum size of the anchor. However, its size
+ can grow up to the anchors maximum size. If the default size policy is QSizePolicy::Fixed,
+ the anchor can neither grow or shrink, which means that the only size the anchor can have
+ is the spacing. QSizePolicy::Fixed is the default size policy.
+ QGraphicsAnchor always has a minimum spacing of 0 and a very large maximum spacing.
+
+ \sa QGraphicsAnchor::spacing
*/
+
void QGraphicsAnchor::setSizePolicy(QSizePolicy::Policy policy)
{
Q_D(QGraphicsAnchor);
d->setSizePolicy(policy);
}
-/*!
- Returns the size policy of the anchor. The default size policy is QSizePolicy::Fixed
-*/
+
QSizePolicy::Policy QGraphicsAnchor::sizePolicy() const
{
Q_D(const QGraphicsAnchor);
@@ -136,12 +170,12 @@ QSizePolicy::Policy QGraphicsAnchor::sizePolicy() const
/*!
\property QGraphicsAnchor::spacing
- \brief the space between items in the QGraphicsAnchorLayout.
+ \brief the preferred space between items in the QGraphicsAnchorLayout.
Depending on the anchor type, the default spacing is either
0 or a value returned from the style.
- \sa QGraphicsAnchorLayout::anchor()
+ \sa QGraphicsAnchorLayout::addAnchor()
*/
void QGraphicsAnchor::setSpacing(qreal spacing)
{
@@ -205,7 +239,7 @@ QGraphicsAnchorLayout::~QGraphicsAnchorLayout()
If there is already an anchor between the edges, the the new anchor will replace the old one.
\a firstItem and \a secondItem are automatically added to the layout if they are not part
- of the layout. This means that count() can increase with up to 2.
+ of the layout. This means that count() can increase by up to 2.
The spacing an anchor will get depends on the type of anchor. For instance, anchors from the
Right edge of one item to the Left edge of another (or vice versa) will use the default
@@ -215,7 +249,10 @@ QGraphicsAnchorLayout::~QGraphicsAnchorLayout()
The spacing can also be set manually by using QGraphicsAnchor::setSpacing() method.
- \sa addCornerAnchors(), addAnchors()
+ Calling this function where \a firstItem or \a secondItem are ancestors of the layout have
+ undefined behaviour.
+
+ \sa addAnchors(), addCornerAnchors()
*/
QGraphicsAnchor *
QGraphicsAnchorLayout::addAnchor(QGraphicsLayoutItem *firstItem, Qt::AnchorPoint firstEdge,
@@ -240,29 +277,26 @@ QGraphicsAnchorLayout::anchor(QGraphicsLayoutItem *firstItem, Qt::AnchorPoint fi
}
/*!
- Creates two anchors between \a firstItem and \a secondItem, where one is for the horizontal
- edge and another one for the vertical edge that the corners \a firstCorner and \a
- secondCorner specifies.
- The magnitude of the anchors is picked up from the style.
+ Creates two anchors between \a firstItem and \a secondItem specified by the corners,
+ \a firstCorner and \a secondCorner, where one is for the horizontal edge and another
+ one for the vertical edge.
+
+ This is a convenience function, since anchoring corners can be expressed as anchoring
+ two edges. For instance:
- This is a convenience function, since anchoring corners can be expressed as anchoring two edges.
- For instance,
- \code
- layout->addAnchor(layout, Qt::AnchorTop, b, Qt::AnchorTop);
- layout->addAnchor(layout, Qt::AnchorLeft, b, Qt::AnchorLeft);
- \endcode
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding a corner anchor in two steps
- has the same effect as
+ This can also be achieved with the following line of code:
- \code
- layout->addCornerAnchors(layout, Qt::TopLeft, b, Qt::TopLeft);
- \endcode
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding a corner anchor
If there is already an anchor between the edge pairs, it will be replaced by the anchors that
this function specifies.
\a firstItem and \a secondItem are automatically added to the layout if they are not part of the
- layout. This means that count() can increase with up to 2.
