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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qbitmap.h"
+#include "qpixmapdata_p.h"
+#include "qimage.h"
+#include "qvariant.h"
+#include <qpainter.h>
+#include <private/qgraphicssystem_p.h>
+#include <private/qapplication_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QBitmap
+ \brief The QBitmap class provides monochrome (1-bit depth) pixmaps.
+
+ \ingroup multimedia
+ \ingroup shared
+
+ The QBitmap class is a monochrome off-screen paint device used
+ mainly for creating custom QCursor and QBrush objects,
+ constructing QRegion objects, and for setting masks for pixmaps
+ and widgets.
+
+ QBitmap is a QPixmap subclass ensuring a depth of 1, except for
+ null objects which have a depth of 0. If a pixmap with a depth
+ greater than 1 is assigned to a bitmap, the bitmap will be
+ dithered automatically.
+
+ Use the QColor objects Qt::color0 and Qt::color1 when drawing on a
+ QBitmap object (or a QPixmap object with depth 1).
+
+ Painting with Qt::color0 sets the bitmap bits to 0, and painting
+ with Qt::color1 sets the bits to 1. For a bitmap, 0-bits indicate
+ background (or transparent pixels) and 1-bits indicate foreground
+ (or opaque pixels). Use the clear() function to set all the bits
+ to Qt::color0. Note that using the Qt::black and Qt::white colors
+ make no sense because the QColor::pixel() value is not necessarily
+ 0 for black and 1 for white.
+
+ The QBitmap class provides the transformed() function returning a
+ transformed copy of the bitmap; use the QMatrix argument to
+ translate, scale, shear, and rotate the bitmap. In addition,
+ QBitmap provides the static fromData() function which returns a
+ bitmap constructed from the given \c uchar data, and the static
+ fromImage() function returning a converted copy of a QImage
+ object.
+
+ Just like the QPixmap class, QBitmap is optimized by the use of
+ implicit data sharing. For more information, see the {Implicit
+ Data Sharing} documentation.
+
+ \sa QPixmap, QImage, QImageReader, QImageWriter
+*/
+
+
+/*!
+ Constructs a null bitmap.
+
+ \sa QPixmap::isNull()
+*/
+
+QBitmap::QBitmap()
+ : QPixmap(QSize(0, 0), QPixmapData::BitmapType)
+{
+}
+
+/*!
+ \fn QBitmap::QBitmap(int width, int height)
+
+ Constructs a bitmap with the given \a width and \a height. The pixels
+ inside are uninitialized.
+
+ \sa clear()
+*/
+
+QBitmap::QBitmap(int w, int h)
+ : QPixmap(QSize(w, h), QPixmapData::BitmapType)
+{
+}
+
+/*!
+ Constructs a bitmap with the given \a size. The pixels in the
+ bitmap are uninitialized.
+
+ \sa clear()
+*/
+
+QBitmap::QBitmap(const QSize &size)
+ : QPixmap(size, QPixmapData::BitmapType)
+{
+}
+
+/*!
+ \fn QBitmap::clear()
+
+ Clears the bitmap, setting all its bits to Qt::color0.
+*/
+
+/*!
+ Constructs a bitmap that is a copy of the given \a pixmap.
+
+ If the pixmap has a depth greater than 1, the resulting bitmap
+ will be dithered automatically.
+
+ \sa QPixmap::depth(), fromImage(), fromData()
+*/
+
+QBitmap::QBitmap(const QPixmap &pixmap)
+{
+ QBitmap::operator=(pixmap);
+}
+
+/*!
+ \fn QBitmap::QBitmap(const QImage &image)
+
+ Constructs a bitmap that is a copy of the given \a image.
+
+ Use the static fromImage() function instead.
+*/
+
+/*!
+ Constructs a bitmap from the file specified by the given \a
+ fileName. If the file does not exist, or has an unknown format,
+ the bitmap becomes a null bitmap.
