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-rw-r--r--src/gui/image/qpixmapfilter.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index cd80b10..aad2f16 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -93,6 +93,9 @@ public:
\value DropShadowFilter A filter that is used to add a drop shadow to an
image. See QPixmapDropShadowFilter for more
information.
+ \value BlurFilter A filter that is used to blur an image using
+ a simple blur radius. See QPixmapBlurFilter
+ for more information.
\value UserFilter The first filter type that can be used for
application-specific purposes.
@@ -475,6 +478,227 @@ void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const Q
}
}
+/*!
+ \class QPixmapBlurFilter
+ \since 4.6
+ \ingroup multimedia
+
+ \brief The QPixmapBlurFilter class provides blur filtering
+ for pixmaps.
+
+ QPixmapBlurFilter implements a blur pixmap filter,
+ which is applied when \l{QPixmapFilter::}{draw()} is called.
+
+ The filter lets you specialize the radius of the blur as well
+ as the quality.
+
+ By default, the blur effect is produced by applying an exponential
+ filter generated from the specified blurRadius(). Paint engines
+ may override this with a custom blur that is faster on the
+ underlying hardware.
+
+ \sa {Pixmap Filters Example}, QPixmapConvolutionFilter, QPixmapDropShadowFilter
+
+ \internal
+*/
+
+class QPixmapBlurFilterPrivate : public QPixmapFilterPrivate
+{
+public:
+ QPixmapBlurFilterPrivate() : radius(5), quality(Qt::FastTransformation) {}
+
+ int radius;
+ Qt::TransformationMode quality;
+};
+
+
+/*!
+ Constructs a pixmap blur filter.
+
+ \internal
+*/
+QPixmapBlurFilter::QPixmapBlurFilter(QObject *parent)
+ : QPixmapFilter(*new QPixmapBlurFilterPrivate, BlurFilter, parent)
+{
+}
+
+/*!
+ Destructor of pixmap blur filter.
+
+ \internal
+*/
+QPixmapBlurFilter::~QPixmapBlurFilter()
+{
+}
+
+/*!
+ Sets the radius of the blur filter. Higher radius produces increased blurriness.
+
+ \internal
+*/
+void QPixmapBlurFilter::setRadius(int radius)
+{
+ Q_D(QPixmapBlurFilter);
+ d->radius = radius;
+}
+
+/*!
+ Gets the radius of the blur filter.
+
+ \internal
+*/
+int QPixmapBlurFilter::radius() const
+{
+ Q_D(const QPixmapBlurFilter);
+ return d->radius;
+}
+
+/*!
+ Setting the quality to FastTransformation causes the implementation
+ to trade off visual quality to blur the image faster. Setting the
+ quality to SmoothTransformation causes the implementation to improve
+ visual quality at the expense of speed. The implementation is free
+ to ignore this value if it only has a single blur algorithm.
+
+ \internal
+*/
+void QPixmapBlurFilter::setQuality(Qt::TransformationMode quality)
+{
+ Q_D(QPixmapBlurFilter);
+ d->quality = quality;
+}
+
+/*!
+ Gets the quality of the blur filter.
+
+ \internal
+*/
+Qt::TransformationMode QPixmapBlurFilter::quality() const
+{
+ Q_D(const QPixmapBlurFilter);
+ return d->quality;
+}
+
+/*!
+ \reimp
+
+ \internal
+*/
+QRectF QPixmapBlurFilter::boundingRectFor(const QRectF &rect) const
+{
+ Q_D(const QPixmapBlurFilter);
+ const qreal delta = d->radius * 2;
+ return rect.adjusted(-delta, -delta, delta, delta);
+}
+
+// Blur the image according to the blur radius
+// Based on exponential blur algorithm by Jani Huhtanen
+// (maximum radius is set to 16)
+static QImage blurred(const QImage& image, const QRect& rect, int radius)
+{
+ int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
+ int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
+
+ QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ int r1 = rect.top();
+ int r2 = rect.bottom();
+ int c1 = rect.left();
+ int c2 = rect.right();
+
+ int bpl = result.bytesPerLine();
+ int rgba[4];
+ unsigned char* p;
+
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r1) + col * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p += bpl;
+ for (int j = r1; j < r2; j++, p += bpl)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c1 * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p += 4;
+ for (int j = c1; j < c2; j++, p += 4)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r2) + col * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p -= bpl;
+ for (int j = r1; j < r2; j++, p -= bpl)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c2 * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p -= 4;
+ for (int j = c1; j < c2; j++, p -= 4)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ return result;
+}
+
+/*!
+ \reimp
+
+ \internal
+*/
+void QPixmapBlurFilter::draw(QPainter *painter, const QPointF &p, const QPixmap &src, const QRectF &srcRect) const
+{
+ Q_D(const QPixmapBlurFilter);
+ if (!painter->isActive())
+ return;
+
+ if (d->radius == 0) {
+ painter->drawPixmap(srcRect.translated(p), src, srcRect);
+ return;
+ }
+
+ QPixmapFilter *filter = painter->paintEngine() && painter->paintEngine()->isExtended() ?
+ static_cast<QPaintEngineEx *>(painter->paintEngine())->createPixmapFilter(type()) : 0;
+ QPixmapBlurFilter *blurFilter = static_cast<QPixmapBlurFilter*>(filter);
+ if (blurFilter) {
+ blurFilter->setRadius(d->radius);
+ blurFilter->setQuality(d->quality);
+ blurFilter->draw(painter, p, src, srcRect);
+ delete blurFilter;
+ return;
+ }
+
+ QImage srcImage;
+ QImage destImage;
+
+ if (srcRect.isNull()) {
+ srcImage = src.toImage();
+ destImage = blurred(srcImage, srcImage.rect(), d->radius);
+ } else {
+ QRect rect = srcRect.toAlignedRect().intersected(src.rect());
+
+ srcImage = src.copy(rect).toImage();
+ destImage = blurred(srcImage, srcImage.rect(), d->radius);
+ }
+
+ painter->drawImage(p, destImage);
+}
+
// grayscales the image to dest (could be same). If rect isn't defined
// destination image size is used to determine the dimension of grayscaling
// process.
@@ -837,4 +1061,5 @@ void QPixmapDropShadowFilter::draw(QPainter *p,
// Draw the actual pixmap...
p->drawPixmap(pos, px, src);
}
+
QT_END_NAMESPACE