+ layout. This means that count() can increase by up to 2.
+
+ \sa addAnchor(), addAnchors()
*/
void QGraphicsAnchorLayout::addCornerAnchors(QGraphicsLayoutItem *firstItem,
Qt::Corner firstCorner,
@@ -289,17 +323,16 @@ void QGraphicsAnchorLayout::addCornerAnchors(QGraphicsLayoutItem *firstItem,
edges of \a secondItem, so that \a firstItem has the same size as
\a secondItem in the dimensions specified by \a orientations.
- Calling this convenience function with the following arguments
- \code
- l->addAnchors(firstItem, secondItem, Qt::Horizontal)
- \endcode
+ For example, the following example anchors the left and right edges of two items
+ to match their widths:
+
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding anchors to match sizes in two steps
+
+ This can also be achieved using the following line of code:
- is the same as
+ \snippet examples/graphicsview/simpleanchorlayout/main.cpp adding anchors to match sizes
- \code
- l->addAnchor(firstItem, Qt::AnchorLeft, secondItem, Qt::AnchorLeft);
- l->addAnchor(firstItem, Qt::AnchorRight, secondItem, Qt::AnchorRight);
- \endcode
+ \sa addAnchor(), addCornerAnchors()
*/
void QGraphicsAnchorLayout::addAnchors(QGraphicsLayoutItem *firstItem,
QGraphicsLayoutItem *secondItem,
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout.h b/src/gui/graphicsview/qgraphicsanchorlayout.h
index f09ac43..01c3a86 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout.h
+++ b/src/gui/graphicsview/qgraphicsanchorlayout.h
@@ -62,12 +62,13 @@ class Q_GUI_EXPORT QGraphicsAnchor : public QObject
{
Q_OBJECT
Q_PROPERTY(qreal spacing READ spacing WRITE setSpacing RESET unsetSpacing)
+ Q_PROPERTY(QSizePolicy::Policy sizePolicy READ sizePolicy WRITE setSizePolicy)
public:
void setSpacing(qreal spacing);
void unsetSpacing();
+ qreal spacing() const;
void setSizePolicy(QSizePolicy::Policy policy);
QSizePolicy::Policy sizePolicy() const;
- qreal spacing() const;
~QGraphicsAnchor();
private:
QGraphicsAnchor(QGraphicsAnchorLayout *parent);
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index 5153783..f892bb4 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -1228,7 +1228,7 @@ void QGraphicsItemCache::purge()
}
/*!
- Constructs a QGraphicsItem with the given \a parent.
+ Constructs a QGraphicsItem, passing \a item to QGraphicsItem's constructor. It does not modify \fn QObject::parent().
If \a parent is 0, you can add the item to a scene by calling
QGraphicsScene::addItem(). The item will then become a top-level item.
@@ -1511,6 +1511,8 @@ const QGraphicsObject *QGraphicsItem::toGraphicsObject() const
the parent. You should not \l{QGraphicsScene::addItem()}{add} the
item to the scene yourself.
+ Calling this function on an item that is an ancestor of \a parent have undefined behaviour.
+
\sa parentItem(), childItems()
*/
void QGraphicsItem::setParentItem(QGraphicsItem *parent)
@@ -4737,7 +4739,7 @@ bool QGraphicsItem::isObscuredBy(const QGraphicsItem *item) const
{
if (!item)
return false;
- return QGraphicsSceneBspTreeIndexPrivate::closestItemFirst_withoutCache(item, this)
+ return qt_closestItemFirst(item, this)
&& qt_QGraphicsItem_isObscured(this, item, boundingRect());
}
@@ -7316,7 +7318,7 @@ void QGraphicsObject::grabGesture(Qt::GestureType gesture, Qt::GestureContext co
/*!
\property QGraphicsObject::parent
- \brief the parent of the item
+ \brief the parent of the item. It is independent from \fn QObject::parent.