+
+ The \a fileName and \a format parameters are passed on to the
+ QPixmap::load() function. If the file format uses more than 1 bit
+ per pixel, the resulting bitmap will be dithered automatically.
+
+ \sa QPixmap::isNull(), QImageReader::imageFormat()
+*/
+
+QBitmap::QBitmap(const QString& fileName, const char *format)
+ : QPixmap(QSize(0, 0), QPixmapData::BitmapType)
+{
+ load(fileName, format, Qt::MonoOnly);
+}
+
+/*!
+ \overload
+
+ Assigns the given \a pixmap to this bitmap and returns a reference
+ to this bitmap.
+
+ If the pixmap has a depth greater than 1, the resulting bitmap
+ will be dithered automatically.
+
+ \sa QPixmap::depth()
+ */
+
+QBitmap &QBitmap::operator=(const QPixmap &pixmap)
+{
+ if (pixmap.isNull()) { // a null pixmap
+ QBitmap bm(0, 0);
+ QBitmap::operator=(bm);
+ } else if (pixmap.depth() == 1) { // 1-bit pixmap
+ QPixmap::operator=(pixmap); // shallow assignment
+ } else { // n-bit depth pixmap
+ QImage image;
+ image = pixmap.toImage(); // convert pixmap to image
+ *this = fromImage(image); // will dither image
+ }
+ return *this;
+}
+
+
+#ifdef QT3_SUPPORT
+QBitmap::QBitmap(int w, int h, const uchar *bits, bool isXbitmap)
+{
+ *this = fromData(QSize(w, h), bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono);
+}
+
+
+QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap)
+{
+ *this = fromData(size, bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono);
+}
+#endif
+
+/*!
+ Destroys the bitmap.
+*/
+QBitmap::~QBitmap()
+{
+}
+
+/*!
+ Returns the bitmap as a QVariant.
+*/
+QBitmap::operator QVariant() const
+{
+ return QVariant(QVariant::Bitmap, this);
+}
+
+/*!
+ \fn QBitmap &QBitmap::operator=(const QImage &image)
+ \overload
+
+ Converts the given \a image to a bitmap, and assigns the result to
+ this bitmap. Returns a reference to the bitmap.
+
+ Use the static fromImage() function instead.
+*/
+
+/*!
+ Returns a copy of the given \a image converted to a bitmap using
+ the specified image conversion \a flags.
+
+ \sa fromData()
+*/
+QBitmap QBitmap::fromImage(const QImage &image, Qt::ImageConversionFlags flags)
+{
+ if (image.isNull())
+ return QBitmap();
+
+ QImage img = image.convertToFormat(QImage::Format_MonoLSB, flags);
+
+ // make sure image.color(0) == Qt::color0 (white)
+ // and image.color(1) == Qt::color1 (black)
+ const QRgb c0 = QColor(Qt::black).rgb();
+ const QRgb c1 = QColor(Qt::white).rgb();
+ if (img.color(0) == c0 && img.color(1) == c1) {
+ img.invertPixels();
+ img.setColor(0, c1);
+ img.setColor(1, c0);
+ }
+
+ QPixmapData *d;
+ QGraphicsSystem* gs = QApplicationPrivate::graphicsSystem();
+ if (gs)
+ d = gs->createPixmapData(QPixmapData::BitmapType);
+ else
+ d = QGraphicsSystem::createDefaultPixmapData(QPixmapData::BitmapType);
+
+ d->fromImage(img, flags | Qt::MonoOnly);
+ return QPixmap(d);
+}
+
+/*!
+ Constructs a bitmap with the given \a size, and sets the contents to
+ the \a bits supplied.
+
+ The bitmap data has to be byte aligned and provided in in the bit
+ order specified by \a monoFormat. The mono format must be either
+ QImage::Format_Mono or QImage::Format_MonoLSB. Use
+ QImage::Format_Mono to specify data on the XBM format.
