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Diffstat (limited to 'src/gui/image/qimage_ssse3.cpp')
-rw-r--r-- | src/gui/image/qimage_ssse3.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/gui/image/qimage_ssse3.cpp b/src/gui/image/qimage_ssse3.cpp new file mode 100644 index 0000000..1c664f2 --- /dev/null +++ b/src/gui/image/qimage_ssse3.cpp @@ -0,0 +1,150 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <qimage.h> +#include <private/qimage_p.h> +#include <private/qsimd_p.h> + +#ifdef QT_HAVE_SSSE3 + +#include <stdio.h> +QT_BEGIN_NAMESPACE + +// Convert a scanline of RGB888 (src) to RGB32 (dst) +// src must be at least len * 3 bytes +// dst must be at least len * 4 bytes +inline void convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len) +{ + quint32 *const end = dst + len; + + // Prologue, align dst to 16 bytes. The alignement is done on dst because it has 4 store() + // for each 3 load() of src. + const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast<quintptr>(dst) >> 2) & 0x3)) & 0x3; + const int prologLength = qMin(len, offsetToAlignOn16Bytes); + + for (int i = 0; i < prologLength; ++i) { + *dst++ = qRgb(src[0], src[1], src[2]); + src += 3; + } + + // Mask the 4 first colors of the RGB888 vector + const __m128i shuffleMask = _mm_set_epi8(0xff, 9, 10, 11, 0xff, 6, 7, 8, 0xff, 3, 4, 5, 0xff, 0, 1, 2); + + // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB) + const __m128i shuffleMaskEnd = _mm_set_epi8(0xff, 13, 14, 15, 0xff, 10, 11, 12, 0xff, 7, 8, 9, 0xff, 4, 5, 6); + + // Mask to have alpha = 0xff + const __m128i alphaMask = _mm_set1_epi32(0xff000000); + + __m128i *inVectorPtr = (__m128i *)src; + __m128i *dstVectorPtr = (__m128i *)dst; + + const int simdRoundCount = (len - prologLength) / 16; // one iteration in the loop converts 16 pixels + for (int i = 0; i < simdRoundCount; ++i) { + /* + RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is + to load vectors of RGB888 and use palignr to select a vector out of two vectors. + + After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last + vector of RGB888, we can mask it directly to get a last store or RGB32. After that, + the first next byte is a R, and we can loop for the next 16 pixels. + + The conversion itself is done with a byte permutation (pshufb). + */ + __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr); + __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask); + _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); + ++inVectorPtr; + ++dstVectorPtr; + + // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes + // and load the next input with palignr + __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr); + __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12); + outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); + _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); + ++inVectorPtr; + ++dstVectorPtr; + firstSrcVector = secondSrcVector; + + // We now have 8 unused bytes left in firstSrcVector + secondSrcVector = _mm_lddqu_si128(inVectorPtr); + srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8); + outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); + _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); + ++inVectorPtr; + ++dstVectorPtr; + + // There are now 12 unused bytes in firstSrcVector. + // We can mask them directly, almost there. + outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd); + _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); + ++dstVectorPtr; + } + src = (uchar *)inVectorPtr; + dst = (quint32 *)dstVectorPtr; + + while (dst != end) { + *dst++ = qRgb(src[0], src[1], src[2]); + src += 3; + } +} + +void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags) +{ + Q_ASSERT(src->format == QImage::Format_RGB888); + Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied); + Q_ASSERT(src->width == dest->width); + Q_ASSERT(src->height == dest->height); + + const uchar *src_data = (uchar *) src->data; + quint32 *dest_data = (quint32 *) dest->data; + + for (int i = 0; i < src->height; ++i) { + convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width); + src_data += src->bytes_per_line; + dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line); + } +} + +QT_END_NAMESPACE + +#endif // QT_HAVE_SSSE3 |