\sa QGraphicsItem::setParentItem(), QGraphicsItem::parentObject()
*/
@@ -10755,6 +10757,23 @@ QDebug operator<<(QDebug debug, QGraphicsItem *item)
return debug;
}
+QDebug operator<<(QDebug debug, QGraphicsObject *item)
+{
+ if (!item) {
+ debug << "QGraphicsObject(0)";
+ return debug;
+ }
+
+ debug.nospace() << item->metaObject()->className() << '(' << (void*)item;
+ if (!item->objectName().isEmpty())
+ debug << ", name = " << item->objectName();
+ debug.nospace() << ", parent = " << ((void*)item->parentItem())
+ << ", pos = " << item->pos()
+ << ", z = " << item->zValue() << ", flags = "
+ << item->flags() << ')';
+ return debug.space();
+}
+
QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemChange change)
{
const char *str = "UnknownChange";
diff --git a/src/gui/graphicsview/qgraphicsitem.h b/src/gui/graphicsview/qgraphicsitem.h
index 2665235..f3fe99c 100644
--- a/src/gui/graphicsview/qgraphicsitem.h
+++ b/src/gui/graphicsview/qgraphicsitem.h
@@ -555,7 +555,7 @@ public:
using QObject::children;
#endif
- void grabGesture(Qt::GestureType type, Qt::GestureContext context = Qt::WidgetWithChildrenGesture);
+ void grabGesture(Qt::GestureType type, Qt::GestureContext context = Qt::ItemWithChildrenGesture);
Q_SIGNALS:
void parentChanged();
@@ -1120,6 +1120,7 @@ template <class T> inline T qgraphicsitem_cast(const QGraphicsItem *item)
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug debug, QGraphicsItem *item);
+Q_GUI_EXPORT QDebug operator<<(QDebug debug, QGraphicsObject *item);
Q_GUI_EXPORT QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemChange change);
Q_GUI_EXPORT QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlag flag);
Q_GUI_EXPORT QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlags flags);
diff --git a/src/gui/graphicsview/qgraphicsitem_p.h b/src/gui/graphicsview/qgraphicsitem_p.h
index 8fd1a75..7c3c4f0 100644
--- a/src/gui/graphicsview/qgraphicsitem_p.h
+++ b/src/gui/graphicsview/qgraphicsitem_p.h
@@ -630,6 +630,71 @@ public:
/*!
+ Returns true if \a item1 is on top of \a item2.
+ The items dont need to be siblings.
+
+ \internal
+*/
+inline bool qt_closestItemFirst(const QGraphicsItem *item1, const QGraphicsItem *item2)
+{
+ // Siblings? Just check their z-values.
+ const QGraphicsItemPrivate *d1 = item1->d_ptr.data();
+ const QGraphicsItemPrivate *d2 = item2->d_ptr.data();
+ if (d1->parent == d2->parent)
+ return qt_closestLeaf(item1, item2);
+
+ // Find common ancestor, and each item's ancestor closest to the common
+ // ancestor.
+ int item1Depth = d1->depth();
+ int item2Depth = d2->depth();
+ const QGraphicsItem *p = item1;
+ const QGraphicsItem *t1 = item1;
+ while (item1Depth > item2Depth && (p = p->d_ptr->parent)) {
+ if (p == item2) {
+ // item2 is one of item1's ancestors; item1 is on top
+ return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
+ }
+ t1 = p;
+ --item1Depth;
+ }
+ p = item2;
+ const QGraphicsItem *t2 = item2;
+ while (item2Depth > item1Depth && (p = p->d_ptr->parent)) {
+ if (p == item1) {
+ // item1 is one of item2's ancestors; item1 is not on top
+ return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
+ }
+ t2 = p;
+ --item2Depth;
+ }
+
+ // item1Ancestor is now at the same level as item2Ancestor, but not the same.
+ const QGraphicsItem *p1 = t1;
+ const QGraphicsItem *p2 = t2;
+ while (t1 && t1 != t2) {
+ p1 = t1;
+ p2 = t2;
+ t1 = t1->d_ptr->parent;
+ t2 = t2->d_ptr->parent;
+ }
+
+ // in case we have a common ancestor, we compare the immediate children in the ancestor's path.