+
+ \sa fromImage()
+
+*/
+QBitmap QBitmap::fromData(const QSize &size, const uchar *bits, QImage::Format monoFormat)
+{
+ Q_ASSERT(monoFormat == QImage::Format_Mono || monoFormat == QImage::Format_MonoLSB);
+
+ QImage image(size, monoFormat);
+ image.setColor(0, QColor(Qt::color0).rgb());
+ image.setColor(1, QColor(Qt::color1).rgb());
+
+ // Need to memcpy each line separatly since QImage is 32bit aligned and
+ // this data is only byte aligned...
+ int bytesPerLine = (size.width() + 7) / 8;
+ for (int y = 0; y < size.height(); ++y)
+ memcpy(image.scanLine(y), bits + bytesPerLine * y, bytesPerLine);
+ return QBitmap::fromImage(image);
+}
+
+/*!
+ Returns a copy of this bitmap, transformed according to the given
+ \a matrix.
+
+ \sa QPixmap::transformed()
+ */
+QBitmap QBitmap::transformed(const QTransform &matrix) const
+{
+ QBitmap bm = QPixmap::transformed(matrix);
+ return bm;
+}
+
+/*!
+ \overload
+
+ This convenience function converts the \a matrix to a QTransform
+ and calls the overloaded function.
+*/
+QBitmap QBitmap::transformed(const QMatrix &matrix) const
+{
+ return transformed(QTransform(matrix));
+}
+
+#ifdef QT3_SUPPORT
+/*!
+ \fn QBitmap QBitmap::xForm(const QMatrix &matrix) const
+
+ Returns a copy of this bitmap, transformed according to the given
+ \a matrix.
+
+ Use transformed() instead.
+*/
+
+/*!
+ \fn QBitmap::QBitmap(const QSize &size, bool clear)
+
+ Constructs a bitmap with the given \a size. If \a clear is true,
+ the bits are initialized to Qt::color0.
+
+ Use the corresponding QBitmap() constructor instead, and then call
+ the clear() function if the \a clear parameter is true.
+*/
+
+/*!
+ \fn QBitmap::QBitmap(int width, int height, bool clear)
+
+ Constructs a bitmap with the given \a width and \a height. If \a
+ clear is true, the bits are initialized to Qt::color0.
+
+ Use the corresponding QBitmap() constructor instead, and then call
+ the clear() function if the \a clear parameter is true.
+*/
+
+/*!
+ \fn QBitmap::QBitmap(int width, int height, const uchar *bits, bool isXbitmap)
+
+ Constructs a bitmap with the given \a width and \a height, and
+ sets the contents to the \a bits supplied. The \a isXbitmap flag
+ should be true if \a bits was generated by the X11 bitmap
+ program.
+
+ Use the static fromData() function instead. If \a isXbitmap is
+ true, use the default bit order(QImage_FormatMonoLSB) otherwise
+ use QImage::Format_Mono.
+
+ \omit
+ The X bitmap bit order is little endian. The QImage
+ documentation discusses bit order of monochrome images. Opposed to
+ QImage, the data has to be byte aligned.
+
+ Example (creates an arrow bitmap):
+ \snippet doc/src/snippets/code/src_gui_image_qbitmap.cpp 0
+ \endomit
+*/
+
+
+/*!
+ \fn QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap)
+
+ \overload
+
+ Constructs a bitmap with the given \a size, and sets the contents
+ to the \a bits supplied. The \a isXbitmap flag should be true if
+ \a bits was generated by the X11 bitmap program.
+
+ \omit
+ The X bitmap bit order is little endian. The QImage documentation
+ discusses bit order of monochrome images.
+ \endomit
+
+ Use the static fromData() function instead. If \a isXbitmap is
+ true, use the default bit order(QImage_FormatMonoLSB) otherwise
+ use QImage::Format_Mono.
+*/
+#endif
+
+QT_END_NAMESPACE