+ // otherwise we compare the respective items' topLevelItems directly.
+ return qt_closestLeaf(p1, p2);
+}
+
+/*!
+ Returns true if \a item2 is on top of \a item1.
+ The items dont need to be siblings.
+
+ \internal
+*/
+inline bool qt_closestItemLast(const QGraphicsItem *item1, const QGraphicsItem *item2)
+{
+ return qt_closestItemFirst(item2, item1);
+}
+
+/*!
\internal
*/
inline bool qt_closestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2)
@@ -649,7 +714,7 @@ inline bool qt_closestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item
/*!
\internal
*/
-static inline bool qt_notclosestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2)
+inline bool qt_notclosestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2)
{ return qt_closestLeaf(item2, item1); }
/*
diff --git a/src/gui/graphicsview/qgraphicsproxywidget.cpp b/src/gui/graphicsview/qgraphicsproxywidget.cpp
index b7a3962..64c51ad 100644
--- a/src/gui/graphicsview/qgraphicsproxywidget.cpp
+++ b/src/gui/graphicsview/qgraphicsproxywidget.cpp
@@ -57,6 +57,9 @@
#include <QtGui/qpainter.h>
#include <QtGui/qstyleoption.h>
#include <QtGui/qgraphicsview.h>
+#include <QtGui/qlistview.h>
+#include <QtGui/qlineedit.h>
+#include <QtGui/qtextedit.h>
QT_BEGIN_NAMESPACE
@@ -86,7 +89,9 @@ QT_BEGIN_NAMESPACE
of embedded widgets through creating a child proxy for each popup. This
means that when an embedded QComboBox shows its popup list, a new
QGraphicsProxyWidget is created automatically, embedding the popup, and
- positioning it correctly.
+ positioning it correctly. This only works if the popup is child of the
+ embedded widget (for example QToolButton::setMenu() requires the QMenu instance
+ to be child of the QToolButton).
\section1 Embedding a Widget with QGraphicsProxyWidget
@@ -184,6 +189,7 @@ QT_BEGIN_NAMESPACE
*/
extern bool qt_sendSpontaneousEvent(QObject *, QEvent *);
+extern bool qt_tab_all_widgets;
/*!
\internal
@@ -369,6 +375,7 @@ QVariant QGraphicsProxyWidgetPrivate::inputMethodQueryHelper(Qt::InputMethodQuer
/*!
\internal
+ Some of the logic is shared with QApplicationPrivate::focusNextPrevChild_helper
*/
QWidget *QGraphicsProxyWidgetPrivate::findFocusChild(QWidget *child, bool next) const
{
@@ -382,14 +389,16 @@ QWidget *QGraphicsProxyWidgetPrivate::findFocusChild(QWidget *child, bool next)
child = next ? child->d_func()->focus_next : child->d_func()->focus_prev;
if ((next && child == widget) || (!next && child == widget->d_func()->focus_prev)) {
return 0;
- }
+ }
}
QWidget *oldChild = child;
+ uint focus_flag = qt_tab_all_widgets ? Qt::TabFocus : Qt::StrongFocus;
do {
if (child->isEnabled()
&& child->isVisibleTo(widget)
- && (child->focusPolicy() & Qt::TabFocus)) {
+ && (child->focusPolicy() & focus_flag == focus_flag)
+ && !(child->d_func()->extra && child->d_func()->extra->focus_proxy)) {
return child;
}
child = next ? child->d_func()->focus_next : child->d_func()->focus_prev;
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index fc8ce8a..c459d21 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -242,7 +242,6 @@
#include <QtGui/qstyleoption.h>
#include <QtGui/qtooltip.h>
#include <QtGui/qtransform.h>
-#include <QtGui/qgesture.h>
#include <QtGui/qinputcontext.h>
#include <QtGui/qgraphicseffect.h>
#include <private/qapplication_p.h>
@@ -251,6 +250,14 @@
#include <private/qt_x11_p.h>
#endif
#include <private/qgraphicseffect_p.h>
+#include <private/qgesturemanager_p.h>
+
+// #define GESTURE_DEBUG
+#ifndef GESTURE_DEBUG
+# define DEBUG if (0) qDebug
+#else
+# define DEBUG qDebug
+#endif
QT_BEGIN_NAMESPACE
@@ -1052,6 +1059,14 @@ bool QGraphicsScenePrivate::filterEvent(QGraphicsItem *item, QEvent *event)
*/
bool QGraphicsScenePrivate::sendEvent(QGraphicsItem *item, QEvent *event)
{
+ if (QGraphicsObject *object = item->toGraphicsObject()) {
+ QApplicationPrivate *qAppPriv = QApplicationPrivate::instance();
+ if (qAppPriv->gestureManager) {
+ if (qAppPriv->gestureManager->filterEvent(object, event))
+ return true;
+ }
+ }
+
if (filterEvent(item, event))
return false;
if (filterDescendantEvent(item, event))
@@ -3365,6 +3380,10 @@ bool QGraphicsScene::event(QEvent *event)
case QEvent::TouchEnd:
d->touchEventHandler(static_cast<QTouchEvent *>(event));
break;
+ case QEvent::Gesture:
+ case QEvent::GestureOverride:
+ d->gestureEventHandler(static_cast<QGestureEvent *>(event));
+ break;
default:
return QObject::event(event);
}
@@ -5704,6 +5723,238 @@ void QGraphicsScenePrivate::leaveModal(QGraphicsItem *panel)
dispatchHoverEvent(&hoverEvent);
}
+void QGraphicsScenePrivate::getGestureTargets(const QSet<QGesture *> &gestures,
+ QWidget *viewport,
+ QMap<Qt::GestureType, QGesture *> *conflictedGestures,
+ QList<QList<QGraphicsObject *> > *conflictedItems,
+ QHash<QGesture *, QGraphicsObject *> *normalGestures)
+{
+ foreach (QGesture *gesture, gestures) {
+ Qt::GestureType gestureType = gesture->gestureType();
+ if (gesture->hasHotSpot()) {
+ QPoint screenPos = gesture->hotSpot().toPoint();
+ QList<QGraphicsItem *> items = itemsAtPosition(screenPos, QPointF(), viewport);
+ QList<QGraphicsObject *> result;
+ for (int j = 0; j < items.size(); ++j) {
+ QGraphicsObject *item = items.at(j)->toGraphicsObject();
+ if (!item)
+ continue;
+ QGraphicsItemPrivate *d = item->QGraphicsItem::d_func();
+ if (d->gestureContext.contains(gestureType)) {
+ result.append(item);
+ }
+ }
+ DEBUG() << "QGraphicsScenePrivate::getGestureTargets:"
+ << gesture << result;
+ if (result.size() == 1) {
+ normalGestures->insert(gesture, result.first());
+ } else if (!result.isEmpty()) {
+ conflictedGestures->insert(gestureType, gesture);
+ conflictedItems->append(result);
+ }
+ }
+ }
+}
+
+void QGraphicsScenePrivate::gestureEventHandler(QGestureEvent *event)
+{
+ QWidget *viewport = event->widget();
+ if (!viewport)
+ return;
+ QList<QGesture *> allGestures = event->allGestures();
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Delivering gestures:" << allGestures;
+
+ typedef QHash<QGraphicsObject *, QList<QGesture *> > GesturesPerItem;
+ GesturesPerItem gesturesPerItem;
+
+ QSet<QGesture *> startedGestures;
+ foreach (QGesture *gesture, allGestures) {
+ QGraphicsObject *target = gestureTargets.value(gesture, 0);
+ if (!target) {
+ // when we are not in started mode but don't have a target
+ // then the only one interested in gesture is the view/scene
+ if (gesture->state() == Qt::GestureStarted)
+ startedGestures.insert(gesture);
+ } else {
+ gesturesPerItem[target].append(gesture);
+ }
+ }
+
+ QMap<Qt::GestureType, QGesture *> conflictedGestures;
+ QList<QList<QGraphicsObject *> > conflictedItems;
+ QHash<QGesture *, QGraphicsObject *> normalGestures;
+ getGestureTargets(startedGestures, viewport, &conflictedGestures, &conflictedItems,
+ &normalGestures);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Conflicting gestures:" << conflictedGestures.values() << conflictedItems;
+ Q_ASSERT((conflictedGestures.isEmpty() && conflictedItems.isEmpty()) ||
+ (!conflictedGestures.isEmpty() && !conflictedItems.isEmpty()));
+
+ // gestures that were sent as override events, but no one accepted them
+ QHash<QGesture *, QGraphicsObject *> ignoredConflictedGestures;
+
+ // deliver conflicted gestures as override events first
+ while (!conflictedGestures.isEmpty() && !conflictedItems.isEmpty()) {
+ // get the topmost item to deliver the override event
+ Q_ASSERT(!conflictedItems.isEmpty());
+ Q_ASSERT(!conflictedItems.first().isEmpty());
+ QGraphicsObject *topmost = conflictedItems.first().first();
+ for (int i = 1; i < conflictedItems.size(); ++i) {
+ QGraphicsObject *item = conflictedItems.at(i).first();
+ if (qt_closestItemFirst(item, topmost)) {
+ topmost = item;
+ }
+ }
+ // get a list of gestures to send to the item
+ QList<Qt::GestureType> grabbedGestures =
+ topmost->QGraphicsItem::d_func()->gestureContext.keys();
+ QList<QGesture *> gestures;
+ for (int i = 0; i < grabbedGestures.size(); ++i) {
+ if (QGesture *g = conflictedGestures.value(grabbedGestures.at(i), 0)) {
+ gestures.append(g);
+ if (!ignoredConflictedGestures.contains(g))
+ ignoredConflictedGestures.insert(g, topmost);
+ }
+ }
+
+ // send gesture override to the topmost item
+ QGestureEvent ev(gestures);
+ ev.t = QEvent::GestureOverride;
+ ev.setWidget(event->widget());
+ // mark event and individual gestures as ignored
+ ev.ignore();
+ foreach(QGesture *g, gestures)
+ ev.setAccepted(g, false);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "delivering override to"
+ << topmost << gestures;
+ sendEvent(topmost, &ev);
+ // mark all accepted gestures to deliver them as normal gesture events
+ foreach (QGesture *g, gestures) {
+ if (ev.isAccepted() || ev.isAccepted(g)) {
+ conflictedGestures.remove(g->gestureType());
+ gestureTargets.remove(g);
+ // add the gesture to the list of normal delivered gestures
+ normalGestures.insert(g, topmost);
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "override was accepted:"
+ << g << topmost;
+ ignoredConflictedGestures.remove(g);
+ }
+ }
+ // remove the item that we've already delivered from the list
+ for (int i = 0; i < conflictedItems.size(); ) {
+ QList<QGraphicsObject *> &items = conflictedItems[i];
+ if (items.first() == topmost) {
+ items.removeFirst();
+ if (items.isEmpty()) {
+ conflictedItems.removeAt(i);
+ continue;
+ }
+ }
+ ++i;
+ }
+ }
+
+ // put back those started gestures that are not in the conflicted state
+ // and remember their targets
+ QHash<QGesture *, QGraphicsObject *>::const_iterator it = normalGestures.begin(),
+ e = normalGestures.end();
+ for (; it != e; ++it) {
+ QGesture *g = it.key();
+ QGraphicsObject *receiver = it.value();
+ Q_ASSERT(!gestureTargets.contains(g));
+ gestureTargets.insert(g, receiver);
+ gesturesPerItem[receiver].append(g);
+ }
+ it = ignoredConflictedGestures.begin();
+ e = ignoredConflictedGestures.end();
+ for (; it != e; ++it) {
+ QGesture *g = it.key();
+ QGraphicsObject *receiver = it.value();
+ Q_ASSERT(!gestureTargets.contains(g));
+ gestureTargets.insert(g, receiver);
+ gesturesPerItem[receiver].append(g);
+ }
+
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "Started gestures:" << normalGestures.keys()
+ << "All gestures:" << gesturesPerItem.values();
+
+ // deliver all events
+ QList<QGesture *> alreadyIgnoredGestures;
+ QHash<QGraphicsObject *, QSet<QGesture *> > itemIgnoredGestures;
+ QList<QGraphicsObject *> targetItems = gesturesPerItem.keys();
+ qSort(targetItems.begin(), targetItems.end(), qt_closestItemFirst);
+ for (int i = 0; i < targetItems.size(); ++i) {
+ QGraphicsObject *item = targetItems.at(i);
+ QList<QGesture *> gestures = gesturesPerItem.value(item);
+ // remove gestures that were already delivered once and were ignored
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "already ignored gestures for item"
+ << item << ":" << itemIgnoredGestures.value(item);
+
+ if (itemIgnoredGestures.contains(item)) // don't deliver twice to the same item
+ continue;
+
+ QGraphicsItemPrivate *gid = item->QGraphicsItem::d_func();
+ foreach(QGesture *g, alreadyIgnoredGestures) {
+ if (gid->gestureContext.contains(g->gestureType()))
+ gestures += g;
+ }
+ if (gestures.isEmpty())
+ continue;
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "delivering to"
+ << item << gestures;
+ QGestureEvent ev(gestures);
+ ev.setWidget(event->widget());
+ sendEvent(item, &ev);
+ QSet<QGesture *> ignoredGestures;
+ foreach (QGesture *g, gestures) {
+ if (!ev.isAccepted() && !ev.isAccepted(g))
+ ignoredGestures.insert(g);
+ }
+ if (!ignoredGestures.isEmpty()) {
+ // get a list of items under the (current) hotspot of each ignored
+ // gesture and start delivery again from the beginning
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "item has ignored the event, will propagate."
+ << item << ignoredGestures;
+ itemIgnoredGestures[item] += ignoredGestures;
+ QMap<Qt::GestureType, QGesture *> conflictedGestures;
+ QList<QList<QGraphicsObject *> > itemsForConflictedGestures;
+ QHash<QGesture *, QGraphicsObject *> normalGestures;
+ getGestureTargets(ignoredGestures, viewport,
+ &conflictedGestures, &itemsForConflictedGestures,
+ &normalGestures);
+ QSet<QGraphicsObject *> itemsSet = targetItems.toSet();
+ for (int k = 0; k < itemsForConflictedGestures.size(); ++k)
+ itemsSet += itemsForConflictedGestures.at(k).toSet();
+ targetItems = itemsSet.toList();
+ qSort(targetItems.begin(), targetItems.end(), qt_closestItemFirst);
+ alreadyIgnoredGestures = conflictedGestures.values();
+ DEBUG() << "QGraphicsScenePrivate::gestureEventHandler:"
+ << "new targets:" << targetItems;
+ i = -1; // start delivery again
+ continue;
+ }
+ }
+
+ // forget about targets for gestures that have ended
+ foreach (QGesture *g, allGestures) {
+ switch (g->state()) {
+ case Qt::GestureFinished:
+ case Qt::GestureCanceled:
+ gestureTargets.remove(g);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
QT_END_NAMESPACE
#include "moc_qgraphicsscene.cpp"
diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h
index 8073695..cd20fd0 100644
--- a/src/gui/graphicsview/qgraphicsscene_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_p.h
@@ -282,6 +282,13 @@ public:
bool allItemsIgnoreTouchEvents;
void enableTouchEventsOnViews();
+ QHash<QGesture *, QGraphicsObject *> gestureTargets;
+ void gestureEventHandler(QGestureEvent *event);
+ void getGestureTargets(const QSet<QGesture *> &gestures, QWidget *viewport,
+ QMap<Qt::GestureType, QGesture *> *conflictedGestures,
+ QList<QList<QGraphicsObject *> > *conflictedItems,
+ QHash<QGesture *, QGraphicsObject *> *normalGestures);
+
void updateInputMethodSensitivityInViews();
QList<QGraphicsItem *> modalPanels;
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index e21183a..47ae3f1 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -405,70 +405,6 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndexPrivate::estimateItems(const QR
}
/*!
- Returns true if \a item1 is on top of \a item2.
-
- \internal
-*/
-bool QGraphicsSceneBspTreeIndexPrivate::closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2)
-{
- // Siblings? Just check their z-values.
- const QGraphicsItemPrivate *d1 = item1->d_ptr.data();
- const QGraphicsItemPrivate *d2 = item2->d_ptr.data();
- if (d1->parent == d2->parent)
- return qt_closestLeaf(item1, item2);
-
- // Find common ancestor, and each item's ancestor closest to the common
- // ancestor.
- int item1Depth = d1->depth();
- int item2Depth = d2->depth();
- const QGraphicsItem *p = item1;
- const QGraphicsItem *t1 = item1;
- while (item1Depth > item2Depth && (p = p->d_ptr->parent)) {
- if (p == item2) {
- // item2 is one of item1's ancestors; item1 is on top
- return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
- }
- t1 = p;
- --item1Depth;
- }
- p = item2;
- const QGraphicsItem *t2 = item2;
- while (item2Depth > item1Depth && (p = p->d_ptr->parent)) {
- if (p == item1) {
- // item1 is one of item2's ancestors; item1 is not on top
- return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent);
- }
- t2 = p;
- --item2Depth;
- }
-
- // item1Ancestor is now at the same level as item2Ancestor, but not the same.
- const QGraphicsItem *a1 = t1;
- const QGraphicsItem *a2 = t2;
- while (a1) {
- const QGraphicsItem *p1 = a1;
- const QGraphicsItem *p2 = a2;
- a1 = a1->parentItem();
- a2 = a2->parentItem();
- if (a1 && a1 == a2)
- return qt_closestLeaf(p1, p2);
- }
-
- // No common ancestor? Then just compare the items' toplevels directly.
- return qt_closestLeaf(t1->topLevelItem(), t2->topLevelItem());
-}
-
-/*!
- Returns true if \a item2 is on top of \a item1.
-
- \internal
-*/
-bool QGraphicsSceneBspTreeIndexPrivate::closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2)
-{
- return closestItemFirst_withoutCache(item2, item1);
-}
-
-/*!
Sort a list of \a itemList in a specific \a order and use the cache if requested.
\internal
@@ -495,9 +431,9 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi
}
} else {
if (order == Qt::DescendingOrder) {
- qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache);
+ qSort(itemList->begin(), itemList->end(), qt_closestItemFirst);
} else if (order == Qt::AscendingOrder) {
- qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache);
+ qSort(itemList->begin(), itemList->end(), qt_closestItemLast);
}
}
}
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
index 0a86bb7..c130190 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
@@ -145,8 +145,6 @@ public:
QList<QGraphicsItem *> estimateItems(const QRectF &, Qt::SortOrder, bool b = false);
static void climbTree(QGraphicsItem *item, int *stackingOrder);
- static bool closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2);
- static bool closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2);
static inline bool closestItemFirst_withCache(const QGraphicsItem *item1, const QGraphicsItem *item2)
{
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp
index ec1a2f5..93dc196 100644
--- a/src/gui/graphicsview/qgraphicstransform.cpp
+++ b/src/gui/graphicsview/qgraphicstransform.cpp
@@ -547,7 +547,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
- matrix->rotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
+ matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 32747cc..710c745 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -2701,6 +2701,19 @@ bool QGraphicsView::viewportEvent(QEvent *event)
return true;
}
+ case QEvent::Gesture:
+ case QEvent::GestureOverride:
+ {
+ if (!isEnabled())
+ return false;
+
+ if (d->scene && d->sceneInteractionAllowed) {
+ QGestureEvent *gestureEvent = static_cast<QGestureEvent *>(event);
+ gestureEvent->setWidget(viewport());
+ (void) QApplication::sendEvent(d->scene, gestureEvent);
+ }
+ return true;
+ }
default:
break;
}